Time |
Nick |
Message |
08:00 |
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ShadowNinja joined #minetest-hub |
08:26 |
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calcul0n joined #minetest-hub |
10:13 |
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Fixer joined #minetest-hub |
13:36 |
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TenPlus1 joined #minetest-hub |
13:36 |
TenPlus1 |
Hi folks |
13:48 |
Krock |
hi TenPlus1 |
13:48 |
TenPlus1 |
Hi ninja Krock :) how's you ? |
13:48 |
Krock |
fine, thanks. how about you? |
13:48 |
TenPlus1 |
got some days off, chilling mostly :) |
13:49 |
TenPlus1 |
about to add AFK mod to server |
13:49 |
Krock |
also add an Idle RPG mod to the server |
13:49 |
TenPlus1 |
idle RPG ? |
13:50 |
Krock |
TenPlus1: you gain points by not doing anything |
13:50 |
Krock |
leaving the server or moving at all counts as action, hence no longer idle |
13:50 |
TenPlus1 |
lol, +10 patience points added :P |
13:51 |
Krock |
also no chatting is allowed |
13:51 |
TenPlus1 |
heh, will stick with a 15 minute afk warning before kicking :) |
13:53 |
TenPlus1 |
server has been up for well over a week now and no issue :) just players complaining about afk stuff |
13:54 |
TenPlus1 |
you been up to much this week ? |
13:57 |
Krock |
yes, was kinda busy |
13:58 |
TenPlus1 |
keeps ya going :) been testing Kubuntu 20.10 lately |
13:59 |
TenPlus1 |
tried quite a few IDE's for mod work and couldn't find one I really liked... settled with FeatherPad instead |
14:00 |
TenPlus1 |
what do you use for programming ? |
14:02 |
Krock |
kDevelop + CudaText |
14:04 |
TenPlus1 |
ooh, tried kdevelop but not cudatext :) will give that a try... thx |
14:05 |
shivajiva |
hiya ten+ |
14:05 |
TenPlus1 |
hey Shiva, how's you dude ? |
14:06 |
shivajiva |
same shit, different day xD |
14:06 |
TenPlus1 |
haha, I hear ya :P |
14:06 |
shivajiva |
good to hear you have some time off |
14:07 |
TenPlus1 |
was trying to psyche myself up to do some painting, but it hasn't happened :( |
14:07 |
shivajiva |
all work n no play stinks |
14:08 |
TenPlus1 |
got a question for ya, I added a meat block to mobs, can be crafted with any 9x group:food_meat, just wondering about backwards cfrafting back into meat |
14:09 |
shivajiva |
did some of that couple of weeks ago, it's quite therapeutic making a room look super clean again |
14:10 |
shivajiva |
hmm that's awkward, player will end up with something they didn't start with potentially |
14:11 |
TenPlus1 |
trying to add a way to craft block back into meat, but dont want it too cheaty e.g. 9x chicken going in, 9x meat coming out etc. |
14:12 |
shivajiva |
wouldn't it make sense to have as many types of meat block as input so it can be managed |
14:13 |
TenPlus1 |
ideally yes, but I dont want too many non-mob blocks, this was added to use up extra meat |
14:15 |
TenPlus1 |
or I can just have players eat the whole block and gain 20 hp :)lol |
14:15 |
shivajiva |
would solve the problem lol |
14:16 |
TenPlus1 |
hehe, will do that :P |
14:17 |
shivajiva |
I'm looking at playertag and wondering if I should step away from a monotype font and use a lookup table for the width :D |
14:18 |
TenPlus1 |
would be nice if engine had facility for fixed and mixed width fonts for use in all aspects of the game |
14:19 |
shivajiva |
monotype looks ugly no matter what the font to me, to retro imo |
14:20 |
shivajiva |
especially as a nametag |
14:20 |
TenPlus1 |
so long as it's readable it's all good :) |
14:21 |
TenPlus1 |
I know a few players want a working sneak mode in-game thathides nametag also |
14:22 |
shivajiva |
sounds easy, check for keypress sequence and zero the alpha, returning to original when key sequence is not present |
14:23 |
TenPlus1 |
thinking of a mod that adds letter/number blocks that can be coloured with dye after placing |
14:24 |
shivajiva |
that would be nice, less actions for a change |
14:24 |
TenPlus1 |
yeah, just gotta figure param2 for rotation and colours now :D hehe |
14:26 |
TenPlus1 |
saves on recipes, punch with dye, boom red, dig and get back normal letter and red dye.. |
14:26 |
TenPlus1 |
what you changing nametag fonts for ? |
14:27 |
shivajiva |
eggwars, so players can't be targeted by nametag, just don't like how it looks, even as liberation mono |
14:28 |
TenPlus1 |
ahh, good idea |
14:30 |
shivajiva |
it's rubenwardy's idea, uses it in CTF, just looking to modify it for my use, i.e. coloured entity nametags and a font that doesn't look wrong within the context |
14:31 |
TenPlus1 |
*cough* comic sams |
14:31 |
shivajiva |
Ikr |
14:31 |
TenPlus1 |
lololol |
14:32 |
shivajiva |
same font as mt would be fine, it's the shift that makes it seem odd |
14:32 |
TenPlus1 |
hrm |
14:34 |
shivajiva |
then again I'm using ethnocentric as the hud game event font and then doesn't look out of place in the context |
14:35 |
TenPlus1 |
ooh, strangely that's almost the kind of font I'musing for letter nodes :P hah |
14:35 |
TenPlus1 |
very readable |
14:35 |
shivajiva |
hehehe |
14:36 |
TenPlus1 |
I really do wish that nodes had the ability to draw text on their faces with colour/font/size selection |
14:36 |
TenPlus1 |
would solve soooo many issues |
14:37 |
shivajiva |
we await your pr =) |
14:37 |
TenPlus1 |
on it :) lol... if only I knew more c+ |
14:45 |
TenPlus1 |
tidied my spare room last week and found so much old tech, am wondering how old a pc I could build that woudl still run minetest :D |
14:49 |
Krock |
well, if you have an OS with an C++11-capable compiler, you're pretty safe |
14:50 |
TenPlus1 |
lol, foudn some 386/386/pentium cpu's, might be too old :P |
14:50 |
TenPlus1 |
if am very lucky I'll get 0.5 fps :D |
14:53 |
Krock |
I'm proud of having a Cyrix 6x86MX PR200 # 150MHz |
14:54 |
TenPlus1 |
nice, I have an IBM Blue Lightning cpu, oooooold |
14:54 |
Krock |
inded |
14:54 |
TenPlus1 |
it's amazing how far tech has come from the good old 286 days :D |
14:55 |
TenPlus1 |
yet still, Doom running on a 486 33mhz was still amazing |
14:56 |
shivajiva |
limited resources produced some very creative ideas that pushed the boundaries |
14:56 |
shivajiva |
isn't the src code available for doom now |
14:57 |
TenPlus1 |
oh yes, in the Amiga days it was amazing what could be done on a 7mhz system, even some of the c64 demos and games now are amazing for what it runs on |
15:00 |
TenPlus1 |
I feel that games now are too big for what they are, and optimization an after thought if any... |
15:00 |
shivajiva |
yup the 60GB update before the game runs is a bitch too |
15:01 |
TenPlus1 |
ouch! I would give up on any games which did that |
15:01 |
shivajiva |
heh don't get an Epic account and take the free games then xD |
15:01 |
TenPlus1 |
they really gotta split game installs/updates into chunks to minimize download size and isntall time |
15:02 |
TenPlus1 |
same way linux packaga managers work I'd suppose |
15:02 |
shivajiva |
xbox Forza was just the same |
15:02 |
TenPlus1 |
yeah, shinji loves that game but so many issues getting it to run |
15:02 |
shivajiva |
the update to run it was 10x the size of the dvd |
15:03 |
shivajiva |
it's a piss take |
15:03 |
TenPlus1 |
that's unacceptable, devs should be ashamed |
15:04 |
TenPlus1 |
somethign that huge should be split into engine, game, sound pack, textures... each smaller for update/fixes |
15:04 |
shivajiva |
yup and it's elitist, 3rd world won't be playing anything like that |
15:05 |
TenPlus1 |
they just see huge spec pc's and console and think they dont need to do anything apart from a huge blob file |
15:07 |
TenPlus1 |
I like how the indie devs are doing games now :P played a few smaller games for ages :) |
15:20 |
shivajiva |
MT uses Arimo font as default, right? |
15:20 |
TenPlus1 |
think so, yeah |
15:20 |
TenPlus1 |
am gonna go make foody, here's a little something for you guys to play with https://www.youtube.com/results?search_query=concentration+programming+music |
15:20 |
shivajiva |
then I'll start from there and see how it looks |
15:20 |
TenPlus1 |
:) good luck dude |
15:21 |
shivajiva |
enjoy your food |
15:21 |
TenPlus1 |
:P thx laters all /o |
15:21 |
shivajiva |
o/ |
15:21 |
Krock |
cya |
16:28 |
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17:00 |
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18:34 |
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18:42 |
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