Time |
Nick |
Message |
01:35 |
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14:03 |
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14:18 |
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14:24 |
kilbith |
when was the first release of MT in 2010? |
14:25 |
kilbith |
looks like we are close to its 10th anniversary |
14:25 |
kilbith |
maybe celeron55 could make a special video for its celebration |
14:25 |
nerzhul |
nude c55 on MT 0.1 :D |
14:28 |
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14:30 |
rubenwardy |
november I think |
14:35 |
DS-minetest |
according to https://forum.minetest.net/viewtopic.php?f=3&t=19208 it was october |
14:35 |
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14:36 |
nerzhul |
forum is back ? laggy for me |
14:36 |
DS-minetest |
!topic |
14:36 |
DS-minetest |
!title |
14:36 |
DS-minetest |
yes, laggy |
14:36 |
MinetestBot |
socket.timeout: The read operation timed out (file "/usr/lib/python3.6/ssl.py", line 631, in read) |
14:38 |
DS-minetest |
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=40468 was in november |
14:43 |
Krock |
still searching the legendary video reporting the 500 issues on github |
14:43 |
Krock |
kilbith: it's probably going to be like https://www.youtube.com/watch?v=TD1TVZ47xZY |
14:44 |
Krock |
okay 712 issues in 2016 |
14:44 |
kilbith |
but better as we have 960 issues now |
15:08 |
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15:12 |
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15:26 |
nerzhul |
do we have reviewed all issues ? all are valid or for a roadmap or something else ? |
15:26 |
nerzhul |
we may need to do some triage and have dups |
15:32 |
Krock |
I'd say most of the bug reports are unique. Most new issues are sorted out quite fast if there's already another report |
15:32 |
Krock |
regarding feature requests... well, paramat began closing some due to lack of interest, but the count is still growing |
15:33 |
Krock |
might be worth going through some with only few comments and low activity to mark them for possible closing |
15:54 |
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15:54 |
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16:15 |
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16:21 |
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16:24 |
nerzhul |
Krock for https://github.com/minetest/minetest/issues/3412, it has been fixed if i remember no ? |
16:25 |
rubenwardy |
I've gone through all issues a few times, each time finding many duplicates |
16:32 |
Krock |
nerzhul: yes, fixed since sanity checks for the Lua functions were added |
16:33 |
Krock |
5.0.0-dev likely wasn't the first release that fixed it |
16:49 |
nerzhul |
okay anyway issue is fixed that's the most important :D |
16:50 |
nerzhul |
i don't know how we can start the triage, it sounds just amazing |
17:03 |
rubenwardy |
Krock: ContentDB now allows you to use an unlimited token with GitHub webhooks, and the bug with showing access tokens has been fixed |
17:27 |
Krock |
rubenwardy: yay thanks |
17:28 |
Krock |
weird issue: I just experienced stalls on CTF. maximal download rate, little upload constantly |
17:28 |
Krock |
wonder what was transferred there |
17:29 |
Krock |
> You want to do self.object:get_luaentity() from a entity def |
17:30 |
Krock |
but self == self.object:get_luaentity() for entity callbacks anyway |
17:30 |
Krock |
self.object:get_luaentity().object:get_luaentity().object:get_luaentity() |
17:31 |
rubenwardy |
Krock: with expired objects, self.object:get_luaentity() would return nil |
17:31 |
Krock |
ah yes.. objects are now expiring inside callbacks |
17:32 |
rubenwardy |
perhaps :remove() should remove and not delete, so that the references still work until you leave the callback |
17:33 |
Krock |
well, it's easier the current way or the old way with bugged "lazy removal" |
17:34 |
Krock |
easier for implementation in C++, that's what I mean by "easier" |
17:37 |
sfan5 |
I see no reason why people have to write code that continues using objects after removing them |
17:37 |
nerzhul |
agreed with sfan5 |
17:46 |
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17:47 |
Krock |
rubenwardy: does Conquer also support group selecting, and changing formations? |
17:47 |
rubenwardy |
not yet |
17:47 |
rubenwardy |
currently you move units individually, but you do have a long range to do so |
17:48 |
rubenwardy |
so you can fly above to select |
17:48 |
rubenwardy |
I plan to add selections and squads |
17:48 |
rubenwardy |
selection -> shift+click to add or remove to a select. Command as one |
17:48 |
Krock |
micro the hell out of this. click and move each single unit before the arrow hits them :D |
17:48 |
rubenwardy |
squads -> selections can be formed into squads, and squads can be deformed. Selecting a unit in a squad selects the entire squad |
17:49 |
Krock |
wow lovely |
17:49 |
rubenwardy |
and I als want to do swarm movement and formations |
17:50 |
rubenwardy |
I guess "group" or battalian is a better name for squad |
17:50 |
Krock |
battalian requires a certain amount of units, so probably just "group" for easier understanding |
18:06 |
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19:05 |
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19:12 |
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19:36 |
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21:10 |
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21:41 |
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22:11 |
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22:29 |
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