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IRC log for #minetest-hub, 2019-11-27

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All times shown according to UTC.

Time Nick Message
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03:15 MinetestBot GreenDimond: Nov-11 07:47 UTC <BuckarooBanzai> oh god, how big is your database?!! a little disk-usage is expected but not that much, i'm using about 6gb for 4 world-layers... But i have something planned to cut the size to 1/3 (by removing the lowest layer)
03:16 GreenDimond oh right, that
03:17 GreenDimond BuckarooBanzai: ~40GB map, but im not working on that right now x)
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05:40 BuckarooBanzai !tell GreenDimond i think i know where the problem is: there will be a new column (mtime) created but it looks like that needs a lot of disk space: https://github.com/minetest-tools/mapserver/blob/master/static/sql/postgres_mapdb_migrate.sql#L1
05:40 MinetestBot BuckarooBanzai: I'll pass that on when GreenDimond is around
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18:27 MinetestBot Shara: Nov-10 04:14 UTC <Ruslan1> I cannot get pass to your server it called dark land
18:27 MinetestBot Shara: Nov-10 04:14 UTC <Ruslan1> I cannot get pass to your server it called dark land
18:28 Krock condition race
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22:25 IcyDiamond I wanna make a minetest game where you can't actually mine into the ground but instead collect things above ground and mine in dedicated rock patches that generate in the world
22:25 IcyDiamond And I want a world gen where most of the world is water
22:25 IcyDiamond Should be interesting
23:15 rubenwardy That would be pretty cool
23:16 rubenwardy For the latter, you could add a big sailing mechanic to it
23:16 rubenwardy And progression
23:16 rubenwardy And have certain resources on different islands
23:16 rubenwardy Could use vae though

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