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MinetestBot |
GreenDimond: Nov-11 07:47 UTC <BuckarooBanzai> oh god, how big is your database?!! a little disk-usage is expected but not that much, i'm using about 6gb for 4 world-layers... But i have something planned to cut the size to 1/3 (by removing the lowest layer) |
03:16 |
GreenDimond |
oh right, that |
03:17 |
GreenDimond |
BuckarooBanzai: ~40GB map, but im not working on that right now x) |
03:40 |
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05:40 |
BuckarooBanzai |
!tell GreenDimond i think i know where the problem is: there will be a new column (mtime) created but it looks like that needs a lot of disk space: https://github.com/minetest-tools/mapserver/blob/master/static/sql/postgres_mapdb_migrate.sql#L1 |
05:40 |
MinetestBot |
BuckarooBanzai: I'll pass that on when GreenDimond is around |
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MinetestBot |
Shara: Nov-10 04:14 UTC <Ruslan1> I cannot get pass to your server it called dark land |
18:27 |
MinetestBot |
Shara: Nov-10 04:14 UTC <Ruslan1> I cannot get pass to your server it called dark land |
18:28 |
Krock |
condition race |
18:41 |
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22:25 |
IcyDiamond |
I wanna make a minetest game where you can't actually mine into the ground but instead collect things above ground and mine in dedicated rock patches that generate in the world |
22:25 |
IcyDiamond |
And I want a world gen where most of the world is water |
22:25 |
IcyDiamond |
Should be interesting |
23:15 |
rubenwardy |
That would be pretty cool |
23:16 |
rubenwardy |
For the latter, you could add a big sailing mechanic to it |
23:16 |
rubenwardy |
And progression |
23:16 |
rubenwardy |
And have certain resources on different islands |
23:16 |
rubenwardy |
Could use vae though |