Time |
Nick |
Message |
00:08 |
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00:26 |
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03:53 |
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07:07 |
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08:38 |
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08:39 |
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09:26 |
sfan5 |
TommyTreasure: no idea, but to make sure it isn't a mod issue you should try reproducing it on a "vanilla" server |
10:01 |
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pyrollo joined #minetest-hub |
10:37 |
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Fixer joined #minetest-hub |
11:17 |
TommyTreasure |
sfan5, the only problem is that this problem took 6 months to surface on the 04.x server, and 3 months to surface on 5.0.1. carried over when i upgraded to 5.1.0 |
11:19 |
TommyTreasure |
btw, i'm quite sure its a mod issue. at first, i thought it was a player using bad code in basic_robots. still occurs after disabling that mod |
12:57 |
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13:29 |
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13:52 |
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14:08 |
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14:27 |
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14:33 |
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14:54 |
Sokomine |
regarding biomes...wuzzy wrote that biome info doesn't work well with v6 mapgen? i was considering using the biomemap and biome information to find out which node types to use when raising terrain. there are some situations where "just raise the ground" isn't perfect |
15:11 |
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Ruslan1 joined #minetest-hub |
16:32 |
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NoctisLa1 joined #minetest-hub |
16:53 |
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17:32 |
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17:48 |
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17:48 |
Krock |
o/ |
17:54 |
Fixer |
i was not ready for this https://www.youtube.com/watch?v=jneoHw4ZwRI |
18:04 |
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18:04 |
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scr267 joined #minetest-hub |
18:31 |
rubenwardy |
!title |
18:31 |
MinetestBot |
rubenwardy: DESPACITO ZX SPECTRUM - YouTube |
18:58 |
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19:34 |
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19:48 |
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21:52 |
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