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IRC log for #minetest-hub, 2019-10-30

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All times shown according to UTC.

Time Nick Message
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21:25 shivajiva anyone know how to access the player inventory slots item popup text to colourize it?
21:25 sfan5 can you be more specific
21:28 shivajiva I can modify the registered nodes description to change the colour of the text but that doesn't carry over to the players inventory slots when the item is in the inventory, I was wondering if that was accessible
21:29 sfan5 colored text should work in description tooltips too
21:29 sfan5 you aren't modifying the description at runtime, right?
21:31 shivajiva erm yes if you mean the game is running
21:34 shivajiva so the engine has a copy of the name outside of registered_nodes table?
21:34 shivajiva or description as I assumed
21:35 sfan5 what I mean is whether you modify it after all mods have loaded
21:35 sfan5 the engine has a copy of everything registered through Lua
21:35 shivajiva yes the test was done using WE lua command inside a running world
21:36 sfan5 minetest.registered_{nodes,items,...} is just for Lua to look at
21:36 sfan5 any changes are not "forwarded" to the engine, doing so would be unsupported anyway
21:38 shivajiva I see :)
21:38 shivajiva better if they were read only then?
21:40 sfan5 you can of course still modify e.g. callbacks contained in there, since all of that happens on the Lua side
21:40 sfan5 so it can't just be made entirely read-only
21:43 shivajiva fair enough, minetestsam was looking to show rarity of certain items by colour for ctf
21:48 sofar you can add itemstack metadata
21:48 sofar thus manipulate the description
21:48 sofar but, that has implications for stacks
21:49 sfan5 you can use override_item to change the description after someone has already registered it
21:49 sfan5 assuming rarity is not something that's dynamic while the game runs (?)
21:49 shivajiva no at least that bit seems static in his concept
21:49 sofar probably not
21:51 shivajiva I just noticed changing the description proliferates so far within the inventory but not all the way to the players slots
21:51 shivajiva hence the question
21:56 shivajiva clearly the some part is read dynamically from the registered_nodes table
21:56 shivajiva when constructing the formspec
22:04 sfan5 mods might read from there when doing things
22:04 sfan5 the engine *never* does
22:17 shivajiva okay, thanks for the info :)
22:51 shivajiva surprisingly easy with a bit of guidance
22:56 TommyTreasure sfan5, i've been having a 'weird' server crash problem.  it happened on 04.17.1, 5.0.1, and now on the 5.1.0 versions
22:57 TommyTreasure seems to happen when certain mobile apps connect.  the server will stop responding, and time out everyone currently logged in
22:57 TommyTreasure htop shows 6 minetest processes running, and killing the processes needs to be done 3 to 4 times, before all processes are killed
22:58 TommyTreasure any thoughts of where to look?  i'm suspecting a mod to be the issue
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