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IRC log for #minetest-hub, 2019-08-20

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All times shown according to UTC.

Time Nick Message
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00:25 tumeninodes https://github.com/minetest/minetest_game/pull/2449
00:25 tumeninodes !title
00:25 MinetestBot tumeninodes: add_new_tnt_sounds by TumeniNodes · Pull Request #2449 · minetest/minetest_game · GitHub
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09:53 IcyDiamond https://i.lunasqu.ee/magicalities/cauldron.gif got the brilliant idea of showing off mod features with gifs
09:53 IcyDiamond everybody loves gifs, right?
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11:50 Calinou IcyDiamond: videos are a better format than GIFs, but sure :P
11:50 Calinou unfortunately, you can't display videos on GitHub directly
11:51 IcyDiamond Can I embed videos on the forum?
11:51 Calinou you can encode a video using https://github.com/ImageOptim/gifski to get a nice-looking GIF, it's the best option if you want universal embedding
11:51 Calinou I don't remember if we have a YouTube embed, but I don't think so
11:51 Calinou we definitely don't have a Gfycat embed or similar
11:51 Calinou (which is better suited to short, sound-less videos)
11:51 IcyDiamond That's why I converted it to gif
11:52 IcyDiamond !mod magicalities
11:52 MinetestBot IcyDiamond: Magicalities [magicalities] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=23049
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16:24 tumeninodes hey? how come MT/MTG isn't on this list? https://wiki.xiph.org/Games_that_use_Vorbis :P
16:37 Krock what's xiph
16:37 Krock and other than MT there are way more games that use vorbis internally
16:38 Krock maybe with copy-protection around so steam users can't copy it
16:39 sofar xiph is the folks that made ogg/vorbis/theora and a bunch of other codecs
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16:45 tumeninodes It's good to get the name in and out there, where ever the opportunity exists (this would be one of them)
16:45 tumeninodes I only came across it because HybridDog mentioned using it because I'm screwing around with the tnt sounds right now
16:47 tumeninodes shameless plug incoming https://github.com/minetest/minetest_game/pull/2449
16:47 tumeninodes !title
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16:47 MinetestBot tumeninodes: add_new_tnt_sounds by TumeniNodes · Pull Request #2449 · minetest/minetest_game · GitHub
16:47 Krock sofar: til. Thanks for the input
16:52 sofar tumeninodes: I'm shocked tbh that I never discovered that myself btw
16:52 sofar good find
16:53 tumeninodes Thanks but I didn't find it... :P
16:53 sofar fading is really difficult
16:53 tumeninodes ya it is
16:53 sofar best bet is to give yourself 0.5-1.0 secs for a good fade that's not weird
16:54 tumeninodes If I were more efficient with audacity it might be easier
16:54 sofar if you recode, make sure to start with the original sounds at all times, too :)
16:55 tumeninodes sound engineering is... alien to me :D
16:56 tumeninodes I was not aware vectors can play a part in a sound file 0_o
16:59 tumeninodes Two channel vector based amplitude Panning <--- just reading this title of a publication made me tired
17:03 tumeninodes The one question which remains in the entire situation is, where did the tnt_gunpowder_burning sound file come from? And what is it's license. It was not removed from the mod but no mention whether someone knows it's origin
17:04 sofar safest bet is to remove it
17:04 tumeninodes that's what Ive been thinking
17:04 sofar I need to check whether I did so for ITB as well
17:04 sofar although I did a lot to remove stock sounds there
17:05 tumeninodes how many other games out there are using the original file? 00
17:05 tumeninodes >/s
17:05 sofar https://gitlab.com/sofar/insidethebox/blob/master/mods/nodes/license.md
17:05 sofar ahh I took a freesound one
17:05 tumeninodes cuz your efficient
17:05 sofar look at me documenting everything
17:05 tumeninodes ha
17:05 sofar almost like I want people to take it
17:06 tumeninodes I have one file for the gunpowder out of about 100 I listened through which seems good
17:07 tumeninodes I didn't have any gunpowder handy so had to resort to looking online :P
17:08 tumeninodes so... if we changed these sounds now, if other games out there still use the originals... who does the blame fall on at that point? (just curious)
17:09 tumeninodes I mean, approx 9 years and nothing has come up about them until now so...
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18:22 IcyDiamond why does item_drop fling the item
18:22 IcyDiamond i expect the item to appear at the pos i specified
18:22 IcyDiamond instead it flies off a little ways to the direction the player is facing
18:23 IcyDiamond oh, huh, setting user to nil doesnt do that
18:23 IcyDiamond why isnt this documented?
18:24 IcyDiamond dropper* not user
18:26 Krock I suppose it takes the player's position as origin to interpolate
18:27 Krock add_item is the way to go, I guess?
18:28 IcyDiamond oh, i didnt notice that one
18:29 IcyDiamond but still, item_drop could use better documentation
18:59 Krock please help to make it better
19:09 IcyDiamond hmm, right
19:16 Krock hmm.. new tnt sounds
19:16 Krock *listens*
19:16 Krock like what else can you expect. full volume
19:16 Krock well played firefox
19:17 Krock and the ignite sound could possibly be recorded using a dusty vinyl record
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20:20 BuckarooBanzai hi all :) were some armor-related changes introduced in the engine on the last few commits? i heard some reports of radiation-protection not working anymore... :/ (technic, hazmat)
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