Time |
Nick |
Message |
00:17 |
|
ANAND joined #minetest-hub |
00:17 |
|
Ritchie joined #minetest-hub |
00:25 |
tumeninodes |
https://github.com/minetest/minetest_game/pull/2449 |
00:25 |
tumeninodes |
!title |
00:25 |
MinetestBot |
tumeninodes: add_new_tnt_sounds by TumeniNodes · Pull Request #2449 · minetest/minetest_game · GitHub |
02:31 |
|
EvergreenTree joined #minetest-hub |
04:27 |
|
BuckarooBanzai joined #minetest-hub |
05:00 |
|
behalebabo joined #minetest-hub |
06:07 |
|
behalebabo joined #minetest-hub |
06:40 |
|
behalebabo joined #minetest-hub |
07:39 |
|
ANAND_ joined #minetest-hub |
07:43 |
|
TommyTreasure joined #minetest-hub |
08:03 |
|
tomraceror joined #minetest-hub |
08:48 |
|
TommyTreasure joined #minetest-hub |
08:48 |
|
TommyTreasure joined #minetest-hub |
09:07 |
|
T4im joined #minetest-hub |
09:53 |
IcyDiamond |
https://i.lunasqu.ee/magicalities/cauldron.gif got the brilliant idea of showing off mod features with gifs |
09:53 |
IcyDiamond |
everybody loves gifs, right? |
10:10 |
|
TommyTreasure joined #minetest-hub |
10:10 |
|
TommyTreasure joined #minetest-hub |
10:38 |
|
Megaf joined #minetest-hub |
10:41 |
|
tomraceror joined #minetest-hub |
10:54 |
|
DarkRacerTrooper joined #minetest-hub |
11:16 |
|
Fixer joined #minetest-hub |
11:43 |
|
T4im joined #minetest-hub |
11:50 |
Calinou |
IcyDiamond: videos are a better format than GIFs, but sure :P |
11:50 |
Calinou |
unfortunately, you can't display videos on GitHub directly |
11:51 |
IcyDiamond |
Can I embed videos on the forum? |
11:51 |
Calinou |
you can encode a video using https://github.com/ImageOptim/gifski to get a nice-looking GIF, it's the best option if you want universal embedding |
11:51 |
Calinou |
I don't remember if we have a YouTube embed, but I don't think so |
11:51 |
Calinou |
we definitely don't have a Gfycat embed or similar |
11:51 |
Calinou |
(which is better suited to short, sound-less videos) |
11:51 |
IcyDiamond |
That's why I converted it to gif |
11:52 |
IcyDiamond |
!mod magicalities |
11:52 |
MinetestBot |
IcyDiamond: Magicalities [magicalities] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=23049 |
12:33 |
|
tomraceror joined #minetest-hub |
12:41 |
|
calcul0n joined #minetest-hub |
13:56 |
|
tomraceror joined #minetest-hub |
14:15 |
|
DarkRacerTrooper joined #minetest-hub |
14:53 |
|
pauloue joined #minetest-hub |
14:57 |
|
DS-minetest joined #minetest-hub |
15:04 |
|
tumeninodes joined #minetest-hub |
15:09 |
|
Lone_Wolf joined #minetest-hub |
15:54 |
|
aerozoic joined #minetest-hub |
16:16 |
|
Krock joined #minetest-hub |
16:24 |
tumeninodes |
hey? how come MT/MTG isn't on this list? https://wiki.xiph.org/Games_that_use_Vorbis :P |
16:37 |
Krock |
what's xiph |
16:37 |
Krock |
and other than MT there are way more games that use vorbis internally |
16:38 |
Krock |
maybe with copy-protection around so steam users can't copy it |
16:39 |
sofar |
xiph is the folks that made ogg/vorbis/theora and a bunch of other codecs |
16:41 |
|
Megaf joined #minetest-hub |
16:45 |
tumeninodes |
It's good to get the name in and out there, where ever the opportunity exists (this would be one of them) |
16:45 |
tumeninodes |
I only came across it because HybridDog mentioned using it because I'm screwing around with the tnt sounds right now |
16:47 |
tumeninodes |
shameless plug incoming https://github.com/minetest/minetest_game/pull/2449 |
16:47 |
tumeninodes |
!title |
16:47 |
|
DarkRacerTrooper joined #minetest-hub |
16:47 |
MinetestBot |
tumeninodes: add_new_tnt_sounds by TumeniNodes · Pull Request #2449 · minetest/minetest_game · GitHub |
16:47 |
Krock |
sofar: til. Thanks for the input |
16:52 |
sofar |
tumeninodes: I'm shocked tbh that I never discovered that myself btw |
16:52 |
sofar |
good find |
16:53 |
tumeninodes |
Thanks but I didn't find it... :P |
16:53 |
sofar |
fading is really difficult |
16:53 |
tumeninodes |
ya it is |
16:53 |
sofar |
best bet is to give yourself 0.5-1.0 secs for a good fade that's not weird |
16:54 |
tumeninodes |
If I were more efficient with audacity it might be easier |
16:54 |
sofar |
if you recode, make sure to start with the original sounds at all times, too :) |
16:55 |
tumeninodes |
sound engineering is... alien to me :D |
16:56 |
tumeninodes |
I was not aware vectors can play a part in a sound file 0_o |
16:59 |
tumeninodes |
Two channel vector based amplitude Panning <--- just reading this title of a publication made me tired |
17:03 |
tumeninodes |
The one question which remains in the entire situation is, where did the tnt_gunpowder_burning sound file come from? And what is it's license. It was not removed from the mod but no mention whether someone knows it's origin |
17:04 |
sofar |
safest bet is to remove it |
17:04 |
tumeninodes |
that's what Ive been thinking |
17:04 |
sofar |
I need to check whether I did so for ITB as well |
17:04 |
sofar |
although I did a lot to remove stock sounds there |
17:05 |
tumeninodes |
how many other games out there are using the original file? 00 |
17:05 |
tumeninodes |
>/s |
17:05 |
sofar |
https://gitlab.com/sofar/insidethebox/blob/master/mods/nodes/license.md |
17:05 |
sofar |
ahh I took a freesound one |
17:05 |
tumeninodes |
cuz your efficient |
17:05 |
sofar |
look at me documenting everything |
17:05 |
tumeninodes |
ha |
17:05 |
sofar |
almost like I want people to take it |
17:06 |
tumeninodes |
I have one file for the gunpowder out of about 100 I listened through which seems good |
17:07 |
tumeninodes |
I didn't have any gunpowder handy so had to resort to looking online :P |
17:08 |
tumeninodes |
so... if we changed these sounds now, if other games out there still use the originals... who does the blame fall on at that point? (just curious) |
17:09 |
tumeninodes |
I mean, approx 9 years and nothing has come up about them until now so... |
18:05 |
|
ANAND joined #minetest-hub |
18:18 |
|
nri joined #minetest-hub |
18:20 |
|
tomraceror joined #minetest-hub |
18:22 |
IcyDiamond |
why does item_drop fling the item |
18:22 |
IcyDiamond |
i expect the item to appear at the pos i specified |
18:22 |
IcyDiamond |
instead it flies off a little ways to the direction the player is facing |
18:23 |
IcyDiamond |
oh, huh, setting user to nil doesnt do that |
18:23 |
IcyDiamond |
why isnt this documented? |
18:24 |
IcyDiamond |
dropper* not user |
18:26 |
Krock |
I suppose it takes the player's position as origin to interpolate |
18:27 |
Krock |
add_item is the way to go, I guess? |
18:28 |
IcyDiamond |
oh, i didnt notice that one |
18:29 |
IcyDiamond |
but still, item_drop could use better documentation |
18:59 |
Krock |
please help to make it better |
19:09 |
IcyDiamond |
hmm, right |
19:16 |
Krock |
hmm.. new tnt sounds |
19:16 |
Krock |
*listens* |
19:16 |
Krock |
like what else can you expect. full volume |
19:16 |
Krock |
well played firefox |
19:17 |
Krock |
and the ignite sound could possibly be recorded using a dusty vinyl record |
20:08 |
|
homthack joined #minetest-hub |
20:18 |
|
ssieb joined #minetest-hub |
20:20 |
BuckarooBanzai |
hi all :) were some armor-related changes introduced in the engine on the last few commits? i heard some reports of radiation-protection not working anymore... :/ (technic, hazmat) |
20:20 |
|
homthack99 joined #minetest-hub |
21:10 |
|
lisac joined #minetest-hub |
23:14 |
|
Lone_Wolf joined #minetest-hub |
23:23 |
|
calcul0n joined #minetest-hub |
23:28 |
|
lllI1I joined #minetest-hub |
23:37 |
|
tumeninodes joined #minetest-hub |