Time |
Nick |
Message |
02:06 |
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02:59 |
rdococ |
where would I go to throw out mod ideas in case anyone likes them? |
03:43 |
rubenwardy |
website redesign: https://rwdy.uk/2wNDr.png |
03:47 |
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06:08 |
ANAND |
rowdy.uk :) |
06:10 |
rdococ |
https://i.imgur.com/KtufuwG.png <- messing with shaders, the nodes are weirdly shaped! |
06:29 |
ANAND |
Wow |
06:29 |
ANAND |
Neat! |
06:34 |
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07:09 |
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07:28 |
rdococ |
Light spreading suggestion: light could spread diagonally, but only if the light level is high enough. https://i.imgur.com/wA5zamX.png |
07:33 |
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07:39 |
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08:43 |
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08:54 |
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09:00 |
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10:29 |
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10:59 |
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11:27 |
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11:33 |
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12:12 |
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13:08 |
ANAND |
#8820 is epic, lol |
13:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/8820 -- Node Box gets HUGE and causes the game to lag |
13:38 |
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14:16 |
jas_ |
what a philosophical question |
14:17 |
jas_ |
if it's not true, anand, is it a fact? |
14:17 |
ANAND |
lol |
14:17 |
jas_ |
i ask sincerly. like "does a tree in the forst...." |
14:17 |
jas_ |
if there's no one there to hear it fall, lol does it make a sound? |
14:17 |
ANAND |
What I meant of course, is whether the stuff the narrator claims as facts are true or not. :) |
14:18 |
jas_ |
oh i didn't watch it, or know what it's about. but now i feel so roped. |
14:18 |
jas_ |
oh no 10 minutes |
14:19 |
jas_ |
omg the socket looking different. i'm in 650 ft apartment in poor neighborhood |
14:19 |
jas_ |
lot of open space here, lot of places in between places. some towns have no names, only numbers |
14:19 |
jas_ |
i have no room, i work in a corner on a pile of horded gadgets |
14:19 |
jas_ |
i'm afraid this may only be true for a minority |
14:20 |
jas_ |
ie rich ppl |
14:20 |
jas_ |
i have no washer/dryer |
14:20 |
jas_ |
i hand wash my clothes |
14:21 |
jas_ |
my basement is a giant cobweb |
14:21 |
jas_ |
yeah i'm gonna stop now but, pretty sure this is a "differences between those with money and those without" video |
14:21 |
ircSparky |
yea it's accurate to a point |
14:22 |
ANAND |
Hmm |
14:22 |
ircSparky |
rural houses can be pretty large, even if the inhabitants are terribly well off (like my family) |
14:22 |
ircSparky |
arent*** |
14:22 |
ircSparky |
lol |
14:22 |
jas_ |
:) |
14:22 |
jas_ |
greetings from maine, btw |
14:23 |
ANAND |
return 0; |
14:23 |
ANAND |
nvm, that was stupid |
14:23 |
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14:23 |
ircSparky |
greetings from Minnesota :D |
14:23 |
jas_ |
nice ^5 |
14:24 |
jas_ |
i hear about your state frequently lately lol |
14:24 |
jas_ |
something about a congresswoman? lol i'm going to go smoke some mariujuana, bye |
14:24 |
ANAND |
Greetings from... er, Earth :D |
14:24 |
ircSparky |
lol yea, we hear a lot about her too :P |
14:25 |
tumeninodes |
ugh, anyone around who is good at rebasing? Every time I've attempted it I make a mess. And I'm tired of constantly having to completely redo PRs because of this and I'm sure it's annoying to others |
14:27 |
ANAND |
I wouldn't call myself good, but rebasing is just git rebase -i HEAD~<no. of commits to include> |
14:28 |
ANAND |
Replace pick with e or edit for commits that you want to edit, save and close the editor. |
14:28 |
ANAND |
git will pause at commits which you marked with e or edit, for you to make changes |
14:28 |
ANAND |
Once you've made the necessary changes, git add <filename> or git add . |
14:29 |
ANAND |
then, git commit --amend '-S', and then git rebase --continue |
14:29 |
ANAND |
(Dunno what the '-S' is for, git recommends it when amending commits in the rebasing process) |
14:30 |
ANAND |
Repeat the last two steps for all the commits marked for editing. |
14:30 |
ANAND |
Once all the commits have been amended, git will automatically finish the rebase |
14:31 |
ANAND |
Then force-push to your remote: git push -f or git push --force |
14:31 |
ANAND |
I think that's basically it |
14:32 |
tumeninodes |
:( does <no. of commits to include> mean the commit number or as in 1, 2, 3 etc? |
14:33 |
tumeninodes |
sorry, my brain fizzles with things like this |
14:33 |
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14:33 |
tumeninodes |
Ive read the documentation and I seem to get it until they start throwing multiple scenarios into the mix |
14:34 |
tumeninodes |
I think I did it successfully once recently, but I forget what I did because I just started guessing and it worked... don;t know what or how but it worked |
14:37 |
tumeninodes |
oh, wait... I think I have something Ezzh shared with me once... I'll have a look at that |
15:00 |
tumeninodes |
oorah! I did rebase... I think |
15:00 |
tumeninodes |
thank you Shara |
15:17 |
ANAND |
tumeninodes: Sorry for the late reply, but <number of commits to include> should be replaced by the numbers of commits from HEAD you want to include in the rebase operation. If you're rebasing for a PR containing 3 commits, for example, use git rebase -i HEAD~3 |
15:23 |
jas_ |
and the command for 'squashing' those 3 commits into one ? |
15:23 |
jas_ |
(for when he's done?) |
15:25 |
ANAND |
git rebase -i HEAD~<no. of commits to include> |
15:25 |
jas_ |
oh ok hx |
15:26 |
jas_ |
thx |
15:26 |
ANAND |
then replace pick with s (or f to discard commit messages of squashed commits) for all except the first commit |
15:27 |
jas_ |
so after you type that, you just hit 'f' ? |
15:27 |
ANAND |
Save and close the file, and git squashes the commits |
15:27 |
tumeninodes |
thank you Anand... I actually already did the rebase... I think haha |
15:27 |
ANAND |
No |
15:27 |
ANAND |
Yay :) |
15:27 |
ANAND |
What went wrong though? |
15:27 |
tumeninodes |
me |
15:27 |
tumeninodes |
:P |
15:27 |
ANAND |
lol |
15:28 |
tumeninodes |
I have great difficulty learning via text |
15:29 |
tumeninodes |
been a serious issue since childhood, with a brain injury from my early adulthood adding to the problem |
15:29 |
ANAND |
jas_: git rebase -i <commit ref> opens up a text editor with a list of commits to be rebased. It'd look something like this: https://hackernoon.com/hn-images/0*K_tYrMvbzRdnWOMV.png |
15:29 |
ANAND |
the word before the commit SHA is interpreted as a command |
15:30 |
ANAND |
pick simply does nothing |
15:30 |
ANAND |
Replacing pick with edit or e will make git pause at that commit to allow the user to make amendments to the commit |
15:30 |
tumeninodes |
most times, any tech documentation prepared by a developer/programmer confuses me... A while back Shara had sent me some text which really helped as she put it into layman's terms |
15:31 |
ANAND |
Tech documentation is confusing by nature :) |
15:31 |
tumeninodes |
in short, she's brilliant, knows her $hit... and can still "talk" to people too ;) |
15:32 |
ANAND |
That's a very rare combination these days :P |
15:34 |
tumeninodes |
often times when a dev tries to help a person who is a novice programmer and they say "git rebase -i <commit ref>.... the person they are trying to help will literally type it exactly as they are told using <commit ref> and not replacing it with an actual commit ref |
15:35 |
ANAND |
True |
15:35 |
tumeninodes |
A good analogy.... Someone asks you to help them on how to build a house... and you hand them a hammer, and nails, and send them on their way :D |
15:35 |
ANAND |
heh |
15:35 |
tumeninodes |
not anyone's fault, it's just the way different mindsets think |
15:36 |
tumeninodes |
I am a mechanical learner, I learn by watching and doing |
15:37 |
tumeninodes |
I get lost in text and by the time I get to the third line, I completely forgot what the first two lines said, so I continuously go back and reread over and over and still get confused |
15:37 |
tumeninodes |
At the same time, I can read extensive novels and enjoy them... mysteries of the human mind |
15:38 |
ANAND |
Well, novels are written in English, not in C++ :) |
15:39 |
tumeninodes |
so the way I just did it, as it was explained (though I use a slightly diff wording) I git checkout back to my local master, git pull upstream master, then git push origin master |
15:40 |
tumeninodes |
next I checkout the PR branch Im working on... git fetch origin master, then git rebase origin <branch> |
15:41 |
rubenwardy |
tumeninodes: do you prefer videos? |
15:41 |
tumeninodes |
then --force push to origin master.. and viola |
15:41 |
tumeninodes |
yes, at times video instruction can help |
15:41 |
rubenwardy |
Have you tried reading my 'book'? Wondering how good it is for "laymen" :) |
15:42 |
rubenwardy |
I'm tempted to make my own Minetest modding video series |
15:42 |
tumeninodes |
but mostly if the presenter is acxtually doing and showing what they are doing mechanically while they explain it |
15:43 |
tumeninodes |
Your book does help a lot. though some areas are a bit rough/vague regarding my ability to understand |
15:44 |
tumeninodes |
more actual examples would be even more helpful with certain parts. Hard for me to offer an actual example, I would have to run into it to be able to make a note of it. |
15:44 |
rubenwardy |
I'd appreciate some pointers on that |
15:44 |
rubenwardy |
ah, cool |
15:44 |
rubenwardy |
have you seen the new formspec chapter? |
15:44 |
rubenwardy |
!book formspec |
15:44 |
MinetestBot |
rubenwardy: Formspecs - https://rubenwardy.com/minetest_modding_book//en/players/formspecs.html |
15:44 |
tumeninodes |
When I come upon moment like that I willbe sure to make a note of it and let you know |
15:44 |
rubenwardy |
I've been trying to rewrite chapters with a reoccuring example throughout |
15:44 |
tumeninodes |
yes, that is done quite well actually |
15:44 |
rubenwardy |
is that the sort of example you mena? |
15:45 |
tumeninodes |
yes |
15:45 |
tumeninodes |
that was how I realized it is a bit similar to when I used to work on splash screens etc for a Linux dist some years ago |
15:45 |
tumeninodes |
meaning as far as using coords, etc. |
15:47 |
tumeninodes |
most people who do/will read the book, will already have a basic understanding of coding in the first place |
15:47 |
tumeninodes |
it will be quite rare to have a ding dong like me come along, who loves to poke at everything |
15:48 |
tumeninodes |
the most "programming" or coding I ever did, was related to graphics and UI for distros before popping into this project |
15:50 |
tumeninodes |
PCLinuxOS, Granular, and then Unity Linux after the PCLOS split but that turned into just being a base OS with not much need for the graphics end that I liked to play with |
15:51 |
tumeninodes |
btw I mentioned this a few days ago... I think a link to your book should be added to the api (on line 6) |
15:52 |
tumeninodes |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6 <----there |
15:53 |
rubenwardy |
I would like that |
15:53 |
rubenwardy |
however, I'm not sure other people would accept that |
15:53 |
tumeninodes |
giddyup :D |
15:54 |
rubenwardy |
If someone else proposes it, and it's supported by other people, then it could be added |
15:54 |
rubenwardy |
but I won't approve the PR because conflict of interest |
15:54 |
tumeninodes |
I don't see why not. One link goes to a notoriously often outdated ref and the other loops right back to the lua.api git page |
15:54 |
tumeninodes |
yeh thats true... |
15:55 |
tumeninodes |
hmmmm |
15:56 |
tumeninodes |
dang... we'll have to dispatch everyone here who saw that now... |
15:56 |
tumeninodes |
:P |
16:01 |
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16:24 |
tumeninodes |
Krock: and anyone else avail recipes changed, and added locks to the textures https://github.com/minetest/minetest_game/pull/2443 (sorry for nagging) |
16:40 |
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16:52 |
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16:52 |
MinetestBot |
Krock: Aug-18 21:05 UTC <DS-minetest> So, you don't like using || for floats? It would work. |
16:52 |
Krock |
!tell DS-minetest (a || b) is always a boolean value FYI |
16:52 |
MinetestBot |
Krock: I'll pass that on when DS-minetest is around |
16:52 |
Krock |
thx MinetestBot |
18:03 |
ANAND |
Krock: How do I load up a saved map in singleplayer? |
18:03 |
ANAND |
Replacing map.sqlite doesn't work |
18:03 |
Krock |
world.mt -> change gameid |
18:03 |
Krock |
change the backend to dummy |
18:03 |
Krock |
readonly_backend = sqlite |
18:04 |
Krock |
*sqlite3 |
18:04 |
Krock |
mkdir readonly |
18:04 |
Krock |
cd readonly && ln -s ../map.sqlite . |
18:04 |
ANAND |
Whoa that's complicated... |
18:04 |
sfan5 |
there are easier ways |
18:04 |
Krock |
no, it's just so you cannot modify the map, neither can lua |
18:04 |
Krock |
in case anything goes wrong |
18:05 |
Krock |
simplest way is just to set the game ID, and check the mainmenu |
18:05 |
ANAND |
I have to create a world.mt for that first, right? |
18:05 |
Krock |
yes |
18:06 |
ANAND |
righty-ho |
18:06 |
Krock |
gameid = minetest ought to be enough since all other settings default to what you nede |
18:06 |
Krock |
unless I'm mistaken.. I though it was that way |
18:09 |
ANAND |
Looks like it works |
18:09 |
ANAND |
But I spawned in the middle of nowhere |
18:10 |
ANAND |
lol |
18:10 |
ANAND |
I'll have to recheck the server's spawn's coords |
18:11 |
ANAND |
Yay |
18:12 |
ANAND |
Thousands of unknown nodes :D |
18:17 |
Krock |
trying accurate position checks |
18:24 |
sfan5 |
I think accurate position checks are much cheaper than rendering blocks that shouldn't be |
18:24 |
Krock |
found a middle-way through. using approximate as long as possible, then falling back to accurate |
18:26 |
ANAND |
PR gives me 5-6 more FPS than master |
18:28 |
ANAND |
Tested by flying to the same coords, after loading a near-equal number of chunks. |
18:42 |
IcyDiamond |
https://www.bountysource.com/issues/44703548-change-inventory-image-using-itemstack-metadata i put a bounty on it |
18:42 |
IcyDiamond |
yes im that desperate |
18:45 |
Krock |
ANAND: maybe you'll get 1 FPS more now |
18:45 |
Krock |
IcyDiamond: isn't there a PR for that? |
18:46 |
IcyDiamond |
i dont think so |
18:46 |
Krock |
nvm, just the issue #5686 |
18:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/5686 -- Change inventory image using Itemstack Metadata |
18:47 |
IcyDiamond |
that issue requires a big rewrite of the item rendering code i think, so a bounty is appropriate |
18:47 |
IcyDiamond |
xD |
18:47 |
IcyDiamond |
how does the bounty label get added |
18:49 |
Krock |
$20.000 |
18:49 |
Krock |
$20.000000 |
18:49 |
IcyDiamond |
needs more zero |
18:49 |
ANAND |
Krock: Cool, I'll try again |
18:49 |
IcyDiamond |
i would put $20,000 if i had that much |
18:49 |
IcyDiamond |
:D |
18:50 |
ANAND |
Oooh, a bounty! |
18:50 |
Krock |
the local number format here uses commas as decimal separator btw |
18:50 |
Krock |
so still 20 bucks |
18:50 |
IcyDiamond |
same |
18:50 |
IcyDiamond |
:P |
18:51 |
IcyDiamond |
my local format is 1 000 000,00 |
18:51 |
Krock |
1'000'000,00 here. Lua likes those escapes |
18:51 |
IcyDiamond |
:D |
18:54 |
ANAND |
Krock: I'm in the middle of a tedious rebase, and then I'm going to get some sleep (it's already tomorrow here). I can only test tomorrow :( |
18:54 |
ANAND |
Well, texhnically today, but after I wake up :P |
18:54 |
ANAND |
technically* |
18:54 |
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18:55 |
ANAND |
Heya DS-minetest! |
18:55 |
DS-minetest |
o/ |
18:55 |
ANAND |
Also, good night o/ |
18:55 |
Krock |
gn |
18:55 |
Krock |
hi DS-minetest |
18:58 |
* DS-minetest |
didn't know that || makes bools and didn't test good enough, sorry for that |
18:59 |
Krock |
no problem. it looks like it could work |
18:59 |
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19:00 |
Krock |
just add a "til" in front and the blooper turns into an educational lesson |
19:03 |
DS-minetest |
/= b + !b would work, though |
19:04 |
Krock |
feels hacky though, whereas the calculation could simply be skipped if b == 0 |
19:04 |
Krock |
whatever. possibilities exist |
19:06 |
Krock |
(distance == 0 && (direction /= distance)); I wonder whether that would work |
19:06 |
Krock |
s/==/>/ |
19:07 |
Krock |
update: yes it does |
19:08 |
DS-minetest |
you mean != 0 |
19:08 |
DS-minetest |
what is this s/==… thing? |
19:08 |
Krock |
sed |
19:09 |
Krock |
https://de.wikipedia.org/wiki/Sed_(Unix) |
19:11 |
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19:14 |
Krock |
It would be a good idea to require users to have at least 10 (or so) posts in order to create a topic in "Builds". The first forum seems very attractive for spammers |
19:18 |
DS-minetest |
+ |
19:21 |
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19:33 |
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19:38 |
Sokomine |
hard to tell. spam is certainly a problem. too much restriction is also problematic. based on what i've seen, spammers will then just spam in existing threads. unless it's easier for them to create new ones? |
19:40 |
tumeninodes |
ugh, my branch is one commit behind... again. Just rebased a couple hours ago |
19:42 |
DS-minetest |
just do "git pull --rebase https://github.com/minetest/minetest_game master", there won't be any merge conflicts, probably |
19:53 |
tumeninodes |
did it the way I know, just to be safety |
19:54 |
tumeninodes |
I'm just happy to be able to do it now (as long as there are no conflicts) Constantly redoing PRs is annoying to all involved |
19:56 |
tumeninodes |
QiskitBlocks Game looks very promising for the community :) |
19:57 |
tumeninodes |
The more educational related aspects the better |
19:58 |
tumeninodes |
something like that project is likely (hopefully) to bring interest of more experienced and skilled people |
20:00 |
tumeninodes |
I was playing with tnt cuz of the new temp pop sound and had a thought... has anyone ever done "reverse tnt"? |
20:00 |
DS-minetest |
hm? |
20:01 |
tumeninodes |
when it blows, it produces a huge pile of nodes |
20:01 |
DS-minetest |
like a tnt that does rollback? a time machine tnt |
20:01 |
DS-minetest |
oh |
20:01 |
DS-minetest |
wouldn't that be rather boring? |
20:01 |
tumeninodes |
or even bubble tnt haha |
20:02 |
tumeninodes |
no, set it as a trap... when set off it can bury the other player in nodes |
20:03 |
tumeninodes |
maybe boring... but funny |
20:03 |
tumeninodes |
cow tnt... when it blows it spawns a $shit ton of cows |
20:04 |
tumeninodes |
woops |
20:04 |
DS-minetest |
uh |
20:04 |
DS-minetest |
eww |
20:05 |
tumeninodes |
could be done with just about anything... like chance blocks, chance tnt... it could be used to make a pile of diamonds etc |
20:05 |
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20:15 |
* tumeninodes |
really wishes the forum had a "mark all as read" button : / |
20:16 |
DS-minetest |
it has |
20:18 |
Fixer |
this will be a spammer for sure -> https://forum.minetest.net/memberlist.php?mode=viewprofile&u=25165 / github link is fake and text itself is weird |
20:18 |
tumeninodes |
right... who the hell types those out? |
20:19 |
tumeninodes |
ehem smf ehem cough cough (just sayin) |
20:22 |
tumeninodes |
hmmm it may be legit weblink is to a YT page under Anderman, all MC shtuff |
20:33 |
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20:35 |
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20:35 |
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20:39 |
Sokomine |
tumeninodes: some of the lucky blocks seem like that inverse tnt you're looking for. those blocks sometimes produce colored baked clay or sand around the player |
20:41 |
tumeninodes |
I'll have to have a look at those, now my curiosity is triggered |
20:57 |
Calinou |
does anyone know what would cause https://github.com/minetest-mods/moreblocks/issues/147 ? |
20:57 |
Calinou |
thanks in advance :) |
21:09 |
VanessaE |
Calinou: I blame black holes. |
21:16 |
rubenwardy |
new site now live: https://rubenwardy.com/ |
21:20 |
Calinou |
rubenwardy: looking good :) |
21:21 |
Calinou |
rubenwardy: you may want to darken the Multiplayer Topdown Game background image so that the text is easier to read |
21:22 |
Calinou |
it definitely doesn't pass https://webaim.org/resources/contrastchecker/ right now :) |
21:24 |
rubenwardy |
will do |
21:24 |
rubenwardy |
also |
21:24 |
rubenwardy |
someone suggested not having that project be full width |
21:24 |
rubenwardy |
and instead do this https://rwdy.uk/T0PlE.png |
21:25 |
rubenwardy |
is that better? |
21:25 |
rubenwardy |
I prefer the appearence of the current version, although I do understand that it is less obvious where it is in the hierarcy |
21:30 |
Calinou |
rubenwardy: either is fine to me, I don't think there's a clear winner |
21:41 |
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