Time |
Nick |
Message |
00:27 |
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01:57 |
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02:10 |
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06:29 |
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08:06 |
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Krock joined #minetest-hub |
08:14 |
Krock |
that feeling that you messed up a lot when minetest does not start up after an in-game change |
08:14 |
Krock |
but then you remember that it's not built on top of your experimental branch so there's still a bug in the engine which hasn't been fixed |
08:15 |
Krock |
aagh had this shock moment |
08:18 |
* VanessaE |
zaps Krock with a live Technic LV cable |
08:18 |
VanessaE |
there's another ;) |
08:18 |
Krock |
ouch |
08:18 |
Krock |
bzzzbzzg |
08:19 |
Krock |
*lights spark* |
08:19 |
VanessaE |
you gotz pull requests to merge, btw :) |
08:19 |
Krock |
oh right |
08:19 |
Krock |
but please let me work on this attachment mess |
08:19 |
VanessaE |
yeah yeah. |
08:19 |
VanessaE |
;) |
08:30 |
Krock |
HEHAHHAH |
08:30 |
Krock |
it works lol |
08:32 |
Krock |
just a few more minutes |
08:32 |
Krock |
and a gdb backtrace |
08:40 |
VanessaE |
inb4 "few" minutes turns into hours ;) |
08:58 |
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xerox123 joined #minetest-hub |
09:32 |
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tomraceror joined #minetest-hub |
09:46 |
Krock |
well sorry that I cannot iterate & modify an unordered:set at the same time |
09:46 |
VanessaE |
heh |
09:46 |
Krock |
will review that stuff after meal. it's not important after all |
09:46 |
VanessaE |
called it. ;) |
09:46 |
Krock |
at least for me |
09:46 |
Krock |
bbl |
10:19 |
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Krock joined #minetest-hub |
10:33 |
Krock |
hmm.. is "node.name" always equal to the registration name in the node callback in regard to aliases? I think so |
10:34 |
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Fixer joined #minetest-hub |
10:40 |
VanessaE |
thanks, Krock. finally no more duplicated itemstacks :) |
10:41 |
Krock |
..duplicated? |
10:41 |
VanessaE |
yeah, that's what those PRs fix |
10:41 |
VanessaE |
if you place a neutral UD-colored node, without colorizing it, then dig it, it won't stack with the ones still in your inv. |
10:42 |
VanessaE |
this fixes that |
10:44 |
VanessaE |
it's sort of an engine glitch, but not entirely. those PRs (well, the function in UD that they call) is probably the most appropriate way to fix it, and easier than jacking around with the engine ;) |
10:55 |
Krock |
oh. that's not item duplication |
10:56 |
Krock |
it's just a different kind of item which isn't stackable |
10:56 |
VanessaE |
right |
10:56 |
Krock |
item duplication is when you can make two out of one |
10:56 |
VanessaE |
by duplication I just mean what it looks like to the player |
10:56 |
Krock |
or one out of nothing |
10:56 |
VanessaE |
/giveme two, place one, dig one, you have two, but as separate stacks |
10:57 |
VanessaE |
mo matter. fixed now :) |
10:57 |
VanessaE |
no* |
11:20 |
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xerox123_ joined #minetest-hub |
11:31 |
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Megaf joined #minetest-hub |
11:37 |
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kaeptmblaubaer joined #minetest-hub |
12:06 |
Krock |
BillyS: as a side note: there are many unnecessary set_attach(nil, ...) calls on Blocky Survival. These objects have no parent (attach to nothing) |
12:07 |
Krock |
although it does not appear to happen at spawn, since the parents are not known to the client there |
12:19 |
Krock |
can't say what kind of luaentity it is. that information is not available to clients |
13:40 |
BillyS |
Krock: Alright, are you theorizing that this could be causing the memory leak, or merely pointing out that it's inefficient? |
13:47 |
Krock |
just inefficient. the IDs are in the range of 49k now, but that means nothing since that number is only counted upwards |
13:48 |
Krock |
it's something I noticed while testing a PR. Maybe there are too many forceloaded blocks, or nodes with much metadata, or entities with much static data |
13:49 |
Krock |
but I don't know where the memory issue comes from |
14:16 |
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tomraceror joined #minetest-hub |
14:16 |
BillyS |
could be nodes with metadata |
14:16 |
BillyS |
The server is covered with huge tubelib / terumet factories |
14:26 |
Krock |
setAttachment() id=42106, parent=0, name=Krock |
14:26 |
Krock |
repeated 30 times in a row. no parent, but still getting updates |
14:27 |
BillyS |
Hmm |
14:27 |
BillyS |
Alright, probably some poorly written mod |
14:27 |
Krock |
yeah. one that affects lua entities and players |
14:27 |
BillyS |
Btw, you can always submit issues to https://github.com/BlockySurvival/issue-tracker |
14:30 |
Krock |
200 OK |
14:37 |
rubenwardy |
Krock: CTF destroys and recreates attachments a ton |
14:37 |
rubenwardy |
Would it be helpful to remove that when testing your pr? |
14:37 |
rubenwardy |
Probably |
14:39 |
Krock |
still less setAttachment() calls than on BLocky Survival xD |
14:39 |
Krock |
if you want, don't hesitate to get a build so two of us can test this simultaneously while other people are upset about the missing tags |
14:40 |
Krock |
that or I'll fire up a local testing server to let people here join it for testing |
14:50 |
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14:52 |
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xerox123_ joined #minetest-hub |
15:14 |
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16:30 |
Sokomine |
i've got a problem with git (not concerning mt): logfiles accidentally got added. .gitingore needs to be extended. the files shall not be removed on any repro - just no longer synced (as if they'd have been part of .gitignore from the beginning). any clues? |
16:36 |
Krock |
add them manually |
16:37 |
Krock |
so, would you like to remove the logs? |
16:37 |
Sokomine |
from git. git shall no longer care about them. logfiles change, but that's no reason for a commit. they need to be synced diffrently |
16:40 |
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Lone_Wolf joined #minetest-hub |
16:47 |
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pauloue joined #minetest-hub |
16:47 |
celeron55 |
i don't think it's possible to have anything in git without git synchronizing it, unless the one invoking the fetch uses a shallow clone that was started after the logfiles were added |
16:48 |
celeron55 |
not being able to permanently remove anything without rewriting history is part of git's security design |
16:49 |
celeron55 |
really the issue is that git doesn't warn about large files being added and then people notice them only after pushing, it's kind of silly |
17:28 |
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17:42 |
Sokomine |
perhaps. there may really be no clean way to get rid of those files. i've now added them to .gitignore and used git rm --cached filename and hope that that'll do what i need |
17:43 |
Sokomine |
having to do a commit for changed logfiles seems inappropriate. also having them linger around forever as something that has changed would be equally annoying |
17:50 |
Sokomine |
admittedly, large files on a public repository might be even more annoying than that :/ |
18:14 |
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18:16 |
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18:21 |
celeron55 |
well |
18:21 |
celeron55 |
there's an old irrlicht dll in the minetest repository |
18:22 |
celeron55 |
about 3 megabytes of something that isn't even historically interesting 8) |
18:26 |
Krock |
now minetest is 3 times that size |
18:29 |
Calinou |
<@celeron55> really the issue is that git doesn't warn about large files being added and then people notice them only after pushing, it's kind of silly |
18:29 |
Calinou |
that can be done with a pre-commit hook, GitLab also offers an option to do it |
18:29 |
Calinou |
but yeah, it's not standard :( |
19:01 |
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20:22 |
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21:19 |
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23:15 |
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