Time |
Nick |
Message |
00:02 |
Sokomine |
tueninodes: blender artists are rare and hard to catch. good luck! |
00:02 |
tumeninodes |
yes they are. Hi Sokomine |
00:04 |
* Sokomine |
dreams about more capable village inhabitants |
00:05 |
tumeninodes |
they're lazy |
00:06 |
tumeninodes |
gonna need to put a call for migrant villagers from MC |
00:06 |
tumeninodes |
xD |
00:13 |
* VanessaE |
hides her blender credentials |
00:13 |
VanessaE |
you saw nothing :P |
00:14 |
tumeninodes |
-_- (squinting) wait... what was that? |
00:14 |
tumeninodes |
https://github.com/TumeniNodes/blender_bumbles |
00:15 |
* tumeninodes |
pulls a plate of hot fresh cookies from behind his back |
00:15 |
tumeninodes |
:D |
00:15 |
VanessaE |
aw shit |
00:15 |
VanessaE |
he has cookies. |
00:16 |
tumeninodes |
and they're hot |
00:17 |
VanessaE |
well, aside from the pixelated curve, I don't see anything too horrible |
00:17 |
VanessaE |
what's wrong? |
00:17 |
tumeninodes |
I was so proud of myself while making the model too... until I fired it up ingame |
00:17 |
tumeninodes |
it creates a glitch ingame and see through seams |
00:17 |
VanessaE |
screenshot? |
00:18 |
VanessaE |
(also, you should be keel-hauled and then drawn and quartered for this pixelated curve :P ) |
00:19 |
tumeninodes |
https://imgur.com/a/4KiViQF |
00:20 |
VanessaE |
oh is that all? |
00:20 |
tumeninodes |
did you see the issue? https://github.com/TumeniNodes/blender_bumbles/issues/1 |
00:20 |
VanessaE |
easy fix. |
00:20 |
tumeninodes |
00 it is?! :D |
00:20 |
tumeninodes |
cuz I've done everything I could find to try to resolve it... in vain |
00:21 |
VanessaE |
open the texture in GIMP, select all. copy. paste, move up one pixel. paste, move back down one, then left one. paste again, back in the original position. |
00:21 |
VanessaE |
this creates a "smear" around the edge |
00:21 |
VanessaE |
which matches the texture |
00:21 |
VanessaE |
fixes those bashed edges, |
00:23 |
VanessaE |
want me to fix the texture? |
00:23 |
tumeninodes |
but what about this fan effect/artifact coming from these cuts? It causes a shimmer ingame along the top and is actually a lot of what is mussing up model |
00:23 |
tumeninodes |
if you would I would be extremely grateful :) |
00:23 |
VanessaE |
that's easily fixed, too. one thing at a time :) |
00:24 |
tumeninodes |
you know there are like 10 textures :P |
00:24 |
tumeninodes |
or do you mean fix it in the UV field in Blender? |
00:25 |
VanessaE |
the texture has to be fixed to get rid of the bad edges. |
00:25 |
VanessaE |
that "fan" appearance is in the model. |
00:25 |
tumeninodes |
I also finally figured out that the moment you make a texture bigger than the model it becomes blurred (like MTG doors) |
00:25 |
tumeninodes |
and it is more than just turning off mipmaps |
00:26 |
VanessaE |
fixed image attached to the issue you just linked. |
00:26 |
tumeninodes |
hold on, Ima add the textures to that repo |
00:26 |
VanessaE |
now for the model, just don't triangulate faces. |
00:27 |
VanessaE |
when you export to obj. |
00:27 |
VanessaE |
minetest doesn't need that. |
00:27 |
tumeninodes |
?? I didn't think I did. Thought I ticked that off |
00:28 |
VanessaE |
turn off all export checkboxes, then tick: selection only, apply modifiers, write normals, include UVs, objects as OBJ objects, material groups. save those as a preset, use them to export to obj |
00:28 |
VanessaE |
scale 1.00, path auto, z-forward, Y up. |
00:29 |
VanessaE |
then you'll get a proper model without faces being triangulated all to hell :) |
00:29 |
VanessaE |
that's how I do it. |
00:29 |
tumeninodes |
please hold, doing all that rn |
00:29 |
VanessaE |
make sense? clear as mud? ;) |
00:31 |
tumeninodes |
yeh I knew I didnt have triangulate faces ticked... but Ill try this anyway hold on |
00:31 |
VanessaE |
it could also be all those sharp edges you have set in the model |
00:33 |
VanessaE |
(to fix, go into edit mode, select all, shading/UVs -> Edges -> smooth) |
00:33 |
tumeninodes |
ERROR[Main]: Irrlicht: Could not load mesh, file format seems to be unsupported: arch_door_L.obj wtf? never got that before... |
00:33 |
VanessaE |
weird., |
00:33 |
VanessaE |
I get that once in a while but I never figured out what the real issue was |
00:34 |
VanessaE |
when it would happen, I would just screw around with the model until it works |
00:34 |
tumeninodes |
freakin keeps crashing at load up... never ever had that before... |
00:34 |
tumeninodes |
maybe cus I have a ton of shit running atm |
00:34 |
VanessaE |
doubt it |
00:36 |
VanessaE |
there, see if that one works. |
00:36 |
VanessaE |
(see your issue) |
00:37 |
tumeninodes |
hold on a second... why tf is MT crashing all of a sudden when loading any world with models? I may have to restart the lappy |
00:38 |
tumeninodes |
hold on, Ima reboot... brb |
00:46 |
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00:46 |
tumeninodes |
haha, yeh MT did not like that new export I did at all |
00:48 |
VanessaE |
what about mine? |
00:49 |
tumeninodes |
ummm, it's flippied, and still has the same artifacts : / |
00:49 |
tumeninodes |
thank you for trying though |
00:50 |
VanessaE |
damn it |
00:50 |
VanessaE |
did you apply the image, too? |
00:50 |
tumeninodes |
aint blender a bitch? xD |
00:50 |
tumeninodes |
not yet... oh, wait... yeh let me try with that |
00:58 |
tumeninodes |
just popin up a video so you can see |
00:58 |
tumeninodes |
can I get you some popcorn? |
00:58 |
VanessaE |
heh |
00:59 |
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01:00 |
tumeninodes |
I don;t know how else to create this door... I tried using boolean modifier to cut... then I did it just creating the fram and filling the sides by selecting all the edges and using "make-face" etc... (heavy sigh) Why Blender need be so diffycult |
01:01 |
tumeninodes |
https://youtu.be/KSF1jlhmJqw don't be overwhelmed by my video mastery |
01:04 |
VanessaE |
well the edge artifacts are gone at least. |
01:05 |
VanessaE |
the rest is just a matter of the rotation of the model |
01:05 |
VanessaE |
gimme a while, I'm working on something else atm |
01:05 |
tumeninodes |
so the pimped texture is great... it is this model that's pissin me off at this point.. Nothing in Blender shows these artifacts... wiremode or even using the um select all by trait, select faces by sides etc |
01:06 |
tumeninodes |
?no the edge artifacts are still there, the new texture shows them now as almost like fins... |
01:07 |
tumeninodes |
that's fine... thank you, you're the bestest... No rush, I am not pushy when someone offers help and their time to do it. :) |
01:08 |
tumeninodes |
Im gonna step out and get a breath of some fresh tobaccoy/pipe air :P |
01:14 |
Jordach |
tumeninodes, looks like your model has interior vertices and faces which irrlicht can't so easily handle |
01:15 |
Jordach |
given more than 65535 vertices or tris and Irrlicht simply doesn't render it, printing to ErrorStream |
01:15 |
VanessaE |
nope. |
01:16 |
VanessaE |
but it IS an irrlicht glitch |
01:16 |
VanessaE |
it can't handle some convex or concave shapes without first triangulating the offending faces (but not the triangulator that can be run at export time) |
01:18 |
Jordach |
whoever thought it was a good idea to use NURBS or CAD type meshing, you're an idiot |
01:19 |
Jordach |
i don't know why people keep expecting Irrlicht to be modern |
01:20 |
VanessaE |
well I give up on it. |
01:21 |
VanessaE |
I just can't work on it right nowe |
01:21 |
Jordach |
if you want to guarantee it works, extrude a UV circle and crank up the number of vertices used to construct it |
01:22 |
Jordach |
side note, just don't expect any kind of fitting texture :P |
01:22 |
VanessaE |
tumeninodes: I'll fix your model later. |
01:29 |
tumeninodes |
thank you Vanessa. And thank you as well Jordach for looking. If it really comes down to it, I'll use nodeboxes and tell people to deal with it haha |
01:30 |
tumeninodes |
I'm good at comming up with ideas, yet sometimes just not the means to execute them, which gets really frustrating |
01:30 |
tumeninodes |
> -m |
01:31 |
tumeninodes |
and IMO Blender has been designed to be far more complex to basic users than it needs to be... because... programmers |
01:35 |
Jordach |
not programmers |
01:35 |
Jordach |
3D modeling is deep |
01:35 |
Jordach |
CAD even more so |
01:36 |
tumeninodes |
haha, funny story... I even tried to create this model using a CAD software... story gets less funny as it goes |
01:37 |
tumeninodes |
And I meant when it is used by basic/average users to create such basic models as this. Too bad there is no... Blender Lite :D |
01:38 |
tumeninodes |
I created this model in about 10 minutes... and then have spent the last 3 days trying to figure out wtf is going on with it haha |
01:40 |
tumeninodes |
But, when I have it in Blender, no matter what I have done to try to lure out these extra vertices they never appear... but Irrlicht tells an entirely different story. Irrlicht brings out the skeletons in the closet and you can't hide from them |
01:40 |
VanessaE |
ok lemme see what I can do with this |
01:41 |
tumeninodes |
I figured "later" would be more than 15 minutes :P |
01:41 |
tumeninodes |
Careful Vanessa... you will become obsessed as I have with this freakish thing |
01:41 |
tumeninodes |
I've created an abomination |
01:42 |
tumeninodes |
Frankendoors |
01:44 |
tumeninodes |
I'm incorporating these into a fork of PEAK's pkarcs mod, which I made a repo for, but have been working on it in a local dir on my machine first as it was a sep mod at the beginning |
01:46 |
tumeninodes |
I prefer to work on stuff in a whole diff dir first to work out kinks, before adding them to my local remote and then pushing to with git. Otherwise i make a huge mess and confuse myself |
01:54 |
VanessaE |
tumeninodes: there, try those files. |
01:59 |
tumeninodes |
wow... they're beautiful! thank you so much |
01:59 |
VanessaE |
they work? |
02:02 |
tumeninodes |
the left one does, and the only open bits in the texture now are along the front/left/top edges and the back/left/top edge. Let me try the right model |
02:03 |
VanessaE |
those edges are an irrlicht bug similar to what was causing the screwed up edges along the curves. it can be fixed in a similar manner, but I'd have to make the texture bigger. |
02:06 |
VanessaE |
ok, those "artifacts" you show in wireframe... |
02:06 |
VanessaE |
those aren't artifacts. |
02:06 |
VanessaE |
that's how I triangulated the front and back. |
02:06 |
VanessaE |
I chose the corner of the door as the focal point |
02:07 |
tumeninodes |
very nice Vanessa... you've saved me :) thank you so much. |
02:07 |
VanessaE |
Normally you wouldn't triangulate at all but since irrlight gets stupid with this model, I did it manually. |
02:07 |
VanessaE |
cheers :) |
02:07 |
VanessaE |
don't forget to alter your other arch door textures in the way I did on that one |
02:07 |
tumeninodes |
these models also fix the issue where if there is another mesh when looking through the windows, they would be invisible... |
02:08 |
tumeninodes |
yeh... 10 of them... oh boy haha |
02:09 |
tumeninodes |
though ShadMordor mentioned a method using Lua I may try too... if it will save the time to do each individual texture. And if it can cut down on the blurring of the texture on rendering ingame |
02:09 |
VanessaE |
yeah but those are easy. load, make sure the unused area is transparent, then copy, paste, paste, paste .... in different positions to create a "halo" around the image, then one more paste at the original possition, flatten it and |
02:09 |
VanessaE |
-s |
02:09 |
VanessaE |
and...put it to use. |
02:10 |
tumeninodes |
here is what ShadMordor mentioned https://forum.minetest.net/viewtopic.php?p=350939#p350939 |
02:11 |
tumeninodes |
I will try your method |
02:11 |
VanessaE |
oh G*d |
02:11 |
tumeninodes |
haha |
02:11 |
VanessaE |
DON'T use his method! |
02:11 |
VanessaE |
those kind of compositing operations are not texture pack friendly. |
02:12 |
tumeninodes |
no absolutely not |
02:12 |
VanessaE |
in fact imho they ought to be deprecated in favor of percentage-based size and position arguments. |
02:13 |
tumeninodes |
what we should be able to have IMO, is a means to use code within TPs |
02:13 |
tumeninodes |
which can be used to add modifiers etc to textures and can be tweaked from those files |
02:13 |
tumeninodes |
like MC does |
02:14 |
VanessaE |
that could be useful, but would be tricky |
02:14 |
tumeninodes |
you can set animation frames, etc. right from the assoc file within the TP |
02:14 |
tumeninodes |
without having to touch the actual code |
02:15 |
tumeninodes |
meta.txt files per texture |
02:15 |
VanessaE |
right |
02:16 |
tumeninodes |
But thank you so much for this... I'm literally relieved... this has had me stressed for three days haha |
02:16 |
tumeninodes |
at some point I will ask you to show how you actually did it, for future ref ;) |
02:17 |
tumeninodes |
because the idea for arched double windows came to mind while I was making these :P |
02:17 |
tumeninodes |
and then, lest I forget... angled, arched doors and windows.... (ehem) |
02:17 |
* VanessaE |
hides |
02:18 |
tumeninodes |
vertices for everyone...!!!! On the house! |
02:18 |
tumeninodes |
hahaha |
02:18 |
tumeninodes |
I'm sick Vanessa.... very very sick |
02:18 |
VanessaE |
heh |
02:19 |
tumeninodes |
this was very nice of you... hopefully I can return the favor.. with textures or something... any time, just ask |
02:19 |
VanessaE |
oh, and I don't give two shits and a fuck if correct english is "vertices". it's "vertexes", damn it. :) |
02:19 |
VanessaE |
no worries. glad to help. |
02:20 |
tumeninodes |
well mine turn into votexes.... just black holes which suck all the life and light out of everything xD |
02:20 |
VanessaE |
heh |
02:20 |
tumeninodes |
>vortexes |
02:20 |
Sokomine |
tumeninodes: mc villagers are...not the brightest around. they can say "hm" and have descent pathfinding...but that's about it |
02:21 |
tumeninodes |
Now I can play with the artwork, which is my field which I should not stray from in the first place |
02:21 |
tumeninodes |
hm.... huh hmmmm... hmmmmmmm |
02:21 |
tumeninodes |
whoops, better becareful or I'll ping hmmm haha |
02:21 |
VanessaE |
he hasn't been here in ages. |
02:22 |
tumeninodes |
not true... he popped up a few months back if I recall... briefly |
02:22 |
VanessaE |
yeah, but generally he's been gone |
02:22 |
tumeninodes |
no one ever "leaves" minetest |
02:22 |
tumeninodes |
yes, that is true |
02:24 |
tumeninodes |
would be cool to see some pop back around |
02:25 |
tumeninodes |
speaking of MC, Ive been playing with the 13.2 java version... and they are even having problems with shaders now |
02:25 |
tumeninodes |
a problem with optifine and, the other thingy |
02:26 |
tumeninodes |
you know what else Ive realized? something really needs to be done to get meshes to block light |
02:27 |
tumeninodes |
if your in a long corridor, with doors to the outside, when you shut them (with no torches, etc) it should go completely dark |
02:27 |
Sokomine |
tumeninodes: ups. that's a theory: hmm's a villager? hm :) (but it'd be very nice if he'd come back) |
02:27 |
tumeninodes |
I know thats been broght up in issues a few times |
02:27 |
tumeninodes |
yes it would |
02:28 |
tumeninodes |
sdzen too, and PilzAdam |
02:28 |
Sokomine |
oh yes. definitely |
02:28 |
Sokomine |
hope they'll all show up eventually again |
02:28 |
Sokomine |
and nice that you got your blender problem solved |
02:29 |
tumeninodes |
I did not solve it.. Vanessa did... cuz she's the cat's meow! :D |
02:29 |
tumeninodes |
I'm psyched |
02:30 |
Sokomine |
yes :-) read that vanessae helped you (and even jordach showed up). so not as bad as i thought regarding blender specialists :-) |
02:30 |
tumeninodes |
ah just remembered now, I can add her credits to the models... how do you prefer it done Vanessa? |
02:30 |
VanessaE |
Just as VanessaE is fine. |
02:31 |
tumeninodes |
we have a few. Nathan, BenRob, I know sofar plays with it fairly well |
02:31 |
VanessaE |
but all I did was import your model, snap it to the grid (it was a little off), and re-UV-map it. |
02:31 |
tumeninodes |
well that was a huge "all I did" though |
02:32 |
VanessaE |
(well, I loaded my standard Minetest cube model, which is how all my models start out, copied/pasted your door, etc... |
02:32 |
VanessaE |
) |
02:33 |
tumeninodes |
I'll have to remap the low edge of the hinged face but that it... |
02:33 |
tumeninodes |
my biggest problem using Blender is, I can't remember key bindings |
02:34 |
tumeninodes |
my brain doesn;t work that way to well anymore with this funky brain thing I have |
02:34 |
tumeninodes |
I have to rely on UI |
02:35 |
tumeninodes |
which is why I am unable to actualy "learn" code at this point. A few years ago, I would have had no problem |
02:36 |
LoneWolfHT |
So a Minetest Mod Maker UI would work for you? |
02:38 |
tumeninodes |
not sure... maybe. I do ok with basic things... my scripting language of choise is "copy/paste" |
02:38 |
tumeninodes |
choice |
02:38 |
tumeninodes |
wasnt someone working on such a thing? |
02:38 |
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02:39 |
tumeninodes |
though a UI to make mods would eventually be "limiting" as you could only do what is programmed into it |
02:39 |
tumeninodes |
and it would make people lazy and probably a string of same-ish like mods produced |
02:40 |
LoneWolfHT |
Eh, I think if kids wanted to do more they would learn how to code it themselves |
02:40 |
tumeninodes |
it may become a thing which stifles creative thinking and problem solving |
02:41 |
tumeninodes |
I know a 9yo who can code circles around even some here |
02:41 |
tumeninodes |
but, he also has autism and is difficult to communicate with... but I love em |
02:42 |
tumeninodes |
hopefully, he will be able to earn a living with his skills when he is older. He is on the genius level |
06:38 |
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13:41 |
tumeninodes |
ohhhh Vanesssaaaaaaa |
13:41 |
tumeninodes |
:D |
13:47 |
tumeninodes |
Oh, nevermind, I did it... weeeeeee. All set now |
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15:56 |
tumeninodes |
spamaroni https://forum.minetest.net/memberlist.php?mode=viewprofile&u=24914 |
15:57 |
tumeninodes |
this one is just sad and pathetic https://forum.minetest.net/viewtopic.php?f=42&t=22822 |
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21:19 |
luk3yx |
Why does https://minetest.net (but not https://www.minetest.net) use a self-signed certificate? |
22:05 |
rubenwardy |
minetest.net points to c55's server, www points to github.io |
22:18 |
Fixer |
this www. vs nowww. always puzzled me |
22:18 |
Fixer |
is not www. useless? is not it is all world wide web? |
22:29 |
Fixer |
googled and enlightened myself |
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