Time |
Nick |
Message |
00:14 |
|
longerstaff13 joined #minetest-hub |
01:12 |
|
NathanS21 joined #minetest-hub |
02:07 |
|
twoelk|2 joined #minetest-hub |
02:50 |
ANAND |
-tomaw/Wallops- Starting tomorrow the freenode webchat service will be migrated to KiwiIRC. Please see https://freenode.net/news/moving-to-kiwiirc for more details. Thanks for flying freenode! |
02:50 |
ANAND |
ooooh... o_O |
02:53 |
|
Ruslan1 joined #minetest-hub |
02:53 |
VanessaE |
and those of us with brains will continue to use proper irc clients :) |
03:10 |
ANAND |
Indeed :D |
04:59 |
ANAND |
Got a RAM upgrade recently. Now I can compile MT, while simultaneously keeping my browser, HexChat, and Discord open. Huge improvement! |
05:00 |
ANAND |
I had also limited my iGPU's VRAM to 256MB, which I've pushed to 1 GB now. :D |
07:18 |
|
twoelk|2 left #minetest-hub |
07:19 |
|
twoelk joined #minetest-hub |
07:43 |
|
CWz_ joined #minetest-hub |
08:00 |
|
twoelk left #minetest-hub |
08:00 |
|
TommyTreasure joined #minetest-hub |
08:00 |
|
TommyTreasure joined #minetest-hub |
08:21 |
ANAND |
New issue templates are fancy! |
09:43 |
|
_Xenon joined #minetest-hub |
09:57 |
|
Krock joined #minetest-hub |
09:58 |
Krock |
Minetest using OpenGL ES on a laptop. let's do this. |
10:26 |
ANAND |
Elo, Krock :) |
10:58 |
|
calcul0n joined #minetest-hub |
11:20 |
|
Krock joined #minetest-hub |
11:56 |
Krock |
elo ANAND |
11:57 |
Krock |
ANAND: so you're up to 4 gigabytes now? |
11:57 |
ANAND |
No, 8 :) |
11:58 |
Krock |
4 was usually enough for browser and compiling, but had to close kdevelop sometimes to free up space |
12:15 |
|
Fixer joined #minetest-hub |
13:06 |
Krock |
HMMM https://i.imgur.com/4wl1l03.png |
13:06 |
Krock |
(colors are rendered correctly on-screen) |
13:06 |
Krock |
oh wait. it's missing the header |
13:07 |
Krock |
https://i.imgur.com/A8YiHdp.png |
13:08 |
Krock |
performance is a little bit worse than with opengl. still, was a nice try |
13:14 |
Calinou |
yeah, I don't see why you'd do it on a machine that supports full OpenGL |
13:15 |
Krock |
because why not? Was funny to see it actually working |
13:16 |
Calinou |
:) |
13:51 |
|
pauloue joined #minetest-hub |
14:06 |
|
twoelk joined #minetest-hub |
14:14 |
Krock |
hi twoelk |
14:22 |
rubenwardy |
Too busy wondering if he could to stop and think whether he should |
14:33 |
VanessaE |
since when did "should" enter into it? :) |
14:33 |
Krock |
uh.. what? |
15:19 |
|
aerozoic joined #minetest-hub |
16:30 |
* twoelk |
returns to screen with a pot of coffee |
16:30 |
twoelk |
o/ |
16:35 |
|
tumeninodes joined #minetest-hub |
16:36 |
* tumeninodes |
is developing a new religion based around modding and cheesy puffs |
16:39 |
tumeninodes |
and also working on arched doors ; ) |
16:40 |
twoelk |
I could imagine having fun developing the first part but cheesy puffs? nope, not to my taste - not gonna found a religion based on that ;-) |
16:41 |
tumeninodes |
infidel |
16:41 |
twoelk |
arched doors sound interesting though |
16:42 |
tumeninodes |
They will work nicely with PKarks and stoneworks if I can pull it off |
16:43 |
tumeninodes |
gonna have to do both standard doors and centered doors though |
16:45 |
twoelk |
had been musing on doing stuff to add little aediculas for dors and windows - before I tried to restrict myself to mtg nodes only |
16:45 |
VanessaE |
tumeninodes: as long as my best mods made it into your liturgy ;) |
16:47 |
tumeninodes |
absotively |
16:47 |
VanessaE |
:D |
16:49 |
tumeninodes |
Im also watching a nice doc which can be referenced to add excellent stages/progression for a game https://www.youtube.com/watch?v=ic9547oRt7Q |
16:49 |
tumeninodes |
!title |
16:49 |
MinetestBot |
tumeninodes: A History of Britain - Bronze and Iron (2200 BC - 600 BC) - YouTube |
16:49 |
tumeninodes |
there's one for the stone age as well |
16:51 |
* tumeninodes |
may have had too much caffeine today |
16:52 |
VanessaE |
I'm just getting started on the caffeine |
16:52 |
tumeninodes |
giddyup! Have another cup |
16:53 |
|
ANAND joined #minetest-hub |
16:53 |
tumeninodes |
it may be quicker to just chew the beans and chase them with some hot water :P |
16:53 |
VanessaE |
lol |
16:53 |
VanessaE |
mmmmmmm chocolate-covered espresso beans |
16:53 |
VanessaE |
haven't had those in years :) |
16:54 |
tumeninodes |
those make me vibrate |
16:54 |
tumeninodes |
glitching through walls IRL |
16:54 |
VanessaE |
lol |
16:54 |
VanessaE |
who do you think you are? The Flash? :P |
16:55 |
tumeninodes |
The Glitch |
16:55 |
Krock |
The Cheater |
16:55 |
tumeninodes |
00 |
16:55 |
VanessaE |
heh |
16:55 |
tumeninodes |
how dare you |
16:55 |
VanessaE |
nah, you just have pixlexia :P |
16:56 |
tumeninodes |
I don't "cheat"... I improvise |
16:56 |
twoelk |
The Glitch somehow makes me think of slipping on bananas |
16:56 |
Krock |
I don't improvise and just comment out some "if"s to fly in the world |
16:56 |
VanessaE |
you don't cheat, you fully utilize the resources available to you |
16:56 |
tumeninodes |
DO banana beans have caffiene? |
16:57 |
Krock |
couldn't find the relevant line in the Real Life game, but hope exists |
16:57 |
tumeninodes |
Real Life Game needs a complete overhaul |
16:58 |
twoelk |
cant you just grep it? |
16:58 |
twoelk |
or are ther closed source parts? |
16:58 |
tumeninodes |
my grep is broked |
16:58 |
Krock |
twoelk: sadly it's files which you can execute but not read. 007 mod |
16:59 |
tumeninodes |
haha |
16:59 |
tumeninodes |
Life wiki is a mess and horribly outdated |
17:00 |
twoelk |
hopefully execute does not have a meaning close to terminate in this context |
17:00 |
Krock |
no, it's actions you execute. not yourself. |
17:01 |
Krock |
except this thing called "guillotine.sh" not quite sure what it does |
17:01 |
tumeninodes |
executing some of Life's mobs would not be so bad |
17:01 |
Krock |
quite much offtopic already. para-mat hopefully doesn't get mad :3 |
17:01 |
VanessaE |
blah, let him complain :P |
17:02 |
tumeninodes |
hmmm, maybe I can whip up a work-around for para-mat |
17:02 |
VanessaE |
if there's no on-topic conversation happening or needed, who gives a rat's ass about off-topic :) |
17:03 |
tumeninodes |
I opened the topic of random madness, I feel we have stuck to it fairly well so far |
17:03 |
twoelk |
I spy the words mobs and talk about code - so should be ok |
17:03 |
VanessaE |
random madness keeps a channel alive. |
17:03 |
VanessaE |
that's something Minetest needs. badly. |
17:03 |
Krock |
tumeninodes: you opened the can of worms. congrats for that |
17:03 |
tumeninodes |
odd how it does the same for most anything |
17:04 |
tumeninodes |
I've opened many cans of worms in my days and literally nothing happens... I have to dig for the chaos |
17:05 |
VanessaE |
heh |
17:05 |
VanessaE |
one has to ask why you keep so many cans of worms :) |
17:05 |
tumeninodes |
fishies |
17:05 |
VanessaE |
saw that one coming. :) |
17:06 |
tumeninodes |
random madness reveals potential good ideas.... |
17:06 |
tumeninodes |
and who you should never turn your back on ; ) |
17:08 |
VanessaE |
heh |
17:08 |
* twoelk |
looks over his shoulder |
17:08 |
* tumeninodes |
grins menacingly at twoelk |
17:10 |
* VanessaE |
gives tumeninodes the squint-eye "not sure if" look |
17:10 |
* twoelk |
glances over the other shoulder , just in case |
17:11 |
tumeninodes |
suspense increases |
17:12 |
tumeninodes |
hey see... there's something. Why can't the player model squint? - - |
17:13 |
VanessaE |
technically it can. you'd just need a mod that alters the model in response to an appropriate event |
17:13 |
VanessaE |
but first Minetest needs to get the hell away from the old 1.0 model/skin format. |
17:13 |
tumeninodes |
enter Jordach |
17:14 |
tumeninodes |
?? nope, I was hoping that would work like shouting Shazam |
17:15 |
VanessaE |
*lightning strikes across the way* |
17:15 |
VanessaE |
dude, you just destroyed a sequoia. |
17:15 |
VanessaE |
nice going. |
17:15 |
tumeninodes |
haha |
17:16 |
twoelk |
would be nice if the model had more animations ........... oops dinner calling .......... save some worms from that can for me to enjoy later afk |
17:17 |
VanessaE |
lol |
17:17 |
tumeninodes |
I don't recall anyone throwing a new model around with a proposal lately |
17:18 |
VanessaE |
tumeninodes: because such proposals keep getting ignored or rejected. |
17:18 |
VanessaE |
MT game devs fear 1.8 models I guess :P |
17:18 |
VanessaE |
if it were non-animated, I'd have made one already. it's just a matter of changing the UV mapping on the existing model |
17:18 |
VanessaE |
but idk how that works with an animated model. |
17:19 |
tumeninodes |
rigging looks gross and scary to me |
17:19 |
VanessaE |
well it's more than that I guess |
17:19 |
tumeninodes |
I'm lucky I figured out how to cut a cube in half |
17:19 |
|
Fixer joined #minetest-hub |
17:19 |
VanessaE |
it would need additional geometry for the clothing layer |
17:20 |
tumeninodes |
Fixer could do it... Fixer can fix anything |
17:20 |
VanessaE |
still not hard. no, the "hard" part would be detecting a 1.0 skin and converting it into 1.8 format. |
17:20 |
tumeninodes |
geometry.... hmmm let me google that real quick |
17:21 |
VanessaE |
(detecting it is easy, just compare X/Y to get the aspect ratio. if it's 1:1, it's a 1.8 skin, else 1.0) |
17:21 |
tumeninodes |
- - |
17:21 |
tumeninodes |
^ I'm squinting at your equations |
17:22 |
VanessaE |
ok easier: |
17:22 |
VanessaE |
compare X/Y. if they're equal, assume it's a 1.8 skin. |
17:22 |
VanessaE |
if they not equal, it's a 1.0 skin |
17:22 |
VanessaE |
that way you're not dicking around with image resolution, just ratios, so HD skins would work just fine |
17:23 |
tumeninodes |
HD textures just look so... creepy to me though |
17:23 |
tumeninodes |
especially HD skins |
17:24 |
tumeninodes |
mostly the ones with the huge eyes 00 |
17:24 |
tumeninodes |
they scare the shit outta me |
17:25 |
VanessaE |
haha |
17:25 |
VanessaE |
well, creepy or not, that ^ way would ensure they don't break. |
17:26 |
tumeninodes |
well, if they have big eyes... I don't really mind if they break. They should, in fact |
17:26 |
|
pauloue joined #minetest-hub |
17:27 |
tumeninodes |
afk |
17:30 |
VanessaE |
oh, hmm... |
17:30 |
VanessaE |
I can do it. |
17:31 |
VanessaE |
the original .blend is in mtg/mods/player_api/models, duplicate a face just for testing, and that face moves with the existing rigging. |
17:31 |
VanessaE |
so animation is a non issue |
17:34 |
VanessaE |
heh, I look up the minecraft 1.8 skin format just to see, and the first result? |
17:34 |
VanessaE |
#1235 |
17:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/1235 -- Remove liquid_finite and weather by proller |
17:34 |
VanessaE |
wat no |
17:34 |
VanessaE |
game#1235 |
17:34 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1235 -- Character model: use latest Minecraft skin format |
17:36 |
VanessaE |
but, since mtg devs rejected it... well |
17:36 |
VanessaE |
fuck it. |
17:36 |
VanessaE |
*closes blender* |
17:43 |
VanessaE |
there. |
17:44 |
VanessaE |
someone re-open that issue, please. |
17:55 |
Krock |
200 OK |
17:56 |
VanessaE |
thank you. |
18:00 |
Calinou |
it's my most popular issue :P |
18:00 |
VanessaE |
yup. |
18:18 |
|
aerozoic joined #minetest-hub |
18:25 |
Jordach |
tumeninodes, >bouncer |
18:25 |
Jordach |
does anyone here want my merged 1.0/1.8 model with a complete armor-3d compatible armour layer |
18:26 |
tumeninodes |
Oh yes please |
18:26 |
Jordach |
lemme go digging |
18:27 |
tumeninodes |
I have a can o worms if you need it |
18:34 |
Krock |
I believe the skinsdb mod has such a model |
18:39 |
|
lisac joined #minetest-hub |
18:45 |
Jordach |
https://gist.github.com/Jordach/b4d4eb89501b0a55ba34d702f488da49 |
18:45 |
Jordach |
untested but modify to any existing player_textures mod |
18:47 |
|
xerox123 joined #minetest-hub |
18:49 |
Jordach |
VanessaE, ^ |
18:49 |
Jordach |
you may have to mangle the model to get it to play fair with 3d armor |
18:49 |
Jordach |
but it does have armor material slots |
18:50 |
Jordach |
fair warning, wield3d is broken on .x files |
18:55 |
|
kilbith joined #minetest-hub |
19:08 |
VanessaE |
hm, interesting twist. seems there's a "slim arms" model in MC 1.8 also, arms are 3px thick along X |
19:08 |
VanessaE |
as for armor, idc about that right now. |
19:09 |
VanessaE |
that will need to adapt to the model in mtg, not the other way 'round. |
19:09 |
VanessaE |
(easily handled) |
19:46 |
Calinou |
yeah, the arm length is configured on minecraft.net once you log in, just like the skin |
19:46 |
Calinou |
I don't know why they added it, but well :P |
20:02 |
Krock |
so there go my 3m long aaaaaaaarrrrrrmmmmmmmss |
21:07 |
|
luk3yx joined #minetest-hub |
21:35 |
|
kilbith joined #minetest-hub |
22:25 |
VanessaE |
there, models made for 1.8 skins, one for "classic" (4px front/back) arms and one for "slim" (3px) arms. |
22:27 |
Jordach |
the 3px ones aren't exactly common |
22:27 |
tumeninodes |
the whole slim arms thing to me is overkill. are people that self conscious that they are concerned about how the arms on their player model look? |
22:27 |
tumeninodes |
was someone bullied and fatty arm shamed on a server or something? |
22:29 |
Jordach |
lmao |
22:29 |
VanessaE |
THERE |
22:29 |
VanessaE |
NOW no one can complain about no one doing any work on models for the 1.8 idea. |
22:30 |
tumeninodes |
But they will... and then we shall unleash your wrath upon them... and record it for youtube |
22:36 |
tumeninodes |
personally, I use Rui's mod https://forum.minetest.net/viewtopic.php?f=11&t=12189&hilit=player+animation |
22:36 |
|
pauloue joined #minetest-hub |
22:38 |
VanessaE |
ah, the broken neck mod ;) |
22:38 |
tumeninodes |
:P |
22:38 |
tumeninodes |
wait, is that 1.8 compat? I dont thinky so |
22:40 |
VanessaE |
that animations mod? no idea. |
22:40 |
VanessaE |
there are too many mods that alter skins, the model, etc and they're all mutually-incompatible. |
22:41 |
tumeninodes |
thus _one_ of the downside of mods from an open source community XD |
22:43 |
VanessaE |
yep. |
22:43 |
VanessaE |
most of the time, things "just work" |
22:43 |
VanessaE |
but this is one are that needs cleaned up BAD |
22:43 |
* Jordach |
ducks |
22:43 |
Jordach |
not here |
22:43 |
VanessaE |
area* |
22:44 |
tumeninodes |
this is why I just work on mods which will most likely not be made obsolete by someone who is better at it ; ) |
22:44 |
VanessaE |
heh |
22:44 |
VanessaE |
it's not so much a matter of things becoming obsolete, but of an utter lack of standardization. |
22:45 |
Jordach |
meanwhile i'm beating the devil out of MT |
22:45 |
Jordach |
there's a game engine in here |
22:46 |
tumeninodes |
it gets confusing when someone asks "Is there a mod for this?" and is directed to a list of about 40 mods which do pretty much the same thing, just a diff approach or added features and/or other things |
22:46 |
Jordach |
if there was a reason for me to build a full size game, this is it chief |
22:46 |
tumeninodes |
Jordach are you breaking it down and working from scratch? |
22:46 |
Jordach |
yes |
22:47 |
tumeninodes |
did you pack a lunch? |
22:47 |
Jordach |
i mean it's not like i managed to port my blender models to MT with IK survivng post B3D export |
22:48 |
tumeninodes |
the B3D exporter is... primative |
22:50 |
Jordach |
don't even ask how blender drivers and IK exported |
22:51 |
tumeninodes |
http://www.chinedufn.com/blender-export-iks-constraints/ |
22:52 |
Jordach |
plot twist, that's not how i exported it |
22:52 |
Jordach |
:^) |
22:52 |
tumeninodes |
I figured |
22:52 |
Jordach |
if you slow the anim down and view it in HD, it's a 64x64 skin |
22:53 |
Jordach |
not the pathetic x32 |
22:53 |
tumeninodes |
it all fascinates me... I have been playing with blender here n there since 2007 and I can still only make a cube |
22:53 |
Jordach |
tumeninodes, did you pay attention to the sneak movement? the eyes can blink |
22:53 |
tumeninodes |
so I definitely give great credit to those of you who can do these things |
22:54 |
tumeninodes |
wait, I didnt notice the blinky eyes hold on |
22:54 |
tumeninodes |
that is So Freakin cool!!! |
22:54 |
Jordach |
it also runs at 60fps |
22:54 |
Jordach |
not 20fps, not 30 |
22:54 |
Jordach |
a full fat 60fps |
22:55 |
tumeninodes |
well yah but you also have a full blown rig too |
22:56 |
Jordach |
currently i'm binging removal of old MTG stuff like limited animation frames |
22:57 |
tumeninodes |
most Ive been doing is slowly stripping out all the crafting code and functions to make a creative only builders version of MTG |
22:57 |
Jordach |
so side stepping, default dancing, giving them an introductory on crouching, and other various animations |
22:58 |
Jordach |
that includes an actual sprint |
22:58 |
tumeninodes |
but that looks fantastic so far... lots of work and time |
22:59 |
Jordach |
currently at about 3000 animation frames |
23:00 |
Jordach |
includes various sleeping positions, various idling animations etc |
23:01 |
tumeninodes |
how big is the model file? |
23:01 |
Jordach |
phat, like my mixtape |
23:01 |
tumeninodes |
haha |
23:02 |
tumeninodes |
one idling ani should be scratching his butt |
23:03 |
Jordach |
i've implemented even more than that |
23:03 |
Jordach |
there's extra hidden bones that can be natively used with MT attachments without needing entity or mesh changes |
23:03 |
Jordach |
just attach and go |
23:04 |
tumeninodes |
thats huge |
23:05 |
Jordach |
if i said i implemented Dragon Quest battle mechanics with full on animations....you're correct |
23:07 |
tumeninodes |
That would be awesome, Ive seen someone else who has done that sort of work (cant recall the name) but none of their code is released, we just get glimpses and quick vid clips |
23:07 |
tumeninodes |
Krock knows who it is (I think) |
23:08 |
Jordach |
trust me, i've wrote a goddamn MMO instancer entirely async in MT |
23:09 |
tumeninodes |
I made centered doors.... |
23:09 |
tumeninodes |
lol |
23:09 |
Jordach |
instancing is great, because you can get away with things like entity based dimensions or smaller games |
23:09 |
tumeninodes |
IDK... the work involved astounds me with modeling |
23:10 |
tumeninodes |
seeing work like that would bring so much attention from outside devs to a project |
23:12 |
tumeninodes |
I keep going back to look at the blinking haha. It could even squint at Vanessa |
23:12 |
Jordach |
i have a psudeo-intelligent set of NPCs |
23:12 |
tumeninodes |
give it all to us!!!! |
23:13 |
tumeninodes |
please : ) |
23:13 |
Jordach |
pathing is limited to a 32x32 area |
23:13 |
Jordach |
and are designed like the terraria NPCs, not designed to leave that designated area |
23:14 |
tumeninodes |
how long have you been working at all of this you sneaky bugger? :D |
23:15 |
Jordach |
i don't push good shit to my github when it's possibly too good for MTG |
23:15 |
Jordach |
i instead push it to my rack server |
23:15 |
tumeninodes |
understandable |
23:16 |
Jordach |
i mean, at some point i'm opening up something stupid fancy with how i make things happen |
23:16 |
tumeninodes |
MS is probably paying people to snoop through repos in search of some real good shit |
23:17 |
Jordach |
you should see my V2 character creator, it links in with the fancy wiki i'm working on |
23:17 |
Jordach |
it makes extensive use of those attachments |
23:17 |
tumeninodes |
well, make sure I DO see it one day |
23:18 |
Jordach |
i have a really upset ear infection and damaged eardrum |
23:18 |
tumeninodes |
preferably before cheesy puffs go into extinction |
23:18 |
tumeninodes |
ouch |
23:19 |
tumeninodes |
I have to go make food to eat before I forget, as I do too often. |
23:20 |
tumeninodes |
awesome stuff Jordach... I love seeing it, even in brief clips. |
23:20 |
tumeninodes |
afk |
23:21 |
VanessaE |
you know, the suckiest thing about contributing to a project like this? knowing WHAT to do, and even where to get the exact resources needed, but not HOW to string it all together. |
23:22 |
VanessaE |
I can tell someone "just do this, this, and this" and knowing full well each "this" is a dead simple task for which code already exists, but I can't actually code it myself.. |
23:22 |
VanessaE |
(not all of it anyways) |
23:56 |
|
pauloue joined #minetest-hub |