Time Nick Message 02:50 ANAND -tomaw/Wallops- Starting tomorrow the freenode webchat service will be migrated to KiwiIRC. Please see https://freenode.net/news/moving-to-kiwiirc for more details. Thanks for flying freenode! 02:50 ANAND ooooh... o_O 02:53 VanessaE and those of us with brains will continue to use proper irc clients :) 03:10 ANAND Indeed :D 04:59 ANAND Got a RAM upgrade recently. Now I can compile MT, while simultaneously keeping my browser, HexChat, and Discord open. Huge improvement! 05:00 ANAND I had also limited my iGPU's VRAM to 256MB, which I've pushed to 1 GB now. :D 08:21 ANAND New issue templates are fancy! 09:58 Krock Minetest using OpenGL ES on a laptop. let's do this. 10:26 ANAND Elo, Krock :) 11:56 Krock elo ANAND 11:57 Krock ANAND: so you're up to 4 gigabytes now? 11:57 ANAND No, 8 :) 11:58 Krock 4 was usually enough for browser and compiling, but had to close kdevelop sometimes to free up space 13:06 Krock HMMM https://i.imgur.com/4wl1l03.png 13:06 Krock (colors are rendered correctly on-screen) 13:06 Krock oh wait. it's missing the header 13:07 Krock https://i.imgur.com/A8YiHdp.png 13:08 Krock performance is a little bit worse than with opengl. still, was a nice try 13:14 Calinou yeah, I don't see why you'd do it on a machine that supports full OpenGL 13:15 Krock because why not? Was funny to see it actually working 13:16 Calinou :) 14:14 Krock hi twoelk 14:22 rubenwardy Too busy wondering if he could to stop and think whether he should 14:33 VanessaE since when did "should" enter into it? :) 14:33 Krock uh.. what? 16:30 * twoelk returns to screen with a pot of coffee 16:30 twoelk o/ 16:36 * tumeninodes is developing a new religion based around modding and cheesy puffs 16:39 tumeninodes and also working on arched doors ; ) 16:40 twoelk I could imagine having fun developing the first part but cheesy puffs? nope, not to my taste - not gonna found a religion based on that ;-) 16:41 tumeninodes infidel 16:41 twoelk arched doors sound interesting though 16:42 tumeninodes They will work nicely with PKarks and stoneworks if I can pull it off 16:43 tumeninodes gonna have to do both standard doors and centered doors though 16:45 twoelk had been musing on doing stuff to add little aediculas for dors and windows - before I tried to restrict myself to mtg nodes only 16:45 VanessaE tumeninodes: as long as my best mods made it into your liturgy ;) 16:47 tumeninodes absotively 16:47 VanessaE :D 16:49 tumeninodes Im also watching a nice doc which can be referenced to add excellent stages/progression for a game https://www.youtube.com/watch?v=ic9547oRt7Q 16:49 tumeninodes !title 16:49 MinetestBot tumeninodes: A History of Britain - Bronze and Iron (2200 BC - 600 BC) - YouTube 16:49 tumeninodes there's one for the stone age as well 16:51 * tumeninodes may have had too much caffeine today 16:52 VanessaE I'm just getting started on the caffeine 16:52 tumeninodes giddyup! Have another cup 16:53 tumeninodes it may be quicker to just chew the beans and chase them with some hot water :P 16:53 VanessaE lol 16:53 VanessaE mmmmmmm chocolate-covered espresso beans 16:53 VanessaE haven't had those in years :) 16:54 tumeninodes those make me vibrate 16:54 tumeninodes glitching through walls IRL 16:54 VanessaE lol 16:54 VanessaE who do you think you are? The Flash? :P 16:55 tumeninodes The Glitch 16:55 Krock The Cheater 16:55 tumeninodes 00 16:55 VanessaE heh 16:55 tumeninodes how dare you 16:55 VanessaE nah, you just have pixlexia :P 16:56 tumeninodes I don't "cheat"... I improvise 16:56 twoelk The Glitch somehow makes me think of slipping on bananas 16:56 Krock I don't improvise and just comment out some "if"s to fly in the world 16:56 VanessaE you don't cheat, you fully utilize the resources available to you 16:56 tumeninodes DO banana beans have caffiene? 16:57 Krock couldn't find the relevant line in the Real Life game, but hope exists 16:57 tumeninodes Real Life Game needs a complete overhaul 16:58 twoelk cant you just grep it? 16:58 twoelk or are ther closed source parts? 16:58 tumeninodes my grep is broked 16:58 Krock twoelk: sadly it's files which you can execute but not read. 007 mod 16:59 tumeninodes haha 16:59 tumeninodes Life wiki is a mess and horribly outdated 17:00 twoelk hopefully execute does not have a meaning close to terminate in this context 17:00 Krock no, it's actions you execute. not yourself. 17:01 Krock except this thing called "guillotine.sh" not quite sure what it does 17:01 tumeninodes executing some of Life's mobs would not be so bad 17:01 Krock quite much offtopic already. para-mat hopefully doesn't get mad :3 17:01 VanessaE blah, let him complain :P 17:02 tumeninodes hmmm, maybe I can whip up a work-around for para-mat 17:02 VanessaE if there's no on-topic conversation happening or needed, who gives a rat's ass about off-topic :) 17:03 tumeninodes I opened the topic of random madness, I feel we have stuck to it fairly well so far 17:03 twoelk I spy the words mobs and talk about code - so should be ok 17:03 VanessaE random madness keeps a channel alive. 17:03 VanessaE that's something Minetest needs. badly. 17:03 Krock tumeninodes: you opened the can of worms. congrats for that 17:03 tumeninodes odd how it does the same for most anything 17:04 tumeninodes I've opened many cans of worms in my days and literally nothing happens... I have to dig for the chaos 17:05 VanessaE heh 17:05 VanessaE one has to ask why you keep so many cans of worms :) 17:05 tumeninodes fishies 17:05 VanessaE saw that one coming. :) 17:06 tumeninodes random madness reveals potential good ideas.... 17:06 tumeninodes and who you should never turn your back on ; ) 17:08 VanessaE heh 17:08 * twoelk looks over his shoulder 17:08 * tumeninodes grins menacingly at twoelk 17:10 * VanessaE gives tumeninodes the squint-eye "not sure if" look 17:10 * twoelk glances over the other shoulder , just in case 17:11 tumeninodes suspense increases 17:12 tumeninodes hey see... there's something. Why can't the player model squint? - - 17:13 VanessaE technically it can. you'd just need a mod that alters the model in response to an appropriate event 17:13 VanessaE but first Minetest needs to get the hell away from the old 1.0 model/skin format. 17:13 tumeninodes enter Jordach 17:14 tumeninodes ?? nope, I was hoping that would work like shouting Shazam 17:15 VanessaE *lightning strikes across the way* 17:15 VanessaE dude, you just destroyed a sequoia. 17:15 VanessaE nice going. 17:15 tumeninodes haha 17:16 twoelk would be nice if the model had more animations ........... oops dinner calling .......... save some worms from that can for me to enjoy later afk 17:17 VanessaE lol 17:17 tumeninodes I don't recall anyone throwing a new model around with a proposal lately 17:18 VanessaE tumeninodes: because such proposals keep getting ignored or rejected. 17:18 VanessaE MT game devs fear 1.8 models I guess :P 17:18 VanessaE if it were non-animated, I'd have made one already. it's just a matter of changing the UV mapping on the existing model 17:18 VanessaE but idk how that works with an animated model. 17:19 tumeninodes rigging looks gross and scary to me 17:19 VanessaE well it's more than that I guess 17:19 tumeninodes I'm lucky I figured out how to cut a cube in half 17:19 VanessaE it would need additional geometry for the clothing layer 17:20 tumeninodes Fixer could do it... Fixer can fix anything 17:20 VanessaE still not hard. no, the "hard" part would be detecting a 1.0 skin and converting it into 1.8 format. 17:20 tumeninodes geometry.... hmmm let me google that real quick 17:21 VanessaE (detecting it is easy, just compare X/Y to get the aspect ratio. if it's 1:1, it's a 1.8 skin, else 1.0) 17:21 tumeninodes - - 17:21 tumeninodes ^ I'm squinting at your equations 17:22 VanessaE ok easier: 17:22 VanessaE compare X/Y. if they're equal, assume it's a 1.8 skin. 17:22 VanessaE if they not equal, it's a 1.0 skin 17:22 VanessaE that way you're not dicking around with image resolution, just ratios, so HD skins would work just fine 17:23 tumeninodes HD textures just look so... creepy to me though 17:23 tumeninodes especially HD skins 17:24 tumeninodes mostly the ones with the huge eyes 00 17:24 tumeninodes they scare the shit outta me 17:25 VanessaE haha 17:25 VanessaE well, creepy or not, that ^ way would ensure they don't break. 17:26 tumeninodes well, if they have big eyes... I don't really mind if they break. They should, in fact 17:27 tumeninodes afk 17:30 VanessaE oh, hmm... 17:30 VanessaE I can do it. 17:31 VanessaE the original .blend is in mtg/mods/player_api/models, duplicate a face just for testing, and that face moves with the existing rigging. 17:31 VanessaE so animation is a non issue 17:34 VanessaE heh, I look up the minecraft 1.8 skin format just to see, and the first result? 17:34 VanessaE #1235 17:34 ShadowBot https://github.com/minetest/minetest/issues/1235 -- Remove liquid_finite and weather by proller 17:34 VanessaE wat no 17:34 VanessaE game#1235 17:34 ShadowBot https://github.com/minetest/minetest_game/issues/1235 -- Character model: use latest Minecraft skin format 17:36 VanessaE but, since mtg devs rejected it... well 17:36 VanessaE fuck it. 17:36 VanessaE *closes blender* 17:43 VanessaE there. 17:44 VanessaE someone re-open that issue, please. 17:55 Krock 200 OK 17:56 VanessaE thank you. 18:00 Calinou it's my most popular issue :P 18:00 VanessaE yup. 18:25 Jordach tumeninodes, >bouncer 18:25 Jordach does anyone here want my merged 1.0/1.8 model with a complete armor-3d compatible armour layer 18:26 tumeninodes Oh yes please 18:26 Jordach lemme go digging 18:27 tumeninodes I have a can o worms if you need it 18:34 Krock I believe the skinsdb mod has such a model 18:45 Jordach https://gist.github.com/Jordach/b4d4eb89501b0a55ba34d702f488da49 18:45 Jordach untested but modify to any existing player_textures mod 18:49 Jordach VanessaE, ^ 18:49 Jordach you may have to mangle the model to get it to play fair with 3d armor 18:49 Jordach but it does have armor material slots 18:50 Jordach fair warning, wield3d is broken on .x files 19:08 VanessaE hm, interesting twist. seems there's a "slim arms" model in MC 1.8 also, arms are 3px thick along X 19:08 VanessaE as for armor, idc about that right now. 19:09 VanessaE that will need to adapt to the model in mtg, not the other way 'round. 19:09 VanessaE (easily handled) 19:46 Calinou yeah, the arm length is configured on minecraft.net once you log in, just like the skin 19:46 Calinou I don't know why they added it, but well :P 20:02 Krock so there go my 3m long aaaaaaaarrrrrrmmmmmmmss 22:25 VanessaE there, models made for 1.8 skins, one for "classic" (4px front/back) arms and one for "slim" (3px) arms. 22:27 Jordach the 3px ones aren't exactly common 22:27 tumeninodes the whole slim arms thing to me is overkill. are people that self conscious that they are concerned about how the arms on their player model look? 22:27 tumeninodes was someone bullied and fatty arm shamed on a server or something? 22:29 Jordach lmao 22:29 VanessaE THERE 22:29 VanessaE NOW no one can complain about no one doing any work on models for the 1.8 idea. 22:30 tumeninodes But they will... and then we shall unleash your wrath upon them... and record it for youtube 22:36 tumeninodes personally, I use Rui's mod https://forum.minetest.net/viewtopic.php?f=11&t=12189&hilit=player+animation 22:38 VanessaE ah, the broken neck mod ;) 22:38 tumeninodes :P 22:38 tumeninodes wait, is that 1.8 compat? I dont thinky so 22:40 VanessaE that animations mod? no idea. 22:40 VanessaE there are too many mods that alter skins, the model, etc and they're all mutually-incompatible. 22:41 tumeninodes thus _one_ of the downside of mods from an open source community XD 22:43 VanessaE yep. 22:43 VanessaE most of the time, things "just work" 22:43 VanessaE but this is one are that needs cleaned up BAD 22:43 * Jordach ducks 22:43 Jordach not here 22:43 VanessaE area* 22:44 tumeninodes this is why I just work on mods which will most likely not be made obsolete by someone who is better at it ; ) 22:44 VanessaE heh 22:44 VanessaE it's not so much a matter of things becoming obsolete, but of an utter lack of standardization. 22:45 Jordach meanwhile i'm beating the devil out of MT 22:45 Jordach there's a game engine in here 22:46 tumeninodes it gets confusing when someone asks "Is there a mod for this?" and is directed to a list of about 40 mods which do pretty much the same thing, just a diff approach or added features and/or other things 22:46 Jordach if there was a reason for me to build a full size game, this is it chief 22:46 tumeninodes Jordach are you breaking it down and working from scratch? 22:46 Jordach yes 22:47 tumeninodes did you pack a lunch? 22:47 Jordach i mean it's not like i managed to port my blender models to MT with IK survivng post B3D export 22:48 tumeninodes the B3D exporter is... primative 22:50 Jordach don't even ask how blender drivers and IK exported 22:51 tumeninodes http://www.chinedufn.com/blender-export-iks-constraints/ 22:52 Jordach plot twist, that's not how i exported it 22:52 Jordach :^) 22:52 tumeninodes I figured 22:52 Jordach if you slow the anim down and view it in HD, it's a 64x64 skin 22:53 Jordach not the pathetic x32 22:53 tumeninodes it all fascinates me... I have been playing with blender here n there since 2007 and I can still only make a cube 22:53 Jordach tumeninodes, did you pay attention to the sneak movement? the eyes can blink 22:53 tumeninodes so I definitely give great credit to those of you who can do these things 22:54 tumeninodes wait, I didnt notice the blinky eyes hold on 22:54 tumeninodes that is So Freakin cool!!! 22:54 Jordach it also runs at 60fps 22:54 Jordach not 20fps, not 30 22:54 Jordach a full fat 60fps 22:55 tumeninodes well yah but you also have a full blown rig too 22:56 Jordach currently i'm binging removal of old MTG stuff like limited animation frames 22:57 tumeninodes most Ive been doing is slowly stripping out all the crafting code and functions to make a creative only builders version of MTG 22:57 Jordach so side stepping, default dancing, giving them an introductory on crouching, and other various animations 22:58 Jordach that includes an actual sprint 22:58 tumeninodes but that looks fantastic so far... lots of work and time 22:59 Jordach currently at about 3000 animation frames 23:00 Jordach includes various sleeping positions, various idling animations etc 23:01 tumeninodes how big is the model file? 23:01 Jordach phat, like my mixtape 23:01 tumeninodes haha 23:02 tumeninodes one idling ani should be scratching his butt 23:03 Jordach i've implemented even more than that 23:03 Jordach there's extra hidden bones that can be natively used with MT attachments without needing entity or mesh changes 23:03 Jordach just attach and go 23:04 tumeninodes thats huge 23:05 Jordach if i said i implemented Dragon Quest battle mechanics with full on animations....you're correct 23:07 tumeninodes That would be awesome, Ive seen someone else who has done that sort of work (cant recall the name) but none of their code is released, we just get glimpses and quick vid clips 23:07 tumeninodes Krock knows who it is (I think) 23:08 Jordach trust me, i've wrote a goddamn MMO instancer entirely async in MT 23:09 tumeninodes I made centered doors.... 23:09 tumeninodes lol 23:09 Jordach instancing is great, because you can get away with things like entity based dimensions or smaller games 23:09 tumeninodes IDK... the work involved astounds me with modeling 23:10 tumeninodes seeing work like that would bring so much attention from outside devs to a project 23:12 tumeninodes I keep going back to look at the blinking haha. It could even squint at Vanessa 23:12 Jordach i have a psudeo-intelligent set of NPCs 23:12 tumeninodes give it all to us!!!! 23:13 tumeninodes please : ) 23:13 Jordach pathing is limited to a 32x32 area 23:13 Jordach and are designed like the terraria NPCs, not designed to leave that designated area 23:14 tumeninodes how long have you been working at all of this you sneaky bugger? :D 23:15 Jordach i don't push good shit to my github when it's possibly too good for MTG 23:15 Jordach i instead push it to my rack server 23:15 tumeninodes understandable 23:16 Jordach i mean, at some point i'm opening up something stupid fancy with how i make things happen 23:16 tumeninodes MS is probably paying people to snoop through repos in search of some real good shit 23:17 Jordach you should see my V2 character creator, it links in with the fancy wiki i'm working on 23:17 Jordach it makes extensive use of those attachments 23:17 tumeninodes well, make sure I DO see it one day 23:18 Jordach i have a really upset ear infection and damaged eardrum 23:18 tumeninodes preferably before cheesy puffs go into extinction 23:18 tumeninodes ouch 23:19 tumeninodes I have to go make food to eat before I forget, as I do too often. 23:20 tumeninodes awesome stuff Jordach... I love seeing it, even in brief clips. 23:20 tumeninodes afk 23:21 VanessaE you know, the suckiest thing about contributing to a project like this? knowing WHAT to do, and even where to get the exact resources needed, but not HOW to string it all together. 23:22 VanessaE I can tell someone "just do this, this, and this" and knowing full well each "this" is a dead simple task for which code already exists, but I can't actually code it myself.. 23:22 VanessaE (not all of it anyways)