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IRC log for #minetest-hub, 2019-06-18

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All times shown according to UTC.

Time Nick Message
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15:12 ircSparky Is there any way to get the light value of an object? I'm guessing there isn't, but though I'd ask
15:12 ircSparky object or player
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15:30 calcul0n ircSparky, you can get a node def with the minetest.registered_nodes[itemstring]
15:30 calcul0n then check its light_source attribute
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15:31 calcul0n ho wait, if you're talking about an entity i don't know
15:34 ircSparky since its calculatedby the client, and not the server, I'm guessing it's there isnt a function for it
15:35 ircSparky could use node light to get an idea of what it would be though
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17:09 IhrFussel joined #minetest-hub
17:14 IhrFussel Does 'anti aliasing' in GIMP text mode require lots of resources in MT?
17:20 Calinou at the end of the day, it's just an image
17:21 Calinou even if your texture was very high-resolution, it'll take the same amount of video RAM, as Minetest does not use VRAM-compressed textures
17:21 Calinou (these look pretty bad for pixel art)
17:21 Calinou so… go ahead and use it, if it suits your needs :)
17:22 IhrFussel Well right now I use 80 96x64 anti aliased transparent images and some players complain about horrible 'lag'
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17:23 IhrFussel Maybe 'size' in add_particle() causes the performance hit? Notz sure how exactly Irrlicht 'scales'
17:25 IhrFussel But even if it was that it should only affect the client when many particles are sent
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23:09 Fixer discovery of the decade: minecraft has freezes, sometimes as large as minetest ones
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