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16:29 |
VanessaE |
Calinou: I think mtg stairs aliases have gone missing |
16:30 |
VanessaE |
e.g. stairs:stair_stonebrick_grey -> cblocks:stair_stonebrick_grey |
16:35 |
VanessaE |
stairs:stair_dark_grey -> bakedclay:stair_baked_clay_dark_grey |
16:35 |
VanessaE |
what happened here? |
16:49 |
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16:56 |
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17:33 |
VanessaE |
Calinou: note that I updated to master branch of both mtg and engine, pulled to HEAD today. |
17:33 |
VanessaE |
I can find no commits in moreblocks or mtg that explain this. |
17:51 |
VanessaE |
also, I don't think you meant to do this: https://github.com/minetest-mods/moreblocks/blob/master/stairsplus/registrations.lua#L129 inside the basic_materials `if` (118). |
17:55 |
Krock |
surely the aliases belong to outside the "if" |
17:56 |
VanessaE |
I don't know from those aliases, rather some unrelated ones like the above. |
18:22 |
VanessaE |
on looking at the code, I can't see any obvious faults..... looking at the debug log, I no longer see the shittons of moreblocks-related "not registering alias, item with same name" warnings |
18:22 |
VanessaE |
so I think what's going on is a related engine bug got *fixed* and this broke moreblocks |
18:22 |
VanessaE |
I think. |
18:23 |
VanessaE |
or I shouldn't say broke so much as exchanged one undefined behavior for another. |
18:24 |
VanessaE |
(well not shittons, but lots) |
18:28 |
VanessaE |
but with such non-descriptive node names, I don't think aliases would work (while I know that "stairs:stair_dark_grey" is a baked clay stair, by this name it could be literally ANYthing) |
18:29 |
VanessaE |
screw it. worldedit time. |
18:30 |
VanessaE |
G8d damn it |
18:31 |
VanessaE |
whose bright idea was it to apply the unknown node name search to the first node in a WE //replace command? |
19:36 |
VanessaE |
sofar: inspector tool needs a craft recipe. maybe a stick with glass above it? |
19:40 |
VanessaE |
(that simple recipe isn't used on Bananaland for anything, nor by any mods in Dreambuilder, so ir should be safe) |
19:47 |
sofar |
well, it's not a tool I'd want people to be able to craft by default |
19:47 |
sofar |
so while I wouldn't mind a craft recipe, how would I make sure it's not craftable by default? |
19:47 |
sofar |
another setting seems overly complex |
19:50 |
VanessaE |
well, chuche just submitted a PR |
19:50 |
VanessaE |
maybe it should just need a special priv to show private metadata? |
19:50 |
VanessaE |
everything else about a node is public, no?> |
20:07 |
sofar |
yes and no :) |
20:18 |
VanessaE |
:P |
20:18 |
VanessaE |
well still |
20:19 |
VanessaE |
maybe pull from that Taose fork? it looks useful |
20:58 |
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21:06 |
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22:49 |
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22:49 |
IhrFussel |
Hi guys^^ Does 'size' in add_particle() scale the image you provide? |
23:32 |
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23:58 |
IhrFussel |
Okay I think I have an anwer now |
23:58 |
IhrFussel |
answer* |