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IRC log for #minetest-hub, 2019-05-07

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All times shown according to UTC.

Time Nick Message
00:44 BillyS There should be some way to decrease mouse sensitivity based on zoom_fov
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06:48 ANAND BillyS: Agreed. It should definitely be a part of SSCSM.
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14:10 Bobr hello :)
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17:07 tenplus1 hi folks
17:07 * tenplus1 yeets a box of donuts into the middle of the room :P
17:07 _Xenon o/
17:07 tenplus1 hey xenon o/
17:08 tenplus1 how's thingsd ?
17:09 _Xenon Good
17:09 tenplus1 kewl... has been cold today, think it's gonna snow again... brr
17:09 VanessaE ah HAH
17:09 tenplus1 hi Vanessa o/
17:09 * VanessaE pounces on tenplus1
17:10 * tenplus1 dodges and dives into a pile of donunts
17:10 VanessaE regarding baked clay I was gonna suggest,
17:10 VanessaE ooo donutsa
17:10 * VanessaE munches..
17:10 tenplus1 bevarian cream... om nom nom
17:10 sofar send snow
17:10 sofar I'm tired of this summer already
17:11 tenplus1 hey sofar, how hot ya got today ?
17:11 sofar friggen heat wave lol
17:11 sofar 28C at the end of this week, apparently
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17:11 tenplus1 hi rafie
17:11 VanessaE *mff* I was *smack* gonna s- s-...*swallow* say that *smack* you should separate-out the flowers from baked clay, into their own mod, then convert bakedclay itself into a UD-friendly mod :)
17:11 tenplus1 damn, that's melting weather
17:11 VanessaE *smack* *smack*
17:12 VanessaE sofar: oof, a tad warm yeah
17:12 tenplus1 am more worried about the lbm having to replace every baked clay block and stair (default, redo, stairsplus) and how laggy it'll end up
17:12 VanessaE I doubt it would be especially laggy.
17:12 tenplus1 personally I wouldnt mind bakedclay being added to default... 1 block that can be coloured
17:12 VanessaE plus LBMs can run just once.
17:12 Rafi59 Hi :)
17:13 tenplus1 the flowers were added to make up for missing dye's, but thankfully 5.0 has new one's for that :D
17:13 VanessaE yup I assumed so
17:13 VanessaE but those flowers are a nice addition
17:13 VanessaE I'd keep them anyways even without baked clay
17:14 tenplus1 yeah, they were based on plants megapack, got permission to use, but I redrew them slightly :P
17:14 VanessaE maybe I should add them to plantlife modpack ;)
17:14 * tenplus1 just realised the license.txt files are gonna be a pain for most mods
17:14 tenplus1 I get permission for textures but never know what license to use for them... they are just free to use mostly
17:15 VanessaE use their original license?
17:15 tenplus1 I would but deviantart users just say "free to use" and never giver one :P
17:16 VanessaE I'm sure deviantart has a "default" license for that sorta thing?
17:16 tenplus1 will check :)
17:16 * tenplus1 worries about the size of the lbm for bakedclay... heh... lotta nodes to replace
17:17 Calinou DeviantArt users aren't very good at licensing their work in my experience :(
17:17 tenplus1 hi Cal, very true :)
17:17 VanessaE tenplus1: it should be pretty easy actually
17:18 VanessaE you've got 15 colors * 40 shapes, but you could pattern-match on the node names when transforming them, and the new palette index for each would be a fixed value
17:18 tenplus1 *scared*
17:18 tenplus1 somany stairsplus stairs and shapes to replace
17:19 VanessaE and then after that, I could combine it with unifiedbricks ;)
17:19 VanessaE (it has colored uncooked clay blocks)
17:20 VanessaE (baked clay would thus make a good companion)
17:21 tenplus1 we have many good blocks :P should make an image to block photo converter using unifieddyes :P
17:21 VanessaE heh
17:21 * BuckarooBanzai likes param2 coloring (feels better than multiple nodes for *every* color) ;)
17:22 tenplus1 does it work with stairs tho ? param2 = "rotate" would need to be "coloured" ?
17:22 tenplus1 hi Buckaroo
17:22 BuckarooBanzai o/
17:22 VanessaE tenplus1: "colorfacedir" and then use UD's split palette
17:23 VanessaE you get 197 colors of stairsplus cuts that way
17:23 * tenplus1 has some studying to do on new api features :D
17:23 BuckarooBanzai Lurking here since i got used to the irc stuff :)
17:23 tenplus1 irc rocks!!!
17:23 VanessaE it's thousands of nodes, but you already HAVE thousands, so there would probably be no appreciable change aside from lots more colors
17:23 tenplus1 oh yeah, quick update for Ethereal NG to tweak swamp biomes to make it a little better
17:24 VanessaE in other news, I migrated everything on daconcepts to a new box.  again.  (this one's much faster, dual SSD, lots of RAM, etc)
17:24 VanessaE so if anyone comes looking for my minetest servers tell then the DNS changed
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17:24 tenplus1 ooh nice :) always fun to update a server
17:24 tenplus1 hi bobr
17:24 BuckarooBanzai Does the current minetestmapper support param2 coloring...?
17:24 VanessaE (176.31.241.177 now)
17:24 VanessaE BuckarooBanzai: no :(
17:24 tenplus1 aw
17:25 tenplus1 btw, anyone trying to use Farming Redo with More Ores and Toolranks that end up with the dependency issue, check out my notabug.org page, it has fixed mods
17:26 BuckarooBanzai Using the combo on pandorabox, never had an issue...
17:27 tenplus1 glad to hear :)
17:27 tenplus1 been worried over it all
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17:30 tenplus1 hi calcul0n
17:30 calcul0n_ hello
17:31 BuckarooBanzai hey
17:32 calcul0n_ hi buckaroo
17:35 benrob0329 hey ten
17:36 tenplus1 hi benrob, how's tricks ? :P
17:36 benrob0329 tricks?
17:36 tenplus1 *things :P hehee
17:37 benrob0329 Silly 11, tricks are for kids
17:37 * tenplus1 steals all the tricks
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17:37 tenplus1 hi Gael-de-Sailly
17:37 benrob0329 They're good, a mesecons video will be coming out this friday, and an episode of Ayums next friday
17:38 Gael-de-Sailly hi tenplus1
17:38 Gael-de-Sailly long time no see
17:38 tenplus1 :)))
17:38 benrob0329 o/ Gael-de-Sailly
17:38 tenplus1 ooh mesecons are interesting, look forward to seeing it
17:38 Gael-de-Sailly hi :)
17:41 tenplus1 seems the next big mc update might have cobalt added with electrical properties like mesecons...
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17:49 tenplus1 wb
17:49 tenplus1 I kinda feel that pathfinding really needs a whitelist and blacklist feature of nodes it can avoid or search through
17:53 benrob0329 yes
17:54 tenplus1 would really help with mesecon builds, could pathfind between machines (through cables) when placed and instead of working with each single cable node, it can run between the 2 connected parts/machines only
17:59 benrob0329 Perhaps, but then we'd need more straightforward connection rules
18:00 tenplus1 mesecons does need to be looked at at some point, it's a great mod but sloooow
18:00 benrob0329 Its not as slow as it used to be, and a lot of it is down to people being bad builders :P
18:00 tenplus1 hehehe
18:01 BuckarooBanzai tenplus1: its only slow if you let the actions accumulate (even in unloaded areas) :/
18:01 tenplus1 am thinking more of a server setup with 10+ players using it
18:01 BuckarooBanzai i added a /mesecons_flush command to purge the actionqueue from time to time...
18:01 tenplus1 ooh nice :P
18:01 BuckarooBanzai haven't made a PR yet though..
18:02 tenplus1 Do it!
18:02 tenplus1 Doooo it! :P
18:02 BuckarooBanzai soo much other things to do :D
18:02 tenplus1 ehehe, I hear ya... rl stuff appears in the long grass
18:06 tenplus1 nom time... laters all o/
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18:28 Fixer tidyman
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21:27 VanessaE colors.txt:  foo:bar r g b a t  ....  so node color in RGB, plus alpha, and ..."t" ?   What is this fifth parameter?  example:  default:water_source 39 66 106 128 224  .... what is the 224?
21:35 VanessaE ("t" is what Rogier5's docs call that parameter, but it's otherwise not explained)
21:35 rubenwardy I can't think of anything
21:37 sfan5 https://github.com/minetest/minetestmapper/blob/master/TileGenerator.cpp#L479
21:37 VanessaE thickness??
21:37 VanessaE weird. :P
21:37 sfan5 makes shadow less visible under water
21:37 sfan5 idk why I didn't just somehow do that with the alpha
21:37 VanessaE aaaahhhhhh
21:38 VanessaE reason I ask is I'm tweaking my colors.txt to make glass more pleasing, since it's frequently used for ceilings in outdoor structures
21:40 VanessaE also Rogier's mapper seems to be abandoned.  I might recommend pulling/syncing into upstream
21:40 VanessaE (I use his fork because upstream doesn't work with leaflet, though I don't remember why)
21:51 Fixer thiccness
21:58 sfan5 VanessaE: the leaflet script wants centered coordinates, which isn't implemented
21:58 sfan5 IIRC
21:58 VanessaE sounds about right
22:00 VanessaE plus Rogier's fork has a bunch of other features that might be of interest to someone (meh, not me though.  just the basics is good enough for me :) )
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