Time Nick Message 00:44 BillyS There should be some way to decrease mouse sensitivity based on zoom_fov 06:48 ANAND BillyS: Agreed. It should definitely be a part of SSCSM. 14:10 Bobr hello :) 17:07 tenplus1 hi folks 17:07 * tenplus1 yeets a box of donuts into the middle of the room :P 17:07 _Xenon o/ 17:07 tenplus1 hey xenon o/ 17:08 tenplus1 how's thingsd ? 17:09 _Xenon Good 17:09 tenplus1 kewl... has been cold today, think it's gonna snow again... brr 17:09 VanessaE ah HAH 17:09 tenplus1 hi Vanessa o/ 17:09 * VanessaE pounces on tenplus1 17:10 * tenplus1 dodges and dives into a pile of donunts 17:10 VanessaE regarding baked clay I was gonna suggest, 17:10 VanessaE ooo donutsa 17:10 * VanessaE munches.. 17:10 tenplus1 bevarian cream... om nom nom 17:10 sofar send snow 17:10 sofar I'm tired of this summer already 17:11 tenplus1 hey sofar, how hot ya got today ? 17:11 sofar friggen heat wave lol 17:11 sofar 28C at the end of this week, apparently 17:11 tenplus1 hi rafie 17:11 VanessaE *mff* I was *smack* gonna s- s-...*swallow* say that *smack* you should separate-out the flowers from baked clay, into their own mod, then convert bakedclay itself into a UD-friendly mod :) 17:11 tenplus1 damn, that's melting weather 17:11 VanessaE *smack* *smack* 17:12 VanessaE sofar: oof, a tad warm yeah 17:12 tenplus1 am more worried about the lbm having to replace every baked clay block and stair (default, redo, stairsplus) and how laggy it'll end up 17:12 VanessaE I doubt it would be especially laggy. 17:12 tenplus1 personally I wouldnt mind bakedclay being added to default... 1 block that can be coloured 17:12 VanessaE plus LBMs can run just once. 17:12 Rafi59 Hi :) 17:13 tenplus1 the flowers were added to make up for missing dye's, but thankfully 5.0 has new one's for that :D 17:13 VanessaE yup I assumed so 17:13 VanessaE but those flowers are a nice addition 17:13 VanessaE I'd keep them anyways even without baked clay 17:14 tenplus1 yeah, they were based on plants megapack, got permission to use, but I redrew them slightly :P 17:14 VanessaE maybe I should add them to plantlife modpack ;) 17:14 * tenplus1 just realised the license.txt files are gonna be a pain for most mods 17:14 tenplus1 I get permission for textures but never know what license to use for them... they are just free to use mostly 17:15 VanessaE use their original license? 17:15 tenplus1 I would but deviantart users just say "free to use" and never giver one :P 17:16 VanessaE I'm sure deviantart has a "default" license for that sorta thing? 17:16 tenplus1 will check :) 17:16 * tenplus1 worries about the size of the lbm for bakedclay... heh... lotta nodes to replace 17:17 Calinou DeviantArt users aren't very good at licensing their work in my experience :( 17:17 tenplus1 hi Cal, very true :) 17:17 VanessaE tenplus1: it should be pretty easy actually 17:18 VanessaE you've got 15 colors * 40 shapes, but you could pattern-match on the node names when transforming them, and the new palette index for each would be a fixed value 17:18 tenplus1 *scared* 17:18 tenplus1 somany stairsplus stairs and shapes to replace 17:19 VanessaE and then after that, I could combine it with unifiedbricks ;) 17:19 VanessaE (it has colored uncooked clay blocks) 17:20 VanessaE (baked clay would thus make a good companion) 17:21 tenplus1 we have many good blocks :P should make an image to block photo converter using unifieddyes :P 17:21 VanessaE heh 17:21 * BuckarooBanzai likes param2 coloring (feels better than multiple nodes for *every* color) ;) 17:22 tenplus1 does it work with stairs tho ? param2 = "rotate" would need to be "coloured" ? 17:22 tenplus1 hi Buckaroo 17:22 BuckarooBanzai o/ 17:22 VanessaE tenplus1: "colorfacedir" and then use UD's split palette 17:23 VanessaE you get 197 colors of stairsplus cuts that way 17:23 * tenplus1 has some studying to do on new api features :D 17:23 BuckarooBanzai Lurking here since i got used to the irc stuff :) 17:23 tenplus1 irc rocks!!! 17:23 VanessaE it's thousands of nodes, but you already HAVE thousands, so there would probably be no appreciable change aside from lots more colors 17:23 tenplus1 oh yeah, quick update for Ethereal NG to tweak swamp biomes to make it a little better 17:24 VanessaE in other news, I migrated everything on daconcepts to a new box. again. (this one's much faster, dual SSD, lots of RAM, etc) 17:24 VanessaE so if anyone comes looking for my minetest servers tell then the DNS changed 17:24 tenplus1 ooh nice :) always fun to update a server 17:24 tenplus1 hi bobr 17:24 BuckarooBanzai Does the current minetestmapper support param2 coloring...? 17:24 VanessaE (176.31.241.177 now) 17:24 VanessaE BuckarooBanzai: no :( 17:24 tenplus1 aw 17:25 tenplus1 btw, anyone trying to use Farming Redo with More Ores and Toolranks that end up with the dependency issue, check out my notabug.org page, it has fixed mods 17:26 BuckarooBanzai Using the combo on pandorabox, never had an issue... 17:27 tenplus1 glad to hear :) 17:27 tenplus1 been worried over it all 17:30 tenplus1 hi calcul0n 17:30 calcul0n_ hello 17:31 BuckarooBanzai hey 17:32 calcul0n_ hi buckaroo 17:35 benrob0329 hey ten 17:36 tenplus1 hi benrob, how's tricks ? :P 17:36 benrob0329 tricks? 17:36 tenplus1 *things :P hehee 17:37 benrob0329 Silly 11, tricks are for kids 17:37 * tenplus1 steals all the tricks 17:37 tenplus1 hi Gael-de-Sailly 17:37 benrob0329 They're good, a mesecons video will be coming out this friday, and an episode of Ayums next friday 17:38 Gael-de-Sailly hi tenplus1 17:38 Gael-de-Sailly long time no see 17:38 tenplus1 :))) 17:38 benrob0329 o/ Gael-de-Sailly 17:38 tenplus1 ooh mesecons are interesting, look forward to seeing it 17:38 Gael-de-Sailly hi :) 17:41 tenplus1 seems the next big mc update might have cobalt added with electrical properties like mesecons... 17:49 tenplus1 wb 17:49 tenplus1 I kinda feel that pathfinding really needs a whitelist and blacklist feature of nodes it can avoid or search through 17:53 benrob0329 yes 17:54 tenplus1 would really help with mesecon builds, could pathfind between machines (through cables) when placed and instead of working with each single cable node, it can run between the 2 connected parts/machines only 17:59 benrob0329 Perhaps, but then we'd need more straightforward connection rules 18:00 tenplus1 mesecons does need to be looked at at some point, it's a great mod but sloooow 18:00 benrob0329 Its not as slow as it used to be, and a lot of it is down to people being bad builders :P 18:00 tenplus1 hehehe 18:01 BuckarooBanzai tenplus1: its only slow if you let the actions accumulate (even in unloaded areas) :/ 18:01 tenplus1 am thinking more of a server setup with 10+ players using it 18:01 BuckarooBanzai i added a /mesecons_flush command to purge the actionqueue from time to time... 18:01 tenplus1 ooh nice :P 18:01 BuckarooBanzai haven't made a PR yet though.. 18:02 tenplus1 Do it! 18:02 tenplus1 Doooo it! :P 18:02 BuckarooBanzai soo much other things to do :D 18:02 tenplus1 ehehe, I hear ya... rl stuff appears in the long grass 18:06 tenplus1 nom time... laters all o/ 18:28 Fixer tidyman 21:27 VanessaE colors.txt: foo:bar r g b a t .... so node color in RGB, plus alpha, and ..."t" ? What is this fifth parameter? example: default:water_source 39 66 106 128 224 .... what is the 224? 21:35 VanessaE ("t" is what Rogier5's docs call that parameter, but it's otherwise not explained) 21:35 rubenwardy I can't think of anything 21:37 sfan5 https://github.com/minetest/minetestmapper/blob/master/TileGenerator.cpp#L479 21:37 VanessaE thickness?? 21:37 VanessaE weird. :P 21:37 sfan5 makes shadow less visible under water 21:37 sfan5 idk why I didn't just somehow do that with the alpha 21:37 VanessaE aaaahhhhhh 21:38 VanessaE reason I ask is I'm tweaking my colors.txt to make glass more pleasing, since it's frequently used for ceilings in outdoor structures 21:40 VanessaE also Rogier's mapper seems to be abandoned. I might recommend pulling/syncing into upstream 21:40 VanessaE (I use his fork because upstream doesn't work with leaflet, though I don't remember why) 21:51 Fixer thiccness 21:58 sfan5 VanessaE: the leaflet script wants centered coordinates, which isn't implemented 21:58 sfan5 IIRC 21:58 VanessaE sounds about right 22:00 VanessaE plus Rogier's fork has a bunch of other features that might be of interest to someone (meh, not me though. just the basics is good enough for me :) )