Time |
Nick |
Message |
00:04 |
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09:52 |
IcyDiamond |
https://i.lunasqu.ee/2019-04-01_12-51-42.mp4 |
09:53 |
IcyDiamond |
no visual of the liquid on the table (yet) |
10:01 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_19-04-01-12:59:36.png how do i make these save? |
10:03 |
rubenwardy |
~book ent |
10:03 |
rubenwardy |
!book ent |
10:03 |
MinetestBot |
rubenwardy: ItemStacks and Inventories - https://rubenwardy.com/minetest_modding_book//en/items/inventories.html |
10:03 |
rubenwardy |
!book entit |
10:03 |
MinetestBot |
rubenwardy: Objects, Players, and Entities - https://rubenwardy.com/minetest_modding_book//en/map/objects.html |
10:04 |
IcyDiamond |
aha, interesting |
10:04 |
IcyDiamond |
maybe i should'nt save these entities and just re-create them in an lbm |
10:06 |
rubenwardy |
heh |
10:07 |
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Fixer joined #minetest-hub |
10:12 |
IcyDiamond |
hmm, its not working |
10:12 |
IcyDiamond |
does lbm fire before entities can be added or something? |
10:12 |
IcyDiamond |
xD |
10:13 |
rubenwardy |
lbm only runs on new blocks by default |
10:13 |
rubenwardy |
also, it's not possible to not save entities |
10:14 |
rubenwardy |
it's only possible to delete them when they load |
10:14 |
IcyDiamond |
hm |
10:14 |
IcyDiamond |
static_save = false still saves them? |
10:14 |
rubenwardy |
oh nevermind |
10:15 |
IcyDiamond |
xD |
10:15 |
rubenwardy |
https://github.com/minetest/minetest/commit/08846cd05cd402cc7f8d025aaba96c5bb0aade2c |
10:15 |
rubenwardy |
it was added relatively recently |
10:15 |
rubenwardy |
for me |
10:15 |
IcyDiamond |
ok nice it works |
10:15 |
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10:16 |
IcyDiamond |
Sep 28, 2017 |
10:16 |
rubenwardy |
it's a 5.0.0 feature, so technically new for everyone |
10:16 |
IcyDiamond |
:PP |
10:16 |
IcyDiamond |
i mean this mod is exclusively 5.0.0+ due to tool caps in meta |
10:16 |
IcyDiamond |
so yeah |
10:16 |
IcyDiamond |
among other things |
10:19 |
IcyDiamond |
https://gitlab.icynet.eu/evert/melterns/commit/117f09ac9a3c744801cdf462193a8d36232bfbfc |
10:20 |
rubenwardy |
woo |
10:20 |
rubenwardy |
how did you animate the water spout? |
10:20 |
rubenwardy |
entity or multiple ndoes? |
10:20 |
IcyDiamond |
it's an entity |
10:20 |
rubenwardy |
nice |
10:20 |
rubenwardy |
makes sense |
10:20 |
IcyDiamond |
https://gitlab.icynet.eu/evert/melterns/blob/master/multifurnace/faucet.lua |
10:21 |
IcyDiamond |
https://gitlab.icynet.eu/evert/melterns/blob/master/multifurnace/faucet.lua#L128 |
10:21 |
IcyDiamond |
messy code woo |
10:26 |
IcyDiamond |
rubenwardy: minetest forum needs OAuth 2.0 provider so people from forum could log in to my gitlab xD |
10:26 |
rubenwardy |
I agree |
10:26 |
rubenwardy |
I have asked for this for ContentDB |
10:26 |
rubenwardy |
there's no phpbb plugin for it though |
10:26 |
IcyDiamond |
Minetest needs a central user database which then the forum could use as well |
10:27 |
IcyDiamond |
Just a simple authentication server serving as a front end for a database of users |
10:28 |
IcyDiamond |
However migrating users from the forum would probably be nearly impossible, at least not without having to ask all users to reset password |
10:28 |
rubenwardy |
you can just use the same password hash/salt |
10:28 |
IcyDiamond |
I mean I guess |
10:30 |
IcyDiamond |
Then the forum can just use a plugin to make the login as seamless as possible |
10:31 |
IcyDiamond |
But it is also possible to just write a plugin to serve an oauth2 provider |
10:31 |
IcyDiamond |
I would do it if it wasn't PHP |
10:31 |
IcyDiamond |
XD |
10:32 |
IcyDiamond |
I've written an oauth2 provider before |
10:33 |
rubenwardy |
same |
10:33 |
rubenwardy |
I've even written one in PHP! |
10:33 |
rubenwardy |
for that framework that everyone uses |
10:33 |
IcyDiamond |
That framework |
10:33 |
rubenwardy |
symfony |
10:34 |
IcyDiamond |
Ah, I thought laravel |
10:34 |
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10:34 |
IcyDiamond |
XD |
10:35 |
IcyDiamond |
I would only be willing to write web backends in python (Django/flask) and node.js |
10:36 |
IcyDiamond |
I'm mildly interested in ruby on rails but I don't think I have time to learn ruby |
10:38 |
IcyDiamond |
I mean I might have the time but do I have the motivation? For personal gain doesn't seem to motivate me anymore |
10:40 |
rubenwardy |
Minetest has more important issues |
10:40 |
rubenwardy |
learn C++ instead, and fix entities :) |
10:40 |
IcyDiamond |
:P |
10:40 |
rubenwardy |
have you tried advtrains? |
10:41 |
rubenwardy |
specifically on the Linux Works server |
10:41 |
IcyDiamond |
I know a little C++ but I can't write it well enough for production use |
10:41 |
rubenwardy |
they have a fully automated subway system |
10:41 |
rubenwardy |
that's what reviewing is for :) |
10:41 |
IcyDiamond |
Yeah I think I've seen it |
10:41 |
rubenwardy |
also, the automated subway system works really well! Now noticable lag, just some engine issues |
10:42 |
rubenwardy |
*no |
10:42 |
rubenwardy |
they have a pure Lua network representation, with all the signals and such |
10:42 |
rubenwardy |
inb4 OpenTTD in Minetest |
10:42 |
IcyDiamond |
I'm tempted to rewrite the entire item texturing code just to have metadata texturing |
10:42 |
IcyDiamond |
XD |
10:42 |
rubenwardy |
lol |
10:43 |
rubenwardy |
well, the texture cache is the issue |
10:43 |
rubenwardy |
I'm not sure how it should be done |
10:43 |
rubenwardy |
maybe with some form of access counting and reflocks |
10:43 |
IcyDiamond |
Per texture string not per item |
10:44 |
IcyDiamond |
That's what I would do but I don't know how efficient it would be |
10:45 |
IcyDiamond |
String lookups are probably slow |
10:46 |
IcyDiamond |
Maybe we give each texture an internal id and keep a dictionary |
10:46 |
IcyDiamond |
Lmao |
10:47 |
IcyDiamond |
Actually we would only need a list of cached items, the "real name" could just be part of the object |
10:48 |
IcyDiamond |
And I don't know what I'm talking about |
10:48 |
IcyDiamond |
I need to dig in the code |
10:49 |
rubenwardy |
it feels like caching like this should be a solved problem |
10:49 |
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10:49 |
rubenwardy |
there's also two caches here - the wield cache (currently hardcoded to item name) and the texture cache |
10:49 |
IcyDiamond |
ah right |
10:53 |
IcyDiamond |
so what im thinking is that ClientCached needs not to be attached to an item name |
10:54 |
rubenwardy |
how should it know to uncache something? |
10:54 |
IcyDiamond |
good question |
10:54 |
rubenwardy |
Maybe based on last use and cache size? |
10:59 |
IcyDiamond |
I don't know |
11:00 |
IcyDiamond |
How would you keep track of "last use" |
11:01 |
IcyDiamond |
I don't think that'd work exactly |
11:44 |
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11:52 |
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11:57 |
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14:03 |
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15:33 |
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15:33 |
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17:42 |
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18:00 |
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18:09 |
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18:29 |
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19:07 |
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19:12 |
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19:22 |
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19:44 |
Fixer |
just one more bugfix and then you will be haaaappppyyyy |
19:54 |
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21:10 |
VanessaE |
just to remind people, <spam> open up those wallets folks: https://www.gofundme.com/f/5pqdb-help-me-move? or paypal vanessa.e.dannenberggmail.com </spam> |
21:10 |
VanessaE |
:) |
21:16 |
CWz |
post on forum |
21:17 |
VanessaE |
already did. |
21:18 |
VanessaE |
(deezl did for me :) ) |
21:44 |
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22:39 |
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22:49 |
VanessaE |
sofar: it seems like no one's gonna move on the areas mod. maybe time to fork it to minetest-mods? |
22:55 |
rubenwardy |
also merge my PR |
22:55 |
rubenwardy |
:D |
22:56 |
sofar |
lol, give me some time and I'll try and get to it tonight |
22:57 |
VanessaE |
hop-to! chop-chop! :) |
22:57 |
sofar |
still got 1 more work mtng to go |
23:03 |
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23:13 |
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23:29 |
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23:30 |
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23:30 |
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23:59 |
VanessaE |
~tell tenplus1 grapes and pumpkins seem to be having trouble growing (as in not growing at all sometimes) |
23:59 |
ShadowBot |
VanessaE: O.K. |