Time |
Nick |
Message |
00:07 |
kaeza |
rubenwardy: that text is huge https://imgur.com/a/9tnbUXP |
00:08 |
rubenwardy |
lol |
00:08 |
rubenwardy |
I didn't do much testing on mobile |
00:19 |
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00:32 |
Calinou |
hah, nice |
00:35 |
benrob0329 |
Oh he did it |
01:07 |
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01:24 |
Jordach |
reeeeeeeeeeee nvidia pls |
01:24 |
Jordach |
i just had to abuse a long forgotten xrandr command to wake the clearly not sleeping display |
01:24 |
Jordach |
everytime i adjusted video settings through sys settings it sort of woke then blacked out again |
03:10 |
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04:38 |
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04:39 |
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05:07 |
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05:09 |
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05:57 |
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07:22 |
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07:22 |
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10:13 |
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10:25 |
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12:08 |
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12:08 |
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12:19 |
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12:24 |
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12:47 |
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14:28 |
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14:56 |
benrob0329 |
Holy crap people can never just accept an inconsequential change can they? |
15:03 |
Jordach |
i want that sauce |
15:41 |
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16:34 |
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tenplus1 joined #minetest-hub |
16:34 |
tenplus1 |
hi folks :) |
16:37 |
tenplus1 |
Mobs Animals updated (new chicken model; textures; animations) |
16:42 |
benrob0329 |
Nice |
16:42 |
tenplus1 |
hi benrob :P |
16:42 |
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16:47 |
tenplus1 |
D'ayums :P |
16:49 |
tenplus1 |
yay for stamina mod and farming redo :D |
16:51 |
benrob0329 |
Oh BTW, farming redo now defines extra blueberries |
16:51 |
tenplus1 |
redo had blueberries before 5.0 added them again :) lol... will have to do something about those (or rename) |
16:51 |
tenplus1 |
blackberries maybe |
16:52 |
benrob0329 |
That'd work |
16:53 |
tenplus1 |
btw if you have a mese/diamond sword and have really good timing, you can reflect dungeon master fireballs :DDD |
16:55 |
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Fixer joined #minetest-hub |
16:55 |
tenplus1 |
hi fixer |
17:03 |
calcul0n |
hi ten |
17:03 |
tenplus1 |
hi calcul0n :P |
17:04 |
calcul0n |
i have another big problem with farming mod : why the hell can we eat raw potatoes :p |
17:04 |
tenplus1 |
lol, should I change it so they only give (1) hp/hunger point and need to be cooked for the full amount ? |
17:05 |
calcul0n |
hmm, i think they should just be uneatable without cooking |
17:05 |
tenplus1 |
was following mc rules, raw potatoes can be eaten... but yeah, if enough ppl agree I'll change :D |
17:06 |
tenplus1 |
yup, 1 hp when raw, 6 hp when cooked |
17:07 |
tenplus1 |
raw potato can be eaten irl but I coudl make it so that a 1 in 3 chance of poisoning instead of healing ??? |
17:09 |
calcul0n |
seems fair :) |
17:09 |
tenplus1 |
:) will do taht now |
17:11 |
calcul0n |
cool, thanks |
17:17 |
tenplus1 |
git updated, 1 in 3 chance of raw potato being poisonous |
17:20 |
benrob0329 |
tenplus1: also also, why do you punch to place bonemeal? |
17:20 |
tenplus1 |
you USE to spread it :) |
17:20 |
tenplus1 |
not place it |
17:20 |
tenplus1 |
it's like a tool |
17:21 |
benrob0329 |
Yes but most other place/spready things in MT are rightclick |
17:22 |
tenplus1 |
hrm... what other spready things ? |
17:25 |
benrob0329 |
Seeds, buckets, etc |
17:25 |
tenplus1 |
oh |
17:26 |
benrob0329 |
Although I think flint+steel is punch..hmm |
17:26 |
benrob0329 |
This feels inconsistent |
17:27 |
tenplus1 |
yeo :D |
17:29 |
benrob0329 |
But I generally think of "placing" the bonemeal onto the plant, as it is a consumed item and not some form of spreading apparatus |
17:30 |
tenplus1 |
to me it's a tool/item to be used like fertilizer to left click feels natural... but, I'll ask players which they prefer and change if necessary :) |
17:30 |
tenplus1 |
which reminds me, I gotta add the cactus sapling to bonemeal mod...oops |
17:32 |
benrob0329 |
Does it make sense given cactuses' natural soil? |
17:32 |
benrob0329 |
Cactuses? Cacti? |
17:32 |
benrob0329 |
Cactusi? |
17:33 |
tenplus1 |
what's the difference between jungle sapling and emergent jungle sapling ? |
17:33 |
benrob0329 |
Well obviously one is emerging and one is not :P |
17:34 |
tenplus1 |
ehehehe |
17:34 |
tenplus1 |
gotta add that also with blueberry bush sapling |
17:36 |
tenplus1 |
ohhhh, emergent is the large jungle tree that emerges from the leaves above :) |
17:49 |
Fixer |
hi |
17:50 |
tenplus1 |
o/ |
17:58 |
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ssieb joined #minetest-hub |
17:58 |
tenplus1 |
hi ssieb |
17:58 |
ssieb |
hi |
18:02 |
tenplus1 |
bonemeal; farming redo updated with changes |
18:06 |
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Krock joined #minetest-hub |
18:06 |
tenplus1 |
hi Krock |
18:06 |
Krock |
hi tenplus1 |
18:06 |
Krock |
oww |
18:06 |
tenplus1 |
:) |
18:06 |
tenplus1 |
ows you ? |
18:07 |
Krock |
oww you were faster |
18:08 |
Krock |
but I thought I would be unexpected |
18:08 |
tenplus1 |
like a ninja sneaking around :D |
18:12 |
aerozoic |
wazup tenplus1 ! Anything significant in the farming update? |
18:12 |
tenplus1 |
hey aerozoic o// |
18:12 |
tenplus1 |
raw potato has 1 in 3 chance of poisoning player |
18:13 |
tenplus1 |
bonemeal mod supports mt 5.0 saplings |
18:13 |
aerozoic |
oh interesting |
18:13 |
tenplus1 |
mob animals has new chicken model, animation and textures :P |
18:13 |
tenplus1 |
ethereal ng has 5.0 support for biomes and decoration :D |
18:16 |
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garywhite joined #minetest-hub |
18:17 |
tenplus1 |
o/ gary |
18:17 |
garywhite |
hello ten |
18:17 |
tenplus1 |
hows you |
18:26 |
tenplus1 |
Q. How much more memory does Minetest 5.0 use over 0.4.17 ?? |
18:27 |
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kaeza joined #minetest-hub |
18:27 |
tenplus1 |
hi kaeza |
18:27 |
rubenwardy |
it should use less lua memory with builtin SQLite auth support |
18:27 |
rubenwardy |
probably more C++ memory though |
18:27 |
tenplus1 |
hey Ruben... I gotta switch the player database over someday |
18:30 |
tenplus1 |
suppose am worried incase it screws up somehow |
18:32 |
rubenwardy |
I'm keeping with sauth for now |
18:32 |
rubenwardy |
I trust shivajiva and a year or so more than nerzhul and a month |
18:33 |
tenplus1 |
doesnt sorcerykid have an auth system as well |
18:33 |
rubenwardy |
she does |
18:33 |
rubenwardy |
it's rather impressive |
18:33 |
rubenwardy |
note that the performance stats for it are out of date |
18:33 |
tenplus1 |
wonder why we didnt switch to one of those |
18:34 |
rubenwardy |
sauth performs a lot better now that a few bugs were fixed, although unsure how well in comparison to redux |
18:34 |
tenplus1 |
:) should do a new table of comparison, would be handy for 5.0 switchover |
18:35 |
kaeza |
Greetings, tenplus1. |
18:35 |
tenplus1 |
:PP |
18:43 |
tenplus1 |
I like how smooth entity rotation is now in 5.0 :) |
18:49 |
Krock |
np :D |
18:49 |
Krock |
hi rubenwardy, kaeza |
18:49 |
rubenwardy |
o/ |
18:49 |
rubenwardy |
did you see my issue |
18:50 |
rubenwardy |
ah, you did |
18:51 |
Krock |
tuning the metadata saving mechanism now |
18:51 |
tenplus1 |
? |
18:51 |
Krock |
#8414 |
18:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/8414 -- Heavy mapblock save traffic since 5.0.0 update |
18:51 |
tenplus1 |
oh yeah,read that earlier |
18:54 |
kaeza |
Krock: o/ |
18:57 |
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BuckarooBanzai joined #minetest-hub |
18:58 |
tenplus1 |
hi buckaroo o// |
18:58 |
BuckarooBanzai |
hey tenplus1 |
18:58 |
BuckarooBanzai |
whats up? |
18:58 |
tenplus1 |
binge watching "How It's Made" on youtube :P you ? |
18:58 |
BuckarooBanzai |
hehe, nice :D |
18:58 |
BuckarooBanzai |
figuring out what to do with this one: https://github.com/minetest/minetest/issues/8414 |
18:59 |
BuckarooBanzai |
i wanna play tonight but it is pretty laggy with that :/ |
18:59 |
tenplus1 |
ouch, krock just linked it in chat... wonder what's causing it all |
19:00 |
BuckarooBanzai |
no idea, i tried to read into the c++ code but there are some huuge files in there :D |
19:00 |
Krock |
MOD_STATE_WRITE_AT_UNLOAD could be used but that could result in data loss on crash |
19:00 |
Krock |
I'm not sure why exactly it now writes more to the disk. are you sure it's the map which gets written? |
19:00 |
tenplus1 |
what's making it write so much now ? |
19:01 |
BuckarooBanzai |
Krock: no pressure, better a safe solution than data loss.. |
19:01 |
rubenwardy |
tenplus1: it now saves when metadata changes |
19:01 |
tenplus1 |
but didnt mods write metadata seperately ? |
19:01 |
rubenwardy |
tenplus1: before metadata wouldn't trigger a save every 10(?) seconds, but just be saved on unload |
19:01 |
tenplus1 |
ah gotcha |
19:01 |
BuckarooBanzai |
Krock 100% sure, i rechecked everythin the last few days :) i even shut down all my other services.. |
19:02 |
BuckarooBanzai |
*everything |
19:02 |
BuckarooBanzai |
i think my mesecons/technic mod combo is pretty deadly in combination with that bug :) |
19:02 |
tenplus1 |
always updating with those 2... ouch!!! |
19:05 |
BuckarooBanzai |
tenplus1: i'm behind with your latest mod updates, i'm excited whats new again :) |
19:05 |
Krock |
BuckarooBanzai: if you'd like to experiment.. https://github.com/minetest/minetest/blob/master/src/server.cpp#L900 replace this with MOD_STATE_WRITE_AT_UNLOAD |
19:05 |
tenplus1 |
Bonemeal supports 5.0 saplings, farming redo has chance of poisoning player with raw potato, mobs animal has brand new chicken model, animation and textures :D |
19:05 |
tenplus1 |
ethereal ng has 5.0 decorations and biomes added |
19:06 |
garywhite |
wait, now raw potato can poison you? |
19:06 |
Krock |
but it's strange that there are now more saving events - the raiseModified calls were there before already |
19:06 |
tenplus1 |
and my fork of boats, carts, mobs_horses checks for 0.4.17 or 5.0 and has player sit at proper lecvels on model |
19:06 |
tenplus1 |
1 in 3 chance, yes... they can do so irl also :) |
19:06 |
BuckarooBanzai |
Krock: sounds fun :D i can try that tonight, what's the worst that can happen? |
19:06 |
Krock |
this might also be caused by an increased default value of active blocks |
19:06 |
rubenwardy |
garywhite: raw potato is toxic |
19:06 |
rubenwardy |
IRL |
19:06 |
Krock |
well, item duplication caused by crashes. that's what can happen |
19:06 |
tenplus1 |
abm range has increased, so metadata would be written more |
19:07 |
Krock |
when players take an item, the server crashes, and on restart the old chest contents are still there |
19:07 |
rubenwardy |
especially if the potato has a green tint |
19:07 |
tenplus1 |
that isnt good... is that technic chests ? |
19:07 |
rubenwardy |
or is sprouting |
19:07 |
BuckarooBanzai |
hmm, sounds like a feature :P |
19:08 |
Krock |
tenplus1: then it might be that. BuckarooBanzai: check your abm/mapblock settings |
19:08 |
garywhite |
well, that makes MT farming more interesting, now you gotta cook potatoes |
19:08 |
tenplus1 |
yup :) raw potato is nasty anyhoo |
19:09 |
BuckarooBanzai |
Krock: same settings as before, abm_range was always 1 |
19:09 |
BuckarooBanzai |
and no forceloaded blocks... |
19:09 |
tenplus1 |
I gotta think what to do with blueberries though... dont wanna replace them entirely cause 0.4.17 players cant grow them outwith farming redo... only 5.0 can |
19:10 |
tenplus1 |
we set abm range to 2 on server, so meta lag hasnt hit us as yet |
19:11 |
BuckarooBanzai |
tenplus1: shouldn't an increased range cause more lag? |
19:11 |
tenplus1 |
it should, yes... 5.0 sets it to 3 if I'm correct |
19:11 |
tenplus1 |
cant remember the actual change, but it was definitely changed |
19:14 |
tenplus1 |
yup, active block range is now 3 and object send range is 4 |
19:15 |
Krock |
BuckarooBanzai: you could also increase the map save interval from 5s to 10s but I doubt that's your target |
19:16 |
BuckarooBanzai |
Krock: already at 13.3 |
19:16 |
Krock |
ah |
19:16 |
BuckarooBanzai |
Krock: building with your fix right now, i'll report back if i have news :) |
19:17 |
Krock |
heh nice :D |
19:23 |
tenplus1 |
looks like SorceryKid is working on a new version of AuthRedux and will post new results when done |
19:26 |
Krock |
oof. u_i definitely needs an API documentation |
19:26 |
Krock |
this is horrible |
19:26 |
tenplus1 |
it doesnt already have ??? am surprised |
19:27 |
Krock |
no, there's none. I guess the other mods just took the "bags" file from u_i to adjust it for their purpose |
19:27 |
Krock |
not quite the idea of a proper API |
19:27 |
tenplus1 |
we use bags seperately as well for inv+ |
19:28 |
tenplus1 |
as good as u_i is, I still feel it's rather slow and bloated |
19:28 |
Krock |
ikr. the bags which all have the origin somewhere near cornernote's first inventory mod |
19:29 |
Krock |
because they all suffered from the same problem and share major parts of the code |
19:29 |
tenplus1 |
you fixed the csm issues with bags if I remember... |
19:29 |
tenplus1 |
o.O ooh I just realised, I can disable CSM now... w00t! |
19:29 |
Krock |
yes, that's what I meant and how I figured out that they're almost the same mod |
19:30 |
Krock |
well yes.. you can disable them server-side, which has absolutely no effect for edited clients |
19:30 |
Krock |
all you have to do is to undo one specific commit and resolve the merge conflicts |
19:30 |
tenplus1 |
that;s fine for now, always wanted a simple OFF switch |
19:31 |
tenplus1 |
majority of players wont know how to do that |
19:31 |
Krock |
yes, luckily |
19:31 |
Krock |
but I can confirm that it's very easy to work around it and still exploit server leaks |
19:31 |
tenplus1 |
time to convert the inv+ mods to sfinv... |
19:32 |
tenplus1 |
am wondering what csm mods are actually useful ? I havent seen many to date |
19:34 |
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19:34 |
tenplus1 |
o/ nerzhul |
19:35 |
nerzhul |
hi |
19:35 |
tenplus1 |
hurt and death sounds, distancer, coloured text and that seems to be it (apart from chest hack and ore finder) |
19:37 |
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19:37 |
tenplus1 |
allo scr o/ |
19:51 |
benrob0329 |
IMO bags should either work like Shulker Boxes or increase inventory size directly when equipped |
19:53 |
tenplus1 |
I was going to change bags mod to a single slot on crafting screen to use like backpacks... still keeping small, medium, large, trolley's, but 1 bag only |
19:54 |
tenplus1 |
having 4 slots feels more like cheating, especially when the items inside don't drop when you die |
19:58 |
benrob0329 |
You could also make it to where bags are considered chest armour :P |
19:58 |
benrob0329 |
That way players have to shoose what to equip |
19:58 |
tenplus1 |
yeah, backpack or chestpiece |
19:59 |
benrob0329 |
But then that begs the question of whether the items stay inside the backpack when unequipped |
19:59 |
tenplus1 |
did that with nyan and mese boots... you lose lava protection (from full crystal set) to obtain high speed or high jump |
19:59 |
benrob0329 |
I suppose you could go for a raw inventory increase and remove that ambiguity though |
19:59 |
tenplus1 |
an entity can hold an inventory within, just not too huge |
19:59 |
benrob0329 |
Make all extra items drop >:-) |
20:00 |
tenplus1 |
mwhehehehe |
20:00 |
tenplus1 |
we stopped armor from dropping on death cause too many noobs were crying when it happened :) |
20:04 |
BuckarooBanzai |
Krock: thx for the quick help, i deployed the fix but it is still writing a lot of blocks :( i document that in the github ticket.... |
20:04 |
Krock |
weird, then it must be another issue |
20:08 |
BuckarooBanzai |
I'll take a look at the changes from 0.4.17.1 to 5.0.0 myself when i have time (the server.cpp file is huuge though :) |
20:08 |
tenplus1 |
am sure the solution will crop up eventually :P |
20:11 |
tenplus1 |
did you reduce the active range to 2 ? |
20:12 |
BuckarooBanzai |
tenplus1: it is already on 1 (always was there) :D |
20:12 |
tenplus1 |
ahh kewl, even better :D |
20:12 |
tenplus1 |
am a big fan of being next to a machine to keep it active (apart from farming) |
20:13 |
BuckarooBanzai |
tenplus1: i'm planning to re-introduce forceloading zones/blocks, don't know how to "tax" them yet... :) |
20:14 |
tenplus1 |
tax ? as in stress or monetary ? |
20:14 |
BuckarooBanzai |
i hope it keeps a few players from afking in front of their machines.... |
20:14 |
BuckarooBanzai |
monetary i think... |
20:14 |
tenplus1 |
could easily check player movement and if afk for a length of time, kick em out with message |
20:15 |
BuckarooBanzai |
they are pretty resourceful though: we have an xp system that gives xp for crafting/placing and consorts, a player used a clicker app just to "farm" xp :/ |
20:16 |
BuckarooBanzai |
afk check can be overcome with something like that too... |
20:16 |
tenplus1 |
hrm, resourceful lot :D |
20:17 |
BuckarooBanzai |
some of them have explicit "forceload" account :( so better to fix the cause of this than the symptoms |
20:17 |
BuckarooBanzai |
*accounts |
20:17 |
tenplus1 |
yeah |
20:20 |
tenplus1 |
does your server use hdd or ssd ? |
20:20 |
BuckarooBanzai |
SSD |
20:21 |
tenplus1 |
win or linux ? |
20:21 |
BuckarooBanzai |
i had issues with that in the beginning, it was some kind of latency on the disk access. it translated through all layers up to the mods and resulted in heavy profiling times on all the mods.... |
20:22 |
BuckarooBanzai |
i contacted support and they "fixed" that latency somehow... :P |
20:22 |
BuckarooBanzai |
linux of course :D |
20:22 |
tenplus1 |
ehehe |
20:22 |
rubenwardy |
help, I'm looking for a commit |
20:22 |
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20:22 |
tenplus1 |
the vm.swappiness and noatime additions help in disk access speeds which may help |
20:22 |
tenplus1 |
what commit ruben ? |
20:23 |
rubenwardy |
*comic |
20:23 |
rubenwardy |
it's about spaghetti code. There's a big pile of living mass on the floor. Characters say it's a legacy code base. The new employee get's sucked in as a maintainer |
20:23 |
rubenwardy |
may be by commit strip |
20:23 |
tenplus1 |
o.O |
20:23 |
BuckarooBanzai |
:D |
20:28 |
tenplus1 |
https://imgs.xkcd.com/comics/good_code.png |
20:28 |
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20:29 |
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20:29 |
tenplus1 |
hey twoelk |
20:29 |
twoelk |
o/ |
20:31 |
tenplus1 |
wb gary |
20:37 |
* rubenwardy |
gives up searching |
20:37 |
tenplus1 |
lo0l |
20:38 |
garywhite |
thanks |
20:38 |
BuckarooBanzai |
i'm off for tonight, thx for all the help with the lag-issue :) |
20:38 |
BuckarooBanzai |
bye all |
20:38 |
tenplus1 |
cya |
20:39 |
* tenplus1 |
is gonna eat :P laters folks o// |
20:39 |
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21:09 |
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21:11 |
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22:40 |
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23:05 |
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23:18 |
rubenwardy |
https://twitter.com/cowboy_ebi/status/1109231379542364160 |
23:18 |
rubenwardy |
should I reply from the Minetest account with "We don't seek approval from Nazis" |
23:21 |
VanessaE |
wat |
23:25 |
paramat |
heh, best not i think |
23:25 |
rubenwardy |
:D |
23:26 |
sfan5 |
I hate politics |
23:26 |
rubenwardy |
yeah |
23:26 |
rubenwardy |
what's the best weather mod? |
23:27 |
paramat |
snowdrift |
23:27 |
rubenwardy |
:D |
23:27 |
paramat |
well, HW weather really |
23:28 |
rubenwardy |
it's World Meteorological Day tomorrow |
23:28 |
rubenwardy |
apparently |
23:35 |
rubenwardy |
how does one say "Free as in freedom!" in french |
23:36 |
rubenwardy |
https://twitter.com/sansandescombes/status/1109236079796867073 |
23:36 |
rubenwardy |
or maybe some connective |
23:36 |
rubenwardy |
"more importantly, free as in freedom!" |
23:40 |
kaeza |
Plays on words do not always have a meaningful translation. |
23:41 |
rubenwardy |
true |
23:41 |
rubenwardy |
et ce'st libre! |