Time Nick Message 00:07 kaeza rubenwardy: that text is huge https://imgur.com/a/9tnbUXP 00:08 rubenwardy lol 00:08 rubenwardy I didn't do much testing on mobile 00:32 Calinou hah, nice 00:35 benrob0329 Oh he did it 01:24 Jordach reeeeeeeeeeee nvidia pls 01:24 Jordach i just had to abuse a long forgotten xrandr command to wake the clearly not sleeping display 01:24 Jordach everytime i adjusted video settings through sys settings it sort of woke then blacked out again 14:56 benrob0329 Holy crap people can never just accept an inconsequential change can they? 15:03 Jordach i want that sauce 16:34 tenplus1 hi folks :) 16:37 tenplus1 Mobs Animals updated (new chicken model; textures; animations) 16:42 benrob0329 Nice 16:42 tenplus1 hi benrob :P 16:47 tenplus1 D'ayums :P 16:49 tenplus1 yay for stamina mod and farming redo :D 16:51 benrob0329 Oh BTW, farming redo now defines extra blueberries 16:51 tenplus1 redo had blueberries before 5.0 added them again :) lol... will have to do something about those (or rename) 16:51 tenplus1 blackberries maybe 16:52 benrob0329 That'd work 16:53 tenplus1 btw if you have a mese/diamond sword and have really good timing, you can reflect dungeon master fireballs :DDD 16:55 tenplus1 hi fixer 17:03 calcul0n hi ten 17:03 tenplus1 hi calcul0n :P 17:04 calcul0n i have another big problem with farming mod : why the hell can we eat raw potatoes :p 17:04 tenplus1 lol, should I change it so they only give (1) hp/hunger point and need to be cooked for the full amount ? 17:05 calcul0n hmm, i think they should just be uneatable without cooking 17:05 tenplus1 was following mc rules, raw potatoes can be eaten... but yeah, if enough ppl agree I'll change :D 17:06 tenplus1 yup, 1 hp when raw, 6 hp when cooked 17:07 tenplus1 raw potato can be eaten irl but I coudl make it so that a 1 in 3 chance of poisoning instead of healing ??? 17:09 calcul0n seems fair :) 17:09 tenplus1 :) will do taht now 17:11 calcul0n cool, thanks 17:17 tenplus1 git updated, 1 in 3 chance of raw potato being poisonous 17:20 benrob0329 tenplus1: also also, why do you punch to place bonemeal? 17:20 tenplus1 you USE to spread it :) 17:20 tenplus1 not place it 17:20 tenplus1 it's like a tool 17:21 benrob0329 Yes but most other place/spready things in MT are rightclick 17:22 tenplus1 hrm... what other spready things ? 17:25 benrob0329 Seeds, buckets, etc 17:25 tenplus1 oh 17:26 benrob0329 Although I think flint+steel is punch..hmm 17:26 benrob0329 This feels inconsistent 17:27 tenplus1 yeo :D 17:29 benrob0329 But I generally think of "placing" the bonemeal onto the plant, as it is a consumed item and not some form of spreading apparatus 17:30 tenplus1 to me it's a tool/item to be used like fertilizer to left click feels natural... but, I'll ask players which they prefer and change if necessary :) 17:30 tenplus1 which reminds me, I gotta add the cactus sapling to bonemeal mod...oops 17:32 benrob0329 Does it make sense given cactuses' natural soil? 17:32 benrob0329 Cactuses? Cacti? 17:32 benrob0329 Cactusi? 17:33 tenplus1 what's the difference between jungle sapling and emergent jungle sapling ? 17:33 benrob0329 Well obviously one is emerging and one is not :P 17:34 tenplus1 ehehehe 17:34 tenplus1 gotta add that also with blueberry bush sapling 17:36 tenplus1 ohhhh, emergent is the large jungle tree that emerges from the leaves above :) 17:49 Fixer hi 17:50 tenplus1 o/ 17:58 tenplus1 hi ssieb 17:58 ssieb hi 18:02 tenplus1 bonemeal; farming redo updated with changes 18:06 tenplus1 hi Krock 18:06 Krock hi tenplus1 18:06 Krock oww 18:06 tenplus1 :) 18:06 tenplus1 ows you ? 18:07 Krock oww you were faster 18:08 Krock but I thought I would be unexpected 18:08 tenplus1 like a ninja sneaking around :D 18:12 aerozoic wazup tenplus1 ! Anything significant in the farming update? 18:12 tenplus1 hey aerozoic o// 18:12 tenplus1 raw potato has 1 in 3 chance of poisoning player 18:13 tenplus1 bonemeal mod supports mt 5.0 saplings 18:13 aerozoic oh interesting 18:13 tenplus1 mob animals has new chicken model, animation and textures :P 18:13 tenplus1 ethereal ng has 5.0 support for biomes and decoration :D 18:17 tenplus1 o/ gary 18:17 garywhite hello ten 18:17 tenplus1 hows you 18:26 tenplus1 Q. How much more memory does Minetest 5.0 use over 0.4.17 ?? 18:27 tenplus1 hi kaeza 18:27 rubenwardy it should use less lua memory with builtin SQLite auth support 18:27 rubenwardy probably more C++ memory though 18:27 tenplus1 hey Ruben... I gotta switch the player database over someday 18:30 tenplus1 suppose am worried incase it screws up somehow 18:32 rubenwardy I'm keeping with sauth for now 18:32 rubenwardy I trust shivajiva and a year or so more than nerzhul and a month 18:33 tenplus1 doesnt sorcerykid have an auth system as well 18:33 rubenwardy she does 18:33 rubenwardy it's rather impressive 18:33 rubenwardy note that the performance stats for it are out of date 18:33 tenplus1 wonder why we didnt switch to one of those 18:34 rubenwardy sauth performs a lot better now that a few bugs were fixed, although unsure how well in comparison to redux 18:34 tenplus1 :) should do a new table of comparison, would be handy for 5.0 switchover 18:35 kaeza Greetings, tenplus1. 18:35 tenplus1 :PP 18:43 tenplus1 I like how smooth entity rotation is now in 5.0 :) 18:49 Krock np :D 18:49 Krock hi rubenwardy, kaeza 18:49 rubenwardy o/ 18:49 rubenwardy did you see my issue 18:50 rubenwardy ah, you did 18:51 Krock tuning the metadata saving mechanism now 18:51 tenplus1 ? 18:51 Krock #8414 18:51 ShadowBot https://github.com/minetest/minetest/issues/8414 -- Heavy mapblock save traffic since 5.0.0 update 18:51 tenplus1 oh yeah,read that earlier 18:54 kaeza Krock: o/ 18:58 tenplus1 hi buckaroo o// 18:58 BuckarooBanzai hey tenplus1 18:58 BuckarooBanzai whats up? 18:58 tenplus1 binge watching "How It's Made" on youtube :P you ? 18:58 BuckarooBanzai hehe, nice :D 18:58 BuckarooBanzai figuring out what to do with this one: https://github.com/minetest/minetest/issues/8414 18:59 BuckarooBanzai i wanna play tonight but it is pretty laggy with that :/ 18:59 tenplus1 ouch, krock just linked it in chat... wonder what's causing it all 19:00 BuckarooBanzai no idea, i tried to read into the c++ code but there are some huuge files in there :D 19:00 Krock MOD_STATE_WRITE_AT_UNLOAD could be used but that could result in data loss on crash 19:00 Krock I'm not sure why exactly it now writes more to the disk. are you sure it's the map which gets written? 19:00 tenplus1 what's making it write so much now ? 19:01 BuckarooBanzai Krock: no pressure, better a safe solution than data loss.. 19:01 rubenwardy tenplus1: it now saves when metadata changes 19:01 tenplus1 but didnt mods write metadata seperately ? 19:01 rubenwardy tenplus1: before metadata wouldn't trigger a save every 10(?) seconds, but just be saved on unload 19:01 tenplus1 ah gotcha 19:01 BuckarooBanzai Krock 100% sure, i rechecked everythin the last few days :) i even shut down all my other services.. 19:02 BuckarooBanzai *everything 19:02 BuckarooBanzai i think my mesecons/technic mod combo is pretty deadly in combination with that bug :) 19:02 tenplus1 always updating with those 2... ouch!!! 19:05 BuckarooBanzai tenplus1: i'm behind with your latest mod updates, i'm excited whats new again :) 19:05 Krock BuckarooBanzai: if you'd like to experiment.. https://github.com/minetest/minetest/blob/master/src/server.cpp#L900 replace this with MOD_STATE_WRITE_AT_UNLOAD 19:05 tenplus1 Bonemeal supports 5.0 saplings, farming redo has chance of poisoning player with raw potato, mobs animal has brand new chicken model, animation and textures :D 19:05 tenplus1 ethereal ng has 5.0 decorations and biomes added 19:06 garywhite wait, now raw potato can poison you? 19:06 Krock but it's strange that there are now more saving events - the raiseModified calls were there before already 19:06 tenplus1 and my fork of boats, carts, mobs_horses checks for 0.4.17 or 5.0 and has player sit at proper lecvels on model 19:06 tenplus1 1 in 3 chance, yes... they can do so irl also :) 19:06 BuckarooBanzai Krock: sounds fun :D i can try that tonight, what's the worst that can happen? 19:06 Krock this might also be caused by an increased default value of active blocks 19:06 rubenwardy garywhite: raw potato is toxic 19:06 rubenwardy IRL 19:06 Krock well, item duplication caused by crashes. that's what can happen 19:06 tenplus1 abm range has increased, so metadata would be written more 19:07 Krock when players take an item, the server crashes, and on restart the old chest contents are still there 19:07 rubenwardy especially if the potato has a green tint 19:07 tenplus1 that isnt good... is that technic chests ? 19:07 rubenwardy or is sprouting 19:07 BuckarooBanzai hmm, sounds like a feature :P 19:08 Krock tenplus1: then it might be that. BuckarooBanzai: check your abm/mapblock settings 19:08 garywhite well, that makes MT farming more interesting, now you gotta cook potatoes 19:08 tenplus1 yup :) raw potato is nasty anyhoo 19:09 BuckarooBanzai Krock: same settings as before, abm_range was always 1 19:09 BuckarooBanzai and no forceloaded blocks... 19:09 tenplus1 I gotta think what to do with blueberries though... dont wanna replace them entirely cause 0.4.17 players cant grow them outwith farming redo... only 5.0 can 19:10 tenplus1 we set abm range to 2 on server, so meta lag hasnt hit us as yet 19:11 BuckarooBanzai tenplus1: shouldn't an increased range cause more lag? 19:11 tenplus1 it should, yes... 5.0 sets it to 3 if I'm correct 19:11 tenplus1 cant remember the actual change, but it was definitely changed 19:14 tenplus1 yup, active block range is now 3 and object send range is 4 19:15 Krock BuckarooBanzai: you could also increase the map save interval from 5s to 10s but I doubt that's your target 19:16 BuckarooBanzai Krock: already at 13.3 19:16 Krock ah 19:16 BuckarooBanzai Krock: building with your fix right now, i'll report back if i have news :) 19:17 Krock heh nice :D 19:23 tenplus1 looks like SorceryKid is working on a new version of AuthRedux and will post new results when done 19:26 Krock oof. u_i definitely needs an API documentation 19:26 Krock this is horrible 19:26 tenplus1 it doesnt already have ??? am surprised 19:27 Krock no, there's none. I guess the other mods just took the "bags" file from u_i to adjust it for their purpose 19:27 Krock not quite the idea of a proper API 19:27 tenplus1 we use bags seperately as well for inv+ 19:28 tenplus1 as good as u_i is, I still feel it's rather slow and bloated 19:28 Krock ikr. the bags which all have the origin somewhere near cornernote's first inventory mod 19:29 Krock because they all suffered from the same problem and share major parts of the code 19:29 tenplus1 you fixed the csm issues with bags if I remember... 19:29 tenplus1 o.O ooh I just realised, I can disable CSM now... w00t! 19:29 Krock yes, that's what I meant and how I figured out that they're almost the same mod 19:30 Krock well yes.. you can disable them server-side, which has absolutely no effect for edited clients 19:30 Krock all you have to do is to undo one specific commit and resolve the merge conflicts 19:30 tenplus1 that;s fine for now, always wanted a simple OFF switch 19:31 tenplus1 majority of players wont know how to do that 19:31 Krock yes, luckily 19:31 Krock but I can confirm that it's very easy to work around it and still exploit server leaks 19:31 tenplus1 time to convert the inv+ mods to sfinv... 19:32 tenplus1 am wondering what csm mods are actually useful ? I havent seen many to date 19:34 tenplus1 o/ nerzhul 19:35 nerzhul hi 19:35 tenplus1 hurt and death sounds, distancer, coloured text and that seems to be it (apart from chest hack and ore finder) 19:37 tenplus1 allo scr o/ 19:51 benrob0329 IMO bags should either work like Shulker Boxes or increase inventory size directly when equipped 19:53 tenplus1 I was going to change bags mod to a single slot on crafting screen to use like backpacks... still keeping small, medium, large, trolley's, but 1 bag only 19:54 tenplus1 having 4 slots feels more like cheating, especially when the items inside don't drop when you die 19:58 benrob0329 You could also make it to where bags are considered chest armour :P 19:58 benrob0329 That way players have to shoose what to equip 19:58 tenplus1 yeah, backpack or chestpiece 19:59 benrob0329 But then that begs the question of whether the items stay inside the backpack when unequipped 19:59 tenplus1 did that with nyan and mese boots... you lose lava protection (from full crystal set) to obtain high speed or high jump 19:59 benrob0329 I suppose you could go for a raw inventory increase and remove that ambiguity though 19:59 tenplus1 an entity can hold an inventory within, just not too huge 19:59 benrob0329 Make all extra items drop >:-) 20:00 tenplus1 mwhehehehe 20:00 tenplus1 we stopped armor from dropping on death cause too many noobs were crying when it happened :) 20:04 BuckarooBanzai Krock: thx for the quick help, i deployed the fix but it is still writing a lot of blocks :( i document that in the github ticket.... 20:04 Krock weird, then it must be another issue 20:08 BuckarooBanzai I'll take a look at the changes from 0.4.17.1 to 5.0.0 myself when i have time (the server.cpp file is huuge though :) 20:08 tenplus1 am sure the solution will crop up eventually :P 20:11 tenplus1 did you reduce the active range to 2 ? 20:12 BuckarooBanzai tenplus1: it is already on 1 (always was there) :D 20:12 tenplus1 ahh kewl, even better :D 20:12 tenplus1 am a big fan of being next to a machine to keep it active (apart from farming) 20:13 BuckarooBanzai tenplus1: i'm planning to re-introduce forceloading zones/blocks, don't know how to "tax" them yet... :) 20:14 tenplus1 tax ? as in stress or monetary ? 20:14 BuckarooBanzai i hope it keeps a few players from afking in front of their machines.... 20:14 BuckarooBanzai monetary i think... 20:14 tenplus1 could easily check player movement and if afk for a length of time, kick em out with message 20:15 BuckarooBanzai they are pretty resourceful though: we have an xp system that gives xp for crafting/placing and consorts, a player used a clicker app just to "farm" xp :/ 20:16 BuckarooBanzai afk check can be overcome with something like that too... 20:16 tenplus1 hrm, resourceful lot :D 20:17 BuckarooBanzai some of them have explicit "forceload" account :( so better to fix the cause of this than the symptoms 20:17 BuckarooBanzai *accounts 20:17 tenplus1 yeah 20:20 tenplus1 does your server use hdd or ssd ? 20:20 BuckarooBanzai SSD 20:21 tenplus1 win or linux ? 20:21 BuckarooBanzai i had issues with that in the beginning, it was some kind of latency on the disk access. it translated through all layers up to the mods and resulted in heavy profiling times on all the mods.... 20:22 BuckarooBanzai i contacted support and they "fixed" that latency somehow... :P 20:22 BuckarooBanzai linux of course :D 20:22 tenplus1 ehehe 20:22 rubenwardy help, I'm looking for a commit 20:22 tenplus1 the vm.swappiness and noatime additions help in disk access speeds which may help 20:22 tenplus1 what commit ruben ? 20:23 rubenwardy *comic 20:23 rubenwardy it's about spaghetti code. There's a big pile of living mass on the floor. Characters say it's a legacy code base. The new employee get's sucked in as a maintainer 20:23 rubenwardy may be by commit strip 20:23 tenplus1 o.O 20:23 BuckarooBanzai :D 20:28 tenplus1 https://imgs.xkcd.com/comics/good_code.png 20:29 tenplus1 hey twoelk 20:29 twoelk o/ 20:31 tenplus1 wb gary 20:37 * rubenwardy gives up searching 20:37 tenplus1 lo0l 20:38 garywhite thanks 20:38 BuckarooBanzai i'm off for tonight, thx for all the help with the lag-issue :) 20:38 BuckarooBanzai bye all 20:38 tenplus1 cya 20:39 * tenplus1 is gonna eat :P laters folks o// 23:18 rubenwardy https://twitter.com/cowboy_ebi/status/1109231379542364160 23:18 rubenwardy should I reply from the Minetest account with "We don't seek approval from Nazis" 23:21 VanessaE wat 23:25 paramat heh, best not i think 23:25 rubenwardy :D 23:26 sfan5 I hate politics 23:26 rubenwardy yeah 23:26 rubenwardy what's the best weather mod? 23:27 paramat snowdrift 23:27 rubenwardy :D 23:27 paramat well, HW weather really 23:28 rubenwardy it's World Meteorological Day tomorrow 23:28 rubenwardy apparently 23:35 rubenwardy how does one say "Free as in freedom!" in french 23:36 rubenwardy https://twitter.com/sansandescombes/status/1109236079796867073 23:36 rubenwardy or maybe some connective 23:36 rubenwardy "more importantly, free as in freedom!" 23:40 kaeza Plays on words do not always have a meaningful translation. 23:41 rubenwardy true 23:41 rubenwardy et ce'st libre!