Time |
Nick |
Message |
00:15 |
sfan5 |
holy shit pitch fly is some stupid stuff |
00:15 |
sfan5 |
if you look at the ground, space will move forward shift backwards |
00:20 |
sofar |
well, 'w' is direction of travel, and 'space' is 90 degrees rotated from that? |
00:20 |
sofar |
with that you can make interesting downward looking pan shots |
00:24 |
sfan5 |
it does make sense if you consider how it works |
00:24 |
sfan5 |
I just find it weird since space = jump = |
00:24 |
sfan5 |
go upwards is what usually happens |
00:33 |
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00:40 |
Calinou |
yeah, I think moving upwards regardless of pitch would make sense when pressing "jump" |
00:40 |
Calinou |
(and "downwards" when sneaking) |
00:40 |
Calinou |
even Quake did it :) |
00:45 |
calcul0n |
first thing i did in v5 was to find the setting to disable that crap :) |
00:46 |
Fixer |
there is even a key availablew |
00:46 |
Fixer |
hotkey |
00:46 |
Fixer |
can't you make it like in minecr-ft? |
00:46 |
Fixer |
having two modes is powerful, but will it affect gameplay? |
01:00 |
rubenwardy |
calcul0n: it should be disabled by default |
01:01 |
sfan5 |
it is, of course |
01:01 |
sfan5 |
this is the second time I accidentally pressed L though |
01:01 |
calcul0n |
well, it was not for me |
01:01 |
calcul0n |
ho, there's a key to toggle it? |
01:04 |
rubenwardy |
yeah, L |
01:04 |
rubenwardy |
another person accidentally pressing it |
01:04 |
rubenwardy |
it should probably not be next to K |
01:04 |
rubenwardy |
maybe make it P |
01:04 |
calcul0n |
yep :) |
01:04 |
rubenwardy |
that's currently only used for print stacks |
01:05 |
calcul0n |
on my keyboard it's next to M which i use for "use" |
01:07 |
Emerald2 |
Heh yep I accidentally press L then wonder why my movement has gone weird. |
01:07 |
rubenwardy |
paramat ^ |
01:07 |
rubenwardy |
would people be happy if I moved the key to P instead of unbinding it? |
01:09 |
Emerald2 |
I figure I just have fumble fingers. :) |
01:09 |
calcul0n |
it wouldn't change anything for me :) |
01:10 |
calcul0n |
but now that i know the key it won't be a problem |
01:12 |
Emerald2 |
Sometimes I press P by mistake, too. :D |
01:13 |
rubenwardy |
lol |
01:13 |
Emerald2 |
For somebody who learned to type early on, I sure am terrible sometimes. Especially to hit the = without looking. |
01:21 |
Sokomine |
for me, L stands for (l)oose item. dropping on q was too impractical |
02:07 |
paramat |
yeah, i admit i have accidently pressed L too. but due to fumbling around for K |
02:07 |
paramat |
next to K makes the most sense |
02:08 |
paramat |
still think it's worse to remove the keybinding. a forum news post is probably needed |
02:09 |
paramat |
stuff like this always happens when adding a new key |
02:20 |
paramat |
i'll make a forum post |
02:24 |
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02:31 |
paramat |
... once 5.0.1 is released |
03:20 |
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03:43 |
rubenwardy |
argh, firefox keeps freezing |
04:23 |
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04:25 |
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05:01 |
sofar |
https://minetest.foo-projects.org/mt-players.png woohoo |
06:23 |
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06:41 |
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07:30 |
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08:35 |
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08:44 |
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08:45 |
IhrFussel |
'enchanting' mod is completely broken! 3d_armor now uses 'armor_groups = {fleshy = value} and not groups = {fleshy = value} anymore |
08:45 |
IhrFussel |
It took me aboutan hour to fix this ... before it did the exact opposite of what it#s supposed to do |
08:46 |
IhrFussel |
It made the armor WEAKER |
09:29 |
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09:32 |
ANAND |
Just realized I was disconnected by freenode because my IP was blacklisted by some random organization that freenode is associated with... -_- |
09:33 |
Emerald2 |
Weird. |
09:34 |
ANAND |
I'd been connected to the Internet using the exact same IP for the past 48 hours, lol. What's wrong with freenode... |
09:46 |
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09:59 |
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10:21 |
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10:23 |
Krock |
ContentDB: Password must have at least 6 characters with one lowercase letter, one uppercase letter and one number |
10:23 |
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10:23 |
Krock |
> my password being >15 characters |
10:39 |
rubenwardy |
Krock: those are the defaults, lol |
10:39 |
rubenwardy |
although, I guess: Security 101, don't trust the defaults |
10:49 |
Krock |
^^ |
11:04 |
IhrFussel |
Can someone tell me if 0.4.13 understands custom name tags? |
11:04 |
IhrFussel |
0.4.11 definitely doesn't |
11:05 |
rubenwardy |
I think 0.4.13 is the first that does |
11:05 |
IhrFussel |
Which is why I don't want to allow these old clients to play on my server anymore... the vast majority uses 0.4.14 anyways |
11:05 |
rubenwardy |
there's also a version that does, but doesn't work with alpha=0 |
11:19 |
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11:34 |
ANAND |
How (non-)intensive are raycasts? Are they performant enough to be used multiple times within a second? |
11:35 |
rubenwardy |
they are performed every tick - on the client side |
11:36 |
ANAND |
That's quite self-explanatory - they're probably efficient enough for https://github.com/ClobberXD/gunslinger/issues/12 then. :) |
11:36 |
Krock |
performed every frame on client-side |
11:37 |
Krock |
and they're fast |
11:37 |
ANAND |
Faster than manual Lua-side calculations, right? |
11:37 |
Krock |
and way more precise |
11:37 |
ANAND |
Awesome :) |
11:37 |
Krock |
here's something you could measure: https://github.com/SmallJoker/farbows/blob/master/init.lua#L128 |
11:38 |
Krock |
set the arrow velocity to 100-ish for longer distances |
11:42 |
ANAND |
Wow, nice mod! |
11:43 |
Krock |
thanks. just a demo |
11:43 |
ANAND |
Works very nicely, even on my potato PC, considering that raycasts are performed every step. |
11:44 |
ANAND |
+on |
11:45 |
ANAND |
That's enough assurance for me to go ahead with my method of "deferred raycast" :D |
11:48 |
ANAND |
Basically, I'm not using entities for bullets in my guns mod for performance reasons, and the bullets deal instant damage to the player in line-of-sight. So I'm trying to use raycasts to replicate bullet-entity behaviour (i.e. the bullet actually taking time to travel from the gun to target) without entities. |
11:49 |
ANAND |
Haven't gotten down to implementing it yet, because I thought I should first understand if raycasts are actually performant enough for this use-case. |
11:57 |
Krock |
the time spent from click to the actual impact is already a sever step long |
11:57 |
Krock |
*server step |
11:57 |
rubenwardy |
the raycast optimisation were really nice |
11:57 |
rubenwardy |
completely removed the lag of massive tool ranges |
11:58 |
Krock |
yeah, they performed very horribly before |
11:58 |
rubenwardy |
had fun with this last night: https://github.com/MT-CTF/capturetheflag/pull/373 |
11:58 |
rubenwardy |
nice new feature |
11:58 |
rubenwardy |
although it's painful to avoid cheating/loop holes |
12:00 |
Krock |
oh right. still no mod out there which uses the item metadata toolcaps |
12:00 |
rubenwardy |
:( |
12:00 |
Krock |
-100 registered special enchanted tools per tool type |
12:00 |
Krock |
probably too new to expect anything |
12:01 |
rubenwardy |
:D |
12:01 |
Krock |
although, migrating the enchanting table to the new format should be quite easy |
12:01 |
rubenwardy |
that PR there will be a pain to do with high performance ^ |
12:01 |
rubenwardy |
because of events like picking things up and taking from chests |
12:01 |
rubenwardy |
and there being 30 players online |
12:02 |
rubenwardy |
don't want to swamp players |
12:02 |
rubenwardy |
with packets |
12:02 |
rubenwardy |
it would be nice if the profiler allowed you to see how many packets a mod results in sending somehow |
12:03 |
Krock |
C++-provided statistics to Lua |
12:04 |
rubenwardy |
a lot of packets are deferred |
12:04 |
rubenwardy |
or at least should be |
12:04 |
rubenwardy |
so it's not so easy |
12:04 |
rubenwardy |
nothing is so easy |
12:05 |
ANAND |
"Nothing is so easy" - rubenwardy, 2019 |
12:07 |
IhrFussel |
The map stalling is back on my server after lots of weeks! |
12:10 |
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12:11 |
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12:22 |
IhrFussel |
He desperately tries to get as much points as possible in the server list... https://forum.minetest.net/viewtopic.php?p=346226#p346226 |
12:22 |
IhrFussel |
And claims that someone from Serbia (high ping) can cause more internal server lag... no comment |
12:27 |
rubenwardy |
oh wow |
12:27 |
rubenwardy |
TIL C++ supports exponents in floats like 1.e6 for 1,000,000 |
12:40 |
IhrFussel |
Does 'lsb_release -a' work on any Linux distro? |
12:41 |
rubenwardy |
works on Manjaro |
12:44 |
sfan5 |
doesn't work on my arch system |
12:44 |
sfan5 |
you're better of reading /etc/os-release |
12:47 |
Krock |
rubenwardy: uhm.. C to |
12:47 |
rubenwardy |
sure :D |
12:48 |
IhrFussel |
Is it possible with PPAs to install a specific version? |
12:48 |
rubenwardy |
it's possible without a PPA |
12:48 |
rubenwardy |
by using the = operator, and holding the package |
12:48 |
IhrFussel |
Like what if my OS is Ubuntu 18.04 and stable is 5.0.0 but I want 0.4.17.1 still? |
12:49 |
rubenwardy |
sudo apt install minetest=0.4.17.1 |
12:49 |
IhrFussel |
Huh? Does that also work on elementary OS? |
12:49 |
rubenwardy |
or they can just ask their servers to update :) |
12:49 |
rubenwardy |
wait oops |
12:49 |
rubenwardy |
sudo apt install minetest -t something/something/0.4.17.1 |
12:50 |
rubenwardy |
I'm not sure how -t works |
12:50 |
rubenwardy |
then sudo apt-mark hold minetest |
12:50 |
rubenwardy |
if you already have 0.4.17, you can just sudo apt-mark hold mono-devel |
12:50 |
rubenwardy |
oops |
12:50 |
rubenwardy |
guess which of my blog posts I copied that from |
12:51 |
Krock |
you can freeze an installed version |
12:51 |
Krock |
(for the future) |
12:52 |
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12:56 |
IhrFussel |
I read that after adding the PPA you should be able to simply type apt install minetest=0.4.17.1 |
12:58 |
IhrFussel |
Doesn't work on Ubuntu 18.04 |
13:00 |
IhrFussel |
Who thought that it would be a good idea to remove 0.4.17.1 from the repo? |
13:00 |
IhrFussel |
https://launchpad.net/~minetestdevs/+archive/ubuntu/stable |
13:00 |
IhrFussel |
I see NO 0.4.17.1 for 14.04/16.04/18.04 |
13:01 |
IhrFussel |
Only available for 17.10 which barely anyone uses |
13:05 |
Krock |
after all it's still possible to compile 0.4.17.1 on your server |
13:06 |
Krock |
I've got several binaries for 18.04 but those are not vanilla |
13:08 |
IhrFussel |
This is not about server...maybe users also still want to be able to install 0.4.17.1 via PPA? The majority of servers won't upgrade anytime soon |
13:12 |
IhrFussel |
It might still work via deb files |
13:12 |
IhrFussel |
At least on supported systems |
13:57 |
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13:57 |
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14:02 |
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14:04 |
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14:34 |
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14:59 |
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15:07 |
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15:08 |
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15:08 |
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15:15 |
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15:15 |
tenplus1 |
Hi folks :) |
15:15 |
tenplus1 |
hey Krock |
15:22 |
tenplus1 |
do you really need to update the player database when using 5.0 ? |
15:25 |
rubenwardy |
no |
15:27 |
tenplus1 |
yay, also hi ruben :P |
15:28 |
Krock |
hi tenplus1 |
15:28 |
rubenwardy |
hey |
15:28 |
tenplus1 |
o/// |
15:28 |
Krock |
you should. it's easier to manage than files |
15:28 |
tenplus1 |
we updated Xanadu, only hiccup was noguest which was fixed |
15:29 |
tenplus1 |
will prolly look into player database soon enough, hope it doesnt take ages to convert over |
15:39 |
Krock |
it's very fast compared to map migration |
15:40 |
tenplus1 |
kewl, might do that for next udpate then |
15:40 |
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15:40 |
Krock |
most time spent is probably by logging the name of each converted player |
15:40 |
tenplus1 |
will it take into account players who havent logged in for a while ? |
15:42 |
Krock |
it takes all player files in account |
15:42 |
Krock |
would be stupid to not do so |
15:42 |
Krock |
and it'll leave the player files untouched, as a backup |
15:42 |
tenplus1 |
kewl, thx |
15:43 |
Krock |
so it's kinda just copying the information over to a new database |
15:43 |
tenplus1 |
got many 5.0 things to add to mods now, especially ethereal mapgen |
15:43 |
Krock |
and then redirecting Minetest to use another backend |
15:46 |
tenplus1 |
<fingers crossed> all goes well :D but am glad it's up and running ok |
15:57 |
tenplus1 |
was said in forums that crashes happened due to mods with same names as defaults, so far that hasn't happened and I'm running quite a few (farming, xpanes, carts, tnt, fire etc.) |
16:01 |
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16:01 |
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16:01 |
tenplus1 |
hi Tommy |
16:20 |
tenplus1 |
disabled dungeon_loot, was crashing server |
16:20 |
rubenwardy |
I suggest updating to 5.1.0-dev MTG |
16:20 |
rubenwardy |
there's a fix for that |
16:20 |
rubenwardy |
it's due to farming_redo |
16:20 |
rubenwardy |
or not having farmin |
16:21 |
tenplus1 |
? it is ? why ? |
16:21 |
tenplus1 |
redo has all the same functions and items in default farming |
16:22 |
rubenwardy |
there's a missing item somewher |
16:22 |
tenplus1 |
k, will check |
16:22 |
rubenwardy |
which causes the crash |
16:22 |
rubenwardy |
dungeon_loot has a list of items it needs in a table somewhere |
16:23 |
tenplus1 |
all items on list are there, only lava_bucket is missing on xanadu cause we disabled |
16:23 |
tenplus1 |
that's prolly the one |
16:37 |
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16:37 |
tenplus1 |
wb |
16:39 |
IhrFussel |
The map is NOT loading on my server...and it's worse than ever before |
16:39 |
IhrFussel |
It is not server lag |
16:39 |
tenplus1 |
hi fussel |
16:40 |
IhrFussel |
Hey tenplus1 |
16:40 |
tenplus1 |
is it the same issue where your server would stall from time to time ?? |
16:40 |
IhrFussel |
It's also not network bandwith... the server only sends with 1.5 MB/s right now |
16:41 |
IhrFussel |
Yes slow map loading and sometimes it just stalls the whole map (and meta actions I think cause inventories also don't update during the stall) |
16:42 |
IhrFussel |
But chat, player movement and mobs work on loaded map parts |
16:42 |
IhrFussel |
Entities even load in unloaded map parts...they basically spawn in the void |
16:43 |
tenplus1 |
that's so weird... |
16:44 |
IhrFussel |
And it always fixes itself again as soon as a certain random app user disconnects |
16:44 |
IhrFussel |
Exactly at that moment |
16:45 |
ANAND |
Have you tried dissecting the packets the certain random app client sends, using the MT Wireshark plugin? |
16:45 |
tenplus1 |
hi anand |
16:46 |
ANAND |
You might be able to find something interesting |
16:46 |
ANAND |
Heya tenplus1 :) |
16:46 |
tenplus1 |
o/ |
17:02 |
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17:03 |
tenplus1 |
wb benrob :P |
17:05 |
benrob0329 |
Ty |
17:09 |
tenplus1 |
ooh, my hoggie has arrived :) brb |
17:09 |
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18:06 |
clavi |
what's the biggest ram usage you guys have seen on heavily modded servers? |
18:45 |
benrob0329 |
Couple gigs |
18:47 |
Fixer |
can't you just use AppImage of minetest server? |
19:54 |
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20:00 |
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20:18 |
IhrFussel |
Maybe the devs should've made it possible for server owners to customize the 'mismatched protocol version' error server side, cause I would LOVE to tell them that all they need to do is either install an older version or install an app like Multicraft to keep playing |
20:19 |
IhrFussel |
From what I hear some of my players are too young to get what's needed ... they think they can never again play on my server |
20:21 |
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20:24 |
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20:47 |
rubenwardy |
I think you should just update, loyal players will follow you |
20:47 |
rubenwardy |
They have on CTF |
20:49 |
IhrFussel |
Too early... too many mobile apps don't offer 5.0.0 yet |
20:49 |
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20:49 |
IhrFussel |
Do we have any NFS experts in here? |
20:49 |
IhrFussel |
Hello... when I try to remove a huge directory recursively via NFS I often get an error saying 'file does not exist' but in reality it is there and remains in the directory and I have delete it after manually |
20:49 |
IhrFussel |
<IhrFussel> Is that normal? |
20:49 |
IhrFussel |
<IhrFussel> Example ... I use sudo rm -R on the whole 'dir' but after execution it happens a lot that files like 'dir/dir2/somefile' remain |
20:54 |
sofar |
rubenwardy: ITB crashed on sfinv calling .is_in_nav with an invalid player parameter |
20:54 |
sofar |
is that possible? |
20:55 |
rubenwardy |
Sounds like a mod being weird |
20:55 |
sofar |
no mod will call that method I think |
20:57 |
sofar |
oh, hmm, possible minetest.after() calling |
21:29 |
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22:09 |
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23:00 |
aerozoic |
Is there a guide for server owners to upgrade from 4.x to 5.0? |
23:21 |
sofar |
aerozoic: update your mods/game as well, the end |
23:22 |
aerozoic |
sofar, tenplus1 was talking earlier about updating player db, idk what that means but seems to indicate more than just fixing installed mods? |
23:23 |
aerozoic |
also if i installed 4.x and compiled from source, does that mean i need to compile again when i pull the 5.0 update? |
23:25 |
sofar |
how you get 5.0.0 is up to you |
23:28 |
aerozoic |
hints the need for a guide |
23:30 |
aerozoic |
and if there is no guide then i am asking for guidance |
23:40 |
NathanS21 |
If you compile from source anytime you pull newer code you need to compile again. |
23:41 |
NathanS21 |
Obviously that only applies to the engine. |
23:46 |
aerozoic |
ok thx |
23:52 |
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