Time |
Nick |
Message |
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02:34 |
paramat |
IhrFussel "Judging by this it might take a long time until they upgrade to 5.0.X" just tell them to use the official 5.0.0 app, there's no excuse to not use it now |
02:44 |
paramat |
you wrote a lot of nonsense and insults today, not appreciated |
02:52 |
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02:53 |
luk3yx |
Is it better to use minetest.serialize() or minetest.write_json() (if the data I am storing is JSON-compatible)? |
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04:30 |
sofar |
ITB is on 5.0.0 |
04:30 |
sofar |
feel free to come test some boxes |
04:53 |
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07:38 |
jas_ |
luk3yx: that's a great question! what's the difference between minetest.serialize and minetest.write_json, i have no idea. |
07:38 |
jas_ |
i always used minetest.serialize, because i don't know what json is. |
07:39 |
luk3yx |
minetest.serialize() writes text in a valid lua format (return {key = "value"}) while JSON uses... well... JSON ({"key": "value"}) |
07:39 |
luk3yx |
Maybe I should try benchmarking them. |
07:40 |
jas_ |
hm, interesting |
07:42 |
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13:41 |
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14:09 |
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14:11 |
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14:13 |
IhrFussel |
!tell paramat I didn't insult ANYONE, I voiced my opinion about the current way you release 5.0.X ... Also if devs would implement more features server owners actually WANT they would likely also be motivated to test those features... but as of now many useful server features were ignored or even denied |
14:13 |
MinetestBot |
IhrFussel: yeah, yeah |
14:15 |
IhrFussel |
Not saying you added 0 useful things for servers, but there are many many open feature requests/bug reports that you somehow didn't care about till this day |
14:16 |
rubenwardy |
what useful features are you talking about? |
14:18 |
IhrFussel |
Just scroll back a few months or even 1-2 years... many people had GOOD suggestions to add and I understand when there is not enough time to implement all of those...but I kinda feel like nowadays you move on to quickly and leave many feature requests behind... you don't even comment on them or add a reaction...nothing |
14:20 |
IhrFussel |
I'm also not sure what the 'supported by core dev' label is supposed to do... if no one wants to code it, it doesn't matter if a core dev wants it or not ... or do those automatically have higher priority? |
14:22 |
rubenwardy |
idk |
14:22 |
rubenwardy |
there are quite a lot of issues, and it's hard to manage |
14:23 |
rubenwardy |
maybe make a list of the ones you'd find most useful? |
14:23 |
rubenwardy |
kinda like here: https://forum.minetest.net/viewtopic.php?f=7&t=19038 |
14:23 |
rubenwardy |
but from a user point of view |
14:23 |
IhrFussel |
You could for example go through older requests and give each a 'score' and then create a poll for the community with things you would be willing to add...then the community could vote on what's most important to them |
14:25 |
IhrFussel |
That 'score' could have many factors suh as complexity, approx required dev time, usefulness etc |
14:25 |
rubenwardy |
most people work on what bothers them the most |
14:25 |
IhrFussel |
such* |
14:26 |
IhrFussel |
I think that is a key problem with MT development...devs only code what THEY think is good for the community...they don't necessarily ask if the community would like/appreciate that |
14:28 |
IhrFussel |
There are also different groups within the community so all will likely never agree to something, but the majority could count |
14:31 |
IhrFussel |
Many server owners want to offer the most special and unique gameplay in MT and they need lots of features for that to work... I'm happy that you added a few brand new API calls, but many other suggested ones were ignored (or overlooked, not trying to assume things here) |
14:36 |
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14:36 |
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14:36 |
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14:38 |
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14:38 |
tenplus1 |
hi folks :) |
14:38 |
VanessaE |
hi |
14:38 |
rubenwardy |
o/ |
14:38 |
tenplus1 |
hi Vanessa :) hey ruben |
14:38 |
tenplus1 |
took me 6 attempts to get into room, is anything up ? |
14:38 |
VanessaE |
no? |
14:39 |
VanessaE |
just IhrFussel crabbing about MT dev, but that won't affect joins :P |
14:39 |
tenplus1 |
straaaaaaaange |
14:39 |
tenplus1 |
lol, whassup with mt dev ? |
14:39 |
rubenwardy |
IhrFussel crabbing and that ruben being a dick |
14:39 |
tenplus1 |
o.O |
14:40 |
* tenplus1 |
hasn't tasted flight, but donuts are just as nice :D |
14:41 |
VanessaE |
rubenwardy: now ya done it. you just gave He Who Has a Persecution Complex another adjective to describe you with (or to associate with illegal activities) :P |
14:42 |
IhrFussel |
Hi tenplus1 |
14:42 |
tenplus1 |
hi fussel |
14:42 |
tenplus1 |
I wonder if there's a list of how many players use what version of minetest |
14:45 |
rubenwardy |
yes |
14:46 |
rubenwardy |
Techy5 on discord is logging it |
14:46 |
tenplus1 |
ah kewl, when it hits a certain percentage I'll prolly move Xanadu to 5.0 |
14:52 |
tenplus1 |
thanks for the CDB help ruben :) it's all good now |
14:59 |
ANAND |
Has 5.0.0 been released on the Play Store yet? |
14:59 |
tenplus1 |
hi anand, it's still in dev |
14:59 |
ANAND |
I still see the 0.4.17.22 version |
14:59 |
ANAND |
Oh. |
14:59 |
ANAND |
Hi :) |
14:59 |
tenplus1 |
o/ |
15:00 |
ANAND |
But... I thought the PC version and the Android version were released at the same time |
15:00 |
tenplus1 |
when it's a stable release, yes :) |
15:01 |
tenplus1 |
(hopefully) |
15:03 |
tenplus1 |
no new issues appear Vanessa ? all running well ? |
15:03 |
VanessaE |
tenplus1: one thing, |
15:03 |
tenplus1 |
what's that ? |
15:03 |
VanessaE |
[03-06 17:05] <MOZVSrv> Vanessa - and there is a problem with chainsaw and vines... since all different vines go to the brown vines.... if you saw a tree the vines are staying in the air.... |
15:04 |
rubenwardy |
ANAND: it's in the beta release channel |
15:04 |
VanessaE |
idk if that's a vines bug, or a technic/chainsaw issue |
15:04 |
VanessaE |
figured I should let you know. |
15:04 |
VanessaE |
that aside, no confirmed issues |
15:04 |
ANAND |
Ah I see |
15:04 |
tenplus1 |
the registering of the leafdecay may either need to contain "group:vines" or have chainsaw look for those |
15:05 |
VanessaE |
some people are complaining that trees and other stuff are very slow to grow since 5.0.0 |
15:05 |
ANAND |
Signing up for beta now, thanks! |
15:05 |
VanessaE |
but idk where the problem lies, if there even is one. |
15:05 |
tenplus1 |
0.4.17 changed saplings so they need light to grow, that shoudl remain the same in 5.0 unless nodetimer numbers were tweaked |
15:06 |
tenplus1 |
will compare |
15:06 |
VanessaE |
moretrees saplings, that is. not your department of course. |
15:06 |
VanessaE |
but may have the same underlying cause as other-stuff-grows-slow |
15:06 |
tenplus1 |
ohhh, my bad :) thought you meant default |
15:07 |
VanessaE |
someone earlier said they suspect node timer issues. |
15:07 |
tenplus1 |
check timings against default and tweak |
15:07 |
tenplus1 |
I still use abms for ethereal saplings:) heh |
15:09 |
VanessaE |
I haven't changed any of my timer code in like, 6 months, that's why I'm not calling it "confirmed" |
15:10 |
VanessaE |
I think I'm just dealing with impatient players :P |
15:10 |
tenplus1 |
heh yeah... do the large tree schematics still cause lighting issues ? |
15:11 |
VanessaE |
idk, I don't use schematics :) |
15:11 |
VanessaE |
(L-system) |
15:11 |
VanessaE |
or well, moretrees doesn't.. |
15:11 |
tenplus1 |
o.O OMG, I forgot about that :) ahahaha |
15:11 |
VanessaE |
that said, I haven't seen lighting glitches from those in a very loooooooooooong time. |
15:12 |
tenplus1 |
amhoping 5.0 ahs fixed all that |
15:12 |
tenplus1 |
popping onto minetest-mods to checkout moretrees :D |
15:15 |
ANAND |
Is it possible to access textures of other mods at runtime? |
15:15 |
VanessaE |
tenplus1: gitlab |
15:16 |
VanessaE |
none of my minetest-mods copies are official or up-to-date. not since June :P |
15:16 |
tenplus1 |
anand, yes... if texture is already loaded form another mod you can use |
15:16 |
tenplus1 |
ooh, gitlab it is *shudder* |
15:16 |
VanessaE |
(sofar: please please please just kill those) |
15:16 |
rubenwardy |
ANAND: there's no namespacing of textures - they act like they're all in the same folder |
15:17 |
rubenwardy |
the modname_ thing is just a convention |
15:17 |
VanessaE |
^ and a good one, at that. |
15:17 |
ANAND |
Is it enough to just pass the texture name? I get an empty texture. |
15:17 |
VanessaE |
rubenwardy: I wonder if that should be enforced by now, given how entrenched the convention is. |
15:17 |
tenplus1 |
anand, gotta make sure the mod is loaded BEFORE you use the texture from another |
15:17 |
tenplus1 |
use a soft depend in depends.txt e.g. farming? |
15:17 |
VanessaE |
tenplus1: mod.conf. |
15:18 |
ANAND |
:P |
15:18 |
rubenwardy |
actually, not true as textures aren't resolved server-side |
15:18 |
rubenwardy |
so dependencies don't affect texture loading |
15:18 |
ANAND |
Yes, that's what I thought |
15:18 |
rubenwardy |
you should still depend if you require the texture, but only to inform the user |
15:18 |
tenplus1 |
ahh kewl :D |
15:18 |
rubenwardy |
the server just sends all the textures to the client, as if they were in one folder |
15:19 |
ANAND |
I get an empty texture though. Is there any way to debug this? |
15:19 |
sofar |
VanessaE: please put the mod names in the github thread, I have to dig through a mountain of snow today to get to work |
15:19 |
VanessaE |
sofar: ok. |
15:20 |
VanessaE |
link please? |
15:20 |
VanessaE |
having trouble finding it. |
15:21 |
ANAND |
I'm using minetest.registered_items[stack:get_name()].inventory_image to retrieve the textures of the items |
15:22 |
ANAND |
I've also provided a fallback texture in case the above statement is nil. |
15:23 |
ANAND |
But the fallback texture doesn't show up. I gain that this means the texture does exist. |
15:24 |
tenplus1 |
vanessa, in your default settings for moretrees the interval for sapling growth is 500 and chance of 20... this seems long... in ethereal it's 10 for interval and 50 for chance |
15:24 |
tenplus1 |
both wiht light checking |
15:24 |
VanessaE |
it's been that way since forever.. |
15:25 |
VanessaE |
big trees should take a long-ass time to gros. |
15:25 |
VanessaE |
grow* |
15:25 |
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15:25 |
tenplus1 |
very true :) but 500 interval is a long time, I use that as a fallback in farming for setting up timers |
15:25 |
tenplus1 |
hi twoelk |
15:25 |
twoelk |
o/ |
15:27 |
Fixer |
O,,,,,,O |
15:27 |
tenplus1 |
hi fixe |
15:27 |
tenplus1 |
*r |
15:29 |
Fixer |
hi tenplus |
15:29 |
Fixer |
1* |
15:30 |
tenplus1 |
:P |
15:31 |
tenplus1 |
Default Sapling = timer between 5 and 25 minutes before growth (if dark then reset timer to 5 minutes) |
15:32 |
tenplus1 |
Ethereal Sapling = timer every 10 seconds with 1 in 50 chance of growth |
15:32 |
tenplus1 |
MoreTrees Sapling = timer every 8.5 minutes with 1 in 20 chance of growth |
15:33 |
VanessaE |
tenplus1: pull requests welcome :) |
15:34 |
tenplus1 |
prolly just set interval to 1 or 2 mins, would make it fast enough to stop players being impatient :D |
15:37 |
tenplus1 |
er... am trying to figure how gitlab works :D |
16:07 |
tenplus1 |
Bonemeal Mod updated (usage limits on certain nodes) |
16:15 |
tenplus1 |
e.g. if you use on dirt, it sprouts decoration only on dirt :P |
16:20 |
* twoelk |
decides to hide his powerfull bonemeal |
16:20 |
tenplus1 |
ehehe |
16:41 |
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16:41 |
tenplus1 |
hi kaeza |
17:07 |
tenplus1 |
laters all o/ |
17:07 |
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17:39 |
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18:01 |
xerox123 |
hello everyone |
18:10 |
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18:18 |
Calinou |
funny thing (in 0.4.17 at least), having more than 1,000 FPS will cause footstep sounds to spam whenever you're not moving |
18:18 |
Calinou |
(this can be reproduced more easily in dungeons as it's easy to achieve high FPS in those) |
18:45 |
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19:08 |
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20:14 |
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20:21 |
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20:41 |
clavi |
lol interesting |
22:08 |
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