Time |
Nick |
Message |
01:21 |
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01:57 |
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07:41 |
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07:55 |
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08:36 |
nerzhul |
the village feature is nice |
08:47 |
rubenwardy |
feature in what, nerzhul? |
09:04 |
nerzhul |
MC |
09:05 |
nerzhul |
villages in the mapgen can be nice |
09:05 |
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09:05 |
nerzhul |
it should have pluggable building schemes but it can be nice :) |
09:06 |
VanessaE |
mg mod. |
09:11 |
rubenwardy |
yeah |
09:11 |
rubenwardy |
!mod [mg |
09:11 |
MinetestBot |
rubenwardy: Experimental mapgen [mg] by Nore - https://forum.minetest.net/viewtopic.php?t=7263 |
09:14 |
* rubenwardy |
compiles LLVM gain |
09:14 |
rubenwardy |
*again |
09:15 |
sfan5 |
mods written in wasm when? |
09:15 |
sfan5 |
llvm just reminded of this |
09:45 |
Sokomine |
nerzhul: i like my villages more. the ones in mc look too simple and chaotic. at least according to what i saw some years ago. can't really run that game on my machine |
09:45 |
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09:52 |
nerzhul |
Sokomine in terms of design i don't have a problem, i talk about generic engine placement selection for those villages |
09:52 |
nerzhul |
if mapgen can provide interesting areas for that and you plug a mod to push the things i t can be nice, because we can imagine villages correctly bound to the area |
09:57 |
Sokomine |
that may work on flat mapgens or on mapgens specificly designed for that purpose (like mg). other than that...most human players can't manage to adjust their buildings to terrain. don't expect that from any algorithm. and areas are seldom flat and large enough for meaningful villages |
09:57 |
Sokomine |
there's also the way the map is generated. you work on a 80x80 area (unless a setting is changed). that's not that much for a village |
10:28 |
nerzhul |
yeah but if it can be bound to the mapgen in other areas than flatten areas it can be nice :) |
10:29 |
* rubenwardy |
learns about anonymous namespaces |
11:02 |
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11:08 |
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11:23 |
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11:38 |
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13:21 |
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13:49 |
rdococ |
;) |
13:50 |
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14:07 |
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14:23 |
rdococ |
Looks like Gitlab seems to default repositories to "private" |
14:35 |
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14:39 |
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16:30 |
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16:30 |
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16:32 |
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17:09 |
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17:14 |
rdococ |
why does "box" as a formspec element exist? |
17:14 |
Fixer |
(; |
17:15 |
rubenwardy |
I use it for region backgrounds |
17:15 |
rubenwardy |
can't remember if background also allows that |
17:17 |
rdococ |
I'm working on a modified touchscreen that makes it easier to display graphics |
17:17 |
Calinou |
rdococ: that's true… fun fact: you can push to a GitLab repository under your user that *does not exist* and it will be created automatically as a private repository |
17:17 |
rdococ |
interesting |
17:17 |
rubenwardy |
ooh nice |
17:17 |
Calinou |
you can also use https://github.com/zaquestion/lab to do that, among many other tasks |
17:17 |
rubenwardy |
for github, I use hub and git create -p |
17:17 |
Calinou |
(it's like "hub", but for GitLab) |
17:17 |
rubenwardy |
snap |
17:17 |
rubenwardy |
it would be nice to have a unified API for this |
17:18 |
Calinou |
I discovered this by pure chance :P |
17:18 |
rubenwardy |
and one wrapper |
17:18 |
rubenwardy |
also |
17:18 |
rubenwardy |
> gitlab wrapper |
17:18 |
rubenwardy |
> on github |
17:18 |
rdococ |
Instead of just "add elements to touchscreen" and "clear all elements from touchscreen", I'm adding "replace element X with element Y" and "modify element X with element Y" |
17:18 |
Calinou |
heh |
17:19 |
rdococ |
and I'm creating some primitive shapes such as hollow_square.png, hollow_circle.png to aid with that |
17:19 |
Fixer |
rubenwardy: i'm starting to like that ingame cdb, it needs to be more prominent and handle depends, then BOOM |
17:20 |
rubenwardy |
:D |
17:20 |
rubenwardy |
how should it do depends? |
17:20 |
rubenwardy |
that's the tricky bit |
17:20 |
rubenwardy |
well, before then I need to make an install queue |
17:20 |
rubenwardy |
and a way to show progress |
17:21 |
Fixer |
rubenwardy: no idea, maybe how OpenTTD does it? try it out |
17:21 |
rubenwardy |
openttd probably doesn't have our problem - mod names aren't unique |
17:21 |
Fixer |
rubenwardy: they have quite advanced ingame CDB like system |
17:21 |
rubenwardy |
ie: look at mobs and mobs redo |
17:21 |
rubenwardy |
I think I might just ignore that problem to begin with |
17:21 |
rubenwardy |
and just make an auto-mode |
17:29 |
rdococ |
Is there a way to draw vector art? |
17:29 |
rdococ |
On a formspec? |
17:35 |
rdococ |
As far as I can tell, there is none. |
17:49 |
Fixer |
remind me, do we have that get biome info? someone is using it for ambience? |
17:50 |
rubenwardy |
minetest.get_biome() |
17:55 |
rdococ |
Do box[] elements on formspecs cause a Lua error if the color string isn't formatted correctly? |
18:08 |
rubenwardy |
no |
18:08 |
rubenwardy |
formspecs are client side |
18:15 |
rdococ |
Is there any easy way to draw simple vector shapes other than solid rectangles on formspecs? |
18:19 |
rdococ |
Is there any easy way to draw an image that's rotated by, say, 45 degrees or something? |
18:39 |
rdococ |
I mean, I suppose I could create several images for possible rotations, and pick between them... |
18:39 |
rdococ |
That'd require maths, though. |
18:42 |
rubenwardy |
!title https://blog.rubenwardy.com/2019/02/15/porting-cpp-to-windows-vcpkg/ |
18:42 |
MinetestBot |
rubenwardy: Porting C++ from Linux to Windows using vcpkg, CMake, and Visual Studio - Blog - rubenwardy |
18:42 |
rubenwardy |
made the most of having to use Windoze |
18:45 |
rdococ |
wait... did you port the language? or programs in that language? |
18:45 |
rubenwardy |
*a C++ program |
18:45 |
rubenwardy |
:P |
18:46 |
rdococ |
I'd like to create and implement a programming language of my own but idk how parsing works |
18:46 |
rubenwardy |
lol |
18:46 |
rubenwardy |
use LLVM |
18:46 |
rubenwardy |
you'll get optimisation and support for loads of OSes for free |
18:47 |
rubenwardy |
look into MegaParsec in haskel for a pure way of parsing |
18:48 |
rdococ |
how does it work? |
18:48 |
rdococ |
err, I mean, how do I use it? |
18:48 |
rubenwardy |
with great difficulty |
18:48 |
rdococ |
time to learn Haskell and use MegaParsec |
19:00 |
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19:30 |
rdococ |
What I ended up doing to draw a line is drawing an image of a diagonal line with different widths and heights to change the slope of the line. |
19:31 |
rdococ |
However, because squashing a pixelly line to change its slope also makes it thinner, I had to correct for that by using line images of different thicknesses, and dividng the radius of the line by the area of the image to determine which thickness to use. |
19:51 |
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20:01 |
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21:02 |
VanessaE |
kaeza: *poke* |
21:04 |
VanessaE |
or anyone else in control of the IRC mod, |
21:05 |
VanessaE |
players are reporting that chat and server command responses are white like normal, but chat coming in from IRC (i.e. in-IRC-channel conversations or relayed from other minetest servers in the same channel) is green |
21:05 |
VanessaE |
cheapie took a screenshot: https://cheapiesystems.com/media/images/screenshot_20190215_150018.png |
21:08 |
VanessaE |
oop, looks like it's a new setting. |
21:08 |
VanessaE |
nevermind :) |
21:11 |
kaeza |
Ow |
21:12 |
kaeza |
Yep, pretty recent IIRC. |
21:12 |
kaeza |
Also greetings :) |
21:13 |
VanessaE |
I haven't updates irc in forever, just did last night |
21:13 |
VanessaE |
hi :) |
21:13 |
VanessaE |
brb |
21:21 |
VanessaE |
there we go.. |
21:29 |
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21:35 |
kaeza |
VanessaE: did you also update xban2? |
21:35 |
VanessaE |
everything got updated. |
21:35 |
VanessaE |
IRC is just one which I explicitly avoid. |
21:35 |
kaeza |
There was a may crash in 5.0 when using /gui |
21:35 |
VanessaE |
(because I had to add a couple lines to the lua search paths) |
21:36 |
kaeza |
s/may/nasty/ stupid autocorrect |
21:36 |
VanessaE |
btw, someone here feel like forking and fixing-up blockmen's old pyramids mod? it doesn't play nice with 5.0 |
21:36 |
VanessaE |
(it's a misbehaving little snot that keeps throwing nodeupdates at people :P ) |
21:37 |
kaeza |
Which paths did you add? Maybe they can be in master too. |
21:38 |
VanessaE |
+ ie.package.cpath = "/usr/lib/x86_64-linux-gnu/lua/5.1/?.so;"..ie.package.cpath |
21:38 |
VanessaE |
(only one line of code, plus some whitespace) |
21:40 |
VanessaE |
that's in the ` if not rawget(...jit...)` section. |
21:40 |
VanessaE |
https://pastebin.ubuntu.com/p/9Qvv4spGZM/ |
21:40 |
VanessaE |
this should do it. |
21:41 |
VanessaE |
oops, pasted too much |
21:44 |
kaeza |
Can you make a PR? |
21:50 |
VanessaE |
I suppose I can.. |
21:52 |
VanessaE |
done. |
21:53 |
VanessaE |
https://github.com/minetest-mods/irc/pull/56 |
21:55 |
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22:25 |
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22:26 |
Fixer |
damn, some vaporwave is just amazingly good, even short one |
22:36 |
rdococ |
is it planned for CSMs to be able to display custom formspecs and interact with the user that way? |
22:36 |
sfan5 |
isn't that already possible |
22:39 |
rdococ |
ah, I was thinking about having clientside touchscreens so that you could update them faster |
23:11 |
* rubenwardy |
downloads CDB backup onto external hard drive |
23:13 |
rubenwardy |
well, that's terrible |
23:13 |
rubenwardy |
1.2GB uncompressed |
23:13 |
rubenwardy |
1.2GB compressed |
23:13 |
rubenwardy |
it's mostly PNG and ZIP files, makes sense tbh |
23:13 |
Calinou |
use a deduplicating backup manager like restic to save space in the long run |
23:14 |
rubenwardy |
yeah |
23:15 |
rubenwardy |
I'll use rsync to make incremental backups |
23:20 |
rubenwardy |
I'm wondering if it's possible to automatically turn the external HDD on and off, to save power |
23:20 |
rubenwardy |
the switch for it is hard ware though |
23:20 |
rubenwardy |
and just unmounting doesn't stop it rotating |
23:34 |
rubenwardy |
https://www.reddit.com/r/opensourcegames/comments/aqyt0h |
23:34 |
rubenwardy |
!title |
23:34 |
MinetestBot |
rubenwardy: Dont you feel like Minecraft clones always miss the point? : opensourcegames |
23:36 |
VanessaE |
"Sure there's mod packs like Dreambuilder, but again, you have to dive in to the forums to find it." |
23:36 |
VanessaE |
\o/ |
23:37 |
rubenwardy |
Please don't brigade, only comment if you have something constructive to say |
23:37 |
rubenwardy |
to anyone |
23:37 |
rubenwardy |
not to anyone in particular |
23:37 |
VanessaE |
I'm not gonna comment actually. |
23:38 |
rdococ |
here comes the fire brigade /s |
23:38 |
rubenwardy |
I don't really have anything to comment either |
23:46 |
kaeza |
VanessaE: merged the IRC PR. Thanks! |
23:46 |
VanessaE |
:) |
23:47 |
VanessaE |
rubenwardy: regarding nodeupdate... |
23:48 |
VanessaE |
is it just a simple matter of s/nodeupdate/minetest.check_for_falling/g ? |
23:48 |
rubenwardy |
probably |