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IRC log for #minetest-hub, 2019-02-15

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All times shown according to UTC.

Time Nick Message
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08:36 nerzhul the village feature is nice
08:47 rubenwardy feature in what, nerzhul?
09:04 nerzhul MC
09:05 nerzhul villages in the mapgen can be nice
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09:05 nerzhul it should have pluggable building schemes but it can be nice :)
09:06 VanessaE mg mod.
09:11 rubenwardy yeah
09:11 rubenwardy !mod [mg
09:11 MinetestBot rubenwardy: Experimental mapgen [mg] by Nore - https://forum.minetest.net/viewtopic.php?t=7263
09:14 * rubenwardy compiles LLVM gain
09:14 rubenwardy *again
09:15 sfan5 mods written in wasm when?
09:15 sfan5 llvm just reminded of this
09:45 Sokomine nerzhul: i like my villages more. the ones in mc look too simple and chaotic. at least according to what i saw some years ago. can't really run that game on my machine
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09:52 nerzhul Sokomine in terms of design i don't have a problem, i talk about generic engine placement selection for those villages
09:52 nerzhul if mapgen can provide interesting areas for that and you plug a mod to push the things i t can be nice, because we can imagine villages correctly bound to the area
09:57 Sokomine that may work on flat mapgens or on mapgens specificly designed for that purpose (like mg). other than that...most human players can't manage to adjust their buildings to terrain. don't expect that from any algorithm. and areas are seldom flat and large enough for meaningful villages
09:57 Sokomine there's also the way the map is generated. you work on a 80x80 area (unless a setting is changed). that's not that much for a village
10:28 nerzhul yeah but if it can be bound to the mapgen in other areas than flatten areas it can be nice :)
10:29 * rubenwardy learns about anonymous namespaces
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13:49 rdococ ;)
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14:07 kaeza joined #minetest-hub
14:23 rdococ Looks like Gitlab seems to default repositories to "private"
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16:30 TommyTreasure joined #minetest-hub
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17:14 rdococ why does "box" as a formspec element exist?
17:14 Fixer (;
17:15 rubenwardy I use it for region backgrounds
17:15 rubenwardy can't remember if background also allows that
17:17 rdococ I'm working on a modified touchscreen that makes it easier to display graphics
17:17 Calinou rdococ: that's true… fun fact: you can push to a GitLab repository under your user that *does not exist* and it will be created automatically as a private repository
17:17 rdococ interesting
17:17 rubenwardy ooh nice
17:17 Calinou you can also use https://github.com/zaquestion/lab to do that, among many other tasks
17:17 rubenwardy for github, I use hub and     git create -p
17:17 Calinou (it's like "hub", but for GitLab)
17:17 rubenwardy snap
17:17 rubenwardy it would be nice to have a unified API for this
17:18 Calinou I discovered this by pure chance :P
17:18 rubenwardy and one wrapper
17:18 rubenwardy also
17:18 rubenwardy > gitlab wrapper
17:18 rubenwardy > on github
17:18 rdococ Instead of just "add elements to touchscreen" and "clear all elements from touchscreen", I'm adding "replace element X with element Y" and "modify element X with element Y"
17:18 Calinou heh
17:19 rdococ and I'm creating some primitive shapes such as hollow_square.png, hollow_circle.png to aid with that
17:19 Fixer rubenwardy: i'm starting to like that ingame cdb, it needs to be more prominent and handle depends, then BOOM
17:20 rubenwardy :D
17:20 rubenwardy how should it do depends?
17:20 rubenwardy that's the tricky bit
17:20 rubenwardy well, before then I need to make an install queue
17:20 rubenwardy and a way to show progress
17:21 Fixer rubenwardy: no idea, maybe how OpenTTD does it? try it out
17:21 rubenwardy openttd probably doesn't have our problem - mod names aren't unique
17:21 Fixer rubenwardy: they have quite advanced ingame CDB like system
17:21 rubenwardy ie: look at mobs and mobs redo
17:21 rubenwardy I think I might just ignore that problem to begin with
17:21 rubenwardy and just make an auto-mode
17:29 rdococ Is there a way to draw vector art?
17:29 rdococ On a formspec?
17:35 rdococ As far as I can tell, there is none.
17:49 Fixer remind me, do we have that get biome info? someone is using it for ambience?
17:50 rubenwardy minetest.get_biome()
17:55 rdococ Do box[] elements on formspecs cause a Lua error if the color string isn't formatted correctly?
18:08 rubenwardy no
18:08 rubenwardy formspecs are client side
18:15 rdococ Is there any easy way to draw simple vector shapes other than solid rectangles on formspecs?
18:19 rdococ Is there any easy way to draw an image that's rotated by, say, 45 degrees or something?
18:39 rdococ I mean, I suppose I could create several images for possible rotations, and pick between them...
18:39 rdococ That'd require maths, though.
18:42 rubenwardy !title https://blog.rubenwardy.com/2019/02/15/porting-cpp-to-windows-vcpkg/
18:42 MinetestBot rubenwardy: Porting C++ from Linux to Windows using vcpkg, CMake, and Visual Studio - Blog - rubenwardy
18:42 rubenwardy made the most of having to use Windoze
18:45 rdococ wait... did you port the language? or programs in that language?
18:45 rubenwardy *a C++ program
18:45 rubenwardy :P
18:46 rdococ I'd like to create and implement a programming language of my own but idk how parsing works
18:46 rubenwardy lol
18:46 rubenwardy use LLVM
18:46 rubenwardy you'll get optimisation and support for loads of OSes for free
18:47 rubenwardy look into MegaParsec in haskel for a pure way of parsing
18:48 rdococ how does it work?
18:48 rdococ err, I mean, how do I use it?
18:48 rubenwardy with great difficulty
18:48 rdococ time to learn Haskell and use MegaParsec
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19:30 rdococ What I ended up doing to draw a line is drawing an image of a diagonal line with different widths and heights to change the slope of the line.
19:31 rdococ However, because squashing a pixelly line to change its slope also makes it thinner, I had to correct for that by using line images of different thicknesses, and dividng the radius of the line by the area of the image to determine which thickness to use.
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21:02 VanessaE kaeza: *poke*
21:04 VanessaE or anyone else in control of the IRC mod,
21:05 VanessaE players are reporting that chat and server command responses are white like normal, but chat coming in from IRC (i.e. in-IRC-channel conversations or relayed from other minetest servers in the same channel) is green
21:05 VanessaE cheapie took a screenshot: https://cheapiesystems.com/media/images/screenshot_20190215_150018.png
21:08 VanessaE oop, looks like it's a new setting.
21:08 VanessaE nevermind :)
21:11 kaeza Ow
21:12 kaeza Yep, pretty recent IIRC.
21:12 kaeza Also greetings :)
21:13 VanessaE I haven't updates irc in forever, just did last night
21:13 VanessaE hi :)
21:13 VanessaE brb
21:21 VanessaE there we go..
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21:35 kaeza VanessaE: did you also update xban2?
21:35 VanessaE everything got updated.
21:35 VanessaE IRC is just one which I explicitly avoid.
21:35 kaeza There was a may crash in 5.0 when using /gui
21:35 VanessaE (because I had to add a couple lines to the lua search paths)
21:36 kaeza s/may/nasty/ stupid autocorrect
21:36 VanessaE btw, someone here feel like forking and fixing-up blockmen's old pyramids mod?  it doesn't play nice with 5.0
21:36 VanessaE (it's a misbehaving little snot that keeps throwing nodeupdates at people :P )
21:37 kaeza Which paths did you add? Maybe they can be in master too.
21:38 VanessaE +       ie.package.cpath = "/usr/lib/x86_64-linux-gnu/lua/5.1/?.so;"..ie.package.cpath
21:38 VanessaE (only one line of code, plus some whitespace)
21:40 VanessaE that's in the ` if not rawget(...jit...)` section.
21:40 VanessaE https://pastebin.ubuntu.com/p/9Qvv4spGZM/
21:40 VanessaE this should do it.
21:41 VanessaE oops, pasted too much
21:44 kaeza Can you make a PR?
21:50 VanessaE I suppose I can..
21:52 VanessaE done.
21:53 VanessaE https://github.com/minetest-mods/irc/pull/56
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22:26 Fixer damn, some vaporwave is just amazingly good, even short one
22:36 rdococ is it planned for CSMs to be able to display custom formspecs and interact with the user that way?
22:36 sfan5 isn't that already possible
22:39 rdococ ah, I was thinking about having clientside touchscreens so that you could update them faster
23:11 * rubenwardy downloads CDB backup onto external hard drive
23:13 rubenwardy well, that's terrible
23:13 rubenwardy 1.2GB uncompressed
23:13 rubenwardy 1.2GB compressed
23:13 rubenwardy it's mostly PNG and ZIP files, makes sense tbh
23:13 Calinou use a deduplicating backup manager like restic to save space in the long run
23:14 rubenwardy yeah
23:15 rubenwardy I'll use rsync to make incremental backups
23:20 rubenwardy I'm wondering if it's possible to automatically turn the external HDD on and off, to save power
23:20 rubenwardy the switch for it is hard ware though
23:20 rubenwardy and just unmounting doesn't stop it rotating
23:34 rubenwardy https://www.reddit.com/r/opensourcegames/comments/aqyt0h
23:34 rubenwardy !title
23:34 MinetestBot rubenwardy: Dont you feel like Minecraft clones always miss the point? : opensourcegames
23:36 VanessaE "Sure there's mod packs like Dreambuilder, but again, you have to dive in to the forums to find it."
23:36 VanessaE \o/
23:37 rubenwardy Please don't brigade, only comment if you have something constructive to say
23:37 rubenwardy to anyone
23:37 rubenwardy not to anyone in particular
23:37 VanessaE I'm not gonna comment actually.
23:38 rdococ here comes the fire brigade /s
23:38 rubenwardy I don't really have anything to comment either
23:46 kaeza VanessaE: merged the IRC PR. Thanks!
23:46 VanessaE :)
23:47 VanessaE rubenwardy: regarding nodeupdate...
23:48 VanessaE is it just a simple matter of s/nodeupdate/minetest.check_for_falling/g ?
23:48 rubenwardy probably

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