Time |
Nick |
Message |
00:10 |
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01:36 |
Sokomine |
why, oh why does my subgame for testing/development - named "small" - always gets the most mods? :/ |
01:36 |
rubenwardy |
( |
02:02 |
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18:25 |
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18:34 |
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18:45 |
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IhrFussel joined #minetest-hub |
18:46 |
IhrFussel |
Is such a mod allowed? Not even sure how it's supposed to work https://forum.minetest.net/viewtopic.php?f=9&t=22073 |
18:47 |
IhrFussel |
Oh wait... it just sets max_users? It sounded like something else |
18:58 |
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TenPlus1 joined #minetest-hub |
18:58 |
TenPlus1 |
Hi folks :) |
18:58 |
TenPlus1 |
hey Krock |
18:58 |
Krock |
hi TenPlus1 :D |
18:58 |
Krock |
hey ho how are you? |
18:59 |
TenPlus1 |
not bad thanks, chilling... you ? |
19:00 |
rubenwardy |
hey TenPlus1 |
19:00 |
TenPlus1 |
hi ruben, whassup |
19:00 |
rubenwardy |
nm |
19:00 |
rubenwardy |
done tons of MT work today |
19:00 |
rubenwardy |
5.0 release candidate tonight :) |
19:00 |
TenPlus1 |
w00t! |
19:00 |
TenPlus1 |
you got final date after that ? |
19:01 |
* TenPlus1 |
is eager for stable release |
19:06 |
TenPlus1 |
you've been working hard, am checking out latest additions :D |
19:17 |
TenPlus1 |
ruben: if I update server to 5.0, can anyone using 0.4.17 still connect ? |
19:22 |
IhrFussel |
0.4.X is not compatible with 5.0.0 |
19:22 |
IhrFussel |
And hi TenPlus1 |
19:22 |
TenPlus1 |
hi fussel |
19:23 |
TenPlus1 |
I know that 5.0 cannot connect to 0.4.16 servers, but I assumed that it worked the othe rway around but with player model glitches |
19:23 |
Krock |
no, that was when 0.5.0-dev was still a thing |
19:23 |
Krock |
but then compat was broken |
19:23 |
Krock |
and the network cleaned up |
19:24 |
TenPlus1 |
ah okie, so 5.0 needs a complete switchover of server and client to work... gotcha :) |
19:28 |
Krock |
cya.. in some days |
19:35 |
TenPlus1 |
map definitely generates a lot quicker and at greater distance in this new dev :D |
19:38 |
TenPlus1 |
bbl, gonna test it out more :D |
19:38 |
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TenPlus1 left #minetest-hub |
19:55 |
rubenwardy |
merging trivial bug fix in 10 https://github.com/rubenwardy/minetest/commit/5b965e08bd8795c71ab9a6d9474c2cf3bd3a7d17 |
19:55 |
rubenwardy |
oops |
20:05 |
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VanessaE left #minetest-hub |
20:05 |
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21:29 |
IhrFussel |
If I register an entity and paste another entity in its definition... can I later request it via self.otherentity:get_luaentity()? Of course I know that both entities need to be loaded for that to work |
21:30 |
IhrFussel |
I mean can I save the ref to the other entity in the self definition* |
21:31 |
rubenwardy |
don't store object references |
21:31 |
sofar |
references to entities are not safe, they can't be serialized and stored |
21:32 |
rubenwardy |
!book common |
21:32 |
MinetestBot |
rubenwardy: Common Mistakes - https://rubenwardy.com/minetest_modding_book//en/quality/common_mistakes.html |
21:33 |
IhrFussel |
Then tell me how I can register entity that has a direct connection to another |
21:33 |
sofar |
no |
21:33 |
sofar |
(because you can't) |
21:35 |
IhrFussel |
On my server there is a level system and some mobs can only shoot at enemies... which means the projectile needs to inform the owner that it killed something so that the 'owner mob' can get EXP |
21:35 |
IhrFussel |
I thought as long as owner and projectile are loaded nothing needs to be serialized |
21:37 |
IhrFussel |
I will try it...it might work |
21:42 |
IhrFussel |
Well it seems to work |
21:43 |
IhrFussel |
The mob that shooted the projectile received EXP via 'checklevel(self.ownerent)' |
21:52 |
sofar |
yes, that is possible, but you have to make sure the object is still valid when you use it |
21:54 |
IhrFussel |
Which a simple 'if self.ownerent and self.ownerent:get_luaentity()' should do right? |
21:57 |
sofar |
right |
22:39 |
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23:00 |
Fixer |
that feel when you copy EXE to 32 bit machine and... |
23:59 |
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