Time |
Nick |
Message |
00:17 |
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00:25 |
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00:27 |
ChimneySwift |
rubenwardy: NewTek NDI is pretty common, requires a computer at both ends though |
00:27 |
rubenwardy |
I'll have an RPi attached to the monitor |
00:27 |
rubenwardy |
cool |
00:29 |
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00:35 |
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00:41 |
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00:42 |
Sokomine |
rubenwardy: if you want to pay a lot of money...perhaps. a pi just working as an xterminal might be a lot less expensive and suitable for almost all (not sure about playing mt) |
00:43 |
Sokomine |
rubenwardy: there was an article recently about streaming of games becoming usable. with that, the receiving device just decodes a video stream. that seems to be the most practical way to go |
00:48 |
rubenwardy |
will it work the same as a normal monitor? Like, drag between the windows |
01:21 |
Sokomine |
depends. the classical way is to "ssh -X usernamefaster_server" and then "start_your_program_in_the_background &" under unix. other client systems may use other mechanisms. that classical way is ok for a web browser but most likely not for video. those video game streaming clients require special servers they can communicate with. no idea about windows |
01:24 |
rubenwardy |
yeah, using the terminal like that kinda ruins the point |
03:56 |
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05:31 |
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08:19 |
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08:39 |
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10:16 |
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10:56 |
IcyDiamond |
wait what you can't rotate entities? i only see a set_yaw function but I don't think I can use that for a windmill |
10:56 |
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11:07 |
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11:09 |
IcyDiamond |
hm ok rubenwardy's lua_api.html is just very outdated |
11:09 |
IcyDiamond |
I guess set_rotation is a 5.0 thing |
12:09 |
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12:52 |
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13:20 |
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14:08 |
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14:25 |
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14:27 |
IcyDiamond |
I don't know how to detect structures properly |
14:27 |
IcyDiamond |
I want certain machines to only work when they're part of a certain structure |
14:28 |
IcyDiamond |
I managed to hard code my fusion reactor torus structure and only in one orientation |
14:36 |
entuland |
IcyDiamond: checking the nearby nodes is easy, as you have noticed the hard part is checking it in all possible orientations - if you're willing to invest time to understand how to use them, my mods use matrix transforms to sort of "ease" that task, and allow you checking any relative position in any possible orientation |
14:36 |
IcyDiamond |
Oh jesus |
14:37 |
entuland |
if you're though only interested in horizontal rotations (that is, around the Y axis) then it's far easier and you won't need matrix transforms |
14:37 |
IcyDiamond |
How |
14:37 |
entuland |
you need first to determine what direction your main block is facing, and you do that checking the param2 of that node |
14:38 |
entuland |
that will tell you if the node is facing the positive or negative X and Z axes |
14:38 |
entuland |
once you know that, checking around for one of the four facing directions is just matter of swapping the X and Z values |
14:40 |
IcyDiamond |
http://wiki.aidancbrady.com/wiki/Thermal_Evaporation_Plant I want to do this in minetest |
14:40 |
entuland |
say you know the front of your node is facing north (positive Z axis) and you want to check the block that is on the back of your main node - you would then subtract 1 to the Z value of your main node |
14:40 |
entuland |
if instead your node is facing the negative X axis, checking its back would be adding 1 to the X axis, and so forth |
14:41 |
entuland |
oh well you want to check for _all_ of those nodes around your main block? |
14:45 |
entuland |
afk |
14:53 |
ircSparky |
ANAND, are you planning to make guns in the ginslinger mod have larger spread when the player is moving? kind of like CS:GO? (bullet drop would be kinda cool too, but not really worth the time unless you have scopes) |
14:53 |
ircSparky |
gunslinger |
14:53 |
ircSparky |
:P |
14:57 |
ircSparky |
and muzzle climb/recoil? I might be able to help if those are things you'd want in your mod |
15:31 |
ANAND |
I'm planning to implement recoil |
15:31 |
ANAND |
Bullet-drop and spread requires the use of entities |
15:32 |
ANAND |
aka lag |
15:33 |
ANAND |
I'm trying to remove as many lag-inducing features as possible |
15:33 |
ANAND |
As lag kills CTF |
15:34 |
ANAND |
But I'll implement a fully-featured mod, with an optional "lite" mode in the long term |
15:34 |
ANAND |
implement gunslinger as * |
15:35 |
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15:36 |
IhrFussel |
Weird... I got a PM by a user in the forum that was deleted again but they didn't even login since Thu Dec 13, 2018 11:24 ... or does that date in the profile only track 'visible' logins? |
15:37 |
IhrFussel |
Not sure if it's possible to hide your online status |
15:40 |
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15:41 |
IhrFussel |
The subject was "Minetest 5.0" really mysterious |
15:42 |
sofar |
spam, ignore |
15:43 |
IhrFussel |
But does that mean you hide your online status and the 'Last Seen' timestamp is not reliable? |
15:43 |
IhrFussel |
you can* |
15:43 |
sofar |
person was banned, so stats are likely strange |
15:44 |
IhrFussel |
Oh... kinda dumb that the profile doesn't mention that anywhere |
15:44 |
sofar |
phpbb is dumb, yes |
15:45 |
Shara |
Mine is set to hidden and actually shows "Last visited:-" and nothing else. So maybe it is unreliable when someone doesn't show themselves. |
15:49 |
IhrFussel |
Well '-' would at least tell me that I don't need to trust that date :P |
15:52 |
IhrFussel |
"as just my daughter complain that even using Protection block and locked chest, chest was emptied by thief (bad mobile client)" << this should be a mod issue...even the most malicious client cannot access a restricted chest if the mod checks privs/conditions correctly |
15:53 |
IhrFussel |
From here https://forum.minetest.net/viewtopic.php?f=6&t=22004 |
15:55 |
Shara |
Not enough info there to say what's going on. |
15:55 |
Shara |
Blocking mobile clients certainly isn't the fix. |
15:59 |
IhrFussel |
No offense but that dude writes lots of overractions in the forum...like blocking whole IP ranges and trying to find out methods to find out whether or not a certain client is 'malicious' ... most mobile apps aren't malicious in any way...just very sloppy coded and full of bugs... can sometimes hang the server map, can float mid air cause their app cannot load the map fast enough ... just sounds broken to me |
15:59 |
IhrFussel |
not hostile |
16:00 |
Shara |
Well, sounds mainly like he needs to update mods, or is using a bad mod, or has a combo of mods that interplay in a certain way to grant access to chests |
16:01 |
IhrFussel |
I know there are some ways to access locked content... we had that discussion here recently ... but that would be yet another mod issue ... so it all comes down to mods with missing checks |
16:02 |
IhrFussel |
The client itself has no way to bypass every mod check ... that would be chaos |
16:03 |
Shara |
And even if it did, it wouldn't be limited to mobile clients. |
16:09 |
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16:18 |
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16:20 |
nerzhul |
ANAND in lua or c++ ? |
16:21 |
ircSparky |
ANAND, why would spread require entities? wouldnt you just slightly change the look dir here? https://github.com/ClobberXD/gunslinger/blob/master/api.lua#L94 |
16:25 |
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16:26 |
ircSparky |
now, bullet drop would reqire more rays that have a bit of math to determine how fast its going and how far it needs to drop |
16:36 |
nerzhul |
ircSparky: not very easy with the current lua raw API |
16:37 |
ircSparky |
isnt it just a vector? |
16:38 |
ircSparky |
well |
16:38 |
ircSparky |
the spread part |
16:39 |
ircSparky |
the bullet drop, like i said, isnt really useful unless you have scopes |
17:04 |
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17:04 |
ANAND |
nerzhul: I'm using Lua for that |
17:04 |
ANAND |
Sorry for the late reply, I was AFK :) |
17:06 |
nerzhul |
np |
17:07 |
ANAND |
ircSparky: You have a point. Spread can indeed be achieved without entities by using a slightly different look dir. |
17:08 |
ANAND |
In fact, I'm planning on implementing this very feature for shotgun-style splash damage |
17:08 |
ANAND |
One shot will fire multiple pellets, each in a slightly different direction |
17:09 |
entuland |
doom closerange carnage :) |
17:09 |
ANAND |
:) |
17:18 |
ANAND |
ircSparky: Have you published the code of your guns mod? Where can I find it? |
17:31 |
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18:11 |
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18:22 |
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18:22 |
kaeza |
Greetings |
18:23 |
xerox123_ |
hello o/ |
18:36 |
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18:56 |
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19:08 |
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21:14 |
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