Time Nick Message 00:27 ChimneySwift rubenwardy: NewTek NDI is pretty common, requires a computer at both ends though 00:27 rubenwardy I'll have an RPi attached to the monitor 00:27 rubenwardy cool 00:42 Sokomine rubenwardy: if you want to pay a lot of money...perhaps. a pi just working as an xterminal might be a lot less expensive and suitable for almost all (not sure about playing mt) 00:43 Sokomine rubenwardy: there was an article recently about streaming of games becoming usable. with that, the receiving device just decodes a video stream. that seems to be the most practical way to go 00:48 rubenwardy will it work the same as a normal monitor? Like, drag between the windows 01:21 Sokomine depends. the classical way is to "ssh -X username@faster_server" and then "start_your_program_in_the_background &" under unix. other client systems may use other mechanisms. that classical way is ok for a web browser but most likely not for video. those video game streaming clients require special servers they can communicate with. no idea about windows 01:24 rubenwardy yeah, using the terminal like that kinda ruins the point 10:56 IcyDiamond wait what you can't rotate entities? i only see a set_yaw function but I don't think I can use that for a windmill 11:09 IcyDiamond hm ok rubenwardy's lua_api.html is just very outdated 11:09 IcyDiamond I guess set_rotation is a 5.0 thing 14:27 IcyDiamond I don't know how to detect structures properly 14:27 IcyDiamond I want certain machines to only work when they're part of a certain structure 14:28 IcyDiamond I managed to hard code my fusion reactor torus structure and only in one orientation 14:36 entuland IcyDiamond: checking the nearby nodes is easy, as you have noticed the hard part is checking it in all possible orientations - if you're willing to invest time to understand how to use them, my mods use matrix transforms to sort of "ease" that task, and allow you checking any relative position in any possible orientation 14:36 IcyDiamond Oh jesus 14:37 entuland if you're though only interested in horizontal rotations (that is, around the Y axis) then it's far easier and you won't need matrix transforms 14:37 IcyDiamond How 14:37 entuland you need first to determine what direction your main block is facing, and you do that checking the param2 of that node 14:38 entuland that will tell you if the node is facing the positive or negative X and Z axes 14:38 entuland once you know that, checking around for one of the four facing directions is just matter of swapping the X and Z values 14:40 IcyDiamond http://wiki.aidancbrady.com/wiki/Thermal_Evaporation_Plant I want to do this in minetest 14:40 entuland say you know the front of your node is facing north (positive Z axis) and you want to check the block that is on the back of your main node - you would then subtract 1 to the Z value of your main node 14:40 entuland if instead your node is facing the negative X axis, checking its back would be adding 1 to the X axis, and so forth 14:41 entuland oh well you want to check for _all_ of those nodes around your main block? 14:45 entuland afk 14:53 ircSparky ANAND, are you planning to make guns in the ginslinger mod have larger spread when the player is moving? kind of like CS:GO? (bullet drop would be kinda cool too, but not really worth the time unless you have scopes) 14:53 ircSparky gunslinger 14:53 ircSparky :P 14:57 ircSparky and muzzle climb/recoil? I might be able to help if those are things you'd want in your mod 15:31 ANAND I'm planning to implement recoil 15:31 ANAND Bullet-drop and spread requires the use of entities 15:32 ANAND aka lag 15:33 ANAND I'm trying to remove as many lag-inducing features as possible 15:33 ANAND As lag kills CTF 15:34 ANAND But I'll implement a fully-featured mod, with an optional "lite" mode in the long term 15:34 ANAND implement gunslinger as * 15:36 IhrFussel Weird... I got a PM by a user in the forum that was deleted again but they didn't even login since Thu Dec 13, 2018 11:24 ... or does that date in the profile only track 'visible' logins? 15:37 IhrFussel Not sure if it's possible to hide your online status 15:41 IhrFussel The subject was "Minetest 5.0" really mysterious 15:42 sofar spam, ignore 15:43 IhrFussel But does that mean you hide your online status and the 'Last Seen' timestamp is not reliable? 15:43 IhrFussel you can* 15:43 sofar person was banned, so stats are likely strange 15:44 IhrFussel Oh... kinda dumb that the profile doesn't mention that anywhere 15:44 sofar phpbb is dumb, yes 15:45 Shara Mine is set to hidden and actually shows "Last visited:-" and nothing else. So maybe it is unreliable when someone doesn't show themselves. 15:49 IhrFussel Well '-' would at least tell me that I don't need to trust that date :P 15:52 IhrFussel "as just my daughter complain that even using Protection block and locked chest, chest was emptied by thief (bad mobile client)" << this should be a mod issue...even the most malicious client cannot access a restricted chest if the mod checks privs/conditions correctly 15:53 IhrFussel From here https://forum.minetest.net/viewtopic.php?f=6&t=22004 15:55 Shara Not enough info there to say what's going on. 15:55 Shara Blocking mobile clients certainly isn't the fix. 15:59 IhrFussel No offense but that dude writes lots of overractions in the forum...like blocking whole IP ranges and trying to find out methods to find out whether or not a certain client is 'malicious' ... most mobile apps aren't malicious in any way...just very sloppy coded and full of bugs... can sometimes hang the server map, can float mid air cause their app cannot load the map fast enough ... just sounds broken to me 15:59 IhrFussel not hostile 16:00 Shara Well, sounds mainly like he needs to update mods, or is using a bad mod, or has a combo of mods that interplay in a certain way to grant access to chests 16:01 IhrFussel I know there are some ways to access locked content... we had that discussion here recently ... but that would be yet another mod issue ... so it all comes down to mods with missing checks 16:02 IhrFussel The client itself has no way to bypass every mod check ... that would be chaos 16:03 Shara And even if it did, it wouldn't be limited to mobile clients. 16:20 nerzhul ANAND in lua or c++ ? 16:21 ircSparky ANAND, why would spread require entities? wouldnt you just slightly change the look dir here? https://github.com/ClobberXD/gunslinger/blob/master/api.lua#L94 16:26 ircSparky now, bullet drop would reqire more rays that have a bit of math to determine how fast its going and how far it needs to drop 16:36 nerzhul ircSparky: not very easy with the current lua raw API 16:37 ircSparky isnt it just a vector? 16:38 ircSparky well 16:38 ircSparky the spread part 16:39 ircSparky the bullet drop, like i said, isnt really useful unless you have scopes 17:04 ANAND nerzhul: I'm using Lua for that 17:04 ANAND Sorry for the late reply, I was AFK :) 17:06 nerzhul np 17:07 ANAND ircSparky: You have a point. Spread can indeed be achieved without entities by using a slightly different look dir. 17:08 ANAND In fact, I'm planning on implementing this very feature for shotgun-style splash damage 17:08 ANAND One shot will fire multiple pellets, each in a slightly different direction 17:09 entuland doom closerange carnage :) 17:09 ANAND :) 17:18 ANAND ircSparky: Have you published the code of your guns mod? Where can I find it? 18:22 kaeza Greetings 18:23 xerox123_ hello o/