Time |
Nick |
Message |
00:07 |
IhrFussel |
I wonder if streets really needs 256x256 signs |
00:07 |
IhrFussel |
Those are a bit overkill |
00:07 |
IhrFussel |
Even at 128x128 they look still clear |
00:26 |
kaeza |
IhrFussel: all textures are sent, otherwise things like formspec images wouldn't work |
00:27 |
kaeza |
The client only loads the ones it needs though |
00:34 |
rdococ |
What do you think of this skin? https://i.imgur.com/k3SXF0O.png |
00:49 |
Fixer |
rubenwardy: nice, i hope it stays alive for longer than that original 2011 twitter one |
00:49 |
rubenwardy |
Fixer: https://twitter.com/MinetestProject has been running for a while |
01:15 |
longerstaff13 |
idea: what if in Minetest if you're underwater, the deeper you go the faster you run out of breath? just to be cruel :P |
01:32 |
IhrFussel |
I didn't know that clients have so much trouble with rendering high res textures... I reduced the memory usage of clients from ~ 1.5 GB to 700-800 by JUST resizing certain 256x256 textures to 96x96 |
01:34 |
IhrFussel |
What does MT do with those textures? Does it have to read them pixel by pixel and execute something that takes some memory? |
01:58 |
IcyDiamond |
longerstaff13: you can probably do that with a mod |
02:00 |
longerstaff13 |
true :P |
02:04 |
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03:18 |
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08:13 |
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08:53 |
jas_ |
i mean, just what in the wild world of sports is this shit? https://forum.minetest.net/download/file.php?mode=view&id=18059&sid=6e287e3738d94f4725a116a6346c1083 |
10:48 |
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11:34 |
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11:39 |
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12:25 |
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12:38 |
rubenwardy |
SO. MANY. MASTODON. NOTIFICATIONS |
12:38 |
rubenwardy |
literally like over 100 |
12:40 |
rubenwardy |
red-001: is that you on mastodon? |
12:53 |
nerzhul |
jas_: i agree that the formspec is ugly |
12:53 |
jas_ |
ye it is lol |
12:54 |
jas_ |
and what's with that offset on the crafting grid formspec introduced with sfinv? |
12:54 |
* jas_ |
digresses |
13:03 |
* twoelk |
awaits a mastodon mob |
13:07 |
Fixer |
always felt uneasy with that mastodon name... |
13:11 |
jas_ |
*pats hands* |
13:11 |
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13:13 |
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13:45 |
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13:45 |
tenplus1 |
hi folke |
13:45 |
tenplus1 |
*folks :D |
13:45 |
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13:45 |
tenplus1 |
hi entu |
13:46 |
tenplus1 |
Sokomine: check out latest Mobs API, I've added the self.stay_near variable |
13:54 |
jas_ |
did you figure out your pizza toppings, ten? |
13:54 |
tenplus1 |
hi jas :) |
13:54 |
jas_ |
hellew |
13:55 |
tenplus1 |
I added the multigrain bread to farming redo, still tinkering with pizza and textures |
13:55 |
jas_ |
multigrain nice! |
13:55 |
jas_ |
keep up the good work :) |
13:55 |
tenplus1 |
I have help with pizza and pasta dishes, it's all a wip :P |
13:56 |
jas_ |
now back to hunting down this one stupid cable |
13:56 |
tenplus1 |
heh |
13:56 |
tenplus1 |
good luck |
14:14 |
jas_ |
phew, thanks, found it |
14:21 |
tenplus1 |
my main issue with pizza is that cheese is needed, which in turn needs mobs to be active as well as farming redo |
14:25 |
rubenwardy |
food has fallback recipes |
14:25 |
rubenwardy |
kind heh |
14:25 |
rubenwardy |
though |
14:25 |
tenplus1 |
hi ruben |
14:25 |
tenplus1 |
I kinda wish minetest had an ITEMS mod where we could place basic things like vanessa's basic_materials and simple food items to make things from |
14:26 |
tenplus1 |
and mods could easily make use of these |
14:26 |
rubenwardy |
heh |
14:26 |
rubenwardy |
I'd prefer some middleware to search for and find items |
14:26 |
tenplus1 |
at present it's too spread out, requiring many mods to give things for recipes |
14:27 |
rubenwardy |
so something like if minetest.find_item({ "milk", "bucket_milk" }) then |
14:27 |
rubenwardy |
or minetest.require_item({ "milk", "bucket_milk" }) |
14:27 |
rubenwardy |
not sure how it would work |
14:28 |
tenplus1 |
food groups are a good start, if I can add soya then basic things like milk, butter, cheese and meat substitute can be made |
14:29 |
rubenwardy |
the problem with having everything in a single mod is that there will be stuff included that you don't need, and it also ties the crafting to one mod |
14:30 |
tenplus1 |
true, but basic items would be very handy... e.g. milk could easily make butter, cheese etc. for many mod recipes... |
14:30 |
tenplus1 |
that's the one thing MC has over MT, default items available for use |
14:30 |
tenplus1 |
without needing to add mods |
14:31 |
rubenwardy |
I'm not sure how best to do this |
14:31 |
rubenwardy |
a simpler way would be to have this single mod only register things as needed |
14:31 |
tenplus1 |
same... something as simple as a pizza is giving me issues |
14:31 |
rubenwardy |
so you'd do basic_materials.require("milk") |
14:31 |
rubenwardy |
and then it would register the milk if not already |
14:32 |
rubenwardy |
and any dependent items |
14:32 |
twoelk |
basic items may be different things to different people or games or servers or ... |
14:32 |
tenplus1 |
hi twoelk |
14:32 |
twoelk |
o/ |
14:32 |
tenplus1 |
base items even... something you can have an entry level for many things... |
14:33 |
tenplus1 |
acmgit already has soy and tofu available in his mod, wouldn't be nice to shoehorn it into farming redo |
14:33 |
tenplus1 |
not without permission anyway |
14:34 |
twoelk |
If I have server themed on precolombus america basic food would differ completely from one themed on ancient romans |
14:35 |
tenplus1 |
in fact, cucina_vegana alreaady has pizza added, will leave it there :) |
14:35 |
tenplus1 |
twoelk: base foods = milk, honey, meat, grains etc. from those mostly everything can be made... farming adds new crops to use |
14:36 |
tenplus1 |
https://github.com/acmgit/cucina_vegana |
14:36 |
tenplus1 |
!title |
14:36 |
MinetestBot |
tenplus1: GitHub - acmgit/cucina_vegana: A Minetest Mod for the vegan Kitchen. |
14:38 |
tenplus1 |
rubenwardy: and yes, we need a minetest.find() of some sort that returns items/nodes to use for crafting |
14:38 |
tenplus1 |
or wildcard entries in the crafting itself |
14:39 |
twoelk |
aren't groups wildcard enough? |
14:39 |
tenplus1 |
group wildcards work well for mods that use them |
14:40 |
tenplus1 |
minetest.register_craft({ output = "mymod:torch", recipe = {"*coal", "*stick"}) |
14:45 |
rubenwardy |
higher on my priorities is sound locators though |
14:45 |
tenplus1 |
sound locators ? |
14:45 |
rubenwardy |
instead of sounds = default.node_stone_sounds() |
14:46 |
twoelk |
mobs that hear me move? yikes |
14:46 |
rubenwardy |
you do sounds = minetest.find_sound({ "stone", "cracky" }) |
14:46 |
tenplus1 |
ahh, so it searches through the sound tables for what you want |
14:46 |
rubenwardy |
yeah |
14:47 |
rubenwardy |
means that you won't need to depend on default for that |
14:48 |
tenplus1 |
where woudl you store them ? |
14:49 |
rubenwardy |
in default |
14:49 |
tenplus1 |
oh right, I got you now... |
14:49 |
rubenwardy |
default would do minetest.register_sound("default_stone.ogg", { ... }) |
14:49 |
tenplus1 |
am a wee bit slow on the uptake today :D |
15:17 |
tenplus1 |
laters folks :) |
15:17 |
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15:19 |
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15:26 |
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15:26 |
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15:26 |
rubenwardy |
https://forum.minetest.net/download/file.php?mode=view&id=18061&sid=284e205498889b532facfe1c3d165557 |
15:26 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?p=341584#p341584 |
15:26 |
rubenwardy |
such a nice pic |
15:33 |
Fixer |
(-_-) |
15:40 |
jas_ |
i thought so too. his textures are coming along nicely, particularly the leaves. i thought there was too much fog, at first, but it works for the picture, and the silhouette in the backgrounds makes it. |
15:41 |
rubenwardy |
I think that the gradient of fog isn't quite right |
15:41 |
rubenwardy |
but that's Minetest's fault really |
16:26 |
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18:15 |
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19:14 |
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19:14 |
IhrFussel |
The bug where you sometimes fall through stairs/slabs is still not fixed in 0.4.17.1? That bug is extremely old |
19:27 |
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19:31 |
IhrFussel |
https://github.com/minetest/minetest/issues/4621 |
19:32 |
IhrFussel |
Oops https://github.com/minetest/minetest/issues/4621#issuecomment-457326506 |
19:54 |
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20:04 |
Fixer |
IhrFussel: doubt it is fixed even in 5.0 |
20:07 |
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20:29 |
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21:06 |
sofar |
https://forum.minetest.net/viewtopic.php?t=21988 |
21:09 |
rubenwardy |
I should link to that from https://rubenwardy.com/contact/ |
21:10 |
sofar |
it's partially covered in 'how to ask questions' but it doesn't really go into the motivation as much as I want it to |
21:12 |
Calinou |
sofar: see also https://www.scrye.com/wordpress/nirik/2013/02/12/default-to-open-please/ |
21:13 |
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21:16 |
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21:16 |
sofar |
hadn't seen that, good perspective |
21:16 |
sofar |
Calinou: mind linking in the thread? |
21:18 |
Calinou |
it's pinned in #fedora which is how I first saw it :) |
21:18 |
Calinou |
I'm not sure if it's worth linking, but I was just saying it's an opinion shared by lots of open source supporters |
21:18 |
sofar |
meh shares down, despite record earnings |
21:19 |
* sofar |
grumbles at stock market |
21:19 |
Calinou |
(myself included) |
21:37 |
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21:58 |
benrob0329 |
rubenwardy: I must say, I'm really glad to see a lot of new activity surrounding Minetest on Mastodon now |
22:14 |
rubenwardy |
:D |
22:29 |
Fixer |
sofar: shares and earnings often live completely different lives, shares is just virtual game of greed and depend on investor mood and feel about this paper, it was cyclical (micro-)bubble, that burst and shares went down, but company can do very well in financial way, that's also in a way like oil price is "made", it is "virtual", it can be $40 or $140 today, without no fucking difference in supply-demand |
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23:46 |
Fixer |
*_* |
23:52 |
kaeza |
Great post sofar. |
23:54 |
kaeza |
(and sorry for the trivial ping ?) |