Time |
Nick |
Message |
01:55 |
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09:55 |
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10:10 |
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11:16 |
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11:21 |
sfan5 |
rubenwardy: https://www.reddit.com/r/Minetest/comments/ah3cl1/anyone_else_having_trouble_playing_this_in/ |
11:21 |
sfan5 |
since you seem to be somewhat involved in android |
11:24 |
rubenwardy |
This will be due to Monte's chabfes |
13:21 |
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13:44 |
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14:06 |
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14:11 |
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14:36 |
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15:58 |
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15:59 |
IhrFussel |
What kind of game server requires 55 GB RAM! I saw someone saying that... they said 200 players 55 GB memory usage... I can only imagine that the game must be extremely unoptimized |
16:35 |
rubenwardy |
that's 220MB per player |
16:36 |
rubenwardy |
bare in mind things like redundancy and caching |
16:37 |
rubenwardy |
is that a clusterised server? Because that would make more sense |
16:37 |
rubenwardy |
the 55GB would be over multiple servers |
17:01 |
nerzhul |
55GB wow it's more than the entire world database in memoery |
17:01 |
nerzhul |
i generated full MT map on my server 2 years ago it only take 14GB or ram |
17:02 |
IhrFussel |
Nope...so it happened in a discussion forum of a server hoster ... they said they currently got a server with 64 GB but asked for one with 128 GB cause 55 GB are already in use ... I'm not sure why a server would need 200+ MB RAM per player |
17:04 |
rubenwardy |
heh |
17:04 |
rubenwardy |
at that scale, they should parallelise |
17:07 |
IhrFussel |
MC servers don't require 50+ GB for 200 players right? Else how would they be able to handle thousands? |
17:07 |
* rubenwardy |
is currently revising for cloud computing |
17:07 |
rubenwardy |
MC doesn't support thousands of players |
17:07 |
rubenwardy |
natively |
17:07 |
rubenwardy |
servers with thousands of players on them will be clusterised using proxies and such |
17:08 |
IhrFussel |
MC has a hard coded player limit? |
17:08 |
rubenwardy |
no, but like MT MC is majorly single threaded |
17:09 |
IhrFussel |
The new version too? Not sure what it#s called...the crossplay-version |
17:09 |
rubenwardy |
bedrock |
17:09 |
rubenwardy |
I'm not sure about that |
17:09 |
rubenwardy |
it's likely to be more performant |
17:11 |
IhrFussel |
It claims to be able to generate "truly infinite" worlds via storing map parts on MS servers or something...I think |
17:12 |
IhrFussel |
At least the mobile version of it is like that AFAIK...cause space is very limited |
18:21 |
Calinou |
Minecraft worlds can be really large already, storage space will be your limit before technical limits |
18:22 |
Calinou |
I think it behaves well past ±100,000 now (floating-point precision errors are less visible… maybe they switched to doubles?) |
18:22 |
Calinou |
in old versions, the game "worked" there but there were display issues with particles and such |
19:28 |
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19:47 |
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19:56 |
Fixer |
Calinou: played in beta on 100k, was okay |
20:15 |
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21:11 |
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21:12 |
paramat |
"truly infinite worlds" eh? i see ... |
21:12 |
* paramat |
para-lels |
21:15 |
paramat |
but then, not quite as silly as "almost infinite" =) |
21:57 |
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22:05 |
IhrFussel |
Well before console versions had size limits... I think weaker consoles only had 800x800 or so...now they can (in theory) have unlimited size |
22:07 |
rubenwardy |
IcyDiamond: the background image in the jumbotron on the home page of https://icynet.eu doesn't appear to load |
22:07 |
rubenwardy |
not sure if intentional or not |
22:08 |
rubenwardy |
also, you have a github icon for your open source "feature" box |
22:08 |
rubenwardy |
https://i.rubenwardy.com/BGh7i.png |
22:08 |
rubenwardy |
lol |
22:11 |
IcyDiamond |
rubenwardy: there is no background image :P |
22:11 |
IcyDiamond |
Oh yeah, I never noticed that |
22:11 |
IcyDiamond |
XD |
22:12 |
rubenwardy |
nice :D |
22:22 |
rubenwardy |
I've think I've found a Discord server, but also not sure what I've found |
22:26 |
rubenwardy |
anyhow, I'm going to stop procastinating now |
22:41 |
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22:49 |
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GreenDimond joined #minetest-hub |
22:55 |
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23:23 |
* Sokomine |
abducts some npc mobs and tries to teach them to do something productive... |
23:23 |
IcyDiamond |
I made a POC that made them build schematics |
23:24 |
IcyDiamond |
Search for npcbuildqueue on forum |
23:24 |
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paramat joined #minetest-hub |
23:25 |
rubenwardy |
!mod npcbuildqueue |
23:25 |
MinetestBot |
rubenwardy: NPC Build Queue API [npcbuildqueue] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20532 |
23:25 |
IcyDiamond |
It should be renamed to a POC |
23:25 |
rubenwardy |
also, I've been meaning to get around to making an NPC library |
23:25 |
rubenwardy |
like, entities are quite low level |
23:25 |
IcyDiamond |
It's not intended to be a mod or api |
23:25 |
rubenwardy |
but heh, time |
23:25 |
IcyDiamond |
More of an example |
23:25 |
rubenwardy |
lol |
23:26 |
IcyDiamond |
Probably warrants topic moving to smth like modding discussions then |
23:32 |
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23:32 |
Sokomine |
IcyDiamond: hmm. that's not exactly what i'm looking for. my mod places the schematics already. all i need are mobs that...pretend to build the houses. they're mostly supposed to run around, move to nodes where there's work to do, call a function, and move on to the next node |
23:46 |
kaeza |
Wasn't there a mood that did that? |
23:47 |
kaeza |
Maybe you can build on it. |
23:47 |
kaeza |
By cornernote, IIRC. |
23:47 |
kaeza |
Er, mod. |
23:50 |
Sokomine |
yes, towntest. and some other mods which do similar things. but in all these mods, the mobs are afaik "aware" of the build plan and steered accordingly. in my case, the mob doesn't know about the big plan. it can be much more stupid and just randomly work on those blocks next to it |
23:54 |
Sokomine |
where's ten? perhaps some of his mobs could be taught to do some work |