Time Nick Message 11:21 sfan5 rubenwardy: https://www.reddit.com/r/Minetest/comments/ah3cl1/anyone_else_having_trouble_playing_this_in/ 11:21 sfan5 since you seem to be somewhat involved in android 11:24 rubenwardy This will be due to Monte's chabfes 15:59 IhrFussel What kind of game server requires 55 GB RAM! I saw someone saying that... they said 200 players 55 GB memory usage... I can only imagine that the game must be extremely unoptimized 16:35 rubenwardy that's 220MB per player 16:36 rubenwardy bare in mind things like redundancy and caching 16:37 rubenwardy is that a clusterised server? Because that would make more sense 16:37 rubenwardy the 55GB would be over multiple servers 17:01 nerzhul 55GB wow it's more than the entire world database in memoery 17:01 nerzhul i generated full MT map on my server 2 years ago it only take 14GB or ram 17:02 IhrFussel Nope...so it happened in a discussion forum of a server hoster ... they said they currently got a server with 64 GB but asked for one with 128 GB cause 55 GB are already in use ... I'm not sure why a server would need 200+ MB RAM per player 17:04 rubenwardy heh 17:04 rubenwardy at that scale, they should parallelise 17:07 IhrFussel MC servers don't require 50+ GB for 200 players right? Else how would they be able to handle thousands? 17:07 * rubenwardy is currently revising for cloud computing 17:07 rubenwardy MC doesn't support thousands of players 17:07 rubenwardy natively 17:07 rubenwardy servers with thousands of players on them will be clusterised using proxies and such 17:08 IhrFussel MC has a hard coded player limit? 17:08 rubenwardy no, but like MT MC is majorly single threaded 17:09 IhrFussel The new version too? Not sure what it#s called...the crossplay-version 17:09 rubenwardy bedrock 17:09 rubenwardy I'm not sure about that 17:09 rubenwardy it's likely to be more performant 17:11 IhrFussel It claims to be able to generate "truly infinite" worlds via storing map parts on MS servers or something...I think 17:12 IhrFussel At least the mobile version of it is like that AFAIK...cause space is very limited 18:21 Calinou Minecraft worlds can be really large already, storage space will be your limit before technical limits 18:22 Calinou I think it behaves well past ±100,000 now (floating-point precision errors are less visible… maybe they switched to doubles?) 18:22 Calinou in old versions, the game "worked" there but there were display issues with particles and such 19:56 Fixer Calinou: played in beta on 100k, was okay 21:12 paramat "truly infinite worlds" eh? i see ... 21:12 * paramat para-lels 21:15 paramat but then, not quite as silly as "almost infinite" =) 22:05 IhrFussel Well before console versions had size limits... I think weaker consoles only had 800x800 or so...now they can (in theory) have unlimited size 22:07 rubenwardy IcyDiamond: the background image in the jumbotron on the home page of https://icynet.eu doesn't appear to load 22:07 rubenwardy not sure if intentional or not 22:08 rubenwardy also, you have a github icon for your open source "feature" box 22:08 rubenwardy https://i.rubenwardy.com/BGh7i.png 22:08 rubenwardy lol 22:11 IcyDiamond rubenwardy: there is no background image :P 22:11 IcyDiamond Oh yeah, I never noticed that 22:11 IcyDiamond XD 22:12 rubenwardy nice :D 22:22 rubenwardy I've think I've found a Discord server, but also not sure what I've found 22:26 rubenwardy anyhow, I'm going to stop procastinating now 23:23 * Sokomine abducts some npc mobs and tries to teach them to do something productive... 23:23 IcyDiamond I made a POC that made them build schematics 23:24 IcyDiamond Search for npcbuildqueue on forum 23:25 rubenwardy !mod npcbuildqueue 23:25 MinetestBot rubenwardy: NPC Build Queue API [npcbuildqueue] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=20532 23:25 IcyDiamond It should be renamed to a POC 23:25 rubenwardy also, I've been meaning to get around to making an NPC library 23:25 rubenwardy like, entities are quite low level 23:25 IcyDiamond It's not intended to be a mod or api 23:25 rubenwardy but heh, time 23:25 IcyDiamond More of an example 23:25 rubenwardy lol 23:26 IcyDiamond Probably warrants topic moving to smth like modding discussions then 23:32 Sokomine IcyDiamond: hmm. that's not exactly what i'm looking for. my mod places the schematics already. all i need are mobs that...pretend to build the houses. they're mostly supposed to run around, move to nodes where there's work to do, call a function, and move on to the next node 23:46 kaeza Wasn't there a mood that did that? 23:47 kaeza Maybe you can build on it. 23:47 kaeza By cornernote, IIRC. 23:47 kaeza Er, mod. 23:50 Sokomine yes, towntest. and some other mods which do similar things. but in all these mods, the mobs are afaik "aware" of the build plan and steered accordingly. in my case, the mob doesn't know about the big plan. it can be much more stupid and just randomly work on those blocks next to it 23:54 Sokomine where's ten? perhaps some of his mobs could be taught to do some work