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IRC log for #minetest-hub, 2019-01-02

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All times shown according to UTC.

Time Nick Message
00:20 benrob0329 GreenDimond: thanks
00:24 Miner_48er joined #minetest-hub
00:24 GreenDimond Mhm
00:26 GreenDimond paramat: Since you made boats and have worked with other entities, any idea why mobs redo get_staticdata returns a string but on_activate receives an empty string?
00:27 IhrFussel GreenDimond, are you sure that this happens on every mob_activate()?
00:27 IhrFussel Or only on the first?
00:27 GreenDimond Every
00:28 xerox123 this guy might be the next to strike your server: https://www.twitch.tv/matchoguy
00:28 xerox123 "Trolling Because, I Must."
00:28 xerox123 also happy new year everyone :P
00:29 IhrFussel I can look into the api.lua for a sec
00:29 GreenDimond Ive been looking at it and debugging it for the past few hours
00:29 sofar GreenDimond: that's the implementation design
00:29 sofar a new entity will not have saved data
00:29 GreenDimond sofar: its not new
00:30 GreenDimond Its every on_activate
00:30 GreenDimond The first time I expect it to be empty
00:30 sofar then the mod isn't properly serializing the data for storage
00:30 GreenDimond but every time it reactivates it isn't given any staticdata
00:30 GreenDimond Well afaik it is
00:30 GreenDimond At least thats what it looks like
00:30 GreenDimond Btw IhrFussel dont use the latest 2 commits of mobs redo, they broke it in another way
00:31 IhrFussel Maybe something broke with "setmetatable"?
00:31 GreenDimond They passed def instead of self to a few functions so now all the entity functions with self are bricked
00:31 paramat no idea sorry
00:31 GreenDimond IhrFussel: Nope, that doesnt exist in the commit prior
00:31 GreenDimond 2 commits prior*
00:31 IhrFussel I have my own (old) version of api.lua cause I heavily modified it for my server features
00:34 rud0lf joined #minetest-hub
00:34 GreenDimond sofar: `mobs_staticdata()` (the function used in get_staticdata) returns `minetest.serialize(tmp)`. I added a chat_send_all before the return sending the same thing which returns a serialized table (aka success). Inside mob_activate (the function used for on_activate) AND inside on_activate I chat_send_all'd `staticdata` which returned nothing (empty string).
00:36 GreenDimond IhrFussel: The commit I am using, in case you care https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua
00:36 IhrFussel What I can see is that mob_activate() takes different parameters now compared to my version "return mob_activate(self, staticdata, def)"
00:37 IhrFussel And in newest version -> return self:mob_activate(staticdata, def, dtime)
00:37 GreenDimond In the commit I am using it is mob_activate(self, staticdata, def, dtime)
00:37 IhrFussel But could be the same
00:38 GreenDimond er
00:39 GreenDimond so yeah it would be the same
00:39 IhrFussel GreenDimond, did you try to add a print/.log after this line? https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L2737
00:39 GreenDimond I debugged at the beginning of the function
00:40 GreenDimond tmp isnt going to have anything if staticdata is empty in the first place
00:40 IhrFussel So 'staticdata' is already empty at the top?
00:40 GreenDimond Yes
00:41 IhrFussel Then add some debug info here https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L2673
00:41 IhrFussel After each step
00:41 IhrFussel To see where it is lost
00:41 GreenDimond It isnt
00:42 GreenDimond Like I said, I already added debug right before returning minetest.serialize(tmp)
00:42 benrob0329 hm, default carts mod gets really buggy at higher speeds :-(
00:42 GreenDimond benrob0329: As expected
00:42 IhrFussel benrob0329, use boost_cart
00:42 benrob0329 It is boot_cart
00:42 IhrFussel Default is not boost_cart though
00:42 benrob0329 default carts is literally merged from boot_cart
00:42 IhrFussel Noo
00:42 IhrFussel Wait
00:42 GreenDimond ...yes
00:42 IhrFussel Maybe it is in 5.0.0
00:42 GreenDimond ..no
00:43 IhrFussel It wasn't the same in 0.4.17
00:43 GreenDimond carts mod was always boost_cart
00:43 IhrFussel No
00:43 IhrFussel It has some things carts doesn't have
00:43 benrob0329 its slightly modified
00:43 GreenDimond boost_carts has mesecon support
00:43 GreenDimond yippee
00:43 IhrFussel Yes for example a "lag detection/correction"
00:43 GreenDimond They are basically the same
00:44 GreenDimond staticdata isnt though :)
00:44 IhrFussel You should still try boost_cart to see if the same happens there... I cannot recall the same bugs on my server...and I set cart speed to 18!
00:45 GreenDimond Maybe benrob is crazy and set it to upwards of 50
00:45 GreenDimond Sounds like something he'd do
00:45 GreenDimond <u<
00:45 IhrFussel At 50 the game possibly can't even load mapblocks fast enough
00:45 benrob0329 I had it at 20, then 15
00:46 GreenDimond Who said you were loading new mapblocks
00:46 benrob0329 can't handle direction changes
00:46 GreenDimond if you have a 2x2 track you are certainly in one mapblock :)
00:46 benrob0329 10 works though
00:46 IhrFussel I can only say that doesn't really happen on my server...it can happen but it's rare and mostly caused by lots of server lag
00:49 IhrFussel GreenDimond, do you make sure this return 'true'? https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L2720
00:53 GreenDimond IhrFussel: Why would it?
00:53 GreenDimond Its a string
00:54 IhrFussel Then check if it returns the correct string
00:54 GreenDimond ...
00:54 GreenDimond I just said it does
00:54 benrob0329 IhrFussel: does boost_cart override the default stuff?
00:55 GreenDimond benrob0329: From the forum thread: "You can still use boost_cart as before, it will simply overwrite the other mod."
00:55 GreenDimond IhrFussel: <GreenDimond> Like I said, I already added debug right before returning minetest.serialize(tmp)
00:55 GreenDimond ^which returned a serialized table
00:55 GreenDimond which is correct
00:56 IhrFussel Wait you added the debug BEFORE that call right? You have to put the call into a new var and debug THAT
00:57 GreenDimond I put minetest.chat_send_all(minetest.serialize(tmp))
00:57 GreenDimond It should be the same thing
00:57 GreenDimond Not even should, it *is* the same thing
00:58 GreenDimond Doing `minetest.chat_send_all(minetest.serialize(tmp))` right before `return minetest.serialize(tmp)` should be just fine
00:59 IhrFussel Yeah that way it's the same
00:59 GreenDimond ..that is what I already did
00:59 IhrFussel Is 'def' empty too?
00:59 GreenDimond I have no idea
00:59 IhrFussel Then check it
00:59 IhrFussel I mean in mob_activate()
00:59 GreenDimond And if you meant put mob_staticdata(self) (in get_staticdata) in a local var and debug that, it also has the same result (it works)
01:00 benrob0329 IhrFussel: yeah, looks like boost_carts has added anti-lag code from the version in stable mtg
01:00 benrob0329 works great, thanks
01:01 GreenDimond IhrFussel: def is not nil
01:01 GreenDimond and not empty either
01:01 GreenDimond if def were empty that would be my fault :P
01:04 * benrob0329 sets the max speed to 100 n/s just for the heck of it :P
01:04 IhrFussel benrob0329, if you adjust the "lag correction" distance that might work :P
01:05 GreenDimond this makka no sense
01:05 IhrFussel GreenDimond, what's your version?
01:05 IhrFussel MT version
01:05 GreenDimond 0.4.17.1
01:05 benrob0329 its actually handling it fine
01:06 GreenDimond You know this bug could have existed for a while
01:06 GreenDimond mobs redo is supposed to default to def settings if staticdata isnt found
01:06 IhrFussel It works on my server which also runs 0.4.17.1 so it is 99% no engine bug
01:06 GreenDimond And no mobs that I know set custom staticdata
01:06 GreenDimond so no one would notice it breaking
01:07 GreenDimond Until someone needs to set staticdata to modify the mob
01:08 benrob0329 but yeah, 20 is nice and smooth now
01:08 GreenDimond which happens to be me :I
01:08 GreenDimond But still, it doesn't make sense as to why it isnt working
01:08 IhrFussel GreenDimond, I modified my api.lua to have levels, exp, ratings, gender ... it works just fine in my version
01:09 GreenDimond IhrFussel: But you arent using staticdata to do so
01:09 GreenDimond You are adding that to the def
01:09 IhrFussel But my version is also somewhat old (2017)
01:09 GreenDimond Er go, it defaults to the def values because staticdata is empty
01:10 GreenDimond Have you actually added debug to your version and tested?
01:10 IhrFussel https://paste.ee/p/tT2fJ
01:11 IhrFussel The self variables actually are the staticdata
01:11 GreenDimond I know
01:11 GreenDimond In my mob I am setting a self value
01:11 GreenDimond Which is checked later
01:11 IhrFussel I use self.gender self.level self.exp self.rating
01:11 GreenDimond But do you set it in after_activate or on_spawn?
01:12 GreenDimond Of the actual mob def?
01:12 IhrFussel It was too much work to modify every mob separately so I added it inside mob_activate()
01:12 GreenDimond Exactly
01:12 GreenDimond So every time it activates it doesnt need to have updated staticdata
01:12 GreenDimond it defaults
01:12 IhrFussel No
01:12 IhrFussel It has my updated data
01:13 IhrFussel The rating can change, the level changes when the mob levels up
01:14 IhrFussel Check the name tag...is it reset too?
01:14 IhrFussel Whe you name a mob
01:14 IhrFussel When*
01:14 GreenDimond In my mob I set a self value to true if it's nil on_activate. When staticdata is saved it should be saved with it. It then checks that self value and does stuff with it. In debugging, I found that the self value is always nil after reactivating
01:16 IhrFussel GreenDimond, try to set the self variable inside mob_activate() directly
01:16 IhrFussel Just for testing
01:16 GreenDimond I dont think I can use a nametag on a monster
01:16 GreenDimond And I cant set the variable inside mob_activate because this is specific to this mob
01:17 IhrFussel You can for testing
01:17 IhrFussel Just to see if the bug is in on_activate() somehow
01:18 IhrFussel Just add after the "load self variables" loop this -> if self.name == "specific:mob" and not self.yourcustomvar then self.yourcustomvar = true end
01:18 GreenDimond I fail to see how that would determine if the bug is in on_activate but ok
01:19 GreenDimond works as expected
01:21 IhrFussel So it IS saved there?
01:21 GreenDimond No there is no staticdata to be had
01:21 GreenDimond It just sets the value
01:22 IhrFussel WAIT
01:23 IhrFussel on_activate() has NO custom handler to call from the mob definition file
01:23 IhrFussel on_step() has do_custom()
01:23 IhrFussel But where is the custom on_activate()?
01:23 GreenDimond on_activate has on_spawn and after_activate
01:24 IhrFussel Wait do you use after_activate() in your mob file?
01:24 GreenDimond I tried using both
01:25 IhrFussel It should work with after_activate() ... I just didn't see that at the bottom of mob_activate()
01:25 GreenDimond both provide self after staticdata is loaded and applied so they should both work
01:26 IhrFussel And you say when you add self.customvar = true after loading of other self's it still isn't stored?
01:27 GreenDimond after_activate if self.customvar == nil then self.customvar = true
01:27 IhrFussel It should be stored...staticdata is just the collection of self variables... def is the actual definition of the mob
01:27 GreenDimond it runs every activation
01:27 GreenDimond I know it should be
01:27 GreenDimond Thats why I am so confused
01:28 GreenDimond every time it activates self.customvar is nil
01:28 GreenDimond So I looked into the api and started debugging it
01:28 IhrFussel Add a debug line to after_activate() in api.lua
01:28 IhrFussel Check if it really runs
01:28 GreenDimond Oh it does
01:28 GreenDimond I dont need to debug that
01:28 GreenDimond I debugged that in the actual after_activate function
01:29 GreenDimond I told it to print self.customvar every after_activate (which it does - and always prints nil)
01:29 GreenDimond when I debugged the api I told on_activate to print staticdata
01:29 GreenDimond which did nothing
01:29 GreenDimond aka empty string
01:30 GreenDimond the bug is in mobs redo somewhere
01:31 GreenDimond I suppose it could be in Minetest but I highly doubt it
01:31 benrob0329 ngl, irrevokable privs is really annoying for testing
01:31 GreenDimond The only way for it to be Minetest is if it isnt saving the staticdata right
01:31 GreenDimond benrob0329: local server w/ 2 clients
01:32 IhrFussel on_activate = function(self, staticdata, dtime) << isn't def missing?
01:32 IhrFussel https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L3189
01:32 benrob0329 GreenDimond: that both have to be restarted every time I change something
01:32 GreenDimond no
01:32 GreenDimond def is earlier in the scope
01:32 GreenDimond benrob0329: What? No
01:32 GreenDimond Just your server client
01:32 GreenDimond Your test client just has to reconnect
01:33 benrob0329 s/restarted/reconnected and/or rehost
01:33 GreenDimond IhrFussel: def is provided by register_mob(name, def)
01:38 IhrFussel staticdata cannot be nil else health wouldn't work
01:39 IhrFussel Does health work?
01:39 IhrFussel health is stored in self.health
01:39 GreenDimond let me test
01:39 IhrFussel Hurt a mob, run away, come back and see if it has full HP again
01:40 GreenDimond It.. does not.
01:40 GreenDimond >:v
01:40 IhrFussel get_staticdata() is only called when map saves or you unload the mob from the map
01:40 GreenDimond Right
01:40 GreenDimond No
01:40 IhrFussel Health does not work?
01:41 GreenDimond Health works fine, yes
01:41 GreenDimond but no, get_staticdata() doesnt run when it unloads
01:41 IhrFussel Then self variables are not broken...did you make sure to unload the mob from map first?
01:41 IhrFussel Yes it does
01:41 GreenDimond reloading the world does that
01:41 IhrFussel No
01:41 IhrFussel That too
01:41 GreenDimond ?
01:41 IhrFussel It runs on map save interval and when it unloads from the map
01:41 GreenDimond "No that too"?
01:41 GreenDimond Right
01:42 GreenDimond and it unloads when you close the world
01:42 GreenDimond If not then entities would be fundamentally flawed :)
01:42 IhrFussel Yes...and because it also runs when DB saves (default is every 15 secs I think) it does not work as actual "unload" callback
01:42 GreenDimond hm
01:43 GreenDimond well this is weird
01:43 IhrFussel Did you debug 'tmp' yet?
01:43 GreenDimond I put a chat_send_all in get_staticdata in the api, and it doesnt send anything when I go far enough away for the mob to unload
01:43 IhrFussel local tmp = minetest.deserialize(staticdata)
01:44 GreenDimond Why would I debug tmp?....
01:44 IhrFussel Or print all self variables within the loop
01:44 GreenDimond I already printed minetest.serialize(tmp)
01:44 GreenDimond and it returns a serialized table
01:44 GreenDimond logically tmp exists :P
01:45 IhrFussel So the actual issue is that custom created 'self' variables are not stored
01:45 IhrFussel And I think that makes sense because api.lua has to call the REAL register_entity()
01:45 IhrFussel Which doesn't know about your custom variable
01:46 GreenDimond ?
01:46 GreenDimond It stores all self variables as long as they arent functions nil or userdata
01:46 IhrFussel https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L3073
01:46 IhrFussel No
01:46 GreenDimond Yes
01:46 GreenDimond It does
01:46 IhrFussel But you see it has to define owner again for example
01:46 IhrFussel 'owner = def.owner'
01:47 GreenDimond And?
01:47 GreenDimond thats part of def
01:47 IhrFussel And your 'customvar = def.customvar' is not part of it
01:47 GreenDimond and has nothing to do with this
01:47 GreenDimond Ok?
01:47 GreenDimond That has nothing to do with this
01:47 GreenDimond It saves every self value https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L2707-L2717
01:48 IhrFussel I recall having trouble with registering custom self vars from within a mob lua file BECAUSE it was not known in api.lua
01:48 GreenDimond and is supposed to load them all but tmp is nil because staticdata is empty https://notabug.org/TenPlus1/mobs_redo/src/aeb802ad409e59c62cdf394248a6f4a671ff3c49/api.lua#L2739-L2743
01:48 IhrFussel staticdata can't be empty cause health works you just said
01:48 GreenDimond Well it is
01:48 GreenDimond health works sure
01:48 GreenDimond but staticdata is an empty string
01:49 IhrFussel Then test other self variables
01:49 IhrFussel self.damage, self.range, self.tamed
01:49 IhrFussel not range reach
01:50 GreenDimond in the api I added minetest.chat_send_all(staticdata) at the beginning. After if tmp then I added a chat_send_all("got tmp"). Nothing was sent
01:50 GreenDimond beginning of mob_activate*
01:51 IhrFussel But self.damage etc exist and are not empty right?
01:53 GreenDimond IhrFussel: All the default self values exist
01:53 GreenDimond but thats to be expected
01:53 GreenDimond self is what is set by def
01:53 IhrFussel No I set my self.gender inside mob_activate()
01:54 GreenDimond Thats fine
01:54 GreenDimond That means nothing
01:54 GreenDimond Look
01:54 IhrFussel But the mob keeps its gender
01:54 GreenDimond Yeah cool great
01:55 GreenDimond In mob_activate it gets staticdata. if it exists, it sets whatever staticdata has. Notice self[_] = stat. Otherwise the self values remain the same
01:55 GreenDimond the self values are from the entity definition
01:55 GreenDimond unless set by staticdata
01:56 GreenDimond Right now add minetest.chat_send_all(staticdata) at the beginning of mob_activate
01:56 GreenDimond or print() or whatever
01:57 IhrFussel If you add to the register_entity() for *testing* customvar = def.customvar and then add that customvar to your mob file definition... and that should work ... so the issue is something about after_activate() maybe
01:57 GreenDimond Try the debug please
01:58 GreenDimond Id like to see if yours prints nothing
02:01 IhrFussel Wait I will have to make a test world locally and download the mod
02:07 GreenDimond IhrFussel: rembmer to checkout aeb802ad409e59c62cdf394248a6f4a671ff3c49
02:08 GreenDimond remember*
02:09 IhrFussel I'm not using git, I will test if it works on the last official release from Oct
02:09 GreenDimond Alright
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02:12 IhrFussel 'dump(tmp)' actually shows nil
02:14 GreenDimond Of course
02:14 GreenDimond because tmp is obtained from deserializing staticdata
02:14 GreenDimond which is empty
02:14 GreenDimond IhrFussel
02:17 IhrFussel It HAS staticdata when you unload it once
02:17 IhrFussel You have to go away from it and come back
02:17 GreenDimond Have you put minetest.chat_send_all(staticdata) at the beginning of mob_activate?
02:18 IhrFussel I see the entire staticdata in my chat now after unloading the mob once
02:18 GreenDimond wat
02:19 GreenDimond alright time to test on an old mobs_redo version
02:19 IhrFussel You don't know what I mean with unloading? It means flying away 50 nodes until it disappears from the map
02:19 GreenDimond ...
02:19 GreenDimond When did I say I dont know what you mean by unloading?
02:20 GreenDimond Im saying when I put minetest.chat_send_all(staticdata) at the beginning of mob_activate nothing is ever sent
02:20 GreenDimond ever
02:20 GreenDimond not when I reload the world
02:20 GreenDimond not when I unload the entity and reload it
02:20 GreenDimond not when it first spawns
02:20 IhrFussel Did you try dump(tmp) ?
02:21 GreenDimond ...
02:21 GreenDimond Do you not get
02:21 GreenDimond it will be nil
02:21 GreenDimond tmp is a deserialization of staticdata
02:21 IhrFussel Yes the first time it is nil for me too
02:22 GreenDimond I already told you
02:22 GreenDimond staticdata is empty every time
02:22 GreenDimond Therefore, tmp is nil every time
02:22 GreenDimond Just for you I added dump(tmp) anyway and yes, every time it is in fact, nil
02:23 IhrFussel Then the bug must've been happened since Oct
02:23 GreenDimond Which is why I am going to test with an older version ;p
02:23 GreenDimond Where are the releases?
02:25 GreenDimond Where did you get the "last official release"?
02:25 GreenDimond IhrFussel^
02:26 IhrFussel Wait it looks like there is something wrong...when I collect the mob and spawn it from my hand staticdata is nil again
02:28 GreenDimond IhrFussel: Where did you get your "last official release" from though
02:28 IhrFussel GreenDimond, I clicked on Releases
02:28 IhrFussel On his repo
02:28 GreenDimond ah right
02:29 GreenDimond Yeah nope still not fixed
02:31 IhrFussel But it should work with unloading
02:31 GreenDimond Not for me
02:32 IhrFussel Can you decscribe how you unload them? So I can try to do it exactly as you
02:32 GreenDimond literally flying up til they disappear, and flying back down til they reappear
02:32 GreenDimond Or exiting and rejoining
02:33 IhrFussel Does it happen with all mobs?
02:34 GreenDimond I dont know
02:34 GreenDimond Im only testing with this one
02:34 IhrFussel Spawn another
02:35 GreenDimond sent you the mod so you can test
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06:38 jas_ hi
06:39 jas_ !mod
06:39 MinetestBot jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720
06:40 jas_ aw
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12:41 Peppy hi
12:42 Krock hi Peppy
12:43 Peppy Axinite server had some problems with domain name and shitty registar so, we had to change DNS
12:43 Peppy now, the server wouldn't announce
12:43 Peppy may it be blacklisted ?
12:47 Peppy we use "axinite.rafi59.codelib.re" as a temporary fix
12:50 Krock !up axinite.rafi59.codelib.re
12:50 MinetestBot axinite.rafi59.codelib.re:30000 is up (78ms)
12:51 Krock Peppy: are you sure it's announcing to the server list with the right domain name?
12:52 Peppy checking
12:53 Peppy server_address = axinite.rafi59.codelib.re
12:55 Peppy from that machine, "curl servers.minetest.net" works
12:56 Krock try restarting it, maybe announcing failed (see debug.txt)
13:00 Peppy server restarts everyday at 2am, but an error about annoucment only occurs hours later
13:00 Peppy servers.minetest.net/announce not found (Timeout was reached) (response code 0)
13:01 Peppy at 2 am, it just says "Announcing to servers.minetest.net"
13:03 Krock try increasing the curl timeout
13:04 Peppy restarted with curl_timeout = 10000
13:06 Peppy hey, it's there :)
13:06 Peppy thanks Krock
13:06 Krock np yw
13:07 Krock !next
13:07 MinetestBot Another satisfied customer. Next!
13:07 Peppy :)
13:08 Peppy btw, what is curl_timeout time, seconds, server ticks, something else ?
13:10 Peppy when the problem appeared, I first wanted to try increasing this value
13:11 Peppy then I told myself "hey, 5000 should be enough, this must be something else" xD
13:15 Peppy If nobody replies, i'll go for miliseconds ;)
13:19 Peppy something else :
13:19 Peppy some mods will probably require fixing for 5.0 migration, is there a list of deprecated functions I should I try to catch and replace ?
13:20 Peppy I mean 0.4.17.1 > 5.0
13:32 Krock https://gist.github.com/SmallJoker/cb89c3f9e4be27a0e8bc10ced1c5fc31
13:32 Krock otherwise just look at your debug.txt
13:33 Krock yes it's in milliseconds
13:33 Krock https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1584
13:34 Krock Peppy: mods should work as long they don't use undocumented functions like nodeupdate
13:34 Krock those with player models already have alternatives ready
13:37 Peppy bookmarked, thanks
13:38 Peppy looks like treecapitator and maptools use nodeupdate
14:03 Krock git pull them all
14:04 Krock or replace with minetest.check_for_falling
14:12 Krock Peppy: updated my script accordingly
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15:17 rdococ What if you had food items that healed you differently based on your HP? That sugary candy is okay if you need an energy boost, but if you're already fine, it'll cause more harm than good.
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15:44 Krock sounds good
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16:09 Andrey01 hi, can i get a position of that point that i "click" at the node side?
16:09 Andrey01 as i know i can get under and above positions, but could i get it?
16:22 benrob0329 you could get the camera info from the clicker object
16:22 jas_ raycast? idk not tried it
16:22 jas_ look at stairs mod for reference
16:26 Krock Andrey01: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2393
16:27 Krock if you're working towards 5.0.0-dev, then use Raycast
16:29 Andrey01 Krock, thanks!
16:29 Krock !next
16:29 MinetestBot Another satisfied customer. Next!
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16:37 Andrey01 i have a problem with rendering of image on mesh model in blender
16:37 Andrey01 it displays image on it wrong
16:39 Andrey01 if somebody wants to help me, download below the blend file and try "Rendered" mode and you`ll see image is built wrong on it
16:39 Andrey01 https://ufile.io/qjk8u
16:39 Andrey01 ^ blender file
16:40 Andrey01 https://ufile.io/txmvp
16:40 Andrey01 ^ and texture for it
16:40 Andrey01 and say how i need to do correctly its to display correctly
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16:56 jas_ movement probably sucks in that game.  that reminds me i should look and see if mtg really doesn't have anything with gain > 1.  it really is offtopic to that issue/pr, i don't even understand the whole queing thing.  but pretty sure falling sand/gravel and tnt have gain > 1
16:57 jas_ but i think i tried, IcyDiamond, and i didn't like the physics
16:57 jas_ probably a mod, surely
16:58 IcyDiamond I don't like minecraft either
16:58 jas_ in minetest you need a mod for sneak jumping, so it's really the same situation for me there
16:59 jas_ hm, nodebreaker.  i guess that's just a removal of whatever node at some position repeatedly on a timer.
16:59 jas_ hm xiong isnt in this channel
17:04 Andrey01 does anybody know how to fix laying the image on mesh model as i said above?
17:37 Fixer hi Krock
17:58 benrob0329 Can anyone tell me why fast never gets revoked with this code? https://gitlab.com/snippets/1794471
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18:09 rubenwardy Peppy: see the deprecated and breaking changes list in the change log
18:10 rubenwardy !dev Changelog
18:10 MinetestBot "Note that not all changes made to the code between releases are listed here." - http://dev.minetest.net/Changelog
18:16 nerzhul #8001
18:16 ShadowBot https://github.com/minetest/minetest/issues/8001 -- 'Soft' feature freeze for 5.0.0
18:20 nerzhul joined #minetest-hub
18:21 nerzhul #8002
18:21 ShadowBot https://github.com/minetest/minetest/issues/8002 -- Server Provided Client Mods: Required features
18:21 nerzhul #8001
18:21 ShadowBot https://github.com/minetest/minetest/issues/8001 -- 'Soft' feature freeze for 5.0.0
18:21 nerzhul MinetestBot laggs :)
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18:21 MinetestBot scr267a: Dec-28 19:59 UTC <Ruslan1> I’m here
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18:31 BillyS Is it possible to access another player's inventory in a formspec?
18:31 BillyS It seems that I could use the inventory location 'player:<name>'
18:32 BillyS But when I try that it says "The selected inventory location doesn't exist"
18:36 Krock for the server: yes
18:36 Krock for the client: no
18:36 BillyS Hmm, okay
18:36 BillyS I must be doing something wrong then ...
18:37 Krock https://github.com/minetest/minetest/issues/4859
18:37 Krock https://github.com/minetest/minetest/issues/7795$
18:37 Krock s/\$//
18:39 BillyS Krock: Judging by the workaround used in the "frisk" mod, there is some sort of issue there ...
18:40 Krock copy it to a detached inventory
18:40 BillyS Indeed, that's what they did
18:40 BillyS At least I know now
18:40 BillyS thx for the help! :D
18:40 Krock !next
18:40 MinetestBot Another satisfied customer. Next!
18:47 Krock aagh VanessaE why is biome_lib so slow
18:48 Krock it takes endless long time.. probably to find the surface nodes - but my lua mapgen already provides a heightmap
18:48 VanessaE *shrug*
18:49 VanessaE I've made it run as fast as I can
18:49 Krock does it make use of the heightmap?
18:50 VanessaE no, it was written with mgv6 in mind, and since it has no choice but to evaluate the terrain after the engine generates it, well..
18:50 Krock then take the heightmap if possible, fallback to manual searching otherwise
18:50 VanessaE pull requests welcome :P
18:50 Krock currently waiting since 30s for the 16 mapblock check entries
18:51 Krock eh, your init.lua file is a 1000 line monster
18:51 VanessaE yup.
18:51 Krock 768 but it feels like 1000
18:51 Krock will split it up first
18:53 aerozoic BillyS, there is a mod called inventory hack that allows admins to view and take items from other players.
18:53 aerozoic idk if that's helpful to you?
18:53 BillyS Sadly its not
18:54 aerozoic alrighty
18:54 BillyS As it displays the inventory as a bunch of imagebuttons
18:54 BillyS Not a list
18:54 BillyS Thx for the tip tho
18:54 aerozoic yw
18:55 VanessaE Krock: one thing I had in mind for that shutdown loop, is to put in some code to limit the final playout to say 10s, then abort it, write the log to disk.  reload that log and start adding onto it as more terrain is generated.
18:55 Krock triggered by LMBs maybe
18:55 Krock *LBMs
18:55 VanessaE perhaps
18:56 Krock what kind of plants use aircheck, which don't?
18:56 VanessaE os just go through the normal globalstep playout
18:56 VanessaE pretty much everything uses air check.  only one or two things in dreambuilder (f.ex) don't, but I don't remember what they are offhanf
18:56 VanessaE offhand*
18:57 VanessaE (maybe the woodsoils mod in plantlife)
18:57 Peppy back, I found deprecated code in a few more mods (3d_armor, simple_skins, stamina, bags)
18:57 Peppy I think we use non modified versions for those
18:57 Peppy thanks Krock and Rubenwardy
18:59 VanessaE Krock: anyway, if you were to save, load such a log and pipe it through the regular globalstep playout code, you'd just need to use a VM to force-load each needed block.
18:59 Krock inb4 there's minetest.load_block
18:59 VanessaE heh
19:00 VanessaE technic, pipeworks, and mesecons all have a routine to do that I think :)
19:00 Krock ikr
19:02 Krock and (not biome.near_nodes or #(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
19:02 Krock wtf is that
19:03 VanessaE if the target has something near it that it needs to grow, such as spawning near water.
19:03 Krock it's a monstrosity
19:03 VanessaE yep I know
19:04 VanessaE I never claimed to be the world's best coder :)
19:07 VanessaE if I remember right, that particular line makes it possible to turn a pond into marshland, swamp, that sorta thing
19:08 VanessaE (but I don't think anything actually uses it :) )
19:08 Krock but I cannot simply remove it
19:08 VanessaE of course not :P
19:09 VanessaE in the end, it's an old-ass mod that came about when we had no decorations system
19:10 VanessaE if a "shim mod" could be made to just translate everything to engine-supported features, biome_lib could be retired, but it has far more controls than the engine does, afaik.
19:11 Krock I'm currently sorting the statements by complexity to speed things up
19:12 VanessaE don't just sort by complexity, consider the controls that are most- and least-likely to apply to a given target
19:12 Krock math.random(1, 100) > biome.rarity
19:12 Krock this surely comes above any find_nodes_in_area call
19:12 VanessaE yeah.
19:13 Krock and above the surface ceck
19:14 Krock oh boy alone this function has so much optimizing potential
19:17 VanessaE heh
19:23 Sokomine uff. down to less than 1000 unread messages! when will i have caught up with the forum?
19:24 Sokomine oh? working on biome lib to speed it up? that's fine. the landscape it creates is beautiful
19:24 Krock Sokomine: hello. check out GitHub first
19:25 Sokomine oh? what news in particular? i need to check if there's anything regarding my mods. and most likely mt and mtg have changed in the meantime as well. and there's that work vanessae has for me (fixing a mod)
19:25 * Sokomine hides behind a tree :-)
19:26 * VanessaE digs the tree
19:28 Sokomine hmpf :-) hope you'll plant a new one
19:28 Sokomine but...er...tricky hiding behind a sapling!
19:28 * VanessaE plants Sokomine
19:28 VanessaE :)
19:28 * Sokomine tries to grow :-)
19:30 VanessaE now go fix your busted-ass colormachine ;)
19:32 Sokomine trouble is that that's not so easy. those...er...hardware colors are great. just not very cooperative in some ways
19:32 Sokomine any way to read a color palette in lua? without implementing reading png files as such?
19:33 VanessaE *shrug*
19:33 * Fixer hacks Sokomine and extracts hidden and forgotten River Crab server files
19:33 Sokomine river crab?
19:34 Fixer RedCrab*
19:34 Sokomine ah :-) that sounds better
19:34 Sokomine i think i uploaded them once. but with about 100mb, that's tricky with my slow line
19:35 VanessaE 100 millibits?  what are you using, a 300 baud modem? ;)
19:42 benrob0329 rubenwardy: your modding book should mention that privs need to be set to Nil in order to be revoked
19:42 benrob0329 also irrevokable privs suck
19:42 Fixer she is on dial up or smth
19:43 benrob0329 the only priv that should be irrevokable is basic_privs for the admin/singleplayer
19:43 Sokomine i still have an old modem somewhere lying around :)
19:47 rubenwardy Setting them to nil won't do anything
19:47 rubenwardy It's false you want
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19:49 rubenwardy Well, it'll work for set_privs
20:11 benrob0329 rubenwardy: not from what I've just witnessed
20:16 sofar https://forum.minetest.net/viewtopic.php?f=14&amp;t=18951&amp;p=339751#p339751
20:37 sofar rubenwardy: one reason you may have gotten 404's is that the PRMS wasn't running updates on mods for a bit, if you only got those 404s for specific (few) images that may explain it (it's still weird if you got tons of those with a new client)
20:37 rubenwardy It's probably a fallback when the hash doesn't exist
20:37 rubenwardy Maybe
20:38 sofar I don't think it should fallback that way, though
20:38 sofar might have to fix it if that's really the case
20:42 rubenwardy Offtopic: are there any projects for Linux which have fancy file system security? For example, programs need to ask for permission to read my personal files, and the permission is finely tuned
20:51 sofar smack/selinux have that
20:51 sofar smack is lightweight, selinux isn't :)
20:58 Krock VanessaE: custom method is ~80ms per chunk. find_node_below_air is 125ms
20:59 Krock not a bad start I'd say
20:59 Krock but yet I have no idea where the lag comes from
21:01 Krock mmh
21:01 Krock now I'm only getting 20ms faster results
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22:13 Krock benrob0329: https://i.imgur.com/PNTOQnv.png
22:14 Krock 1 year old. code still exists but I suck at rendering stuff, hence it's just a 128px texture to make it feel smooth
22:14 benrob0329 looks like you need to adjust the texture mapping
22:15 benrob0329 or make a new texture
22:16 Krock these are new textures
22:16 Krock it would require to rotate, stretch and chop the straight rail in order to look acceptable
22:16 GreenDimond You could get away with mapping the old textures
22:16 benrob0329 I see
22:48 Krock Other topic: Is there yet no gettext for android?
22:48 Krock Context: https://forum.minetest.net/viewtopic.php?f=42&amp;t=21719
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22:53 longerstaff13 o/
23:13 rubenwardy what's the best software to encrypt a USB stick using a password on Linux?
23:14 rubenwardy not just password protect, it needs to be secure as it will be a backup of my secret keys and such
23:15 benrob0329 rubenwardy: LUKS probably
23:15 rubenwardy what about cryptsetup? https://help.ubuntu.com/community/EncryptedFilesystemsOnRemovableStorage
23:16 benrob0329 rubenwardy: it uses LUKS under the hood
23:16 rubenwardy ah nice, cryptsetup does use LUKS
23:16 rubenwardy lol
23:16 benrob0329 so, yes
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23:22 rubenwardy should I unencrypt and unextract any encrypted 7zip archives beforehand?
23:22 rubenwardy probably
23:23 benrob0329 if you want, it won't hurt unless you need them in a pinch
23:32 rubenwardy that worked, thanks!
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23:53 IhrFussel GreenDimond, still trying to figure out why it doesn't work for you regarding mobs?
23:54 GreenDimond Currently looking into why digtron keeps mis-placing it's metadata because it keeps crashing my server
23:54 GreenDimond But mobs is next after that

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