Time |
Nick |
Message |
00:19 |
|
garywhite joined #minetest-hub |
01:01 |
|
benrob0329 joined #minetest-hub |
02:34 |
|
ANAND joined #minetest-hub |
02:52 |
|
MinetestSam joined #minetest-hub |
03:18 |
|
garywhite joined #minetest-hub |
04:27 |
|
SaKeL joined #minetest-hub |
05:07 |
|
Hillbilly joined #minetest-hub |
05:54 |
|
Ruslan1 joined #minetest-hub |
07:34 |
|
CWz joined #minetest-hub |
07:45 |
|
lumberJ joined #minetest-hub |
07:55 |
|
sys4 joined #minetest-hub |
08:12 |
|
cautiouspotato joined #minetest-hub |
08:40 |
|
MinetestSam joined #minetest-hub |
09:12 |
|
jluc joined #minetest-hub |
09:52 |
|
Guest89559 joined #minetest-hub |
11:32 |
|
IhrFussel joined #minetest-hub |
11:33 |
IhrFussel |
Hi guys ... when someone puts water high above the spawn would you say it's "griefing"? |
11:33 |
IhrFussel |
I find "water griefing" in MC forums |
11:38 |
CWz |
Yes |
11:43 |
|
Xio joined #minetest-hub |
11:46 |
|
Fixer joined #minetest-hub |
12:06 |
|
sys4 joined #minetest-hub |
12:06 |
|
calcul0n joined #minetest-hub |
12:25 |
BuckarooBanzai |
IhrFussel: i would say yes... |
12:26 |
BuckarooBanzai |
IhrFussel: while we are on the subject: how is stealing handled on your server? I think i need to set up proper rules myself :) |
12:29 |
IhrFussel |
That is a pretty complicated subject ... most cases of stealing are "taking x from storage" and then my rule is "if the storage *obviously* belongs to a certain player and you knowingly take stuff from it without permission you steal" |
12:31 |
IhrFussel |
The "obviously" part can be interpreted differently though... what I mean by that is when it's pretty easy to see that it belongs to someone |
12:31 |
IhrFussel |
Like inside a house |
12:33 |
IhrFussel |
You should ask yourself if taking dropped item entities is "stealing" ... if yes it will be hard to find out (requires modifying builtin AFAIK) |
12:34 |
IhrFussel |
If you use a mod that collects items without punching them first it will be even harder cause then you have to modify both builtin and the mod |
12:35 |
IhrFussel |
And it will fill up the debug.txt very fast if you add minetest.log() to each picked up item |
12:36 |
IhrFussel |
Not to mention that such a "collect items near player" mod introduces more problems like "hey i was just standing next to them it's not my fault that i received the item" |
12:38 |
rubenwardy |
compilers are stupid https://i.rubenwardy.com/D0r08.png |
12:38 |
IhrFussel |
I had to add lots of custom log messages to my server cause vanilla MT pretty much only logs placing/digging/inventory actions and errors |
12:39 |
BuckarooBanzai |
IhrFussel: collecting evidence is not the problem. i'm conflicted if i should treat stealing as a rule violation, i mean killing is allowed and thats heavier than stealing imo... |
12:41 |
IhrFussel |
That depends on what happens after a player dies... do they drop their stuff? Then "no stealing" as rule is pointless ... if you use the bones mod (or similar) that makes it clear when the stuff still belongs to the dead player and when not anymore then it could work |
12:41 |
rubenwardy |
I prefer to discourage or stop things at the game play level, rather than the rule level |
12:42 |
BuckarooBanzai |
i would like that too, but i need to draw the line first. for example: is it stealing if you enclose and protect the bones of the killed player...? |
12:43 |
IhrFussel |
I use for example the bones mod with a timeout of 30 minutes ... some "clever" players think they can steal bones by covering them and protecting but I count that as stealing |
12:44 |
IhrFussel |
Cause the bones were still fresh and the owner had no chance to get to them |
12:46 |
IhrFussel |
I think it's also not easy to decide on an appropriate punishment for stealing... I mean someone who steals 10 dirt should not be treated the same as someone who steals a chest full of diamond blocks you know? |
12:48 |
IhrFussel |
Yet another question is: What happens when you punish the player (jail, kick, temp ban etc) ... what happens with the stolen goods? It's not easy to retrieve them (need to edit files/DB) |
12:50 |
IhrFussel |
If the player stored them somewhere on the map you're pretty much screwed |
12:58 |
BuckarooBanzai |
IhrFussel: i have a few moderators with pretty creative ideas when i comes to punishment, i don't think thats the problem :) |
12:59 |
IhrFussel |
Yes, but I'm talking about the stolen goods... is the punished player allowed to keep them? Or do you plan to add methods to "track" items? MT cannot easily track items that are stored in different chests |
13:18 |
ChimneySwift |
I find the "if you can access it, it's fair game" rule tends to resolve most issues, people need to lock up their items :P covering up bones is a pretty annoying thing to do though, I'd count that as stealing. |
13:19 |
ChimneySwift |
also, if you revoke interact and /give the items, you can then wait till the stealer returns them and throw them away and regrant interact. If they don't then they just never get interact back |
13:20 |
|
MinetestSam joined #minetest-hub |
13:23 |
rubenwardy |
ChimneySwift: they can't take the items from chests without interact |
13:23 |
rubenwardy |
I guess they could take you to the chest |
13:25 |
ChimneySwift |
yeah, grant and watch while they give them back, or take directly from their chest |
13:28 |
BuckarooBanzai |
i like the "if you can access it, it's fair game" rule, much less work as admin or moderator :) |
13:31 |
* BuckarooBanzai |
wonders why there isn't a general server rule template for server owners in the wiki |
13:39 |
rubenwardy |
relevant: https://forum.minetest.net/viewtopic.php?f=3&t=19788 |
13:39 |
rubenwardy |
!title |
13:39 |
MinetestBot |
rubenwardy: Translated Server Rules and Common Phrases - Minetest Forums |
14:02 |
IhrFussel |
"if you can access it" you can pretty much access any house with the famous lag glitch |
14:03 |
IhrFussel |
If I would require every player to only use locked objects then the whole server would be one huge target for theft |
14:04 |
IhrFussel |
Many players don't know about locked chests or cannot afford them for some reason (some never go mining) |
14:13 |
|
aerozoic joined #minetest-hub |
14:18 |
|
sys4 joined #minetest-hub |
14:22 |
|
DI3HARD139 joined #minetest-hub |
14:31 |
IcyDiamond |
is there any way to tell if a node was generated naturally or placed by a player |
14:32 |
VanessaE |
not after the fact, but you can make a mod that'll set some metadata on every place action, then check for said meta later as needed. |
14:33 |
VanessaE |
though there are plenty of nodes that are never used by the mapgen |
14:33 |
IcyDiamond |
thought so |
14:33 |
VanessaE |
you could just assume any node like that (such as, say, sandstone bricks, wool, xpanes, and so on) was user-placed if you find one. |
14:34 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-12-03-16:33:44.png well i might have something in the works, not sure if im going through with this idea |
14:34 |
VanessaE |
(actually, forget the sandstone brick, that's used for dungeons |
14:34 |
VanessaE |
) |
14:35 |
IcyDiamond |
rubenwardy: can you update your lua_api.html please? |
15:49 |
|
Gael-de-Sailly joined #minetest-hub |
15:58 |
|
ANAND_ joined #minetest-hub |
15:59 |
|
twoelk joined #minetest-hub |
16:06 |
|
jas_ joined #minetest-hub |
16:08 |
jas_ |
so happy. itemstack:get_meta is pretty alright. |
16:08 |
rubenwardy |
:D |
16:18 |
|
cautiouspotato joined #minetest-hub |
16:52 |
|
Ruslan1 joined #minetest-hub |
17:01 |
|
FrostRanger joined #minetest-hub |
17:38 |
|
jluc joined #minetest-hub |
17:59 |
|
Krock joined #minetest-hub |
18:08 |
Fixer |
one more year and then you will be happy |
18:10 |
Krock |
!tell tenplus1 Perhaps consider making "set_velocity" a public API function in mobs_redo |
18:10 |
MinetestBot |
Krock: I'll pass that on when tenplus1 is around |
18:18 |
|
Jordach joined #minetest-hub |
19:31 |
|
_Xenon joined #minetest-hub |
19:41 |
|
garywhite joined #minetest-hub |
19:45 |
IhrFussel |
I think I managed to add "shared kill EXP" to Mobs Redo and it's great! |
20:03 |
|
twoelk left #minetest-hub |
20:47 |
IhrFussel |
Calling minetest.chat_send_player() on someone who isn't online will not cause issues correct? |
22:17 |
IhrFussel |
self.name doesn't work anymore when the entity has been removed? Cause I use object:remove() on a mob I disabled and still see unknown objects of it |
23:02 |
|
Ruslan1 joined #minetest-hub |
23:28 |
|
sys4 joined #minetest-hub |