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18:30 |
tumeninodes |
anyone ever come across these odd objects, randomly placed in their world? I have no idea wtf they are https://imgur.com/a/OGGYDMX (these were not built by me) |
18:31 |
T4im |
that looks schema placed by a mod |
18:32 |
rubenwardy |
what game is this? |
18:32 |
rubenwardy |
yeah ^^ |
18:32 |
tumeninodes |
rubenwardy this is my own version I have been plugging at |
18:32 |
rubenwardy |
hmm |
18:32 |
T4im |
it's possible you don't see anything else there (except air which apparently removes some of the flooring) because the materials used in the schema are missing |
18:32 |
tumeninodes |
I wonder if it has to do with using WE ? |
18:33 |
rubenwardy |
T4im: good point, could be a house without the walls |
18:33 |
T4im |
yea |
18:33 |
tumeninodes |
first time I have actually ever used WE was in this world to use the brush to replace huge mountains with air :P |
18:33 |
T4im |
do you have any mapgen mods running? |
18:33 |
tumeninodes |
definitely no schematics used in this world aside from trees n such |
18:33 |
tumeninodes |
nah, straight up V7 |
18:34 |
T4im |
did you have any running in the past? |
18:34 |
tumeninodes |
nope |
18:34 |
T4im |
something like a mod added those, then after an update it was removed, including the materials; just leaving wool, which is default |
18:35 |
tumeninodes |
seriously, the only mods I have used are still in use, and none have been related to using any sort of schematics |
18:35 |
T4im |
hm |
18:36 |
tumeninodes |
the only map altering mod I have added and used is WE |
18:36 |
T4im |
well; possible, too, if you worked on something like this and then repeatatly placed it every n00 meters :p |
18:37 |
tumeninodes |
and used it to clear some mountains, and I honestly do not believe anything I have changed in my version would create these... and they are far away from where I used WE |
18:37 |
T4im |
are the coordinates lining up of those builds? |
18:37 |
tumeninodes |
nope I have worked on nothing which should have caused this |
18:37 |
T4im |
same height for example |
18:38 |
tumeninodes |
not sure I was going to check that but got distracted, I should get the coords |
18:38 |
tumeninodes |
just so weird haha |
18:38 |
T4im |
not intentionally; WE fail happen sometimes; planned to copy something else, but forgot the markers somewhere else |
18:38 |
T4im |
and voila you got yourself 500m of sofas instead of a street segment |
18:39 |
T4im |
:D |
18:39 |
tumeninodes |
no copying or anything related has happened as I said, just using brush to replace mountains with air and no where near these things |
18:40 |
tumeninodes |
I was just wondering if anyone else has ever run inti this oddity... I will have to investimigate further then now |
18:41 |
tumeninodes |
since adding WE I have not once set any positions or anything like that, or tried to copy/paste any type of schematics |
18:41 |
tumeninodes |
but, I do know the first time i have ever seen this sort of thing, is the first time I have ever used WE in a world so, there must be some sort of link there |
18:43 |
tumeninodes |
it does creep you out though, when you come across something in a single/creative/local world, which you did not put there XD |
18:52 |
tumeninodes |
heh just found another, this image you can make out the 2 at bottom and 2 off in distance at the top of the image https://i.imgur.com/hYUgaV8.jpg |
18:53 |
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18:55 |
tumeninodes |
coords for 2 "600.5,17.3,470.3 | for 3 -514.5,13.5,332.3 | for 4 -603.6,10.5,683.9 so feels like somehow, some way "something" has marked these off but not sure what or why, and know certainly not by me (even accidentally) |
18:55 |
tumeninodes |
my version is possessed 0_0 |
19:17 |
tumeninodes |
well, they just seem to be popping up all over the place https://i.imgur.com/yy5yIJ1.jpg so, maybe one day someone else might come across the same thing and we'll be able to figure it out. It's not that big of an issue as it appears to be only in this world |
19:36 |
Krock |
nice view |
19:45 |
T4im |
have you seen them underground, too? :p |
19:50 |
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20:14 |
tumeninodes |
I have not seen them underground, though I do not tend to go down there much :P I normally set nocaves, nodungeons |
21:06 |
tumeninodes |
well, as I said... not a huge deal. Seems to be only in this world and it's just a testing world anyway. |
21:40 |
tumeninodes |
https://youtu.be/I81VOky3Mbw |
21:40 |
tumeninodes |
!title |
21:40 |
MinetestBot |
tumeninodes: into the sewers - YouTube |
21:43 |
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22:36 |
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22:37 |
IhrFussel |
MT seems to have a bug collision box problem (at least in 0.4.17.1) -> If you have a very big entity and give it a big hit box you cannot reach the entity anymore at some point because MT seems to calculate reach from the center of the mob only and ignores the collision box |
22:37 |
IhrFussel |
big* |
23:01 |
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23:51 |
jas_ |
entities have selection boxes which may be different than their collision boxes, correct? |