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IRC log for #minetest-hub, 2018-11-23

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All times shown according to UTC.

Time Nick Message
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01:45 rubenwardy Wish that map_meta.txt was nicely sorted
01:46 paramat but yes, don't alter water_level, lower terrain
01:47 paramat 'mgv7_mount_zero_level = 0' this can lower mountains if negative
01:49 paramat as discussed lower the 'offset' of 'base' and 'alt' noises by the same amount
01:50 paramat you may prefer to not lower mountains though
01:50 rubenwardy well, the effect I want is for mountains to be fairly inland
01:51 paramat then for larger islands, increase the 'spread' of 'base' and 'alt' noises to roughly island size/separation
01:51 rubenwardy ah, the sharp effect was becuase the islands were mountains
01:52 rubenwardy I lowered the terrain too much
01:53 rubenwardy are noises infinitely details?
01:53 rubenwardy like, will you get more internal detail when spreading more
01:53 paramat and maybe increase the x and z 'spread's of 'mgv7_np_mountain' so that mountains are further apart instead of every 250 nodes
01:54 paramat ah inland mountains, difficult
01:54 paramat that is, difficult by mapgen settings alone
01:54 rubenwardy doesn't matter too much, actually
01:55 rubenwardy spreading mountains further would be better
01:55 paramat no, every time you double 'spread' you need to add another octave to keep the same fine detail
01:57 paramat my in-development core mapgen creates continents similar to that image
02:00 rubenwardy can I turn off rivers? It tends to chop islands in half
02:02 rubenwardy current progress: https://i.rubenwardy.com/cmLAj.png
02:02 rubenwardy not yet increased the size
02:03 paramat mgv7_spflags = mountains,noridges,nofloatlands,caverns
02:03 paramat 'ridges' are rivers, oddly
02:06 rubenwardy thanks
02:06 rubenwardy rather amusingly, the mountains are the opposite of inland:     https://i.rubenwardy.com/nsozt.png
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02:59 benrob0329 The Gimp plugin links under the texture article on the dev wiki are broken, attempting to find new ones
03:00 benrob0329 https://www.reddit.com/r/GIMP/comments/8wc90v/registry_down/
03:10 benrob0329 I can't find a working addon, but I did find a bit of working python that will do the trick
03:11 benrob0329 https://www.reddit.com/r/GIMP/comments/6zgz4s/how_to_tile_layers_automatically_into_a_single/
03:11 benrob0329 then Image -> Fit Canvas TO Layers
03:26 rubenwardy https://i.rubenwardy.com/dPeIV.png
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09:09 luk3yx CWz: How did you compile MT 0.3? You replied to a forum post with a (now defunct) link to a build.
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09:41 CWz @luk3yx: i had to compile it on an old version of ubuntu
09:42 luk3yx Ah, okay.
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09:43 luk3yx I tired that but got dependency issues after copying it, I'll have to figure out what libraries I need.
09:44 CWz the issue is that the libraries you need are already there, but they are too new for 0.3
09:44 CWz Precompiled builds work though
09:44 luk3yx (It didn't like the more modern libc6, and it said illegal instruction with the old one.)
09:45 luk3yx What did you have in the file? Just the binaries, or did you add shared libraries?
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09:49 CWz it was a regular compile.
09:50 CWz i still have the compiled builds though
09:52 CWz 64bit: https://d.pr/free/f/hTkP5t | 32bit: https://d.pr/free/f/1zqaMo
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09:52 CWz they should work on Ubuntu based distros, not sure on others
09:54 luk3yx Thanks.
09:56 luk3yx Ooh, it works with newer libraries? Nice, I'll try that
10:02 CWz It's precompiled, I don't have the knowledge to fix code.
10:03 CWz The issue only appears to be with compiling, the game itself runs fine. probably because the issue has to do with gcc
10:06 luk3yx I thought it'd crash because of shared libraries.
11:17 CWz I thought i heard something rustling in the bushes
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19:01 Krock hi tenplus1 whoisn'thereagain
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19:12 Krock *angrily downloads basic_materials because technic and pipeworks are broken now*
19:12 Krock *shakes fist against DDG for not fixing the !bang*
19:14 VanessaE oh waah waah ;)
19:17 Krock merging https://github.com/minetest-mods/technic/pull/446 in 5 minutes
19:25 Krock merging..
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19:31 garywhite hello everyone
19:32 Krock hi garywhite
20:27 Fixer basic_basic_materials
20:28 VanessaE :P
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20:37 IhrFussel I just found Minetest on Metacritic ... no score but 2 user reviews ... this one is from 2017 "Purely garbage.Low fps, bad programming. Servers managed by hackers... This game sucks indeed. Using on smartphone sucks. It's really difficult to craft items on smartphone... :V"
20:38 IhrFussel It's in the iOS section so I wonder why it's even listed there...there is no real MT on iOS https://www.metacritic.com/game/ios/minetest
20:40 IhrFussel Wait...maybe it's a fake MT?? -> Developer: Optimus Irb
20:47 rud0lf why bother?
20:48 rud0lf let them yapp
20:48 Krock Yet Another Portable Piracy?
20:50 rud0lf :)
20:50 rud0lf maybe
20:50 rud0lf you no snitch?
20:50 Krock no why
20:56 IhrFussel This is actually pretty blatant...copying MT code and not licensing correctly/not following the license is one shitty thing...but submitting a game you DON'T own to a game database is on a completely different level IMO
20:57 IhrFussel I mean submitting it with the info that you are the develeoper when you are in fact not
20:57 IhrFussel developer*
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22:05 Fixer i have difficulty mass crafting even on PC... that's why I opened that issue with huge list of proposed improvements to speed up crafting, if only there were some volunteers to do the actual coding
22:44 ChimneySwift Fixer: u are aware you can middle click to craft 10x as fast?
22:44 Fixer ChimneySwift: yes, and my mouse wheel is now dead, thanks to this
22:44 Fixer not joking
22:44 ChimneySwift oh wow
22:45 Fixer you just can't imagine how archaic minetest crafting is
22:45 ChimneySwift it would be nice to have shift click to craft all
22:47 ChimneySwift I've been playing MC recently and I must say their inventory/crafting movement is just way better/faster. And the ability to select blocks outside of your inventory.
22:47 ChimneySwift ofc, it'd be nice to look for our own solutions rather than copying :P
22:48 ChimneySwift but just saying, some work there would be fantastic
22:50 Fixer yeah, time to invest some square wheels
22:51 Fixer invent*
22:52 ChimneySwift hahaha
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23:12 xerox123 o/
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