Time Nick Message 01:45 rubenwardy Wish that map_meta.txt was nicely sorted 01:46 paramat but yes, don't alter water_level, lower terrain 01:47 paramat 'mgv7_mount_zero_level = 0' this can lower mountains if negative 01:49 paramat as discussed lower the 'offset' of 'base' and 'alt' noises by the same amount 01:50 paramat you may prefer to not lower mountains though 01:50 rubenwardy well, the effect I want is for mountains to be fairly inland 01:51 paramat then for larger islands, increase the 'spread' of 'base' and 'alt' noises to roughly island size/separation 01:51 rubenwardy ah, the sharp effect was becuase the islands were mountains 01:52 rubenwardy I lowered the terrain too much 01:53 rubenwardy are noises infinitely details? 01:53 rubenwardy like, will you get more internal detail when spreading more 01:53 paramat and maybe increase the x and z 'spread's of 'mgv7_np_mountain' so that mountains are further apart instead of every 250 nodes 01:54 paramat ah inland mountains, difficult 01:54 paramat that is, difficult by mapgen settings alone 01:54 rubenwardy doesn't matter too much, actually 01:55 rubenwardy spreading mountains further would be better 01:55 paramat no, every time you double 'spread' you need to add another octave to keep the same fine detail 01:57 paramat my in-development core mapgen creates continents similar to that image 02:00 rubenwardy can I turn off rivers? It tends to chop islands in half 02:02 rubenwardy current progress: https://i.rubenwardy.com/cmLAj.png 02:02 rubenwardy not yet increased the size 02:03 paramat mgv7_spflags = mountains,noridges,nofloatlands,caverns 02:03 paramat 'ridges' are rivers, oddly 02:06 rubenwardy thanks 02:06 rubenwardy rather amusingly, the mountains are the opposite of inland: https://i.rubenwardy.com/nsozt.png 02:59 benrob0329 The Gimp plugin links under the texture article on the dev wiki are broken, attempting to find new ones 03:00 benrob0329 https://www.reddit.com/r/GIMP/comments/8wc90v/registry_down/ 03:10 benrob0329 I can't find a working addon, but I did find a bit of working python that will do the trick 03:11 benrob0329 https://www.reddit.com/r/GIMP/comments/6zgz4s/how_to_tile_layers_automatically_into_a_single/ 03:11 benrob0329 then Image -> Fit Canvas TO Layers 03:26 rubenwardy https://i.rubenwardy.com/dPeIV.png 09:09 luk3yx CWz: How did you compile MT 0.3? You replied to a forum post with a (now defunct) link to a build. 09:41 CWz @luk3yx: i had to compile it on an old version of ubuntu 09:42 luk3yx Ah, okay. 09:43 luk3yx I tired that but got dependency issues after copying it, I'll have to figure out what libraries I need. 09:44 CWz the issue is that the libraries you need are already there, but they are too new for 0.3 09:44 CWz Precompiled builds work though 09:44 luk3yx (It didn't like the more modern libc6, and it said illegal instruction with the old one.) 09:45 luk3yx What did you have in the file? Just the binaries, or did you add shared libraries? 09:49 CWz it was a regular compile. 09:50 CWz i still have the compiled builds though 09:52 CWz 64bit: https://d.pr/free/f/hTkP5t | 32bit: https://d.pr/free/f/1zqaMo 09:52 CWz they should work on Ubuntu based distros, not sure on others 09:54 luk3yx Thanks. 09:56 luk3yx Ooh, it works with newer libraries? Nice, I'll try that 10:02 CWz It's precompiled, I don't have the knowledge to fix code. 10:03 CWz The issue only appears to be with compiling, the game itself runs fine. probably because the issue has to do with gcc 10:06 luk3yx I thought it'd crash because of shared libraries. 11:17 CWz I thought i heard something rustling in the bushes 19:01 Krock hi tenplus1 whoisn'thereagain 19:12 Krock *angrily downloads basic_materials because technic and pipeworks are broken now* 19:12 Krock *shakes fist against DDG for not fixing the !bang* 19:14 VanessaE oh waah waah ;) 19:17 Krock merging https://github.com/minetest-mods/technic/pull/446 in 5 minutes 19:25 Krock merging.. 19:31 garywhite hello everyone 19:32 Krock hi garywhite 20:27 Fixer basic_basic_materials 20:28 VanessaE :P 20:37 IhrFussel I just found Minetest on Metacritic ... no score but 2 user reviews ... this one is from 2017 "Purely garbage.Low fps, bad programming. Servers managed by hackers... This game sucks indeed. Using on smartphone sucks. It's really difficult to craft items on smartphone... :V" 20:38 IhrFussel It's in the iOS section so I wonder why it's even listed there...there is no real MT on iOS https://www.metacritic.com/game/ios/minetest 20:40 IhrFussel Wait...maybe it's a fake MT?? -> Developer: Optimus Irb 20:47 rud0lf why bother? 20:48 rud0lf let them yapp 20:48 Krock Yet Another Portable Piracy? 20:50 rud0lf :) 20:50 rud0lf maybe 20:50 rud0lf you no snitch? 20:50 Krock no why 20:56 IhrFussel This is actually pretty blatant...copying MT code and not licensing correctly/not following the license is one shitty thing...but submitting a game you DON'T own to a game database is on a completely different level IMO 20:57 IhrFussel I mean submitting it with the info that you are the develeoper when you are in fact not 20:57 IhrFussel developer* 22:05 Fixer i have difficulty mass crafting even on PC... that's why I opened that issue with huge list of proposed improvements to speed up crafting, if only there were some volunteers to do the actual coding 22:44 ChimneySwift Fixer: u are aware you can middle click to craft 10x as fast? 22:44 Fixer ChimneySwift: yes, and my mouse wheel is now dead, thanks to this 22:44 Fixer not joking 22:44 ChimneySwift oh wow 22:45 Fixer you just can't imagine how archaic minetest crafting is 22:45 ChimneySwift it would be nice to have shift click to craft all 22:47 ChimneySwift I've been playing MC recently and I must say their inventory/crafting movement is just way better/faster. And the ability to select blocks outside of your inventory. 22:47 ChimneySwift ofc, it'd be nice to look for our own solutions rather than copying :P 22:48 ChimneySwift but just saying, some work there would be fantastic 22:50 Fixer yeah, time to invest some square wheels 22:51 Fixer invent* 22:52 ChimneySwift hahaha 23:12 xerox123 o/