Time |
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02:58 |
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07:24 |
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08:46 |
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08:46 |
tenplus1 |
hi folks |
08:46 |
tenplus1 |
the add_entity example here is wrong: https://dev.minetest.net/minetest.add_entity |
08:47 |
tenplus1 |
the {naked = true} part cannot be a table, it has to be a serialized string |
10:34 |
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10:36 |
tenplus1 |
hifixer |
11:42 |
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11:51 |
tenplus1 |
o/ |
11:52 |
Gingerbread_Man |
o/ |
11:52 |
Gingerbread_Man |
lolz |
11:57 |
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11:59 |
tenplus1 |
hi calcul0n |
11:59 |
calcul0n |
hi |
11:59 |
benrob0329 |
Hello |
11:59 |
tenplus1 |
hi benrobs |
12:00 |
benrob0329 |
*looks around* there's more?? |
12:05 |
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Bobr joined #minetest-hub |
12:05 |
tenplus1 |
lo bob |
12:06 |
Bobr |
hiya |
12:06 |
Bobr |
tenplus1, know what happened to shivajiva ?? |
12:07 |
tenplus1 |
not seen him for a while, might be busy irl |
12:07 |
benrob0329 |
So..I decided to try Emacs again |
12:08 |
benrob0329 |
And its nice, except it wants to indent my kV code too much |
12:09 |
* tenplus1 |
deprecates emacs and pushes vi |
12:09 |
* VanessaE |
deprecates both :P |
12:09 |
VanessaE |
nano + geany ftw :) |
12:10 |
VanessaE |
when I fire up an editor, I want to EDIT, not issue commands or boot up a mini OS. |
12:10 |
* benrob0329 |
shrugs |
12:11 |
tenplus1 |
lolol... I use mousepad anyhoo |
12:11 |
benrob0329 |
Both Emacs and Vim are pretty powerful tbh |
12:11 |
benrob0329 |
I find that Emacs plugins are better integrated though |
12:13 |
VanessaE |
tenplus1: once you get used to syntax highlighting (which mousepad doesn't seem to have in any useful form), you'll never go back. |
12:13 |
tenplus1 |
heh... if it lets me type am good... :P |
12:14 |
benrob0329 |
I really like my indent helpers and completion |
12:14 |
tenplus1 |
used an editor with macros, that was soooo nice |
12:15 |
benrob0329 |
I don't actually know/remember how macros work in Emacs, its been a while since I've uses it |
12:18 |
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12:19 |
Gingerbread_Man |
nano and Sublime Text ? |
12:19 |
Gingerbread_Man |
you use mousepad? how sad XDD |
12:19 |
benrob0329 |
Sublime is proprietary |
12:20 |
tenplus1 |
macros came in very handy when converting schematics into table format... oh man that took forever |
12:20 |
Gingerbread_Man |
oh sorry is it illegal to like and recommend proprietary software? my bad |
12:20 |
Gingerbread_Man |
;P |
12:21 |
tenplus1 |
lol |
12:21 |
Gingerbread_Man |
oof |
12:22 |
tenplus1 |
everyone uses what they;re use to |
12:22 |
benrob0329 |
Gingerbread_Man: I mean you can, you just might get burned at the stake for it :P |
12:23 |
Gingerbread_Man |
ah |
12:23 |
VanessaE |
suggesting proprietary software isn't illegal assuming you're not suggesting piracy. |
12:23 |
VanessaE |
but you're still a bad person and should be shot :P |
12:23 |
tenplus1 |
you mean this Windows 10 I'm using on virtualbox might not be legit from the site I downloaded it |
12:24 |
Gingerbread_Man |
alright so it's only punishable by firey death _if_ its an open source software chat channel? |
12:24 |
VanessaE |
I....assume not. :P |
12:24 |
VanessaE |
Gingerbread_Man: no comment :) |
12:24 |
Gingerbread_Man |
lol |
12:27 |
BuckarooBanzay |
VanessaE: thx |
12:27 |
VanessaE |
yw |
12:27 |
BuckarooBanzay |
hi all :) |
12:27 |
Gingerbread_Man |
I dislike Windows, but I don't dislike all proprietary software, open source has benifits but proprietary has benifits too, software is a bit of an exception where something can be legitimately free anyway. |
12:28 |
VanessaE |
Open source all the way, baby. |
12:28 |
Gingerbread_Man |
it still requires work ofc, but so does building a house, just that houses have other expenses you can't get rid of |
12:29 |
tenplus1 |
only propriatery I use are games on steam :P |
12:30 |
Gingerbread_Man |
I go open source where the open source is better, especially in areas where the entire market is a clusterf*** of trashy adware software and the only good stuff is open source, lol |
12:30 |
benrob0329 |
I mean, that sounds like more freeware |
12:30 |
benrob0329 |
*most |
12:31 |
Gingerbread_Man |
yeah lol |
12:31 |
Gingerbread_Man |
i have no money so I don't usually buy software lol |
12:31 |
VanessaE |
aside from ads and other malware, the biggest prob I have with proprietary software is that so much stuff is "on the cloud" or otherwise subscription-based, not to mention you're paying for bugs, and paying again for bugfixes. |
12:33 |
Gingerbread_Man |
oh yeah there are no doubt issues, but both ways can have their own set of problems. I don't want to limit myself to only open source or only proprietary. |
12:33 |
BuckarooBanzay |
for what is worth: i'll stick to open-source because i can modify/tinker with it as i like :) you can't really do that with propietary software... |
12:34 |
benrob0329 |
I don't trust the goodwill of random people who want to hide their code, if its running on my computer I ought to know what its doing |
12:35 |
tenplus1 |
yup |
12:40 |
Gingerbread_Man |
I guess I'm not as concerned about that, open source definitely wins with security |
12:41 |
VanessaE |
+1 benrob0329 |
12:41 |
tenplus1 |
+1.1 (always wait for update release) :P |
12:42 |
Gingerbread_Man |
lol |
12:44 |
* benrob0329 |
has had to calm down a lot from his early teenage days with the whole FOSS thing, as he was poked at a lot for it and may have been too adiment about it |
12:45 |
tenplus1 |
lol |
12:46 |
tenplus1 |
I've been using Ubuntu as my main OS since 8.04 :) now am on 18.10 :D |
12:46 |
Gingerbread_Man |
lol, I understand the viewpoint, I just don't share it |
12:46 |
Gingerbread_Man |
oh wow |
12:47 |
Gingerbread_Man |
I read that wrong at first lol I was like "so you went 6 minor versions... congrats?" lol |
12:47 |
tenplus1 |
ehehe |
12:47 |
benrob0329 |
I started out on Mint in probably..2013? I didn't really start until Ubuntu 14.04 was released though |
12:49 |
VanessaE |
I started with FreeBSD back in about 1994. Moved to Linux very quickly after (needed a proprietary video driver that FBSD couldn't deal with) |
12:49 |
tenplus1 |
was a heavy user of virtualbox during 12.04 and had my XP desktop running alongside linux so I could still play games |
12:49 |
Gingerbread_Man |
I've been on Windows since 2000 HhehehehhHehHeeE Windows sux |
12:50 |
tenplus1 |
itdoes... used it since 3.0 here... ooooold |
12:50 |
tenplus1 |
also dos 5.0 |
12:50 |
benrob0329 |
XP was decent though |
12:50 |
tenplus1 |
yeah, that was one of there better versions, 7.0 was kinda ok too |
12:50 |
Gingerbread_Man |
I mean I wouldn't mind it so much if it would just not constantly need updating lol |
12:51 |
tenplus1 |
yeah I hated that, was the 1st thing I disabled... I prefer manually updating things |
12:51 |
Gingerbread_Man |
imagine how many terabytes of updates they send... |
12:51 |
tenplus1 |
and how many break |
12:51 |
Gingerbread_Man |
yeah |
12:52 |
Gingerbread_Man |
so many break I would screenshot the history, 80% is failed updates |
12:52 |
benrob0329 |
Fedora updates as much as Windows, but they don't break thankfully |
12:52 |
benrob0329 |
Been running Debain on my laptop for a bit though, is nice |
12:52 |
Gingerbread_Man |
at that point I disabled the update service and locked down the firewall so it couldn't update |
12:53 |
benrob0329 |
I think you need a better OS tbh |
12:53 |
Gingerbread_Man |
yeah you're not the first to say that lol |
12:53 |
benrob0329 |
If you have to forcefully lock it down so it doesn't update itself to death..it has problems |
12:54 |
tenplus1 |
linux updates are fast though, I could easily update 400mb worth of files and it's done in a few minutes |
12:54 |
tenplus1 |
winblows has a tiny 5mb driver or service update and it's there forever, needs a restart and slows the systemdown |
12:55 |
Gingerbread_Man |
*5gb |
12:55 |
Gingerbread_Man |
ftfy |
12:56 |
Gingerbread_Man |
I'm happy to make it work until I absolutely have to move at this point, I just have too much stuff I can't replace |
12:57 |
* Gingerbread_Man |
has a feeling he's going to get a tell message |
13:00 |
benrob0329 |
Gingerbread_Man: define "stuff I can't replace" |
13:05 |
Gingerbread_Man |
it's a 2 fold issue, some of the software I have won't run on Linux (some not even through wine) and also I don't particularly feel excited about resetting up and getting used to a new workspace |
13:09 |
tenplus1 |
I love doing a fresh install now and again :D |
13:10 |
tenplus1 |
only takes 8 minutes, drivers are already setup for you :) |
13:12 |
Gingerbread_Man |
it is really fast to install a plain Linux install |
13:12 |
tenplus1 |
sometimes you dont even need to install, you can boot straight from the USB flash drive and simply use it, isntall packages to test all without touching your hdd or ssd |
13:13 |
tenplus1 |
I really do recommend Xubuntu 18.01 as it's an LTS release (5 years support), has a full office suite, browser, multimedia etc. all ready to rock |
13:14 |
tenplus1 |
what software do you need that only works for windows ??? |
13:15 |
benrob0329 |
I recommend Debian because I don't have nearly the issues with broken packages on it that I do on Ubuntu :-) |
13:16 |
tenplus1 |
eheheh |
13:16 |
Gingerbread_Man |
a whole list I've already gone over with a bunch of other friends XD if I switch it'll likely be dual booting |
13:17 |
benrob0329 |
But are we talking games, productivity software, video editors, etc |
13:17 |
tenplus1 |
lightworks has it's own linux version and is an amazing video editor |
13:18 |
benrob0329 |
Eh |
13:18 |
benrob0329 |
Lightworks kinda sucks tbh |
13:18 |
tenplus1 |
heh |
13:18 |
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13:18 |
tenplus1 |
wb |
13:19 |
benrob0329 |
That was wierd |
13:19 |
VanessaE |
apparently, so does your connection :) |
13:19 |
VanessaE |
;) |
13:19 |
tenplus1 |
lolol |
13:20 |
benrob0329 |
If you want a proprietary video editor, DaVinci resolve is probably better |
13:21 |
tenplus1 |
I think Chris Barnett did a review on editors for linux, or was it sneeky... comparing themn all |
13:24 |
Gingerbread_Man |
some games but mostly productivity, but with that I'm going to peace out for the night o/ |
13:25 |
tenplus1 |
laters dude |
13:28 |
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13:28 |
tenplus1 |
o/ gael |
13:30 |
* tenplus1 |
is unhappy that he doesn't have a candy floss |
13:34 |
VanessaE |
tenplus1: did you ever get a chance to take a crack at redo-ifying the vines mod? |
13:34 |
tenplus1 |
I put it to the side because it needed plantlife mod to run |
13:34 |
VanessaE |
ok. |
13:34 |
tenplus1 |
didnt I give u or tell you about the biomes_lib speedup I tried ? |
13:34 |
VanessaE |
I don't recall |
13:36 |
tenplus1 |
move line 243 (the getnode) down to 250 |
13:36 |
tenplus1 |
does all the lite calls first |
13:36 |
tenplus1 |
and any remove_node is basically clearing the landscape, so a node_swap with air speeds things up a LOT |
13:36 |
tenplus1 |
and that's on my crappy net-top running 1.8 ghz |
13:37 |
VanessaE |
er, line 243 is not a get_node() call... |
13:37 |
tenplus1 |
ooh, might have changed since the version I got |
13:38 |
VanessaE |
https://gitlab.com/VanessaE/biome_lib/blob/master/init.lua#L243 |
13:39 |
tenplus1 |
move line 236 to just after 243 |
13:39 |
tenplus1 |
does a lot of variable checks 1st before touching get_node |
13:39 |
VanessaE |
ok |
13:40 |
tenplus1 |
and 270 to 283 is a lot of remove_node's... these can be changed with swap_nodes or 'air' that draw quicker |
13:40 |
VanessaE |
ok. |
13:40 |
tenplus1 |
is the vine mod working ?? |
13:41 |
VanessaE |
sure, it works. it's just slow and gets stupid at times |
13:41 |
tenplus1 |
heh, stupid as in how ? |
13:41 |
tenplus1 |
any obvious bugs ? |
13:41 |
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13:41 |
VanessaE |
I honestly can't remember any more than that. |
13:42 |
tenplus1 |
heh, will check into it |
13:42 |
VanessaE |
it's one of those mods that's just over complicated for what it's supposed to dso |
13:42 |
VanessaE |
do* |
13:47 |
tenplus1 |
I like the idea of only being able to harvest vines if you use shrears :D |
13:51 |
VanessaE |
tenplus1: https://gitlab.com/snippets/1769061 |
13:52 |
tenplus1 |
:) |
13:52 |
tenplus1 |
check generation speeds with that and see what you get now :D |
13:52 |
VanessaE |
worth a shot I suppose. |
13:52 |
VanessaE |
:) |
13:54 |
VanessaE |
it does seem to be faster |
13:56 |
VanessaE |
(I have a test world just for this purpose, in fact) |
13:56 |
tenplus1 |
unless the node has a timer or metadata, swap_node typically handles it better |
13:57 |
VanessaE |
pushed to master |
13:57 |
VanessaE |
guess I better do the same for plantlife's mods. |
13:58 |
tenplus1 |
my Fire Redo mod uses this method to remove flames after timer stops |
13:59 |
T4im |
you can localize that {name ="air"} into a constant outside the function; it never changes there; it avoids reinitializing that table 11 times each search iteration |
14:00 |
tenplus1 |
I added a quick function to do just that :D |
14:00 |
VanessaE |
good idea. |
14:01 |
tenplus1 |
it's used a lot so every little helps |
14:17 |
VanessaE |
ok, let's see how the modified plantlife behaves.. |
14:18 |
tenplus1 |
tidied vines code, spaced out and down to 10kb only |
14:20 |
tenplus1 |
testing |
14:21 |
tenplus1 |
am assuming that registering a vine with biomes_lib creates an abm specifically for it ? |
14:23 |
VanessaE |
for growing, yes |
14:23 |
VanessaE |
spawning at mapgen time uses the deferred event method. |
14:24 |
tenplus1 |
rope box recipe cant be used with vine items |
14:24 |
tenplus1 |
onlyvines themselves |
14:25 |
VanessaE |
yeah see. vines is a bit of a PITA. |
14:25 |
VanessaE |
plus it doesn't coordinate with moreblocks "rope" item |
14:26 |
* Wayward_One |
peeks in |
14:26 |
tenplus1 |
castle mod has it's own rope also |
14:26 |
tenplus1 |
hi wayward |
14:26 |
Wayward_One |
Hello :) |
14:26 |
VanessaE |
imho, vines should defer to whichever of those is older. |
14:26 |
VanessaE |
(moreblocks I guess) |
14:28 |
tenplus1 |
so maybe adding a recipe for ropebox that uses both vines and moreblocks rope ? |
14:28 |
VanessaE |
there, biome_lib, plantlife, and moretrees all pushed with swap_node() and that air tweak T4im suggested. |
14:28 |
tenplus1 |
sweet :P |
14:29 |
VanessaE |
imho, just don't register three types of ropes. |
14:29 |
VanessaE |
moreblocks came first, so castles and vines should be using its rope item, not their own. |
14:29 |
tenplus1 |
vines has it's own rope node because they cannot be dug |
14:30 |
VanessaE |
yeah, and that's just dumb. |
14:30 |
tenplus1 |
once the ropebox is dug it removes all rope below... cant use moreblocks rope for that sadly |
14:30 |
VanessaE |
use it as a craft item then |
14:30 |
benrob0329 |
Then change moreblocks? |
14:30 |
tenplus1 |
the vines:vines item is never used at all in the mod, it's registered for nothing |
14:31 |
VanessaE |
and always give *it* whenever one should be given a rope for any reaason. |
14:31 |
VanessaE |
-a |
14:31 |
tenplus1 |
yeh, will have ropebox craft with 1 wood and 8x vines or 8x rope so it works eithe rway |
14:31 |
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lumberJ joined #minetest-hub |
14:31 |
tenplus1 |
only putting 2 below is kinda cheaty since it'll drop to any length |
14:31 |
tenplus1 |
hi lumber |
14:31 |
lumberJ |
hey tenplus1 |
14:33 |
VanessaE |
anyways, update your plantlife, moretrees, and biome_lib and give 'em a try. let me know if I screwed anything up with these latest changes. |
14:34 |
lumberJ |
im trying to get a server running on my local network here but something is causing my player to timeout after a minute or so. |
14:35 |
lumberJ |
probably a setting somewhere i need to adjust but i'm not having much luck tracking down exactly what is causing the timeout |
14:35 |
VanessaE |
tenplus1: as for vines, I already did the swap_node and such in my copy as a matter of course, but I'll replace mine with yours anyway. |
14:36 |
VanessaE |
(when it's ready) |
14:36 |
tenplus1 |
no worries :) will take my time and see what I can do with it |
14:36 |
VanessaE |
ok,. |
14:37 |
tenplus1 |
when digging vines with the shears, do you want players to end up with a vines item to be used in crafting ? or have the actual vine itself so it can be placed on things ? |
14:37 |
VanessaE |
I'll wait to push the next Dreambuilder build until yours goes in. |
14:37 |
VanessaE |
you know,... |
14:37 |
VanessaE |
I hate that whole shears ide.a |
14:38 |
tenplus1 |
really ? aww, that was one of the things I liked about vines :) |
14:38 |
VanessaE |
why not just give the user one specific vine item no matter how they dig, or which kind of vine they dig? |
14:38 |
VanessaE |
? |
14:38 |
VanessaE |
and use THAT item in crafts |
14:38 |
tenplus1 |
yeah, and if they wanna build with certainvines they can easily go into crative |
14:38 |
tenplus1 |
+100 |
14:38 |
VanessaE |
(and it can be one of the existing vines, perhaps vine side middle) |
14:39 |
tenplus1 |
shall I remove the shears ? |
14:39 |
tenplus1 |
just have it diggable ? |
14:39 |
VanessaE |
yes, unless you see a good reason to keep it. |
14:40 |
tenplus1 |
and use axe to dig vines quicker ? make them sloooow to dig by hand ? |
14:41 |
VanessaE |
hm |
14:41 |
VanessaE |
maybe a sword to dig fast? |
14:41 |
tenplus1 |
k |
14:46 |
VanessaE |
I wish I could remember bas080's justification for the extra complexity,. |
14:46 |
VanessaE |
all I can recall is something to do with climbing up a wall. |
14:47 |
tenplus1 |
it detects moreblocks and will use rope in recipe for rope box... |
14:47 |
tenplus1 |
all vines drop vines:vines item when cut by sword or shears (will keep as item for those who have it already) |
14:48 |
VanessaE |
it should detect castles and not register its ropebox at all imho. |
14:48 |
VanessaE |
(and just alias to it) |
14:48 |
tenplus1 |
castle has been split into a bazillion mods already |
14:48 |
VanessaE |
I know |
14:49 |
VanessaE |
https://github.com/minetest-mods/ropes/tree/eec546558b8496d4d5a2adb833e77630b482e05d |
14:49 |
VanessaE |
I believe this is the right sub-mod |
14:50 |
tenplus1 |
-.- |
14:50 |
VanessaE |
(well lose the commit ID, go to the master branch) |
14:51 |
* VanessaE |
pokes Calinou about the rotation bugs in moreblocks |
14:59 |
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GreenDimond joined #minetest-hub |
14:59 |
|
FrostRanger joined #minetest-hub |
15:03 |
tenplus1 |
we have roots also vanessa that shouldnt return vines when dug, should I add a root item, or just have both collect a "twine" item |
15:04 |
VanessaE |
make them return ropes :) |
15:04 |
* VanessaE |
hides |
15:04 |
tenplus1 |
hehehe |
15:05 |
tenplus1 |
will rename it to twine |
15:05 |
tenplus1 |
worksfor both |
15:05 |
VanessaE |
well |
15:05 |
VanessaE |
remember we have a "string" item in mtg |
15:05 |
VanessaE |
but that's cotton. |
15:05 |
VanessaE |
twine afaik is plastic |
15:06 |
tenplus1 |
ah, ok will stick with vine for now...roots can be tangly like a vine |
15:06 |
GreenDimond |
twine is thin rope.. |
15:06 |
VanessaE |
or is rope just thick twine? ;) |
15:06 |
GreenDimond |
> "strong thread or string consisting of two or more strands of hemp, cotton, or nylon twisted together." |
15:06 |
VanessaE |
GreenDimond: so, did Skyblock kick your ass? ;) |
15:07 |
GreenDimond |
No, it kicked my patience in the ass. |
15:07 |
VanessaE |
heh. |
15:07 |
tenplus1 |
will cahnge license to MIT |
15:07 |
VanessaE |
what was it before? |
15:07 |
GreenDimond |
That 100 dirt quest on level 2 is funny |
15:07 |
tenplus1 |
wtfpl |
15:08 |
VanessaE |
GreenDimond: trust me. you WILL need all that dirt. and then some. |
15:09 |
VanessaE |
though there's that "silt" stuff, the purpose of which I'm still not sure about. |
15:09 |
GreenDimond |
I know but "Produce and dig 100 dirt without placing any" which is likely to make me compost it but 1) what if I want to build something "your dirt quest has been resetted you noob" (wonderful grammar 10/10) and then all I had to do was obtain 20 more dirt, build up a pillar, and dig it all :P |
15:09 |
VanessaE |
heh yeah, that got me once or twice. |
15:09 |
VanessaE |
so I just resolved not to build anything until after I got past that one. |
15:10 |
xerox123 |
^ |
15:10 |
VanessaE |
get back on, find your way to my island if you can. you can see what I've built entirely within the rules of the game (well you can reach all the above-ground stuff anyway, my basement level is restricted-access) |
15:11 |
GreenDimond |
Cant right now |
15:11 |
GreenDimond |
I need to go places in like 4 minutes :c |
15:11 |
GreenDimond |
I dont remember how rnd's skyblock works, does it act like shivajivas where you get fly at a certain level? Or is that not "hardcore" ;p |
15:12 |
benrob0329 |
I should hop on the skyblock at some point |
15:13 |
benrob0329 |
Build a beautiful dirt hut |
15:14 |
benrob0329 |
VanessaE: how long before a road system gets built, or two islands merge? |
15:18 |
VanessaE |
actually, that's already gotten started |
15:19 |
benrob0329 |
Darnit, I'm late to the party |
15:20 |
tenplus1 |
VanessaE: https://notabug.org/TenPlus1/vines |
15:21 |
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15:21 |
tenplus1 |
o/ Fuchs |
15:23 |
tenplus1 |
also VanessaE, did you know that FaceDeer has already clones the Vines mod (without ropes) https://github.com/FaceDeer/vines/ |
15:24 |
VanessaE |
? |
15:24 |
tenplus1 |
he split bas80's into vines and ropes, 2 separate mods, still uses shears tho |
15:34 |
VanessaE |
what's his fork got that yours won't? :) |
15:36 |
tenplus1 |
no clue, gives me a headache reading his code |
15:36 |
VanessaE |
heh |
15:37 |
tenplus1 |
vines overrides leaves so when they are dug any vines below disappear |
15:37 |
tenplus1 |
do we really need this ? |
15:37 |
VanessaE |
bas080's mod is supposed to do that, too |
15:37 |
VanessaE |
it's a handy feature. |
15:37 |
VanessaE |
however, |
15:38 |
tenplus1 |
only removes the one's below the leaves |
15:38 |
VanessaE |
the attached node feature should handle that already shouldn't it? |
15:38 |
tenplus1 |
not the whole vine like when you dig it by hand |
15:38 |
VanessaE |
(i.e. like torches) |
15:38 |
VanessaE |
huh. |
15:38 |
VanessaE |
imho if you remove what's holding it up, the whole vine should drop. |
15:39 |
tenplus1 |
yeah, am removing the override and going attached_node |
15:39 |
tenplus1 |
thing is they drop as item instead of going in inventory, that ok ? |
15:39 |
VanessaE |
that's fine |
15:39 |
VanessaE |
that's what item_tweaks is for. |
15:39 |
VanessaE |
also, ffs don't grow them on default trees |
15:40 |
VanessaE |
only on jungle trees (default and mine) |
15:40 |
VanessaE |
well, and on willows. |
15:40 |
tenplus1 |
checking |
15:42 |
tenplus1 |
k, so remove default leaves from the list |
15:43 |
VanessaE |
definitely. |
15:43 |
VanessaE |
everyone who's ever thought to mention it hates seeing vines on default trees |
15:44 |
VanessaE |
s/it/it to me/ |
15:45 |
tenplus1 |
https://notabug.org/TenPlus1/vines updated |
15:46 |
VanessaE |
\o/ |
15:47 |
tenplus1 |
attached nodes, no more overrides, all vines drop vine item which works with crafts, autodetects moreblocks and uses rope for recipe also |
15:49 |
VanessaE |
plantlife updated accordingly. |
15:49 |
tenplus1 |
lol |
15:49 |
tenplus1 |
will tinker with it another day, see if I can remove the middle and bottom nodes and just have 1 |
15:50 |
VanessaE |
right. idk why bas080 has those |
15:50 |
tenplus1 |
prolly so the roots are the only one's growing down, the rest is idle... |
15:51 |
VanessaE |
maybe. |
15:51 |
tenplus1 |
added a dig_down function to check for group:vine and remove anything below it |
15:51 |
tenplus1 |
laters folks o/// |
15:51 |
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15:51 |
VanessaE |
byw |
15:51 |
VanessaE |
fkklsjlkg |
15:52 |
sfan5 |
agree |
15:52 |
VanessaE |
heh |
16:18 |
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16:29 |
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16:40 |
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16:41 |
rubenwardy |
o/ |
16:42 |
benrob0329 |
Hello rubenwardy |
16:42 |
VanessaE |
hey. |
16:43 |
VanessaE |
heh. |
16:53 |
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16:54 |
IhrFussel |
Hi guys...if I want my formspec to be completely black (no alpha) do I need to add this after size[]? bgcolor[black#FF;true] |
16:56 |
IhrFussel |
"For named colors the hexadecimal string representing the alpha value must (always) be two hexadecimal digits." it doesn't say which value means no alpha so I'm guessing FF but maybe it also means '09'? |
16:56 |
sfan5 |
do we have any named colors? |
16:56 |
sfan5 |
either way just use #000 instead |
16:56 |
ShadowBot |
sfan5: Error: Delimiter not found in "HTTP Error 404: Not Found" |
16:56 |
rubenwardy |
lol |
16:57 |
IhrFussel |
Yes if I read it correctly formspecs use the same colors as minetest.colorize() so names are supported |
16:57 |
IhrFussel |
So #00 means there is no transparency? |
16:58 |
ShadowBot |
IhrFussel: Error: Delimiter not found in "HTTP Error 404: Not Found" |
16:58 |
rubenwardy |
no, #ff |
16:58 |
sfan5 |
#000 is short for #000000 which is short for #000000ff |
16:58 |
ShadowBot |
sfan5: Error: Delimiter not found in "HTTP Error 404: Not Found" |
16:58 |
ShadowBot |
sfan5: Error: Delimiter not found in "HTTP Error 404: Not Found" |
16:58 |
rubenwardy |
I'm guessing based on common convention |
17:02 |
longerstaff13 |
#00000000000000 (test) :P |
17:02 |
ShadowBot |
longerstaff13: Error: Delimiter not found in "HTTP Error 404: Not Found" |
17:13 |
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17:32 |
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19:07 |
garywhite |
can't run in windows 1803? What on earth does that mean? |
19:19 |
benrob0329 |
Windows 10, 18.03 update I'd assume |
19:43 |
IhrFussel |
allow_metadata_inventory_put = function(pos, listname, index, stack) << no player accessible? |
19:43 |
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19:43 |
T4im |
it is |
19:44 |
T4im |
allow_metadata_inventory_move = func(pos, from_list, from_index, to_list, to_index, count, player), |
19:44 |
T4im |
woops sorry; allow_metadata_inventory_put = func(pos, listname, index, stack, player), |
19:44 |
IhrFussel |
But put and move are not the same I think |
19:44 |
T4im |
thus the correction |
19:44 |
T4im |
:D |
19:45 |
IhrFussel |
Ah so the mod just (omitted?) the player there |
19:46 |
T4im |
this is why i recommend keeping unused parameters around in functions; because it often leads to people finding different ways getting those parameters because they aren't aware of it already being passed |
19:47 |
T4im |
different ways means unnecessary additional lookups, hacks, bugs :) |
19:47 |
IhrFussel |
How do I set the owner of a node in on_construct()? I guess I need to use another callback for that |
19:47 |
T4im |
you cannot at the moment |
19:49 |
T4im |
after_place_node should work |
19:49 |
T4im |
or if you have a custom on_place already, then in there (but avoid it if you don't have to use it) |
20:00 |
IhrFussel |
I know on_place() messes with taking from itemstack etc^^ I use after_place_node() ... let's see if it works |
20:03 |
IhrFussel |
can_dig() has no description whatsoever in the API |
20:03 |
IhrFussel |
I'm guessing to avoid digging I use return false? |
20:07 |
T4im |
can_dig is used for example to abort digging a filled chest, to picture it better |
20:08 |
T4im |
yes, return false/true accordingly |
20:08 |
IhrFussel |
Can I use it for owner checks too? |
20:08 |
T4im |
sure, just remember that player can be nil |
20:20 |
IhrFussel |
rubenwardy, black#ff doesn't work "invalid color" error ... black#09 doesn't work either...so I'm guessing it#s just possible in 5.0.0 or there is a mistake in your modding book |
20:20 |
luk3yx |
IhrFussel: "black#ff"? Don't you mean "#000"? |
20:20 |
ShadowBot |
luk3yx: Error: Delimiter not found in "HTTP Error 404: Not Found" |
20:20 |
rubenwardy |
Where did you read that? |
20:21 |
rubenwardy |
I'm pretty sure that's invalid |
20:23 |
IhrFussel |
I didn't know there was a difference between colorspec and colorstring...that is quite confusing |
20:23 |
T4im |
IhrFussel: it's a hexadecimal representation of red x00 green x00 blue x00 values put together as #000000; and that can be optionally written short as #000 |
20:23 |
ShadowBot |
T4im: Error: Delimiter not found in "HTTP Error 404: Not Found" |
20:23 |
ShadowBot |
T4im: Error: Delimiter not found in "HTTP Error 404: Not Found" |
20:24 |
IhrFussel |
Anyway... I coded it now like this bgcolor[0xFF00FFFF;false] and the formspec is still transparent |
20:24 |
rubenwardy |
Colours are a mess tbh |
20:25 |
IhrFussel |
Is it wrong to just put that after the size[] part? |
20:25 |
sfan5 |
IhrFussel: replace 0x with # |
20:25 |
T4im |
best to show the entire string |
20:25 |
sfan5 |
rubenwardy: the "color string" thingy is part of lua_api.txt |
20:26 |
sfan5 |
I'm skeptical of that part working at all |
20:27 |
IhrFussel |
T4im, the formspec is pretty much size[]bgcolor[]label[]label[]button_exit[]" |
20:27 |
IhrFussel |
It works now! Thanks sfan5 |
20:29 |
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20:31 |
IhrFussel |
lua api says * Sets background color of formspec as `ColorString` ... so colorstring is either the # form or name correct? |
20:32 |
sfan5 |
ColorStrings are defined later in the documentation |
20:32 |
IhrFussel |
And the bit about setting alpha by appending #[hex] after the colorname seems to be a mistake in rubenwardy's version |
20:33 |
IhrFussel |
Wait...it even says that in the official API... To specify the value of the alpha channel, append `#AA` to the end of the color |
20:33 |
IhrFussel |
name (e.g. `colorname#08`). For named colors the hexadecimal string |
20:33 |
IhrFussel |
representing the alpha value must (always) be two hexadecimal digits. |
20:35 |
sfan5 |
that stuff has been in there since at least 2015 |
20:35 |
sfan5 |
my guess: it was added to the docs but never implemented |
20:35 |
rubenwardy |
IhrFussel: wtf are you talking about |
20:36 |
rubenwardy |
if you're talking about the lua_api.html, LOOK AT THE TOP OF THE PAGE |
20:37 |
IhrFussel |
I thought it's just your version but it is on github too...it's a (likely) unimplemented feature that was wrongly documented |
20:37 |
rubenwardy |
my version is the github version |
20:37 |
rubenwardy |
I don't have a version |
20:37 |
rubenwardy |
it's completely unedited |
20:37 |
rubenwardy |
it's not even really part of the book |
20:38 |
T4im |
IhrFussel: red x00 green x11 blue x22 values and optionally alpha values x33 put together as #112233 or #11223344; and that can be optionally written short as #123 (not sure if there is a shorthand including alpha, but if there is, it's #1234) |
20:38 |
ShadowBot |
T4im: Error: Delimiter not found in "HTTP Error 404: Not Found" |
20:38 |
ShadowBot |
T4im: Error: Delimiter not found in "HTTP Error 404: Not Found" |
20:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/123 -- crashes after about 10 seconds on game start |
20:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/1234 -- Client side caching of mapblocks |
20:39 |
IhrFussel |
T4im, yes but the API states that you can also set alpha via "black#01" for example |
20:39 |
T4im |
ah, ok |
21:17 |
Calinou |
https://www.unvanquished.net/?p=1174 |
21:38 |
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21:40 |
T4im |
i really like that article :) |
21:44 |
T4im |
"As you see, building a free and open source game is an exciting story on itself ! That’s amazing to see how we build stuff over other great guy’s work ! […] even the smallest bit […] has its own story with many great people crossing their paths. Because the care for open source is the care for people and their work …" |
21:48 |
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