Time |
Nick |
Message |
00:33 |
|
garywhite joined #minetest-hub |
00:33 |
|
garywhite joined #minetest-hub |
01:26 |
|
Ruslan1 joined #minetest-hub |
02:01 |
|
garywhite joined #minetest-hub |
02:01 |
|
garywhite joined #minetest-hub |
02:03 |
|
NathanS21 joined #minetest-hub |
04:42 |
|
benrob0329 joined #minetest-hub |
06:28 |
|
redneonglow joined #minetest-hub |
08:06 |
|
jluc joined #minetest-hub |
08:48 |
rubenwardy |
current method of testing my compiled APKs: emailing them to myself |
08:49 |
rubenwardy |
right, looks like I'm not doing that |
08:49 |
rubenwardy |
thanks gmail |
09:37 |
|
Fixer joined #minetest-hub |
10:52 |
|
tenplus1 joined #minetest-hub |
10:52 |
tenplus1 |
hi folks :) |
10:55 |
tenplus1 |
* Lucky Blocks updated, nssm has new license, Xanadu has new clear crystal armor to show off skins and molotov cocktails added :D |
11:18 |
Fixer |
hello |
11:18 |
tenplus1 |
o/ fixer |
11:18 |
Fixer |
\\o |
11:19 |
tenplus1 |
lol, what's new |
11:22 |
Fixer |
not much |
11:22 |
Fixer |
paramat activity as usual |
11:23 |
tenplus1 |
heh |
11:23 |
Fixer |
with some other people sprinkled in |
11:23 |
tenplus1 |
been tinkering here, adding little things here and there |
11:24 |
tenplus1 |
and watching the new X-prize video on youtube, it's kinda silly now |
13:21 |
tenplus1 |
lol, happens more than ya think |
13:52 |
|
benrob0329 joined #minetest-hub |
13:52 |
tenplus1 |
hi benrob |
13:52 |
|
rubenwardy left #minetest-hub |
13:52 |
benrob0329 |
hello tenplus1 |
13:53 |
|
behalebabo joined #minetest-hub |
13:53 |
tenplus1 |
hi behalebabo |
14:00 |
tenplus1 |
yay, who's server is getting it this time around ? |
14:01 |
|
paramat joined #minetest-hub |
14:02 |
paramat |
just the usual paranormal activity |
14:03 |
tenplus1 |
hi paramat |
14:50 |
|
FrostRanger joined #minetest-hub |
14:52 |
|
GreenDimond joined #minetest-hub |
14:53 |
tenplus1 |
hi green |
14:53 |
GreenDimond |
Hello |
15:11 |
|
benrob0329 joined #minetest-hub |
15:14 |
|
paramat left #minetest-hub |
15:30 |
|
calcul0n joined #minetest-hub |
15:33 |
|
Gael-de-Sailly joined #minetest-hub |
15:44 |
|
T4im joined #minetest-hub |
16:20 |
|
benrob0329 joined #minetest-hub |
16:51 |
Fixer |
underground below spawn in voxel game: https://i.imgur.com/u8TRRl1.png |
16:54 |
tenplus1 |
wow, that looks kewl dude |
16:55 |
|
rubenwardy joined #minetest-hub |
16:55 |
tenplus1 |
hi ruben |
16:57 |
rubenwardy |
I'd like recommendations for an email host. I need one that is fairly cheap, and supports a main account (rwrubenwardy.com) and a no-reply account (no-replyrubenwardy.com) with different passwords, preferably |
16:57 |
rubenwardy |
I guess I could use different users for that |
16:57 |
rubenwardy |
fastmail is my current preference |
16:59 |
tenplus1 |
used to have a fastmail account until they made you pay... pah! |
17:00 |
rubenwardy |
lol |
17:01 |
|
garywhite joined #minetest-hub |
17:02 |
tenplus1 |
hi gary |
17:04 |
garywhite |
hi |
17:05 |
benrob0329 |
rubenwardy, I just have a friend host my email so... |
17:07 |
benrob0329 |
rubenwardy, https://protonmail.com/ perhaps? |
17:07 |
tenplus1 |
proton is good but slow... yandex is really good tho |
17:10 |
|
Krock joined #minetest-hub |
17:10 |
tenplus1 |
hi Krock |
17:10 |
Krock |
hii tenplus1 |
17:10 |
Krock |
greetingmasterrace |
17:10 |
tenplus1 |
lol |
17:11 |
rubenwardy |
ooh maybe |
17:11 |
rubenwardy |
I associate it with spam though |
17:12 |
rubenwardy |
custom domain though |
17:12 |
rubenwardy |
and I doubt email providers would block it? |
17:12 |
rubenwardy |
ahh |
17:13 |
rubenwardy |
it's slightly less secure as one password for apps and me |
17:27 |
|
rubenwardy left #minetest-hub |
17:27 |
Krock |
bye ruben |
17:27 |
* xerox123 |
pulls out knife |
17:27 |
xerox123 |
ur, nothing |
17:29 |
xerox123 |
welp, bbl |
17:29 |
tenplus1 |
o/ |
17:36 |
|
aerozoic joined #minetest-hub |
17:36 |
tenplus1 |
hi aerozoic |
17:36 |
aerozoic |
hi tenplus1 |
17:48 |
aerozoic |
hey tenplus1 i haven't looked at the code recently but i just noticed the recipe for mob fence outputs the default fence :/ |
17:49 |
aerozoic |
in game ^ |
17:49 |
tenplus1 |
it looks like the default fence but is 2 high... |
17:49 |
tenplus1 |
fence tops are the latest fix to stop the entity gliotching through wall bugs |
17:49 |
aerozoic |
no the actual identifier is default:fence_wood |
17:50 |
GreenDimond |
darn entity gliotching |
17:50 |
aerozoic |
verified with F5 info while pointing at fence |
17:50 |
Krock |
I see your 24 gigs of RAM and raise you a collection of 2 MB - 16 MB RAM sticks https://i.imgur.com/a2PMu38.jpg |
17:50 |
benrob0329 |
I've had mobs glitch up cliffs |
17:51 |
tenplus1 |
if stepheight is 1.1 or over they can glitch through many things |
17:51 |
tenplus1 |
mob fence and fence top are 2 high so should stop them in theory |
17:51 |
T4im |
i've died jumping on top of that mob fence and sneaking; what's that about D: |
17:52 |
GreenDimond |
Krock: rofl |
17:52 |
tenplus1 |
lol krock, I remember those |
17:54 |
* tenplus1 |
waits for Paramat to swoop in and roundhouse kick me outta the channel |
17:57 |
tenplus1 |
could open a museum with half of the tech Ihad :P wan laser routers etc |
17:57 |
aerozoic |
So do i have an issue with my server or is it a bug with mobs fence? |
17:58 |
tenplus1 |
what issue ? that they look like normal fences ? or that you fell and died on it |
17:58 |
aerozoic |
has nothing to do with looks |
17:58 |
GreenDimond |
The craft for mob fences outputs default fence |
17:58 |
tenplus1 |
just looks the same, not a bug :P |
17:58 |
aerozoic |
Craft a mob fence, place it, then use F5 info while pointing at fence. |
17:59 |
GreenDimond |
^ |
17:59 |
aerozoic |
it says default fence, not mob fence. |
18:00 |
tenplus1 |
you'll see mobs:fence_wood |
18:00 |
aerozoic |
not on my server. |
18:01 |
aerozoic |
i can only see mobs fence if i use /give |
18:01 |
GreenDimond |
aerozoic, are you sure you have the right recipe? |
18:02 |
aerozoic |
yea it says mob fence in the crafting guide |
18:02 |
GreenDimond |
And what is the recipe? |
18:02 |
tenplus1 |
it's 6x normal fences instead of sticks = 6x mob fences |
18:02 |
aerozoic |
idk i have to go look XD |
18:02 |
GreenDimond |
tenplus1: waitwhat |
18:02 |
GreenDimond |
4x normal fences |
18:03 |
tenplus1 |
instead of crafting a fence with 6x sticks (3x2), use normal fences and it returns mob fences instreaf |
18:04 |
GreenDimond |
the recipe clearly has 4x fences and 2x sticks |
18:04 |
tenplus1 |
hold on, checking |
18:04 |
GreenDimond |
Because default fences are 4x wood and 2x sticks |
18:05 |
aerozoic |
yep, 4 fences 2 sticks for mobs fence which outputs default fence. Craft for default fence is 4 planks 2 sticks which outputs default fence |
18:05 |
tenplus1 |
recipe works fine... 4x wood fence, 2x wood in middle |
18:05 |
GreenDimond |
Yes, it works fine for me as well |
18:05 |
tenplus1 |
returns 4x mob fence (forgot I changed recipe) |
18:05 |
aerozoic |
frak |
18:06 |
GreenDimond |
aerozoic: Just to confirm, can you jump over the output fence? |
18:06 |
tenplus1 |
without armor on |
18:06 |
aerozoic |
how is it possible an unmodifed version of mobs can output default fence? |
18:06 |
tenplus1 |
do you have any other mods running that could affect it ? |
18:06 |
GreenDimond |
can you jump over the output fence |
18:08 |
aerozoic |
well this is bizarre |
18:09 |
tenplus1 |
working ? |
18:09 |
aerozoic |
a player reported the issue 2 days ago and i went ingame and confirmed the issue. Now all seems to work fine -_- |
18:09 |
tenplus1 |
I was going to phase out mob fences and just have the recipe for mob tops... those work better and can be used on any fence |
18:10 |
aerozoic |
also mob fences do kill you if you use sneak and jump over/on them XD |
18:10 |
tenplus1 |
havent been killed yet by them |
18:10 |
GreenDimond |
Invisible razor wire |
18:11 |
aerozoic |
well i can't figure out how to replicate the issue i was having the other day so disregard i suppose. |
18:11 |
BillyS |
aerozoic: That has happened to me too |
18:11 |
tenplus1 |
hi billy |
18:11 |
BillyS |
But again, couldn't replicate it |
18:11 |
BillyS |
hi tenplus |
18:12 |
benrob0329 |
bah, I have 3 songs picked and don't know which to use |
18:13 |
aerozoic |
BillyS, which part? |
18:13 |
aerozoic |
dying on the fence or the output issue? |
18:14 |
BillyS |
aerozoic: The part about it killing you |
18:14 |
aerozoic |
oh XD |
18:14 |
BillyS |
dying on the fence |
18:14 |
tenplus1 |
could be entity collision issue |
18:15 |
T4im |
is there no support for unpassable nodes in the pathfinding implementation? |
18:15 |
T4im |
because that would seem much cleaner |
18:15 |
GreenDimond |
It's not an "unpassable" node really. Just a bigger collision box |
18:15 |
tenplus1 |
find_path and line_of_sight both need a whitelist of nodes it can pass through... this is very important devs |
18:16 |
T4im |
GreenDimond: yea, what i mean is, the pathfinding should probably have unpassable nodes that the pathfinding will not try to pass |
18:16 |
GreenDimond |
I suppose if you got the node def and got the collision box y+ and compared to the mob stepheight you could do something |
18:16 |
tenplus1 |
the pull I added for line_of_sight has a bool switch to go through buildable_to which seems to cover many of them |
18:23 |
tenplus1 |
but things would work better with a proper whitelist table for each function |
18:24 |
GreenDimond |
oh, you mean like adding fences to a table of nodes to "not jump over" |
18:24 |
GreenDimond |
you should really make mobs avoid liquid too :P |
18:24 |
tenplus1 |
adding group:flower to pathfinding to walk through, even doors |
18:25 |
tenplus1 |
definitely liquid and other air types |
18:25 |
GreenDimond |
just dont let it avoid air itself %) |
18:26 |
T4im |
hm, avoiding liquid would mess with some of the more unethical player contraptions :x |
18:26 |
tenplus1 |
the whitelist can be changed depending on what you're using it for |
18:27 |
tenplus1 |
e.g. line_of_sight in mobs_api has to go through water for swimming mobs, but has to check each node to make sure it can which is time consuming |
18:27 |
tenplus1 |
having the engine do it for you would speed things up no end |
18:31 |
tenplus1 |
also a find_light_levels(pos1, pos2, min, max) would be great also :D |
18:32 |
GreenDimond |
wait that doesnt exist? |
18:32 |
GreenDimond |
I could have sworn there was already a light checking method |
18:32 |
Krock |
for single nodes, yes. |
18:33 |
GreenDimond |
oh, so you'd have to do a loop. |
18:33 |
GreenDimond |
yeah I can see how a range would be nice |
18:33 |
tenplus1 |
having an area check for say light levels above 5 and below 10 would be helpful |
18:34 |
tenplus1 |
so instead of mobs spawning on particular nodes, they could spawn in specifically lit areas |
18:34 |
GreenDimond |
you could use voxelmanip to check an area |
18:36 |
tenplus1 |
voxelmanip light levels have to be converted so would still be slow |
18:37 |
GreenDimond |
well dont use voxelmanip light levels |
18:37 |
GreenDimond |
or wait |
18:38 |
GreenDimond |
I guess youd have to |
18:38 |
GreenDimond |
Because voxelmanip doesnt return the node like minetest.get_node does |
18:38 |
tenplus1 |
yep, or you'd still need to use get_light_level at a position which calls a get_node from code and it'd still eb slow |
18:38 |
GreenDimond |
a shame |
18:39 |
|
BuckarooBanzay joined #minetest-hub |
18:42 |
|
gael joined #minetest-hub |
18:43 |
|
Dumbeldor joined #minetest-hub |
18:43 |
tenplus1 |
hi dumble |
18:43 |
|
aerozoic_ joined #minetest-hub |
18:43 |
|
lumidify joined #minetest-hub |
18:43 |
tenplus1 |
hi lumidify |
18:48 |
|
Calinou_ joined #minetest-hub |
18:48 |
tenplus1 |
hi Cal |
18:49 |
* tenplus1 |
rides a banana through the splot |
18:49 |
tenplus1 |
*split |
18:50 |
|
ssieb joined #minetest-hub |
18:50 |
tenplus1 |
hey ssieb |
18:54 |
|
Gael-de-Sailly joined #minetest-hub |
18:57 |
|
Gael-de-Sailly joined #minetest-hub |
18:57 |
tenplus1 |
wb |
19:04 |
tenplus1 |
nite all o/ |
19:04 |
|
tenplus1 left #minetest-hub |
19:08 |
Krock |
nite all o/ |
19:09 |
Fixer |
\\o |
20:09 |
|
garywhite joined #minetest-hub |
20:30 |
Fixer |
lool https://twitter.com/xxlfunny1/status/1052202572562554883 |
21:55 |
|
Ruslan1 joined #minetest-hub |
23:12 |
|
Fuchs joined #minetest-hub |
23:19 |
|
garywhite joined #minetest-hub |
23:21 |
|
gael joined #minetest-hub |
23:27 |
|
Gael-de-Sailly joined #minetest-hub |
23:35 |
|
rubenwardy joined #minetest-hub |
23:41 |
|
Fuchs joined #minetest-hub |