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IRC log for #minetest-hub, 2018-10-24

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All times shown according to UTC.

Time Nick Message
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08:48 rubenwardy current method of testing my compiled APKs: emailing them to myself
08:49 rubenwardy right, looks like I'm  not doing that
08:49 rubenwardy thanks gmail
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10:52 tenplus1 joined #minetest-hub
10:52 tenplus1 hi folks :)
10:55 tenplus1 * Lucky Blocks updated, nssm has new license, Xanadu has new clear crystal armor to show off skins and molotov cocktails added :D
11:18 Fixer hello
11:18 tenplus1 o/ fixer
11:18 Fixer \\o
11:19 tenplus1 lol, what's new
11:22 Fixer not much
11:22 Fixer paramat activity as usual
11:23 tenplus1 heh
11:23 Fixer with some other people sprinkled in
11:23 tenplus1 been tinkering here, adding little things here and there
11:24 tenplus1 and watching the new X-prize video on youtube, it's kinda silly now
13:21 tenplus1 lol, happens more than ya think
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13:52 tenplus1 hi benrob
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13:52 benrob0329 hello tenplus1
13:53 behalebabo joined #minetest-hub
13:53 tenplus1 hi behalebabo
14:00 tenplus1 yay, who's server is getting it this time around ?
14:01 paramat joined #minetest-hub
14:02 paramat just the usual paranormal activity
14:03 tenplus1 hi paramat
14:50 FrostRanger joined #minetest-hub
14:52 GreenDimond joined #minetest-hub
14:53 tenplus1 hi green
14:53 GreenDimond Hello
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16:51 Fixer underground below spawn in voxel game: https://i.imgur.com/u8TRRl1.png
16:54 tenplus1 wow, that looks kewl dude
16:55 rubenwardy joined #minetest-hub
16:55 tenplus1 hi ruben
16:57 rubenwardy I'd like recommendations for an email host. I need one that is fairly cheap, and supports a main account (rw@rubenwardy.com) and a no-reply account (no-reply@rubenwardy.com) with different passwords, preferably
16:57 rubenwardy I guess I could use different users for that
16:57 rubenwardy fastmail is my current preference
16:59 tenplus1 used to have a fastmail account until they made you pay... pah!
17:00 rubenwardy lol
17:01 garywhite joined #minetest-hub
17:02 tenplus1 hi gary
17:04 garywhite hi
17:05 benrob0329 rubenwardy, I just have a friend host my email so...
17:07 benrob0329 rubenwardy, https://protonmail.com/ perhaps?
17:07 tenplus1 proton is good but slow...  yandex is really good tho
17:10 Krock joined #minetest-hub
17:10 tenplus1 hi Krock
17:10 Krock hii tenplus1
17:10 Krock greetingmasterrace
17:10 tenplus1 lol
17:11 rubenwardy ooh maybe
17:11 rubenwardy I associate it with spam though
17:12 rubenwardy custom domain though
17:12 rubenwardy and I doubt email providers would block it?
17:12 rubenwardy ahh
17:13 rubenwardy it's slightly less secure as one password for apps and me
17:27 rubenwardy left #minetest-hub
17:27 Krock bye ruben
17:27 * xerox123 pulls out knife
17:27 xerox123 ur, nothing
17:29 xerox123 welp, bbl
17:29 tenplus1 o/
17:36 aerozoic joined #minetest-hub
17:36 tenplus1 hi aerozoic
17:36 aerozoic hi tenplus1
17:48 aerozoic hey tenplus1 i haven't looked at the code recently but i just noticed the recipe for mob fence outputs the default fence :/
17:49 aerozoic in game ^
17:49 tenplus1 it looks like the default fence but is 2 high...
17:49 tenplus1 fence tops are the latest fix to stop the entity gliotching through wall bugs
17:49 aerozoic no the actual identifier is default:fence_wood
17:50 GreenDimond darn entity gliotching
17:50 aerozoic verified with F5 info while pointing at fence
17:50 Krock I see your 24 gigs of RAM and raise you a collection of 2 MB - 16 MB RAM sticks https://i.imgur.com/a2PMu38.jpg
17:50 benrob0329 I've had mobs glitch up cliffs
17:51 tenplus1 if stepheight is 1.1 or over they can glitch through many things
17:51 tenplus1 mob fence and fence top are 2 high so should stop them in theory
17:51 T4im i've died jumping on top of that mob fence and sneaking; what's that about D:
17:52 GreenDimond Krock: rofl
17:52 tenplus1 lol krock, I remember those
17:54 * tenplus1 waits for Paramat to swoop in and roundhouse kick me outta the channel
17:57 tenplus1 could open a museum with  half of the tech Ihad :P  wan laser routers etc
17:57 aerozoic So do i have an issue with my server or is it a bug with mobs fence?
17:58 tenplus1 what issue ? that they look like normal fences ? or that you fell and died on it
17:58 aerozoic has nothing to do with looks
17:58 GreenDimond The craft for mob fences outputs default fence
17:58 tenplus1 just looks the same, not a bug :P
17:58 aerozoic Craft a mob fence, place it, then use F5 info while pointing at fence.
17:59 GreenDimond ^
17:59 aerozoic it says default fence, not mob fence.
18:00 tenplus1 you'll see mobs:fence_wood
18:00 aerozoic not on my server.
18:01 aerozoic i can only see mobs fence if i use /give
18:01 GreenDimond aerozoic, are you sure you have the right recipe?
18:02 aerozoic yea it says mob fence in the crafting guide
18:02 GreenDimond And what is the recipe?
18:02 tenplus1 it's 6x normal fences instead of sticks = 6x mob fences
18:02 aerozoic idk i have to go look XD
18:02 GreenDimond tenplus1: waitwhat
18:02 GreenDimond 4x normal fences
18:03 tenplus1 instead of crafting a fence with 6x sticks (3x2), use normal fences and it returns mob fences instreaf
18:04 GreenDimond the recipe clearly has 4x fences and 2x sticks
18:04 tenplus1 hold on, checking
18:04 GreenDimond Because default fences are 4x wood and 2x sticks
18:05 aerozoic yep, 4 fences 2 sticks for mobs fence which outputs default fence. Craft for default fence is 4 planks 2 sticks which outputs default fence
18:05 tenplus1 recipe works fine...  4x wood fence, 2x wood in middle
18:05 GreenDimond Yes, it works fine for me as well
18:05 tenplus1 returns 4x mob fence (forgot I changed recipe)
18:05 aerozoic frak
18:06 GreenDimond aerozoic: Just to confirm, can you jump over the output fence?
18:06 tenplus1 without armor on
18:06 aerozoic how is it possible an unmodifed version of mobs can output default fence?
18:06 tenplus1 do you have any other mods running that could affect it ?
18:06 GreenDimond can you jump over the output fence
18:08 aerozoic well this is bizarre
18:09 tenplus1 working ?
18:09 aerozoic a player reported the issue 2 days ago and i went ingame and confirmed the issue. Now all seems to work fine -_-
18:09 tenplus1 I was going to phase out mob fences and just have the recipe for mob tops... those work better and can be used on any fence
18:10 aerozoic also mob fences do kill you if you use sneak and jump over/on them XD
18:10 tenplus1 havent been killed yet by them
18:10 GreenDimond Invisible razor wire
18:11 aerozoic well i can't figure out how to replicate the issue i was having the other day so disregard i suppose.
18:11 BillyS aerozoic: That has happened to me too
18:11 tenplus1 hi billy
18:11 BillyS But again, couldn't replicate it
18:11 BillyS hi tenplus
18:12 benrob0329 bah, I have 3 songs picked and don't know which to use
18:13 aerozoic BillyS, which part?
18:13 aerozoic dying on the fence or the output issue?
18:14 BillyS aerozoic: The part about it killing you
18:14 aerozoic oh XD
18:14 BillyS dying on the fence
18:14 tenplus1 could be entity collision issue
18:15 T4im is there no support for unpassable nodes in the pathfinding implementation?
18:15 T4im because that would seem much cleaner
18:15 GreenDimond It's not an "unpassable" node really. Just a bigger collision box
18:15 tenplus1 find_path and line_of_sight both need a whitelist of nodes it can pass through... this is very important devs
18:16 T4im GreenDimond: yea, what i mean is, the pathfinding should probably have unpassable nodes that the pathfinding will not try to pass
18:16 GreenDimond I suppose if you got the node def and got the collision box y+ and compared to the mob stepheight you could do something
18:16 tenplus1 the pull I added for line_of_sight has a bool switch to go through buildable_to which seems to cover many of them
18:23 tenplus1 but things would work better with a proper whitelist table for each function
18:24 GreenDimond oh, you mean like adding fences to a table of nodes to "not jump over"
18:24 GreenDimond you should really make mobs avoid liquid too :P
18:24 tenplus1 adding group:flower to pathfinding to walk through, even doors
18:25 tenplus1 definitely liquid and other air types
18:25 GreenDimond just dont let it avoid air itself %)
18:26 T4im hm, avoiding liquid would mess with some of the more unethical player contraptions :x
18:26 tenplus1 the whitelist can be changed depending on what you're using it for
18:27 tenplus1 e.g. line_of_sight in mobs_api has to go through water for swimming mobs, but has to check each node to make sure it can which is time consuming
18:27 tenplus1 having the engine do it for you would speed things up no end
18:31 tenplus1 also a find_light_levels(pos1, pos2, min, max) would be great also :D
18:32 GreenDimond wait that doesnt exist?
18:32 GreenDimond I could have sworn there was already a light checking method
18:32 Krock for single nodes, yes.
18:33 GreenDimond oh, so you'd have to do a loop.
18:33 GreenDimond yeah I can see how a range would be nice
18:33 tenplus1 having an area check for say light levels above 5 and below 10 would be helpful
18:34 tenplus1 so instead of mobs spawning on particular nodes, they could spawn in specifically lit areas
18:34 GreenDimond you could use voxelmanip to check an area
18:36 tenplus1 voxelmanip light levels have to be converted so would still be slow
18:37 GreenDimond well dont use voxelmanip light levels
18:37 GreenDimond or wait
18:38 GreenDimond I guess youd have to
18:38 GreenDimond Because voxelmanip doesnt return the node like minetest.get_node does
18:38 tenplus1 yep, or you'd still need to use get_light_level at a position which calls a get_node from code and it'd still eb slow
18:38 GreenDimond a shame
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18:43 tenplus1 hi dumble
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18:43 lumidify joined #minetest-hub
18:43 tenplus1 hi lumidify
18:48 Calinou_ joined #minetest-hub
18:48 tenplus1 hi Cal
18:49 * tenplus1 rides a banana through the splot
18:49 tenplus1 *split
18:50 ssieb joined #minetest-hub
18:50 tenplus1 hey ssieb
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18:57 tenplus1 wb
19:04 tenplus1 nite all o/
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19:08 Krock nite all o/
19:09 Fixer \\o
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20:30 Fixer lool https://twitter.com/xxlfunny1/status/1052202572562554883
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