Time |
Nick |
Message |
00:32 |
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01:59 |
behalebabo |
Can I include minetest game (as a git submodule for example) within another game, or do I need to distribute my game as a modpack if I want to maintain minetest game compatibility? |
02:03 |
T4im |
under linux you could work with symlinks to that submodule's mods; but apparently that doesn't go well with the windows users; plus people seem to have problems dealing with submodules, so you'll probably have to stick with modpacks |
02:06 |
behalebabo |
hadn't thought of using symlinks, but yeah, breaking it on windows isn't worth it |
02:06 |
behalebabo |
by problems with submodules is that bugs or just lack of user knowledge? |
02:07 |
behalebabo |
because I use submodules frequently |
02:07 |
T4im |
lack of user knowledge |
02:08 |
T4im |
less of the repo maintainer and more those you want to distribute it to |
02:09 |
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06:30 |
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07:37 |
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09:33 |
VanessaE |
is anyone still maintaining Unified Inventory? |
09:34 |
VanessaE |
I kinda became defacto maintainer, but since I can't do it anymore for a long while now, who is? |
09:39 |
shivajiva |
Krock seems to have his dabs all over it, maybe he should maintain it :) |
09:41 |
VanessaE |
so be it :P |
09:47 |
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10:49 |
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10:51 |
ChimneySwift |
as long as it doesn't die :p |
10:53 |
VanessaE |
it won't. it's too popular./ |
10:53 |
VanessaE |
but it does need some maintenance. |
10:54 |
VanessaE |
my biggest gripe is that its creative priv conflicts with the similar mode minetest_game provides. |
10:55 |
VanessaE |
(specifically, minor interference with the "player has creative mode" API call in mtg creative mod) |
11:01 |
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11:20 |
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11:23 |
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12:24 |
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12:32 |
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12:48 |
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13:08 |
* rubenwardy |
hopes UI dies |
13:09 |
VanessaE |
NOOOOOOOOOOOO |
13:10 |
VanessaE |
I'm sorry, sfinv is fugly. |
13:10 |
VanessaE |
no offense to whoever wrote it. |
13:12 |
rubenwardy |
kilbith actually |
13:12 |
rubenwardy |
UI is way worse |
13:13 |
VanessaE |
why? |
13:13 |
rubenwardy |
the icons are ill-suited, the spacing is inconsistent, and gradients are so 1995 |
13:13 |
VanessaE |
it's easy to use, has a good feature set, a compact mode, it looks nice...? |
13:13 |
VanessaE |
hey RBA and I worked hard on those icons :P |
13:14 |
VanessaE |
plain flat UI like sfinv is so 1980's though. |
13:14 |
VanessaE |
I mean come on, there's ZERO effort put into it to at least look nice. |
13:16 |
benrob0329 |
This is your flat theme, and this is your flat theme on drugs. |
13:22 |
sfan5 |
a lot of the ugly UI minetest has could actually be fixed by appling a sensible Irrlicht UI theme |
13:22 |
rubenwardy |
yeah |
13:23 |
rubenwardy |
sfinv is consistent with the rest of minetest |
13:23 |
rubenwardy |
it's also themable |
13:23 |
rubenwardy |
and has a way nicer API |
13:23 |
ChimneySwift |
I don't think either would win any style points, but UI's layout and features make is just so much nicer to use, (subjective of course) |
13:23 |
rubenwardy |
sure, UI has more features |
13:23 |
rubenwardy |
it's also bloated asf 8D |
13:24 |
benrob0329 |
UI has the button based creative inventory, which is much nicer imho |
13:24 |
benrob0329 |
We could change sfinv to have full stacks in its creative inventory, though |
13:24 |
ChimneySwift |
well, if someone comes up with an inventory that's not bloated, looks good and also doesn't require me to change windows every 5 seconds then I'll be interested in a replacement |
13:24 |
rubenwardy |
that's creative, not sfinv |
13:26 |
ChimneySwift |
doing stuff in inventory on a server when you have a bad ping is just painful, and even in single player formspecs in general are noticeably delayed, UI doesn't solve these problems but it helps by not requiring so many full page changes |
13:27 |
ChimneySwift |
it would be nice if creative output full stacks... I would think that would be fairly simple to do too |
13:28 |
rubenwardy |
I hate so much about the creative mod |
13:29 |
rubenwardy |
most of all the creative privilege |
13:29 |
ChimneySwift |
lol |
13:32 |
VanessaE |
also, "consistent with the rest of minetest" is definitely not a plus. minetest's default dialogs just look bad. |
13:42 |
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13:47 |
benrob0329 |
Inb4 replace formspecs |
13:51 |
VanessaE |
formspecs ain't the problem. |
13:51 |
VanessaE |
look at my slots mod. |
13:52 |
VanessaE |
I am quite proud of my work there. if I can do THAT stuff with the existing formspec (and without even using a formspec toolkit), then someone else can at least make them look like actual window manager dialogs. |
13:53 |
VanessaE |
even if they look like they came from Windows 3.1 :P |
14:06 |
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14:06 |
tenplus1 |
hi folks |
14:07 |
tenplus1 |
VanessaE: would you be ok with wild hives being spaced 60 apart instead of 40 ? |
14:08 |
VanessaE |
sure |
14:08 |
VanessaE |
40 is too close? |
14:08 |
tenplus1 |
lilo complained on forum that they appear every 3rd tree |
14:09 |
tenplus1 |
personally I think it's fine, but we could up the spacing a little maybe |
14:09 |
tenplus1 |
just wanna make sure you're ok with it since you run it on server |
14:09 |
VanessaE |
nonono |
14:09 |
VanessaE |
he's talking about the original bees I think |
14:10 |
VanessaE |
and that's about right for the old mod |
14:10 |
tenplus1 |
said he installed 2.3 |
14:10 |
VanessaE |
they were pretty commin |
14:10 |
VanessaE |
common* |
14:10 |
VanessaE |
oh? |
14:10 |
VanessaE |
odd. |
14:10 |
tenplus1 |
https://forum.minetest.net/viewtopic.php?f=11&t=6743&start=50#p333397 |
14:28 |
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14:28 |
tenplus1 |
hi aerozoic |
14:29 |
aerozoic |
wazup tenplus1 ! |
14:29 |
tenplus1 |
:P |
14:36 |
tenplus1 |
Lucky Blocks updated on git, chest fill bug fixed, added more blocks |
14:36 |
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14:36 |
tenplus1 |
hi lisac |
14:52 |
tenplus1 |
laters all o/ |
14:52 |
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14:52 |
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14:53 |
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14:53 |
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Topic for #minetest-hub is now Keep offtopic short (<50 lines) or use #minetest-chat | http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/ |
15:07 |
benrob0329 |
I missed him, darn |
15:56 |
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16:08 |
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16:18 |
Fixer |
is it still persistent ongoing spam? |
16:22 |
sofar |
looks like (fingers crossed) it has toned down a lot in the last week |
16:22 |
sofar |
mostly due to +r everywhere |
16:29 |
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16:42 |
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16:45 |
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16:49 |
GreenDimond |
VanessaE: I much prefer UI over sfinv, however, I did change my copy's icons to be more uh.. pixelated. I just felt it fit nicer. I might change the slots too, Im personally not fond of rounded corners. It comes down to personal taste in design though, does it not? :P |
17:28 |
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18:33 |
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19:00 |
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19:01 |
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19:17 |
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19:19 |
IhrFussel |
Can you call minetest.colorize() INSIDE another minetest.colorize() ? Like minetest.colorize("red","some red text"..minetest.colorize("green","now green")) ? I'm guessing no |
19:19 |
GreenDimond |
Well for one I dont know why you would want to |
19:19 |
GreenDimond |
That sort of defeats the purpose of the inner colorize |
19:20 |
IhrFussel |
To make a chat message one color but highlight one word in another color...fairly common use case |
19:21 |
GreenDimond |
Usually you would use something like `clr("#FFF", "This text has a ")..clr("F00", "HIGHLIGHTED")..clr("FFF", "word in it.")`, `clr` being a shortened mt.colorize func |
19:22 |
GreenDimond |
ignore the inconsistent colorstrings 8) |
19:22 |
IhrFussel |
It works in HTML/CSS <span style='color:red;'>this text is red<span style='color:green;'>this is inside red text but green</span></span> |
19:22 |
GreenDimond |
Yes, I do see why that would be nice |
19:22 |
GreenDimond |
You could make a colorize function to parse it that way |
19:22 |
GreenDimond |
But do try it yourself- maybe it does work |
19:40 |
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