Time Nick Message 01:59 behalebabo Can I include minetest game (as a git submodule for example) within another game, or do I need to distribute my game as a modpack if I want to maintain minetest game compatibility? 02:03 T4im under linux you could work with symlinks to that submodule's mods; but apparently that doesn't go well with the windows users; plus people seem to have problems dealing with submodules, so you'll probably have to stick with modpacks 02:06 behalebabo hadn't thought of using symlinks, but yeah, breaking it on windows isn't worth it 02:06 behalebabo by problems with submodules is that bugs or just lack of user knowledge? 02:07 behalebabo because I use submodules frequently 02:07 T4im lack of user knowledge 02:08 T4im less of the repo maintainer and more those you want to distribute it to 09:33 VanessaE is anyone still maintaining Unified Inventory? 09:34 VanessaE I kinda became defacto maintainer, but since I can't do it anymore for a long while now, who is? 09:39 shivajiva Krock seems to have his dabs all over it, maybe he should maintain it :) 09:41 VanessaE so be it :P 10:51 ChimneySwift as long as it doesn't die :p 10:53 VanessaE it won't. it's too popular./ 10:53 VanessaE but it does need some maintenance. 10:54 VanessaE my biggest gripe is that its creative priv conflicts with the similar mode minetest_game provides. 10:55 VanessaE (specifically, minor interference with the "player has creative mode" API call in mtg creative mod) 13:08 * rubenwardy hopes UI dies 13:09 VanessaE NOOOOOOOOOOOO 13:10 VanessaE I'm sorry, sfinv is fugly. 13:10 VanessaE no offense to whoever wrote it. 13:12 rubenwardy kilbith actually 13:12 rubenwardy UI is way worse 13:13 VanessaE why? 13:13 rubenwardy the icons are ill-suited, the spacing is inconsistent, and gradients are so 1995 13:13 VanessaE it's easy to use, has a good feature set, a compact mode, it looks nice...? 13:13 VanessaE hey RBA and I worked hard on those icons :P 13:14 VanessaE plain flat UI like sfinv is so 1980's though. 13:14 VanessaE I mean come on, there's ZERO effort put into it to at least look nice. 13:16 benrob0329 This is your flat theme, and this is your flat theme on drugs. 13:22 sfan5 a lot of the ugly UI minetest has could actually be fixed by appling a sensible Irrlicht UI theme 13:22 rubenwardy yeah 13:23 rubenwardy sfinv is consistent with the rest of minetest 13:23 rubenwardy it's also themable 13:23 rubenwardy and has a way nicer API 13:23 ChimneySwift I don't think either would win any style points, but UI's layout and features make is just so much nicer to use, (subjective of course) 13:23 rubenwardy sure, UI has more features 13:23 rubenwardy it's also bloated asf 8D 13:24 benrob0329 UI has the button based creative inventory, which is much nicer imho 13:24 benrob0329 We could change sfinv to have full stacks in its creative inventory, though 13:24 ChimneySwift well, if someone comes up with an inventory that's not bloated, looks good and also doesn't require me to change windows every 5 seconds then I'll be interested in a replacement 13:24 rubenwardy that's creative, not sfinv 13:26 ChimneySwift doing stuff in inventory on a server when you have a bad ping is just painful, and even in single player formspecs in general are noticeably delayed, UI doesn't solve these problems but it helps by not requiring so many full page changes 13:27 ChimneySwift it would be nice if creative output full stacks... I would think that would be fairly simple to do too 13:28 rubenwardy I hate so much about the creative mod 13:29 rubenwardy most of all the creative privilege 13:29 ChimneySwift lol 13:32 VanessaE also, "consistent with the rest of minetest" is definitely not a plus. minetest's default dialogs just look bad. 13:47 benrob0329 Inb4 replace formspecs 13:51 VanessaE formspecs ain't the problem. 13:51 VanessaE look at my slots mod. 13:52 VanessaE I am quite proud of my work there. if I can do THAT stuff with the existing formspec (and without even using a formspec toolkit), then someone else can at least make them look like actual window manager dialogs. 13:53 VanessaE even if they look like they came from Windows 3.1 :P 14:06 tenplus1 hi folks 14:07 tenplus1 VanessaE: would you be ok with wild hives being spaced 60 apart instead of 40 ? 14:08 VanessaE sure 14:08 VanessaE 40 is too close? 14:08 tenplus1 lilo complained on forum that they appear every 3rd tree 14:09 tenplus1 personally I think it's fine, but we could up the spacing a little maybe 14:09 tenplus1 just wanna make sure you're ok with it since you run it on server 14:09 VanessaE nonono 14:09 VanessaE he's talking about the original bees I think 14:10 VanessaE and that's about right for the old mod 14:10 tenplus1 said he installed 2.3 14:10 VanessaE they were pretty commin 14:10 VanessaE common* 14:10 VanessaE oh? 14:10 VanessaE odd. 14:10 tenplus1 https://forum.minetest.net/viewtopic.php?f=11&t=6743&start=50#p333397 14:28 tenplus1 hi aerozoic 14:29 aerozoic wazup tenplus1 ! 14:29 tenplus1 :P 14:36 tenplus1 Lucky Blocks updated on git, chest fill bug fixed, added more blocks 14:36 tenplus1 hi lisac 14:52 tenplus1 laters all o/ 15:07 benrob0329 I missed him, darn 16:18 Fixer is it still persistent ongoing spam? 16:22 sofar looks like (fingers crossed) it has toned down a lot in the last week 16:22 sofar mostly due to +r everywhere 16:49 GreenDimond VanessaE: I much prefer UI over sfinv, however, I did change my copy's icons to be more uh.. pixelated. I just felt it fit nicer. I might change the slots too, Im personally not fond of rounded corners. It comes down to personal taste in design though, does it not? :P 19:19 IhrFussel Can you call minetest.colorize() INSIDE another minetest.colorize() ? Like minetest.colorize("red","some red text"..minetest.colorize("green","now green")) ? I'm guessing no 19:19 GreenDimond Well for one I dont know why you would want to 19:19 GreenDimond That sort of defeats the purpose of the inner colorize 19:20 IhrFussel To make a chat message one color but highlight one word in another color...fairly common use case 19:21 GreenDimond Usually you would use something like `clr("#FFF", "This text has a ")..clr("F00", "HIGHLIGHTED")..clr("FFF", "word in it.")`, `clr` being a shortened mt.colorize func 19:22 GreenDimond ignore the inconsistent colorstrings 8) 19:22 IhrFussel It works in HTML/CSS this text is redthis is inside red text but green 19:22 GreenDimond Yes, I do see why that would be nice 19:22 GreenDimond You could make a colorize function to parse it that way 19:22 GreenDimond But do try it yourself- maybe it does work