Time |
Nick |
Message |
00:10 |
|
Xio joined #minetest-hub |
00:20 |
|
ssieb joined #minetest-hub |
00:39 |
|
djoot6 joined #minetest-hub |
00:48 |
|
aeruder_ joined #minetest-hub |
01:01 |
|
nbari joined #minetest-hub |
01:05 |
|
ryanwinchester9 joined #minetest-hub |
01:08 |
|
garywhite joined #minetest-hub |
01:08 |
|
garywhite joined #minetest-hub |
01:10 |
|
axxis27 joined #minetest-hub |
01:16 |
|
paramat joined #minetest-hub |
01:21 |
|
JanKusanagi joined #minetest-hub |
01:38 |
|
Ruslan1 joined #minetest-hub |
01:40 |
|
ANAND joined #minetest-hub |
01:45 |
|
jer0me4 joined #minetest-hub |
01:48 |
|
joeyk joined #minetest-hub |
01:59 |
|
piti22 joined #minetest-hub |
02:11 |
|
jemaclus12 joined #minetest-hub |
02:23 |
|
led_belly11 joined #minetest-hub |
02:43 |
|
sh_smith3 joined #minetest-hub |
02:46 |
|
zetaPRIME_17 joined #minetest-hub |
02:51 |
|
sepa7 joined #minetest-hub |
03:07 |
|
Tmanyo joined #minetest-hub |
03:12 |
|
pdobrogost joined #minetest-hub |
03:23 |
|
blue25 joined #minetest-hub |
03:26 |
|
papa_lazzarou joined #minetest-hub |
03:30 |
|
c17r27 joined #minetest-hub |
03:32 |
|
wooden5 joined #minetest-hub |
03:35 |
|
penteract joined #minetest-hub |
03:38 |
|
efried9 joined #minetest-hub |
04:04 |
|
ChimneySwift joined #minetest-hub |
05:12 |
|
ssieb joined #minetest-hub |
05:20 |
|
akiman27 joined #minetest-hub |
05:26 |
|
kyeho8 joined #minetest-hub |
06:20 |
|
mondkalbantrieb_ joined #minetest-hub |
06:35 |
|
dhoutz22 joined #minetest-hub |
06:38 |
|
CWz joined #minetest-hub |
06:40 |
|
Wizzup9 joined #minetest-hub |
06:41 |
|
beardfish joined #minetest-hub |
06:43 |
|
hmsimha joined #minetest-hub |
06:46 |
|
jluc joined #minetest-hub |
06:48 |
|
der_richter joined #minetest-hub |
06:53 |
|
elios3 joined #minetest-hub |
07:01 |
|
ariabuckles5 joined #minetest-hub |
07:04 |
|
cpl0 joined #minetest-hub |
07:07 |
|
kg4cjv_22 joined #minetest-hub |
07:10 |
|
ANAND joined #minetest-hub |
07:19 |
|
echelon6 joined #minetest-hub |
07:24 |
|
ssieb joined #minetest-hub |
07:33 |
|
Guest13289 joined #minetest-hub |
07:36 |
|
z2k24 joined #minetest-hub |
07:42 |
|
aloy21 joined #minetest-hub |
07:43 |
|
Tengu4 joined #minetest-hub |
07:47 |
|
nikgod joined #minetest-hub |
07:48 |
|
Lexa26 joined #minetest-hub |
07:54 |
|
rekado25 joined #minetest-hub |
07:55 |
|
thenes joined #minetest-hub |
08:07 |
|
musti18 joined #minetest-hub |
08:08 |
|
Fr3DBr_e joined #minetest-hub |
08:13 |
|
telnoratti21 joined #minetest-hub |
08:14 |
|
pigeons22 joined #minetest-hub |
08:20 |
|
surial5 joined #minetest-hub |
08:29 |
|
Mahjong4 joined #minetest-hub |
08:29 |
|
Ingersol24 joined #minetest-hub |
08:29 |
|
dustyfresh22 joined #minetest-hub |
08:34 |
|
unknownids_ joined #minetest-hub |
08:37 |
|
Bdragon24 joined #minetest-hub |
08:42 |
|
kindling13 joined #minetest-hub |
08:44 |
|
A41__29 joined #minetest-hub |
08:46 |
|
b-v- joined #minetest-hub |
08:48 |
|
zleap joined #minetest-hub |
08:48 |
|
nullaffinity joined #minetest-hub |
08:50 |
|
Hobby_boy21 joined #minetest-hub |
08:57 |
|
Onlyodin19 joined #minetest-hub |
08:58 |
|
kus_ubuntui6867 joined #minetest-hub |
08:59 |
|
tenplus1 joined #minetest-hub |
08:59 |
tenplus1 |
hi folks :) |
08:59 |
|
religion8 joined #minetest-hub |
08:59 |
tenplus1 |
https://github.com/minetest-mods/moreblocks/pull/129 |
09:01 |
tenplus1 |
!title |
09:01 |
MinetestBot |
tenplus1: fix wood_tile_center craft by tenplus1 · Pull Request #129 · minetest-mods/moreblocks · GitHub |
09:04 |
|
kysse7 joined #minetest-hub |
09:10 |
|
ulimit8 joined #minetest-hub |
09:22 |
|
NotBasil29 joined #minetest-hub |
09:46 |
VanessaE |
anyone who's using my street signs mod, please update ASAP |
09:46 |
VanessaE |
and have a screwdriver handy. |
09:46 |
tenplus1 |
what haPPENED? |
09:46 |
tenplus1 |
also hi |
09:46 |
VanessaE |
just a facedir vs. wallmounted mixup. |
09:46 |
tenplus1 |
ahhh |
09:48 |
|
hugge8 joined #minetest-hub |
09:50 |
VanessaE |
TommyTreasure: *poke* ^^ please update street signs |
09:50 |
|
theluckymike17 joined #minetest-hub |
09:51 |
VanessaE |
(only person I saw mention that he downloaded it) |
09:52 |
|
tatanka_br joined #minetest-hub |
09:54 |
tenplus1 |
did you optimize the text part Vanessa ? |
09:54 |
|
fatalerrors20 joined #minetest-hub |
09:55 |
VanessaE |
not really |
09:56 |
VanessaE |
there's not much to be optimized |
09:56 |
VanessaE |
but street signs' version of the text renderer is more flexible anyway |
09:56 |
|
azl_ joined #minetest-hub |
09:56 |
tenplus1 |
special characters ? |
09:56 |
VanessaE |
no, but that's on the map for later. |
09:57 |
VanessaE |
font size is adjustable on a per node-def basis now |
09:57 |
VanessaE |
it's not that big a step from there to per-sign changes. |
09:58 |
VanessaE |
ditto for number of lines, overall text scale, and a few other things |
09:58 |
tenplus1 |
handy :D |
10:00 |
|
aanderse_ joined #minetest-hub |
10:03 |
|
Febo27 joined #minetest-hub |
10:19 |
|
Dragonkeeper29 joined #minetest-hub |
10:20 |
TommyTreasure |
VanessaE, thanks for the poke. updating now |
10:20 |
VanessaE |
bbl... bed |
10:21 |
VanessaE |
plan on fixing rotations with the screwdriver |
10:22 |
tenplus1 |
o/ |
10:22 |
VanessaE |
also I added some new signs earlier. and if you use signs_lib, update that too. fixed broken screwdriver code. |
10:22 |
VanessaE |
night |
10:23 |
VanessaE |
-> |
10:23 |
tenplus1 |
ooh, signs_lib update :0 thanks... nite |
10:31 |
TommyTreasure |
done, and done. thanks again |
10:31 |
|
boshomi joined #minetest-hub |
10:34 |
|
slyrus joined #minetest-hub |
10:36 |
|
Fixer joined #minetest-hub |
10:38 |
tenplus1 |
allo Fixer |
10:42 |
|
experienceRCOS joined #minetest-hub |
10:44 |
Fixer |
yello |
10:45 |
tenplus1 |
o/ |
10:51 |
|
ryaxnb2110 joined #minetest-hub |
10:52 |
|
op95 joined #minetest-hub |
10:56 |
clavi |
what does "saving registered mod storages" in the server log mean? |
10:57 |
tenplus1 |
no idea ? |
10:57 |
|
pigsalsa joined #minetest-hub |
11:04 |
|
groovy2shoes17 joined #minetest-hub |
11:05 |
clavi |
https://github.com/minetest/minetest/blob/master/src/server.cpp |
11:05 |
|
technic20 joined #minetest-hub |
11:06 |
clavi |
https://dev.minetest.net/Storing_Data |
11:06 |
clavi |
"mod metadata aka. mod storage" |
11:06 |
|
Miklo9 joined #minetest-hub |
11:07 |
tenplus1 |
hrm, must be a new feature that's been added to 0.5, never used it |
11:08 |
|
statusfailed25 joined #minetest-hub |
11:15 |
clavi |
the wiki says it's been introduced in 0.4.16 in the Lua API |
11:15 |
clavi |
it saves mod data every few seconds and prints a message about it in debug.txt, so I decreased log level from info to action |
11:16 |
tenplus1 |
heh, am sticking with file.io |
11:16 |
clavi |
what's that? |
11:17 |
tenplus1 |
lua's basic input/output for files |
11:19 |
|
pugfantus10 joined #minetest-hub |
11:19 |
|
Hornet_C11 joined #minetest-hub |
11:23 |
|
om26er10 joined #minetest-hub |
11:33 |
|
sng16 joined #minetest-hub |
11:34 |
|
Dhraakellian9 joined #minetest-hub |
11:45 |
|
hypn0s4 joined #minetest-hub |
11:46 |
|
twoelk joined #minetest-hub |
11:48 |
|
olasd13 joined #minetest-hub |
11:50 |
|
jluc joined #minetest-hub |
11:50 |
|
dcoutts_ joined #minetest-hub |
12:00 |
|
thomasem15 joined #minetest-hub |
12:00 |
|
markmcclain26 joined #minetest-hub |
12:02 |
|
kees17 joined #minetest-hub |
12:05 |
|
missnomer22 joined #minetest-hub |
12:13 |
|
jibanes29 joined #minetest-hub |
12:23 |
|
genta0 joined #minetest-hub |
12:24 |
tenplus1 |
VanessaE: https://gitlab.com/VanessaE/signs_lib/merge_requests/1 |
12:26 |
|
devonrevenge joined #minetest-hub |
12:26 |
|
wonko2125 joined #minetest-hub |
12:28 |
|
coyotegrimm1 joined #minetest-hub |
12:31 |
|
langkid1 joined #minetest-hub |
12:39 |
|
corentin19 joined #minetest-hub |
12:42 |
|
mrm26 joined #minetest-hub |
12:42 |
|
nliadm6 joined #minetest-hub |
12:44 |
|
Armageddon13 joined #minetest-hub |
12:45 |
|
nawcom20 joined #minetest-hub |
12:46 |
|
mrdj joined #minetest-hub |
12:47 |
tenplus1 |
what's with all the comings and goings of ppl who dont talk ??? |
12:48 |
Fixer |
? |
12:48 |
ChimneySwift |
good question lol |
12:48 |
tenplus1 |
hi chimney |
12:50 |
sfan5 |
tenplus1: spambots, but since this is a moderated channel they are muted |
12:50 |
ChimneySwift |
hi tenplus1 :) |
12:50 |
tenplus1 |
damn spambots *shakes fist* hi sfan |
12:51 |
|
yubai11 joined #minetest-hub |
12:52 |
ChimneySwift |
maybe they're like me and keep getting reception dropouts :p |
12:52 |
tenplus1 |
that's a lot of dropouts |
12:53 |
Fixer |
minetest is doing |
12:53 |
ChimneySwift |
XD |
12:54 |
tenplus1 |
new signs_lib screwdriver changes are pretty good :) I tweaked a bit |
12:56 |
Fixer |
s/tweaked/tidyed/ |
12:56 |
tenplus1 |
tweaked only, if I had to tidy it would be a rewrite :D |
12:57 |
ChimneySwift |
sounds about right for you XD |
12:57 |
tenplus1 |
ehehe |
12:57 |
tenplus1 |
signs_lib redo.... not gonna happen |
12:57 |
ChimneySwift |
signs_lib_redo anyon- nvm hehe |
12:59 |
tenplus1 |
doesnt need get_node's as much now, so sign updates faster |
13:02 |
ChimneySwift |
nice |
13:04 |
|
sbryant19 joined #minetest-hub |
13:04 |
|
mikky6 joined #minetest-hub |
13:13 |
|
mason_21 joined #minetest-hub |
13:14 |
|
atorian37 joined #minetest-hub |
13:14 |
|
susmus1 joined #minetest-hub |
13:19 |
|
ejat12 joined #minetest-hub |
13:22 |
|
BuckarooBanzai joined #minetest-hub |
13:24 |
|
ssieb joined #minetest-hub |
13:24 |
tenplus1 |
hi ssieb |
13:27 |
|
Brekkjern13 joined #minetest-hub |
13:35 |
|
ErhardtMundt joined #minetest-hub |
13:37 |
|
BuckarooBanzai left #minetest-hub |
13:37 |
|
BuckarooBanzai joined #minetest-hub |
13:50 |
|
coreycb13 joined #minetest-hub |
13:52 |
|
IhrFussel joined #minetest-hub |
13:52 |
tenplus1 |
hi fussel |
13:53 |
IhrFussel |
Hello there! I want one of these https://forum.minetest.net/viewtopic.php?f=3&t=20868 |
13:53 |
tenplus1 |
reported |
13:54 |
IhrFussel |
They could come in handy when looking for metal on the map :P |
13:54 |
tenplus1 |
heh |
13:56 |
tenplus1 |
brb |
13:56 |
IhrFussel |
Another https://forum.minetest.net/viewtopic.php?f=5&t=20869 |
13:56 |
sfan5 |
this is not how you report spam to the moderators |
13:59 |
|
StephenS4 joined #minetest-hub |
14:01 |
|
Tenplus1 joined #minetest-hub |
14:01 |
Tenplus1 |
back... using Xubuntu 18.10 beta |
14:01 |
|
frapox0 joined #minetest-hub |
14:03 |
|
caze11 joined #minetest-hub |
14:11 |
|
rodgzilla23 joined #minetest-hub |
14:15 |
|
Guest13640 joined #minetest-hub |
14:17 |
|
parallel2115 joined #minetest-hub |
14:25 |
|
AlexYst joined #minetest-hub |
14:40 |
|
darkdrgn2k joined #minetest-hub |
14:40 |
|
Vercas7 joined #minetest-hub |
14:49 |
|
Guest88135 joined #minetest-hub |
14:52 |
|
subix516 joined #minetest-hub |
14:55 |
|
tguillem10 joined #minetest-hub |
14:56 |
|
Tmanyo-m joined #minetest-hub |
14:59 |
|
paramat joined #minetest-hub |
14:59 |
Tenplus1 |
hi paramat |
15:08 |
IcyDiamond |
2018-09-26 16:59:26: ACTION[Server]: DuDraig activates |
15:08 |
* IcyDiamond |
deactivates |
15:09 |
ANAND |
lol |
15:12 |
Tenplus1 |
:P |
15:15 |
|
di0_15 joined #minetest-hub |
15:18 |
|
igalic27 joined #minetest-hub |
15:26 |
|
Guest46793 joined #minetest-hub |
15:27 |
|
Thornelius joined #minetest-hub |
15:42 |
|
garthk3 joined #minetest-hub |
15:46 |
|
skramer_ joined #minetest-hub |
15:50 |
|
}ls{27 joined #minetest-hub |
15:50 |
|
Mack14 joined #minetest-hub |
15:50 |
|
ergosomnic7129 joined #minetest-hub |
15:53 |
|
calcul0n joined #minetest-hub |
15:53 |
Tenplus1 |
hi calcul0n |
15:56 |
|
syncnys joined #minetest-hub |
15:56 |
|
krx18 joined #minetest-hub |
15:57 |
|
riddle21 joined #minetest-hub |
15:58 |
|
r00tobo6 joined #minetest-hub |
15:59 |
calcul0n |
hi |
16:02 |
|
mattoliverau1 joined #minetest-hub |
16:05 |
|
chris3492 joined #minetest-hub |
16:08 |
|
richrd17 joined #minetest-hub |
16:14 |
|
ClobberXD joined #minetest-hub |
16:15 |
|
Vigdis2 joined #minetest-hub |
16:31 |
|
Deaygo27 joined #minetest-hub |
16:41 |
|
Krock joined #minetest-hub |
16:41 |
Krock |
o/ Tenplus1 |
16:42 |
|
franziskus6 joined #minetest-hub |
16:42 |
Tenplus1 |
o// :P |
16:42 |
Krock |
.. Nobody expected this surprise attack |
16:42 |
Tenplus1 |
lol |
16:44 |
* Tenplus1 |
is testing Xubuntu 18.10 beta |
16:46 |
|
kashike27 joined #minetest-hub |
16:52 |
|
GothAlice29 joined #minetest-hub |
16:53 |
Tenplus1 |
it has minetest 0.4.17.1 repack 1 included :D |
17:01 |
|
TronDD-h joined #minetest-hub |
17:04 |
IhrFussel |
sfan5, it is when I can't login at the moment |
17:04 |
IhrFussel |
Or make the report button available to guests |
17:06 |
* Tenplus1 |
steals the report button and makes it available to hobo's |
17:17 |
* BillyS |
pushes the button |
17:32 |
Tenplus1 |
hi raven |
17:32 |
|
tomocha___21 joined #minetest-hub |
17:32 |
Tenplus1 |
hey billy |
17:34 |
Raven262 |
Hi ten |
17:36 |
|
ANAND joined #minetest-hub |
17:37 |
|
kenoby joined #minetest-hub |
17:41 |
|
jehane15 joined #minetest-hub |
17:41 |
|
JoWie26 joined #minetest-hub |
17:45 |
Raven262 |
So I tried building with only the default nodes, the result: https://i.imgur.com/QWgNVFI.png |
17:47 |
Tenplus1 |
looks good :D |
17:47 |
calcul0n |
yep, nice |
17:47 |
calcul0n |
i like vanilla style :) |
17:47 |
Raven262 |
:D |
17:47 |
|
dlan28 joined #minetest-hub |
17:48 |
Raven262 |
I also like it, but have never before managed to build anything in it, I thought it was too limiting |
17:48 |
Tenplus1 |
default blocks are a pretty good selection if used right :D |
17:48 |
Raven262 |
Mods like moreblocks are simply a must on a server, its hard to imagine building without them, or so I though. |
17:49 |
Raven262 |
Yeah |
17:49 |
Tenplus1 |
I didnt add moreblocks until earlier this year :D |
17:49 |
calcul0n |
well, that's the interesting part, play with the constraint and the limits |
17:49 |
Tenplus1 |
you use more imagination with defaults |
17:51 |
|
pgervase joined #minetest-hub |
17:52 |
Raven262 |
Oh and that amazing feature, the world aligned textures, really does improve the looks. |
17:56 |
|
Adrien_D28 joined #minetest-hub |
17:57 |
|
AtlasRisen9 joined #minetest-hub |
18:01 |
Raven262 |
Posted more images of my build, this should link to that, hopefully: https://forum.minetest.net/viewtopic.php?f=3&t=156&p=332015#p332015 |
18:01 |
|
Trel27 joined #minetest-hub |
18:01 |
Raven262 |
Heh almost |
18:01 |
Raven262 |
But its there, on the bottom of the page! xD |
18:01 |
rubenwardy |
https://i.redd.it/qcpc9k1kkjo11.jpg |
18:02 |
Tenplus1 |
lol ruben... |
18:02 |
Tenplus1 |
there's a few pull requests already to reword it and remove the bullshit |
18:05 |
Krock |
Raven262: you tapped into the deep flowing mud which is called "whether to use world-aligned stairs or not" |
18:05 |
|
osipovas_0 joined #minetest-hub |
18:05 |
Raven262 |
Well, I honestly don't know to or not to use them. |
18:06 |
|
wingrime joined #minetest-hub |
18:06 |
Raven262 |
I mean, there should be an option, or a tool in the game that can rotate the texture on them. |
18:06 |
Shara |
My thoughts as well |
18:07 |
Shara |
They fix some existing problems, but add some other problems |
18:07 |
Tenplus1 |
you can only rotate the texture on them if you create multiple nodes for the same stair, also hi Shara |
18:07 |
Krock |
rubenwardy: expected to find that image on linuxmasterrace. Disappointed. |
18:07 |
Shara |
hi :) |
18:07 |
|
yaMatt19 joined #minetest-hub |
18:08 |
Raven262 |
Hi Shara |
18:08 |
rubenwardy |
r/linuxmemes |
18:08 |
|
Guest31449 joined #minetest-hub |
18:08 |
Raven262 |
I hope I have uploaded a screenshot of that one place where I used the rotated texture on the tiles as a decoration. |
18:10 |
* Tenplus1 |
adds armor to farming redo: http://www.catsmob.com/post/2018/09/6395-6d869d7165/48.jpg |
18:11 |
Raven262 |
Not bad, is it edible? |
18:11 |
Shara |
Tenplus1: doughnut armour please |
18:11 |
Tenplus1 |
ehehe |
18:11 |
* Tenplus1 |
sports his blueberry heels :D |
18:12 |
Shara |
Raven262: yes, I often used rotated slabs for decorative purposes, so though I completely understand why some people love worldaligned textures, they break a lot of things for me |
18:13 |
Tenplus1 |
rubenwardy: https://github.com/torvalds/linux/pull/595 |
18:15 |
Raven262 |
If I had to choose I would keep the world aligned ones. Since I just rarely use this option: https://i.imgur.com/I3e7xJB.png |
18:15 |
Shara |
Well, I don't find it acceptable to remove the ability to do something in such a way |
18:16 |
Raven262 |
Yes, looks awesome on certain textures |
18:16 |
Tenplus1 |
have they re-added stair rotation yet ? |
18:16 |
|
mofo-x joined #minetest-hub |
18:16 |
Raven262 |
The texture rotation tool is the only option here |
18:19 |
Raven262 |
Is there an option to use higher resolution textures so that they span over multiple nodes? |
18:21 |
Tenplus1 |
why not use separate textures for slab/stairs |
18:21 |
Shara |
Tenplus1: no, paramat didn't want to revert |
18:22 |
Shara |
and I still struggle with justifying adding so many extra nodes when it's usually a battle to get anything at all added |
18:23 |
Raven262 |
Isn't that just adding extra textures? |
18:23 |
|
rembo10 joined #minetest-hub |
18:23 |
|
pfoo16 joined #minetest-hub |
18:23 |
Raven262 |
Oh wait, no actually, you would need a different texture for each rotation. Would be hell. |
18:23 |
Tenplus1 |
if the texture has 4 quadrants it makes a better stair |
18:24 |
Raven262 |
But then, whats the difference between a stone block stair texture and the stone brick one? |
18:25 |
Tenplus1 |
stonebrick looks like bricks, stone block has 1 border line going around whole face |
18:25 |
Raven262 |
And if you rotate the stair, the direction of light one the texture gets rotated. |
18:25 |
Raven262 |
*on |
18:25 |
Tenplus1 |
yup... |
18:26 |
Raven262 |
So thats what we already had... |
18:26 |
Tenplus1 |
you would have to make 4 different nodes per stair to fix this properly... since they can go on their sides also.... so it's better to keep it as is |
18:26 |
Tenplus1 |
until rotatable textures are possible |
18:26 |
Raven262 |
Yep |
18:27 |
Shara |
as is meaning as is in stable or dev? |
18:27 |
Tenplus1 |
btw, could a minetest-mod dev check this out: https://github.com/minetest-mods/moreblocks/pull/129 |
18:28 |
Raven262 |
Is stable still 0.4.17? |
18:28 |
Tenplus1 |
0.4.17-1 |
18:28 |
Raven262 |
Well then we are talking about the dev |
18:28 |
|
drewes joined #minetest-hub |
18:28 |
Shara |
Tenplus1: not sure what you are saying you support for stairs |
18:29 |
Tenplus1 |
textures like wood which have a stripe going in a specific direction could have a stair specific texture to make them look better rotated |
18:31 |
Raven262 |
Similar to how the tree trunks have? |
18:31 |
|
Andrey01 joined #minetest-hub |
18:31 |
Tenplus1 |
even mc rotates the textures https://i.imgur.com/OZHtO.jpg |
18:32 |
Andrey01 |
hi |
18:32 |
Tenplus1 |
http://www.minecraft101.net/r/i/corner-stairs.jpg hi andrey |
18:33 |
Andrey01 |
can anybody help me with chair model (i can not curve its back correctly, it is bent from below somewhy) https://ufile.io/uqpwh |
18:33 |
|
pingveno12 joined #minetest-hub |
18:34 |
Tenplus1 |
I aint clicking that |
18:34 |
Raven262 |
lol |
18:34 |
Shara |
I don't see how stair specific textures help |
18:35 |
Tenplus1 |
could make the lines of the texture vague enough so that when it's rotated it's not as noticable whichever direction it's rotated |
18:35 |
|
lvgx27 joined #minetest-hub |
18:36 |
Shara |
I don't see how that would work... unless the goal is having lot sof blurry looking nodes |
18:36 |
Tenplus1 |
lol |
18:36 |
Raven262 |
Would work on the stone and the like |
18:36 |
|
XueFeng8 joined #minetest-hub |
18:36 |
Raven262 |
But on wooden planks it would be a disaster |
18:37 |
Raven262 |
Not to mention cobble |
18:37 |
Shara |
stone works fine as world aligned |
18:37 |
Shara |
planks and bricks are the problems |
18:37 |
Tenplus1 |
https://d1u5p3l4wpay3k.cloudfront.net/minecraft_gamepedia/e/ef/Jungle_Stairs.png |
18:37 |
|
ANAND joined #minetest-hub |
18:37 |
Raven262 |
I mean stone bricks/blocks, as a stone category |
18:37 |
Tenplus1 |
https://wiki.minetest.net/images/7/72/Wooden_Stair.png |
18:37 |
Tenplus1 |
wb ana |
18:38 |
Tenplus1 |
*nd :D |
18:39 |
Raven262 |
Hmm, would move the planks texture one pixel up. |
18:39 |
Raven262 |
As it would look better |
18:39 |
Raven262 |
Basically, how they did it in MC |
18:40 |
Raven262 |
Actually thats two pixels up Oo |
18:40 |
Tenplus1 |
textures help the overall look when rotated |
18:41 |
|
kInOzAwA28 joined #minetest-hub |
18:53 |
|
sakuru joined #minetest-hub |
18:56 |
|
minad19 joined #minetest-hub |
18:57 |
Andrey01 |
please, help me somebody with that model |
19:01 |
|
ix0077 joined #minetest-hub |
19:06 |
|
volcan_ joined #minetest-hub |
19:07 |
|
nai21 joined #minetest-hub |
19:09 |
|
Fridtjof9 joined #minetest-hub |
19:15 |
* VanessaE |
smacks Tenplus1 with some whitespace :P |
19:16 |
Tenplus1 |
w00t! readability :D |
19:16 |
Tenplus1 |
did you get my pull ? |
19:16 |
Tenplus1 |
also hi |
19:16 |
VanessaE |
whitespace changes in a separate commit plz :) |
19:16 |
Tenplus1 |
plz no, it took me all my effort to do that pull and gitlab annoyed the crap outta me |
19:17 |
VanessaE |
ok. |
19:17 |
VanessaE |
I see you refactored a couple of things I was gonna take care of later today |
19:18 |
|
danwellby11 joined #minetest-hub |
19:18 |
Tenplus1 |
apart from tabs, main change is passing already gotten node from on_punch to the sign update to save a get_node :) meaning they update faster |
19:18 |
Tenplus1 |
all tested and working... |
19:18 |
VanessaE |
right |
19:19 |
VanessaE |
aw man Krock signed off |
19:19 |
VanessaE |
I was gonna jokingly threaten him with another merge commit :) |
19:19 |
Tenplus1 |
he knew it was comin' |
19:20 |
VanessaE |
did you also test auto-restore ? i.e. /clearobjects quick then restart |
19:20 |
Tenplus1 |
yes |
19:20 |
VanessaE |
ok |
19:20 |
Andrey01 |
hi Vanessa |
19:21 |
Tenplus1 |
also added check for text = "" as well, emptied signs use "" whereas new use nil |
19:21 |
VanessaE |
(I only ask because I fought with that one in street_signs for a while) |
19:21 |
Tenplus1 |
all signs update for me when entering area after clear :D |
19:21 |
VanessaE |
merged -- with squash ;) |
19:22 |
Tenplus1 |
if I have to edit pull I'd end up spacing everything out like I did with bee's |
19:22 |
VanessaE |
sure |
19:22 |
Andrey01 |
question: i`m using 5.0.0 and where should mod.conf file be? |
19:22 |
VanessaE |
Andrey01: top level of the respective mod's folder |
19:22 |
Tenplus1 |
mod.conf is inside each mod directory |
19:22 |
Tenplus1 |
thx VanessaE |
19:23 |
|
vinnix4 joined #minetest-hub |
19:24 |
Tenplus1 |
for those interested Stairs Redo has new sneak placement that aligns stair with the one you are pointing at |
19:24 |
VanessaE |
stairs redo? |
19:25 |
Tenplus1 |
yep, that's been available for a few years now :D |
19:25 |
VanessaE |
heh |
19:25 |
Tenplus1 |
added corner stairs and slopes well before 0.5 stairs |
19:25 |
Tenplus1 |
and alpha transparency works |
19:25 |
VanessaE |
as a replacement for default stairs I guess. |
19:25 |
Tenplus1 |
yep :D |
19:25 |
Tenplus1 |
notabug.com/tenplus1/stairs |
19:25 |
VanessaE |
meh, already covered by moreblocks/stairsplus |
19:26 |
* Tenplus1 |
doesnt like stairsplus |
19:26 |
VanessaE |
too many shapes? |
19:26 |
Tenplus1 |
yeh, only need stairs, slab and slope to make some amazing builds |
19:26 |
Tenplus1 |
keeping it lego basic and not lego specific |
19:26 |
Tenplus1 |
screenshot shows all :D |
19:26 |
Andrey01 |
how should it look like: e.g. depends = default inside of it? |
19:27 |
VanessaE |
heh |
19:27 |
VanessaE |
Andrey01: just write "default" and put it in file depends.txt |
19:27 |
Andrey01 |
in 5.0.0 depends.txt is deprecated |
19:28 |
Tenplus1 |
mod.conf contains: name = modname |
19:28 |
Tenplus1 |
depends.txt contains: default and other lines with deendencies like stairs? or whatever |
19:28 |
VanessaE |
depends.txt deprecated?! in favor of what?? |
19:28 |
rubenwardy |
https://rubenwardy.com/minetest_modding_book/en/basics/getting_started.html#dependencies |
19:28 |
VanessaE |
oh G*d |
19:28 |
Tenplus1 |
o.O damn, when did this happen |
19:29 |
Andrey01 |
https://dev.minetest.net/Changelog (6 feature on the count in " |
19:29 |
VanessaE |
this will break literally every mod in existence. |
19:29 |
Andrey01 |
"Breaking changes and deprecations" |
19:29 |
rubenwardy |
no it won't |
19:29 |
Tenplus1 |
5.0 will force every player to update not only client but mods to work with it |
19:29 |
rubenwardy |
no it won't |
19:30 |
rubenwardy |
"deprecation is the discouragement of use of some terminology, feature, design, or practice, typically because it has been superseded or is no longer considered efficient or safe, without completely removing it or prohibiting its use." |
19:30 |
rubenwardy |
note: |
19:30 |
rubenwardy |
"without completely removing it or prohibiting its use." |
19:30 |
VanessaE |
um, no, rubenwardy |
19:30 |
rubenwardy |
you can still use depends.txt |
19:30 |
|
slobber27 joined #minetest-hub |
19:30 |
rubenwardy |
new mods should use mod.conf |
19:30 |
VanessaE |
deprecation means that ^^ PLUS the deprecated feature will eventually be removed. |
19:30 |
rubenwardy |
not necessarily |
19:32 |
Andrey01 |
that is can i not use depends.txt anymore in 5.0.0? |
19:32 |
Tenplus1 |
we'd be as well posting 5.0 changes for mods and having a version for 0.4.17 and 5.0 seperately |
19:32 |
rubenwardy |
you can, but you shouldn't if your mod isn't targetting 0.4.x |
19:32 |
Tenplus1 |
applying all the new files and features I suppose |
19:32 |
rubenwardy |
nope |
19:32 |
rubenwardy |
well |
19:32 |
VanessaE |
bah, screw that. I'm not changing my mods just for that. |
19:33 |
rubenwardy |
I could write a script for it :P |
19:33 |
Tenplus1 |
gonna have to change player mods for new model n stuff anywayt |
19:33 |
|
lapinot19 joined #minetest-hub |
19:34 |
VanessaE |
and to think, I was just about ready to declare Dreambuilder safe for 5.x use. :-/ |
19:34 |
Tenplus1 |
lol |
19:34 |
Tenplus1 |
what version did you writne signs_lib for ? |
19:34 |
VanessaE |
0.4 |
19:34 |
VanessaE |
ditto for street signs |
19:34 |
Tenplus1 |
0.4.16+ |
19:34 |
VanessaE |
yeah |
19:34 |
Tenplus1 |
or below that |
19:35 |
VanessaE |
I only target the latest release so 0.4.17[.1]+ |
19:35 |
Tenplus1 |
cause I noticed some getpos() and not get_pos() in there |
19:36 |
Andrey01 |
how do i need to write correctly dependencies: depends = default or depends = {default}? first example doesn`t work |
19:36 |
VanessaE |
well signs_lib has been around for a few yearss. it predates that getpos()/get_pos() change |
19:36 |
VanessaE |
-s |
19:36 |
rubenwardy |
Andrey01: depends = default |
19:37 |
|
oOBadDreamOo26 joined #minetest-hub |
19:38 |
|
ANAND joined #minetest-hub |
19:39 |
Tenplus1 |
wb ANAND |
19:40 |
|
Holo29 joined #minetest-hub |
19:40 |
VanessaE |
oh, and rubenwardy... |
19:41 |
VanessaE |
"Note that a function being deprecated means that it still exists, but it may give a warning when used and may be removed in future" |
19:41 |
VanessaE |
so, I'm right. |
19:41 |
rubenwardy |
I wrote that |
19:41 |
rubenwardy |
may be removed in future |
19:41 |
VanessaE |
oh :) |
19:41 |
|
srl295 joined #minetest-hub |
19:41 |
VanessaE |
well, given you guys' propensity to remove things when they break rather than fix them........... :P |
19:41 |
rubenwardy |
lol |
19:42 |
Tenplus1 |
give us all fair warning before removing/changing things |
19:42 |
VanessaE |
sofar: *poke* |
19:42 |
Andrey01 |
devs, why would you not add a function that will attach object to node? And why did you close #7735 issue? |
19:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/7735 -- Possibility to attach obj to node. |
19:42 |
VanessaE |
other than my pending PRs to minetest-mods stuff, I have a feeling a whole lot more mods are going to need to be imported. |
19:43 |
Tenplus1 |
cant you link them to minetest-mods from another git site ? |
19:43 |
VanessaE |
Andrey01: because nodes don't move. there's nothing to attach to. |
19:44 |
VanessaE |
plus dupe |
19:45 |
Andrey01 |
i`m not saying about nodes should move, i`m just saying a possibility to be able to attach entity to node |
19:45 |
rubenwardy |
Andrey01: read the issue response |
19:45 |
rubenwardy |
"Duplicate of <link to another issue>" |
19:45 |
rubenwardy |
this issue is still open: https://github.com/minetest/minetest/issues/6963 |
19:45 |
|
kd2kiq joined #minetest-hub |
19:45 |
Andrey01 |
e.g. player wants to sit the chair. How can he do it?? |
19:46 |
VanessaE |
set the player's movement speed to 0 and position them, set their "animation" to the sitting position? |
19:47 |
Tenplus1 |
use emote mod, it handles sitting |
19:47 |
|
Gael-de-Sailly joined #minetest-hub |
19:48 |
Tenplus1 |
o/ gael |
19:48 |
Gael-de-Sailly |
hi tenplus1 |
19:49 |
Andrey01 |
well, then i need to write a code to do it, if something would be like obj:attach_to_node(nodename, pos) it would take less a code and it would be simpler |
19:49 |
Tenplus1 |
andrey, check "emote" mod, has sit and function to sit on node |
19:50 |
Andrey01 |
but i want its to be default |
19:51 |
Tenplus1 |
it wont ever be default... that's up to mods to achieve |
19:52 |
Andrey01 |
and also i`m awaiting from the devs a possibility to change models/textures of nodes in during of the game and also to play animation (from Blender) |
19:52 |
VanessaE |
you and everyone else ... |
19:54 |
Tenplus1 |
lol |
19:54 |
Andrey01 |
devs, please, add this possibility |
19:55 |
Tenplus1 |
devs, please add donuts too |
19:55 |
|
Dropa23 joined #minetest-hub |
19:55 |
Tenplus1 |
and shoes for the poor |
19:55 |
VanessaE |
DONUTS! |
19:55 |
VanessaE |
that gets a +1 from me ;) |
19:56 |
|
ixs14 joined #minetest-hub |
19:57 |
Tenplus1 |
oh wait, farming redo has them already... nevermind :DDDDD |
19:57 |
VanessaE |
heh |
19:57 |
Tenplus1 |
om nom nom |
19:57 |
VanessaE |
well there ya go :) |
19:58 |
Andrey01 |
after 5.0.0 release 5.0.1 will be? |
19:59 |
Andrey01 |
have you not planned anything yet for it? |
19:59 |
Tenplus1 |
after 5.0 it'll be 7.01 |
19:59 |
Andrey01 |
still TWO breaking releases??? |
20:00 |
|
aurieeeh26 joined #minetest-hub |
20:00 |
VanessaE |
haha |
20:01 |
|
Guest28013 joined #minetest-hub |
20:01 |
VanessaE |
more likely, it'll be 5.0.1, 5.0.2, etc. I imagine 5.1.0 would be if some major feature or bug fix goes in. |
20:01 |
Andrey01 |
rubenwardy said 5.0.1 will be |
20:01 |
Tenplus1 |
so 5.1.0 is when they finally add player:set_velocity() |
20:01 |
Tenplus1 |
woot! |
20:01 |
Andrey01 |
? |
20:01 |
VanessaE |
heh |
20:02 |
Andrey01 |
really is there no it now? |
20:02 |
VanessaE |
I was thinking even more major, let's say farmap or node_set_meta() |
20:02 |
VanessaE |
(or what was that one called?) |
20:03 |
VanessaE |
Andrey01: point is, you're asking about stuff that's far enough in the future that no one knows. |
20:03 |
Tenplus1 |
node_set_meta() ? dont we have that already |
20:03 |
VanessaE |
5.0.0 isn't even out and you're already asking about the next release? come on, man.. |
20:03 |
Andrey01 |
i think now releases will be more often |
20:03 |
VanessaE |
Tenplus1: I mean the one that let node textures et. al be changed in the map. |
20:04 |
Tenplus1 |
ohhhh, kewl |
20:04 |
|
lbt4 joined #minetest-hub |
20:04 |
VanessaE |
meta set node def or some such. we had a PR for it at one time, but devs never merged it. |
20:04 |
Andrey01 |
because earlier only with number at the end released, but now will be with number at the end and at the middle released |
20:05 |
Andrey01 |
i suppose so |
20:05 |
VanessaE |
Andrey01: more or less, yeah. |
20:06 |
Andrey01 |
so can anybody help me please with my model eventually? |
20:06 |
VanessaE |
first number for huge, possibly breaking changes, middle number for major fixes, features, etc, third number for minor bugfixes in close proximity to a change of the middle number |
20:06 |
Andrey01 |
https://ufile.io/uqpwh the chair back bends from below, but it should be evenly |
20:07 |
Andrey01 |
i`m making it with curve modifier |
20:07 |
Andrey01 |
and i can not curve it correctly towards X axis |
20:08 |
|
dxrt_ joined #minetest-hub |
20:10 |
|
mhall119 joined #minetest-hub |
20:13 |
|
jluc joined #minetest-hub |
20:14 |
|
sparr_25 joined #minetest-hub |
20:15 |
|
Levex joined #minetest-hub |
20:17 |
|
acf_12 joined #minetest-hub |
20:20 |
Andrey01 |
how many we have new minetesters upwards ^^ :) |
20:20 |
Andrey01 |
i suppose they are spam bots? |
20:20 |
Tenplus1 |
exactly |
20:21 |
Tenplus1 |
am fed up with them trying to sell me dog shampoo |
20:22 |
VanessaE |
Tenplus1: there's this flea treatment I got at Walmart............................ |
20:22 |
VanessaE |
;) |
20:23 |
Tenplus1 |
bought some really nice boots at walmart when I was over last |
20:24 |
VanessaE |
how many days' wear did you get before they fell apart? :P |
20:24 |
Tenplus1 |
5 years |
20:24 |
Tenplus1 |
:P |
20:24 |
|
benJIman7 joined #minetest-hub |
20:25 |
Tenplus1 |
nothign is built to last now |
20:25 |
Tenplus1 |
btw, was last over in 2006 :D |
20:25 |
VanessaE |
I'd be happy to get 5 months out of a pair of slippers :-/ |
20:26 |
Tenplus1 |
better with sandals |
20:26 |
VanessaE |
of course, I mostly only buy groceries and household consumables at walmart. |
20:26 |
VanessaE |
anything that should last, I get somewhere else. |
20:26 |
Tenplus1 |
the selection scared me, they had so much |
20:26 |
VanessaE |
(not that it helps) |
20:26 |
Tenplus1 |
and I thought costco was big |
20:27 |
VanessaE |
heh |
20:27 |
VanessaE |
walmart's like an auto salvage yard. big and filled with junk. |
20:27 |
Tenplus1 |
prolly need a map just to get around and find things |
20:27 |
Tenplus1 |
lost, never to be seen in the baked good aisle |
20:28 |
VanessaE |
heh |
20:28 |
Tenplus1 |
least I know where to head in a zombie apocalypse |
20:29 |
Tenplus1 |
and on that note I'm off to bed :) nite all o/// |
20:29 |
|
Tenplus1 left #minetest-hub |
20:30 |
Andrey01 |
why does clicker:set_animation({x=1,y=1}, 15, 160.1) not set sit position of a player? may i do wrong? |
20:31 |
Andrey01 |
the frame corresponds exactly to sit animation in blender |
20:35 |
Andrey01 |
no, the correct frame of sitting is 81 |
20:36 |
Andrey01 |
but it doesn`t work! |
20:43 |
|
FrostRanger joined #minetest-hub |
20:51 |
|
daj823 joined #minetest-hub |
20:58 |
|
garywhite joined #minetest-hub |
21:02 |
|
shymega18 joined #minetest-hub |
21:05 |
|
cttttt joined #minetest-hub |
21:23 |
rubenwardy |
[21:04:36] <00838fVanessaE> meta set node def or some such. we had a PR for it at one time, but devs never merged it. |
21:23 |
rubenwardy |
Because it was WIP and had issues |
21:24 |
rubenwardy |
Also, we will be using something like semvar |
21:24 |
rubenwardy |
If a release contains any new features, it's the second number |
21:24 |
rubenwardy |
Only bug fixes, the third |
21:25 |
rubenwardy |
So 5.0.1 would be 5.0.0 plus bug fixes |
21:25 |
|
paramat joined #minetest-hub |
21:25 |
|
twoelk left #minetest-hub |
21:28 |
VanessaE |
rubenwardy: WIP implies that it would eventually be completed. |
21:28 |
VanessaE |
instead.... |
21:29 |
VanessaE |
well, do I need to continue that sentence? |
21:29 |
VanessaE |
I mean for crying out loud, |
21:29 |
VanessaE |
the feature DID work |
21:29 |
VanessaE |
nore and I tested it. |
21:29 |
VanessaE |
but "muh map size!" "muh net bandwidth!" |
21:30 |
nore |
to be fair, it still had issues... |
21:30 |
VanessaE |
yes, but it worked. |
21:30 |
nore |
like 2s-long stuttering when setting new nodes with meta-set-nodedef |
21:32 |
nore |
https://github.com/minetest/minetest/pull/1118#issuecomment-47422389 |
21:33 |
nore |
(the first comment on the issue is from RBA... I miss him :'() |
21:34 |
VanessaE |
I don't recall seeing that stuttering. |
21:34 |
VanessaE |
remember your microblocks mod? |
21:34 |
nore |
yep |
21:35 |
nore |
I don't remember exactly what caused this stuttering |
21:35 |
nore |
but I remember it happening in some cases |
21:35 |
VanessaE |
the only prob I had was the texture cutting was resolution-specific, wouldn't have worked with HDX properly. |
21:35 |
VanessaE |
but that coulda been fixed. |
21:35 |
nore |
yup |
21:36 |
nore |
well, microblocks was quite hacky though |
21:38 |
VanessaE |
true |
21:38 |
VanessaE |
but the point is, the code worked. |
21:38 |
nore |
yes |
21:38 |
VanessaE |
it should have been fixed, not shelved |
21:38 |
nore |
some of the changes were backported, not enough |
21:38 |
nore |
I tried to rebase it, but it was too much work :/ |
21:39 |
|
Sorunome11 joined #minetest-hub |
21:39 |
nore |
Thomas-S tried too, I think, but it was still too much |
21:51 |
|
aerozoic joined #minetest-hub |
21:54 |
VanessaE |
meanwhile, https://github.com/Uberi/Minetest-WorldEdit/issues/165 |
21:54 |
VanessaE |
crap, wrong repo? |
21:55 |
VanessaE |
hm, no.. guess that's the right one. why is worldedit not in minetest-mods ? |
21:55 |
VanessaE |
(sofar?) |
21:55 |
sofar |
hm? |
21:55 |
sofar |
ah, I think I offered at some point |
21:55 |
VanessaE |
shouldn't worldedit be imported into minetest-mods? Uberi hasn't been active in like 2 years. |
21:56 |
sofar |
up to Uberi |
21:57 |
sofar |
but I'd welcome it of course |
21:57 |
sfan5 |
well the repo is not obsolete or devoid to activity |
21:57 |
VanessaE |
ok. |
21:57 |
sofar |
sfan5 is taking good care of it :) |
22:00 |
* VanessaE |
adds a couple more node names to the list |
22:04 |
|
MinetestBot joined #minetest-hub |
22:10 |
|
MinetestBot joined #minetest-hub |
22:22 |
VanessaE |
there, that ought to do. |
22:42 |
VanessaE |
hrm. does worldedit use some kind of sandbox? |
22:43 |
sfan5 |
for what? //luatransform? |
22:43 |
VanessaE |
yeah |
22:43 |
VanessaE |
//luatransform node = minetest.get_node(pos) def = minetest.registered_items[node.name] if def.drawtype == "plantlike" then minetest.remove_node(pos) end |
22:43 |
VanessaE |
why does def come back nil here? |
22:44 |
sfan5 |
no idea |
22:45 |
sfan5 |
i just checked, no sandbox or anything that would make the environment different from just pasting the code into an actual mod |
22:45 |
VanessaE |
maybe it's hitting not-yet-loaded blocks and aborting the command |
22:45 |
VanessaE |
is there a forceload for a selected area? |
22:45 |
sfan5 |
worldedit.keep_loaded (which uses a vmanip IIRC) is called with the area, so that seems unlikely |
22:46 |
VanessaE |
hm. |
22:46 |
VanessaE |
must be an unknown node in the region then. |
22:46 |
VanessaE |
(somewhere therein that is) |
22:48 |
VanessaE |
there we go, that got it. |
22:48 |
VanessaE |
if def and def.drawtype ..... |
22:54 |
VanessaE |
a clear-all-unknowns would be useful too. should be trivial to implement. something like, node = minetest.get_node(pos) def = minetest.registered_items[node.name] if not def then minetest.remove_node(pos) end |
23:04 |
|
kdeal21 joined #minetest-hub |
23:10 |
|
MinetestBot joined #minetest-hub |
23:10 |
|
paramat joined #minetest-hub |
23:10 |
|
garywhite joined #minetest-hub |
23:41 |
|
omnidan17 joined #minetest-hub |
23:45 |
|
ChimneySwift joined #minetest-hub |
23:45 |
|
Dmnchild1 joined #minetest-hub |
23:50 |
|
twk12 joined #minetest-hub |