Time Nick Message 08:59 tenplus1 hi folks :) 08:59 tenplus1 https://github.com/minetest-mods/moreblocks/pull/129 09:01 tenplus1 !title 09:01 MinetestBot tenplus1: fix wood_tile_center craft by tenplus1 · Pull Request #129 · minetest-mods/moreblocks · GitHub 09:46 VanessaE anyone who's using my street signs mod, please update ASAP 09:46 VanessaE and have a screwdriver handy. 09:46 tenplus1 what haPPENED? 09:46 tenplus1 also hi 09:46 VanessaE just a facedir vs. wallmounted mixup. 09:46 tenplus1 ahhh 09:50 VanessaE TommyTreasure: *poke* ^^ please update street signs 09:51 VanessaE (only person I saw mention that he downloaded it) 09:54 tenplus1 did you optimize the text part Vanessa ? 09:55 VanessaE not really 09:56 VanessaE there's not much to be optimized 09:56 VanessaE but street signs' version of the text renderer is more flexible anyway 09:56 tenplus1 special characters ? 09:56 VanessaE no, but that's on the map for later. 09:57 VanessaE font size is adjustable on a per node-def basis now 09:57 VanessaE it's not that big a step from there to per-sign changes. 09:58 VanessaE ditto for number of lines, overall text scale, and a few other things 09:58 tenplus1 handy :D 10:20 TommyTreasure VanessaE, thanks for the poke. updating now 10:20 VanessaE bbl... bed 10:21 VanessaE plan on fixing rotations with the screwdriver 10:22 tenplus1 o/ 10:22 VanessaE also I added some new signs earlier. and if you use signs_lib, update that too. fixed broken screwdriver code. 10:22 VanessaE night 10:23 VanessaE -> 10:23 tenplus1 ooh, signs_lib update :0 thanks... nite 10:31 TommyTreasure done, and done. thanks again 10:38 tenplus1 allo Fixer 10:44 Fixer yello 10:45 tenplus1 o/ 10:56 clavi what does "saving registered mod storages" in the server log mean? 10:57 tenplus1 no idea ? 11:05 clavi https://github.com/minetest/minetest/blob/master/src/server.cpp 11:06 clavi https://dev.minetest.net/Storing_Data 11:06 clavi "mod metadata aka. mod storage" 11:07 tenplus1 hrm, must be a new feature that's been added to 0.5, never used it 11:15 clavi the wiki says it's been introduced in 0.4.16 in the Lua API 11:15 clavi it saves mod data every few seconds and prints a message about it in debug.txt, so I decreased log level from info to action 11:16 tenplus1 heh, am sticking with file.io 11:16 clavi what's that? 11:17 tenplus1 lua's basic input/output for files 12:24 tenplus1 VanessaE: https://gitlab.com/VanessaE/signs_lib/merge_requests/1 12:47 tenplus1 what's with all the comings and goings of ppl who dont talk ??? 12:48 Fixer ? 12:48 ChimneySwift good question lol 12:48 tenplus1 hi chimney 12:50 sfan5 tenplus1: spambots, but since this is a moderated channel they are muted 12:50 ChimneySwift hi tenplus1 :) 12:50 tenplus1 damn spambots *shakes fist* hi sfan 12:52 ChimneySwift maybe they're like me and keep getting reception dropouts :p 12:52 tenplus1 that's a lot of dropouts 12:53 Fixer minetest is doing 12:53 ChimneySwift XD 12:54 tenplus1 new signs_lib screwdriver changes are pretty good :) I tweaked a bit 12:56 Fixer s/tweaked/tidyed/ 12:56 tenplus1 tweaked only, if I had to tidy it would be a rewrite :D 12:57 ChimneySwift sounds about right for you XD 12:57 tenplus1 ehehe 12:57 tenplus1 signs_lib redo.... not gonna happen 12:57 ChimneySwift signs_lib_redo anyon- nvm hehe 12:59 tenplus1 doesnt need get_node's as much now, so sign updates faster 13:02 ChimneySwift nice 13:24 tenplus1 hi ssieb 13:52 tenplus1 hi fussel 13:53 IhrFussel Hello there! I want one of these https://forum.minetest.net/viewtopic.php?f=3&t=20868 13:53 tenplus1 reported 13:54 IhrFussel They could come in handy when looking for metal on the map :P 13:54 tenplus1 heh 13:56 tenplus1 brb 13:56 IhrFussel Another https://forum.minetest.net/viewtopic.php?f=5&t=20869 13:56 sfan5 this is not how you report spam to the moderators 14:01 Tenplus1 back... using Xubuntu 18.10 beta 14:59 Tenplus1 hi paramat 15:08 IcyDiamond 2018-09-26 16:59:26: ACTION[Server]: DuDraig activates 15:08 * IcyDiamond deactivates 15:09 ANAND lol 15:12 Tenplus1 :P 15:53 Tenplus1 hi calcul0n 15:59 calcul0n hi 16:41 Krock o/ Tenplus1 16:42 Tenplus1 o// :P 16:42 Krock .. Nobody expected this surprise attack 16:42 Tenplus1 lol 16:44 * Tenplus1 is testing Xubuntu 18.10 beta 16:53 Tenplus1 it has minetest 0.4.17.1 repack 1 included :D 17:04 IhrFussel sfan5, it is when I can't login at the moment 17:04 IhrFussel Or make the report button available to guests 17:06 * Tenplus1 steals the report button and makes it available to hobo's 17:17 * BillyS pushes the button 17:32 Tenplus1 hi raven 17:32 Tenplus1 hey billy 17:34 Raven262 Hi ten 17:45 Raven262 So I tried building with only the default nodes, the result: https://i.imgur.com/QWgNVFI.png 17:47 Tenplus1 looks good :D 17:47 calcul0n yep, nice 17:47 calcul0n i like vanilla style :) 17:47 Raven262 :D 17:48 Raven262 I also like it, but have never before managed to build anything in it, I thought it was too limiting 17:48 Tenplus1 default blocks are a pretty good selection if used right :D 17:48 Raven262 Mods like moreblocks are simply a must on a server, its hard to imagine building without them, or so I though. 17:49 Raven262 Yeah 17:49 Tenplus1 I didnt add moreblocks until earlier this year :D 17:49 calcul0n well, that's the interesting part, play with the constraint and the limits 17:49 Tenplus1 you use more imagination with defaults 17:52 Raven262 Oh and that amazing feature, the world aligned textures, really does improve the looks. 18:01 Raven262 Posted more images of my build, this should link to that, hopefully: https://forum.minetest.net/viewtopic.php?f=3&t=156&p=332015#p332015 18:01 Raven262 Heh almost 18:01 Raven262 But its there, on the bottom of the page! xD 18:01 rubenwardy https://i.redd.it/qcpc9k1kkjo11.jpg 18:02 Tenplus1 lol ruben... 18:02 Tenplus1 there's a few pull requests already to reword it and remove the bullshit 18:05 Krock Raven262: you tapped into the deep flowing mud which is called "whether to use world-aligned stairs or not" 18:05 Raven262 Well, I honestly don't know to or not to use them. 18:06 Raven262 I mean, there should be an option, or a tool in the game that can rotate the texture on them. 18:06 Shara My thoughts as well 18:07 Shara They fix some existing problems, but add some other problems 18:07 Tenplus1 you can only rotate the texture on them if you create multiple nodes for the same stair, also hi Shara 18:07 Krock rubenwardy: expected to find that image on linuxmasterrace. Disappointed. 18:07 Shara hi :) 18:08 Raven262 Hi Shara 18:08 rubenwardy r/linuxmemes 18:08 Raven262 I hope I have uploaded a screenshot of that one place where I used the rotated texture on the tiles as a decoration. 18:10 * Tenplus1 adds armor to farming redo: http://www.catsmob.com/post/2018/09/6395-6d869d7165/48.jpg 18:11 Raven262 Not bad, is it edible? 18:11 Shara Tenplus1: doughnut armour please 18:11 Tenplus1 ehehe 18:11 * Tenplus1 sports his blueberry heels :D 18:12 Shara Raven262: yes, I often used rotated slabs for decorative purposes, so though I completely understand why some people love worldaligned textures, they break a lot of things for me 18:13 Tenplus1 rubenwardy: https://github.com/torvalds/linux/pull/595 18:15 Raven262 If I had to choose I would keep the world aligned ones. Since I just rarely use this option: https://i.imgur.com/I3e7xJB.png 18:15 Shara Well, I don't find it acceptable to remove the ability to do something in such a way 18:16 Raven262 Yes, looks awesome on certain textures 18:16 Tenplus1 have they re-added stair rotation yet ? 18:16 Raven262 The texture rotation tool is the only option here 18:19 Raven262 Is there an option to use higher resolution textures so that they span over multiple nodes? 18:21 Tenplus1 why not use separate textures for slab/stairs 18:21 Shara Tenplus1: no, paramat didn't want to revert 18:22 Shara and I still struggle with justifying adding so many extra nodes when it's usually a battle to get anything at all added 18:23 Raven262 Isn't that just adding extra textures? 18:23 Raven262 Oh wait, no actually, you would need a different texture for each rotation. Would be hell. 18:23 Tenplus1 if the texture has 4 quadrants it makes a better stair 18:24 Raven262 But then, whats the difference between a stone block stair texture and the stone brick one? 18:25 Tenplus1 stonebrick looks like bricks, stone block has 1 border line going around whole face 18:25 Raven262 And if you rotate the stair, the direction of light one the texture gets rotated. 18:25 Raven262 *on 18:25 Tenplus1 yup... 18:26 Raven262 So thats what we already had... 18:26 Tenplus1 you would have to make 4 different nodes per stair to fix this properly... since they can go on their sides also.... so it's better to keep it as is 18:26 Tenplus1 until rotatable textures are possible 18:26 Raven262 Yep 18:27 Shara as is meaning as is in stable or dev? 18:27 Tenplus1 btw, could a minetest-mod dev check this out: https://github.com/minetest-mods/moreblocks/pull/129 18:28 Raven262 Is stable still 0.4.17? 18:28 Tenplus1 0.4.17-1 18:28 Raven262 Well then we are talking about the dev 18:28 Shara Tenplus1: not sure what you are saying you support for stairs 18:29 Tenplus1 textures like wood which have a stripe going in a specific direction could have a stair specific texture to make them look better rotated 18:31 Raven262 Similar to how the tree trunks have? 18:31 Tenplus1 even mc rotates the textures https://i.imgur.com/OZHtO.jpg 18:32 Andrey01 hi 18:32 Tenplus1 http://www.minecraft101.net/r/i/corner-stairs.jpg hi andrey 18:33 Andrey01 can anybody help me with chair model (i can not curve its back correctly, it is bent from below somewhy) https://ufile.io/uqpwh 18:34 Tenplus1 I aint clicking that 18:34 Raven262 lol 18:34 Shara I don't see how stair specific textures help 18:35 Tenplus1 could make the lines of the texture vague enough so that when it's rotated it's not as noticable whichever direction it's rotated 18:36 Shara I don't see how that would work... unless the goal is having lot sof blurry looking nodes 18:36 Tenplus1 lol 18:36 Raven262 Would work on the stone and the like 18:36 Raven262 But on wooden planks it would be a disaster 18:37 Raven262 Not to mention cobble 18:37 Shara stone works fine as world aligned 18:37 Shara planks and bricks are the problems 18:37 Tenplus1 https://d1u5p3l4wpay3k.cloudfront.net/minecraft_gamepedia/e/ef/Jungle_Stairs.png 18:37 Raven262 I mean stone bricks/blocks, as a stone category 18:37 Tenplus1 https://wiki.minetest.net/images/7/72/Wooden_Stair.png 18:37 Tenplus1 wb ana 18:38 Tenplus1 *nd :D 18:39 Raven262 Hmm, would move the planks texture one pixel up. 18:39 Raven262 As it would look better 18:39 Raven262 Basically, how they did it in MC 18:40 Raven262 Actually thats two pixels up Oo 18:40 Tenplus1 textures help the overall look when rotated 18:57 Andrey01 please, help me somebody with that model 19:15 * VanessaE smacks Tenplus1 with some whitespace :P 19:16 Tenplus1 w00t! readability :D 19:16 Tenplus1 did you get my pull ? 19:16 Tenplus1 also hi 19:16 VanessaE whitespace changes in a separate commit plz :) 19:16 Tenplus1 plz no, it took me all my effort to do that pull and gitlab annoyed the crap outta me 19:17 VanessaE ok. 19:17 VanessaE I see you refactored a couple of things I was gonna take care of later today 19:18 Tenplus1 apart from tabs, main change is passing already gotten node from on_punch to the sign update to save a get_node :) meaning they update faster 19:18 Tenplus1 all tested and working... 19:18 VanessaE right 19:19 VanessaE aw man Krock signed off 19:19 VanessaE I was gonna jokingly threaten him with another merge commit :) 19:19 Tenplus1 he knew it was comin' 19:20 VanessaE did you also test auto-restore ? i.e. /clearobjects quick then restart 19:20 Tenplus1 yes 19:20 VanessaE ok 19:20 Andrey01 hi Vanessa 19:21 Tenplus1 also added check for text = "" as well, emptied signs use "" whereas new use nil 19:21 VanessaE (I only ask because I fought with that one in street_signs for a while) 19:21 Tenplus1 all signs update for me when entering area after clear :D 19:21 VanessaE merged -- with squash ;) 19:22 Tenplus1 if I have to edit pull I'd end up spacing everything out like I did with bee's 19:22 VanessaE sure 19:22 Andrey01 question: i`m using 5.0.0 and where should mod.conf file be? 19:22 VanessaE Andrey01: top level of the respective mod's folder 19:22 Tenplus1 mod.conf is inside each mod directory 19:22 Tenplus1 thx VanessaE 19:24 Tenplus1 for those interested Stairs Redo has new sneak placement that aligns stair with the one you are pointing at 19:24 VanessaE stairs redo? 19:25 Tenplus1 yep, that's been available for a few years now :D 19:25 VanessaE heh 19:25 Tenplus1 added corner stairs and slopes well before 0.5 stairs 19:25 Tenplus1 and alpha transparency works 19:25 VanessaE as a replacement for default stairs I guess. 19:25 Tenplus1 yep :D 19:25 Tenplus1 notabug.com/tenplus1/stairs 19:25 VanessaE meh, already covered by moreblocks/stairsplus 19:26 * Tenplus1 doesnt like stairsplus 19:26 VanessaE too many shapes? 19:26 Tenplus1 yeh, only need stairs, slab and slope to make some amazing builds 19:26 Tenplus1 keeping it lego basic and not lego specific 19:26 Tenplus1 screenshot shows all :D 19:26 Andrey01 how should it look like: e.g. depends = default inside of it? 19:27 VanessaE heh 19:27 VanessaE Andrey01: just write "default" and put it in file depends.txt 19:27 Andrey01 in 5.0.0 depends.txt is deprecated 19:28 Tenplus1 mod.conf contains: name = modname 19:28 Tenplus1 depends.txt contains: default and other lines with deendencies like stairs? or whatever 19:28 VanessaE depends.txt deprecated?! in favor of what?? 19:28 rubenwardy https://rubenwardy.com/minetest_modding_book/en/basics/getting_started.html#dependencies 19:28 VanessaE oh G*d 19:28 Tenplus1 o.O damn, when did this happen 19:29 Andrey01 https://dev.minetest.net/Changelog (6 feature on the count in " 19:29 VanessaE this will break literally every mod in existence. 19:29 Andrey01 "Breaking changes and deprecations" 19:29 rubenwardy no it won't 19:29 Tenplus1 5.0 will force every player to update not only client but mods to work with it 19:29 rubenwardy no it won't 19:30 rubenwardy "deprecation is the discouragement of use of some terminology, feature, design, or practice, typically because it has been superseded or is no longer considered efficient or safe, without completely removing it or prohibiting its use." 19:30 rubenwardy note: 19:30 rubenwardy "without completely removing it or prohibiting its use." 19:30 VanessaE um, no, rubenwardy 19:30 rubenwardy you can still use depends.txt 19:30 rubenwardy new mods should use mod.conf 19:30 VanessaE deprecation means that ^^ PLUS the deprecated feature will eventually be removed. 19:30 rubenwardy not necessarily 19:32 Andrey01 that is can i not use depends.txt anymore in 5.0.0? 19:32 Tenplus1 we'd be as well posting 5.0 changes for mods and having a version for 0.4.17 and 5.0 seperately 19:32 rubenwardy you can, but you shouldn't if your mod isn't targetting 0.4.x 19:32 Tenplus1 applying all the new files and features I suppose 19:32 rubenwardy nope 19:32 rubenwardy well 19:32 VanessaE bah, screw that. I'm not changing my mods just for that. 19:33 rubenwardy I could write a script for it :P 19:33 Tenplus1 gonna have to change player mods for new model n stuff anywayt 19:34 VanessaE and to think, I was just about ready to declare Dreambuilder safe for 5.x use. :-/ 19:34 Tenplus1 lol 19:34 Tenplus1 what version did you writne signs_lib for ? 19:34 VanessaE 0.4 19:34 VanessaE ditto for street signs 19:34 Tenplus1 0.4.16+ 19:34 VanessaE yeah 19:34 Tenplus1 or below that 19:35 VanessaE I only target the latest release so 0.4.17[.1]+ 19:35 Tenplus1 cause I noticed some getpos() and not get_pos() in there 19:36 Andrey01 how do i need to write correctly dependencies: depends = default or depends = {default}? first example doesn`t work 19:36 VanessaE well signs_lib has been around for a few yearss. it predates that getpos()/get_pos() change 19:36 VanessaE -s 19:36 rubenwardy Andrey01: depends = default 19:39 Tenplus1 wb ANAND 19:40 VanessaE oh, and rubenwardy... 19:41 VanessaE "Note that a function being deprecated means that it still exists, but it may give a warning when used and may be removed in future" 19:41 VanessaE so, I'm right. 19:41 rubenwardy I wrote that 19:41 rubenwardy may be removed in future 19:41 VanessaE oh :) 19:41 VanessaE well, given you guys' propensity to remove things when they break rather than fix them........... :P 19:41 rubenwardy lol 19:42 Tenplus1 give us all fair warning before removing/changing things 19:42 VanessaE sofar: *poke* 19:42 Andrey01 devs, why would you not add a function that will attach object to node? And why did you close #7735 issue? 19:42 ShadowBot https://github.com/minetest/minetest/issues/7735 -- Possibility to attach obj to node. 19:42 VanessaE other than my pending PRs to minetest-mods stuff, I have a feeling a whole lot more mods are going to need to be imported. 19:43 Tenplus1 cant you link them to minetest-mods from another git site ? 19:43 VanessaE Andrey01: because nodes don't move. there's nothing to attach to. 19:44 VanessaE plus dupe 19:45 Andrey01 i`m not saying about nodes should move, i`m just saying a possibility to be able to attach entity to node 19:45 rubenwardy Andrey01: read the issue response 19:45 rubenwardy "Duplicate of " 19:45 rubenwardy this issue is still open: https://github.com/minetest/minetest/issues/6963 19:45 Andrey01 e.g. player wants to sit the chair. How can he do it?? 19:46 VanessaE set the player's movement speed to 0 and position them, set their "animation" to the sitting position? 19:47 Tenplus1 use emote mod, it handles sitting 19:48 Tenplus1 o/ gael 19:48 Gael-de-Sailly hi tenplus1 19:49 Andrey01 well, then i need to write a code to do it, if something would be like obj:attach_to_node(nodename, pos) it would take less a code and it would be simpler 19:49 Tenplus1 andrey, check "emote" mod, has sit and function to sit on node 19:50 Andrey01 but i want its to be default 19:51 Tenplus1 it wont ever be default... that's up to mods to achieve 19:52 Andrey01 and also i`m awaiting from the devs a possibility to change models/textures of nodes in during of the game and also to play animation (from Blender) 19:52 VanessaE you and everyone else ... 19:54 Tenplus1 lol 19:54 Andrey01 devs, please, add this possibility 19:55 Tenplus1 devs, please add donuts too 19:55 Tenplus1 and shoes for the poor 19:55 VanessaE DONUTS! 19:55 VanessaE that gets a +1 from me ;) 19:57 Tenplus1 oh wait, farming redo has them already... nevermind :DDDDD 19:57 VanessaE heh 19:57 Tenplus1 om nom nom 19:57 VanessaE well there ya go :) 19:58 Andrey01 after 5.0.0 release 5.0.1 will be? 19:59 Andrey01 have you not planned anything yet for it? 19:59 Tenplus1 after 5.0 it'll be 7.01 19:59 Andrey01 still TWO breaking releases??? 20:00 VanessaE haha 20:01 VanessaE more likely, it'll be 5.0.1, 5.0.2, etc. I imagine 5.1.0 would be if some major feature or bug fix goes in. 20:01 Andrey01 rubenwardy said 5.0.1 will be 20:01 Tenplus1 so 5.1.0 is when they finally add player:set_velocity() 20:01 Tenplus1 woot! 20:01 Andrey01 ? 20:01 VanessaE heh 20:02 Andrey01 really is there no it now? 20:02 VanessaE I was thinking even more major, let's say farmap or node_set_meta() 20:02 VanessaE (or what was that one called?) 20:03 VanessaE Andrey01: point is, you're asking about stuff that's far enough in the future that no one knows. 20:03 Tenplus1 node_set_meta() ? dont we have that already 20:03 VanessaE 5.0.0 isn't even out and you're already asking about the next release? come on, man.. 20:03 Andrey01 i think now releases will be more often 20:03 VanessaE Tenplus1: I mean the one that let node textures et. al be changed in the map. 20:04 Tenplus1 ohhhh, kewl 20:04 VanessaE meta set node def or some such. we had a PR for it at one time, but devs never merged it. 20:04 Andrey01 because earlier only with number at the end released, but now will be with number at the end and at the middle released 20:05 Andrey01 i suppose so 20:05 VanessaE Andrey01: more or less, yeah. 20:06 Andrey01 so can anybody help me please with my model eventually? 20:06 VanessaE first number for huge, possibly breaking changes, middle number for major fixes, features, etc, third number for minor bugfixes in close proximity to a change of the middle number 20:06 Andrey01 https://ufile.io/uqpwh the chair back bends from below, but it should be evenly 20:07 Andrey01 i`m making it with curve modifier 20:07 Andrey01 and i can not curve it correctly towards X axis 20:20 Andrey01 how many we have new minetesters upwards ^^ :) 20:20 Andrey01 i suppose they are spam bots? 20:20 Tenplus1 exactly 20:21 Tenplus1 am fed up with them trying to sell me dog shampoo 20:22 VanessaE Tenplus1: there's this flea treatment I got at Walmart............................ 20:22 VanessaE ;) 20:23 Tenplus1 bought some really nice boots at walmart when I was over last 20:24 VanessaE how many days' wear did you get before they fell apart? :P 20:24 Tenplus1 5 years 20:24 Tenplus1 :P 20:25 Tenplus1 nothign is built to last now 20:25 Tenplus1 btw, was last over in 2006 :D 20:25 VanessaE I'd be happy to get 5 months out of a pair of slippers :-/ 20:26 Tenplus1 better with sandals 20:26 VanessaE of course, I mostly only buy groceries and household consumables at walmart. 20:26 VanessaE anything that should last, I get somewhere else. 20:26 Tenplus1 the selection scared me, they had so much 20:26 VanessaE (not that it helps) 20:26 Tenplus1 and I thought costco was big 20:27 VanessaE heh 20:27 VanessaE walmart's like an auto salvage yard. big and filled with junk. 20:27 Tenplus1 prolly need a map just to get around and find things 20:27 Tenplus1 lost, never to be seen in the baked good aisle 20:28 VanessaE heh 20:28 Tenplus1 least I know where to head in a zombie apocalypse 20:29 Tenplus1 and on that note I'm off to bed :) nite all o/// 20:30 Andrey01 why does clicker:set_animation({x=1,y=1}, 15, 160.1) not set sit position of a player? may i do wrong? 20:31 Andrey01 the frame corresponds exactly to sit animation in blender 20:35 Andrey01 no, the correct frame of sitting is 81 20:36 Andrey01 but it doesn`t work! 21:23 rubenwardy [21:04:36] <00838fVanessaE> meta set node def or some such. we had a PR for it at one time, but devs never merged it. 21:23 rubenwardy Because it was WIP and had issues 21:24 rubenwardy Also, we will be using something like semvar 21:24 rubenwardy If a release contains any new features, it's the second number 21:24 rubenwardy Only bug fixes, the third 21:25 rubenwardy So 5.0.1 would be 5.0.0 plus bug fixes 21:28 VanessaE rubenwardy: WIP implies that it would eventually be completed. 21:28 VanessaE instead.... 21:29 VanessaE well, do I need to continue that sentence? 21:29 VanessaE I mean for crying out loud, 21:29 VanessaE the feature DID work 21:29 VanessaE nore and I tested it. 21:29 VanessaE but "muh map size!" "muh net bandwidth!" 21:30 nore to be fair, it still had issues... 21:30 VanessaE yes, but it worked. 21:30 nore like 2s-long stuttering when setting new nodes with meta-set-nodedef 21:32 nore https://github.com/minetest/minetest/pull/1118#issuecomment-47422389 21:33 nore (the first comment on the issue is from RBA... I miss him :'() 21:34 VanessaE I don't recall seeing that stuttering. 21:34 VanessaE remember your microblocks mod? 21:34 nore yep 21:35 nore I don't remember exactly what caused this stuttering 21:35 nore but I remember it happening in some cases 21:35 VanessaE the only prob I had was the texture cutting was resolution-specific, wouldn't have worked with HDX properly. 21:35 VanessaE but that coulda been fixed. 21:35 nore yup 21:36 nore well, microblocks was quite hacky though 21:38 VanessaE true 21:38 VanessaE but the point is, the code worked. 21:38 nore yes 21:38 VanessaE it should have been fixed, not shelved 21:38 nore some of the changes were backported, not enough 21:38 nore I tried to rebase it, but it was too much work :/ 21:39 nore Thomas-S tried too, I think, but it was still too much 21:54 VanessaE meanwhile, https://github.com/Uberi/Minetest-WorldEdit/issues/165 21:54 VanessaE crap, wrong repo? 21:55 VanessaE hm, no.. guess that's the right one. why is worldedit not in minetest-mods ? 21:55 VanessaE (sofar?) 21:55 sofar hm? 21:55 sofar ah, I think I offered at some point 21:55 VanessaE shouldn't worldedit be imported into minetest-mods? Uberi hasn't been active in like 2 years. 21:56 sofar up to Uberi 21:57 sofar but I'd welcome it of course 21:57 sfan5 well the repo is not obsolete or devoid to activity 21:57 VanessaE ok. 21:57 sofar sfan5 is taking good care of it :) 22:00 * VanessaE adds a couple more node names to the list 22:22 VanessaE there, that ought to do. 22:42 VanessaE hrm. does worldedit use some kind of sandbox? 22:43 sfan5 for what? //luatransform? 22:43 VanessaE yeah 22:43 VanessaE //luatransform node = minetest.get_node(pos) def = minetest.registered_items[node.name] if def.drawtype == "plantlike" then minetest.remove_node(pos) end 22:43 VanessaE why does def come back nil here? 22:44 sfan5 no idea 22:45 sfan5 i just checked, no sandbox or anything that would make the environment different from just pasting the code into an actual mod 22:45 VanessaE maybe it's hitting not-yet-loaded blocks and aborting the command 22:45 VanessaE is there a forceload for a selected area? 22:45 sfan5 worldedit.keep_loaded (which uses a vmanip IIRC) is called with the area, so that seems unlikely 22:46 VanessaE hm. 22:46 VanessaE must be an unknown node in the region then. 22:46 VanessaE (somewhere therein that is) 22:48 VanessaE there we go, that got it. 22:48 VanessaE if def and def.drawtype ..... 22:54 VanessaE a clear-all-unknowns would be useful too. should be trivial to implement. something like, node = minetest.get_node(pos) def = minetest.registered_items[node.name] if not def then minetest.remove_node(pos) end