Time |
Nick |
Message |
00:00 |
Fixer |
eh, bad one, but you can see in far distance |
00:01 |
paramat |
*they're |
00:02 |
Fixer |
or this https://i.imgur.com/rCkL8xS.jpg |
00:03 |
Fixer |
that was custom terrain |
00:03 |
Fixer |
will try in minetest |
00:03 |
Fixer |
it looks like crap on web map, but in world it is damn nice and cities blew my mind (with lots of passages and vertical moves) |
00:05 |
|
ANAND joined #minetest-hub |
00:11 |
paramat |
it's a good way to modify core mapgen terrain |
00:31 |
* VanessaE |
peeks in |
00:31 |
VanessaE |
BOO! |
00:33 |
* Mr-Pardison |
doesn't jump |
00:33 |
VanessaE |
heh |
00:37 |
|
xerox123 joined #minetest-hub |
00:40 |
DI3HARD139-m |
AHH! |
00:40 |
DI3HARD139-m |
shhhhhh! No one tell her what we were just talking about! |
00:42 |
* Mr-Pardison |
clams up |
00:49 |
VanessaE |
heh |
00:56 |
ChimneySwift |
question: why on earth do fences only connect to wood and fences? |
00:56 |
VanessaE |
no clue |
00:56 |
ChimneySwift |
because I can't make them connect to cobble and it looks like ass :p |
00:58 |
ChimneySwift |
I'm tempted to. submit a PR for it cause I don't see a good reason tbh lol |
01:00 |
* Mr-Pardison |
upvotes ChimneySwift's idea |
01:03 |
VanessaE |
so do it :) |
01:03 |
ChimneySwift |
alright then lol |
01:14 |
rdococ |
If I have an abm that acts on air blocks, but only while they are neighboring a specific type of block, will that lag? |
01:14 |
VanessaE |
somewhat yes |
01:15 |
VanessaE |
because neighbors or not, there's a metric asston of air to search |
01:15 |
rdococ |
ah. I guess it's more of a question of "how much will it lag?" than "will it lag at all?". |
01:15 |
VanessaE |
you might be better off acting on the "specific block" near air instead |
01:17 |
rdococ |
Well, I haven't started on the mod yet but I wanted to create some sort of space mod, where below a certain Y coordinate, vacuum blocks turn into air blocks if they are neighboring an air block, while above that Y coordinate, vacuum blocks would fill space and air blocks turn into vacuum blocks when next to them instead. However, I'm not sure how I would do this with as little lag as possible, both on the ground and in space. |
01:18 |
VanessaE |
simple |
01:19 |
VanessaE |
well, actually, hm |
01:20 |
VanessaE |
I guess there's no truly better way. |
01:21 |
rdococ |
I was considering a system where digging a node would result in an 'air update', that updates the air and vacuum nodes near it. |
01:21 |
VanessaE |
why not just generate the world already with air where needed? |
01:23 |
rdococ |
what do you mean? |
01:23 |
VanessaE |
just what I said. |
01:23 |
VanessaE |
something like a "space" mod is best done with its own mapgen and such |
01:24 |
rdococ |
perhaps... |
01:25 |
VanessaE |
or simply hooking into register_on_generated() and changing everything above your Kármán line to vacuum |
01:25 |
rdococ |
ugh, can't seem to keep a stable connection to the bouncer when it's connecting to freenode |
01:25 |
rdococ |
VanessaE: that was my plan, but I would also want to add ways to generate air above that line and maybe vacuum below it |
01:26 |
rdococ |
although, to be fair that might not work very well the way I had that planned |
01:27 |
rdococ |
also, I can't seem to keep a stable connection to freenode through the bouncer (I keep disconnecting from the bouncer, but only when trying to access freenode through it) |
01:27 |
VanessaE |
well, you could randomize the transition point, but smooth it out over a couple of blocks |
01:27 |
VanessaE |
but this is best done in on_generated, nothing else |
01:28 |
Shara |
Any idea how long it should take a server to show up on the list again after it's been moved to a different IP address? |
01:28 |
VanessaE |
Shara: pretty sure it'll be within a minute or two? |
01:28 |
Shara |
20mins and counting |
01:28 |
VanessaE |
DNS propagation delay? |
01:28 |
Shara |
I know the conf file is set up correctly, because it's just copied from the previous server |
01:28 |
Shara |
The server itself is up and running and can connect to it fine |
01:29 |
VanessaE |
hm |
01:29 |
VanessaE |
I got nuthin' :P |
01:29 |
Shara |
Me neither |
01:29 |
Shara |
server_announce = true |
01:29 |
Shara |
Doe sit need something else all of a sudden? |
01:29 |
ChimneySwift |
wow, there's no "all" for connects_to? would using digging groups be acceptable? |
01:31 |
paramat |
for fence connections, open an issue first to discuss, as connections have issues |
01:31 |
ChimneySwift |
kk |
01:32 |
Shara |
Well this sucks. Wanted to be sleeping two hours ago and stayed up to try and get the move done. Now players won't know it's online again |
01:33 |
VanessaE |
announce it on the forum? |
01:33 |
Shara |
Eww no |
01:33 |
paramat |
the end of a fence connecting to cobble seems reasonable of course, but consider a fence running parallel to a cobble wall, there will be connections every node, which looks weird |
01:33 |
Shara |
I'll put something on the site. Told players to check there |
01:33 |
paramat |
which is why it's difficult to decide what to connect to |
01:33 |
Shara |
I don't use the MT forum for anything for my servers |
01:34 |
ChimneySwift |
paramat: good point |
01:34 |
VanessaE |
Shara: why not? |
01:34 |
paramat |
Shara contact sfan5 too |
01:34 |
Shara |
Because too many of the threads fall into pure drama and nonsense |
01:34 |
paramat |
^ |
01:35 |
VanessaE |
can't a topic be locked or anyway only you can post in it? |
01:35 |
Shara |
Much prefer to do annoucements and things somewhere I have full and absolute control |
01:35 |
VanessaE |
*shrug* |
01:35 |
Shara |
VanessaE: possibly, but when I made my choices I didn't have moderator access there, and it would feel a bit liek abuse of power anyway, since I know many admins with forum threads for their server get annoyed too |
01:36 |
Shara |
paramat: yea, but I guess he's sleeping, and I'm out most of tomorrow |
01:36 |
paramat |
those server threads are a nightmare ^_^ |
01:36 |
paramat |
yeah |
01:40 |
paramat |
rdococ see https://github.com/paramat/moonrealm/blob/master/functions.lua |
01:47 |
VanessaE |
so, any feedback on all the unified dyes stuff I've been working on lately? |
02:15 |
|
atorian37 joined #minetest-hub |
02:19 |
|
ANAND joined #minetest-hub |
04:21 |
ChimneySwift |
omg lol |
04:23 |
ChimneySwift |
I'm going to hazard a guess that Ruben might just a touch more experience |
04:23 |
ChimneySwift |
*have |
06:39 |
|
CWz joined #minetest-hub |
09:22 |
|
longerstaff13-m joined #minetest-hub |
09:32 |
|
Jordach joined #minetest-hub |
09:32 |
|
Jordach joined #minetest-hub |
09:42 |
|
ssieb joined #minetest-hub |
09:57 |
|
lumberJ joined #minetest-hub |
11:52 |
|
Mr_Pardison joined #minetest-hub |
11:54 |
|
Fixer joined #minetest-hub |
11:55 |
rubenwardy |
If phpbb was any good, you be able to give moderator rights to thread owners in certain forums. Like: ban user / delete post |
11:55 |
rubenwardy |
But it's phpbb |
11:55 |
rubenwardy |
Obviously the posts would have to not actually be deleted, but visible to a global moderator |
11:56 |
|
ChimneySwift joined #minetest-hub |
12:12 |
|
Jordach joined #minetest-hub |
12:12 |
|
Jordach joined #minetest-hub |
12:14 |
|
tenplus1 joined #minetest-hub |
12:14 |
tenplus1 |
hi folks |
12:14 |
Jordach |
beep |
12:14 |
tenplus1 |
hi Jordach |
12:15 |
VanessaE |
morning, tenplus1 |
12:15 |
tenplus1 |
hi Vanessa |
12:15 |
ChimneySwift |
oh hi tenplus1! just as I was being bored cause my relay bot decided to shutdown |
12:15 |
tenplus1 |
heychimney |
12:16 |
Mr_Pardison |
boop |
12:16 |
tenplus1 |
issued a pull for mc_mobs and uploaded a new QuestTest with dye changes :P is allfixed |
12:17 |
tenplus1 |
himister |
12:17 |
ChimneySwift |
yay \o/ |
12:18 |
* Jordach |
laughs |
12:18 |
tenplus1 |
wuzzy has nothing to worry about now :) is all good... ehehehe |
12:18 |
tenplus1 |
!next |
12:18 |
MinetestBot |
Another satisfied customer. Next! |
12:18 |
ChimneySwift |
XD |
12:18 |
* VanessaE |
throws an airbrush at tenplus1 :) |
12:19 |
* tenplus1 |
catches airbrush and spray paints the channel yellow |
12:19 |
* Mr_Pardison |
turns on high contrast |
12:19 |
VanessaE |
heh |
12:19 |
Jordach |
>Channel modes: no colours allowed |
12:19 |
tenplus1 |
nice addition Vanessa :) |
12:19 |
tenplus1 |
just when I sorted paint-roller mod... ahahaha |
12:20 |
Jordach |
i've been working on this nicely sized 16x16 board |
12:20 |
VanessaE |
heh |
12:20 |
Jordach |
you have no idea what i've been up to |
12:20 |
ChimneySwift |
does it have something to do with muffins? |
12:21 |
Jordach |
must be something to do with groups = {immortal=1}, |
12:21 |
tenplus1 |
{immortal_muffins=1} |
12:21 |
ChimneySwift |
yup ? |
12:22 |
Jordach |
i've been busy |
12:22 |
* Mr_Pardison |
upvotes tenplus1's comment |
12:23 |
* tenplus1 |
gives Mr_Pardison all the muffins |
12:23 |
VanessaE |
heh |
12:23 |
* ChimneySwift |
up votes Mr_Pardison's up vote |
12:23 |
Jordach |
set_sky PR ETA 3 hours |
12:23 |
Mr_Pardison |
ChimneySwift: that's not how upvotes work! |
12:23 |
ChimneySwift |
yeet |
12:23 |
tenplus1 |
nice one Jordach |
12:23 |
ChimneySwift |
why not? |
12:23 |
Jordach |
>has to go back to work in 45 minutes |
12:24 |
ChimneySwift |
it should be how they work hmph |
12:24 |
Mr_Pardison |
do you know what imgur is? |
12:25 |
ChimneySwift |
yah |
12:25 |
Jordach |
tenplus1, locally, weapons in Solar Plains are now worthless |
12:25 |
tenplus1 |
photo hosting site |
12:25 |
Jordach |
in fact, hitting players and entities are worthless |
12:25 |
Mr_Pardison |
then you should know how upvotes work. |
12:26 |
* Mr_Pardison |
hits the ground with a frying pan and gets coal for his efforts |
12:26 |
ChimneySwift |
well you know what |
12:26 |
Jordach |
i found a way to mitigate the following, latency, off guard attacks, and device type |
12:26 |
ChimneySwift |
strawberries |
12:26 |
Jordach |
without outright disabling combat functions |
12:26 |
tenplus1 |
??? |
12:27 |
Jordach |
remember when i got third person working without explicitly using third person camera modes? |
12:31 |
Jordach |
perhaps that's related to the current prototype TRPG i've been working |
12:32 |
|
Gael-de-Sailly joined #minetest-hub |
12:32 |
tenplus1 |
when I use minetest.get_objects_inside_radius() does it look for object position, or does it actually use collisionbox ??? |
12:32 |
tenplus1 |
hi Gael-de-Sailly |
12:32 |
Jordach |
position |
12:33 |
Gael-de-Sailly |
hi tenplus1 |
12:33 |
Jordach |
tenplus1, the best bit is that i can now attach entities to entities for a proper camera mode |
12:34 |
Jordach |
but as you're well aware, i can use entities to make whole subgames inside of existing games |
12:35 |
tenplus1 |
so you can get the viewpoint of an entity that isntplayer ?? |
12:35 |
Jordach |
yes# |
12:35 |
* Mr_Pardison |
^5 Jordach |
12:35 |
ANAND |
o nice! |
12:35 |
Jordach |
which means i can construct an external camera similar to how certain 3D RPGs handle turn based combat |
12:35 |
Jordach |
complete with b-spline support |
12:36 |
tenplus1 |
+1000 |
12:36 |
ANAND |
custom camera modes ftw |
12:36 |
Jordach |
atmos2 is already using pseudo splines |
12:37 |
Jordach |
originally, i wanted it with real time mechanics, but it's so much less demanding on the server CPU to use turn based systems |
12:40 |
tenplus1 |
every new feature helps :D |
12:49 |
Jordach |
tenplus1, i've even worked in a cover system preventing ranged skills and weapons |
12:50 |
tenplus1 |
so you need toearn the badge before using skills like that ? |
12:50 |
Jordach |
negative, skill points are granted by progressing either questline |
12:51 |
tenplus1 |
will make for a more interestinggame |
12:51 |
Jordach |
and a ton of buffing and debuff items |
12:51 |
tenplus1 |
what are you using to buff/debuff ? |
12:52 |
Mr_Pardison |
would that negate the range glitch on android? |
12:52 |
Jordach |
entirely |
12:52 |
Jordach |
since it's entirely turn based and damage is handled by the server instead of players |
12:52 |
Jordach |
and since you all have immortal=1 |
12:53 |
Jordach |
only nodes with damage or falls can kill you |
12:53 |
Mr_Pardison |
yay. |
12:53 |
tenplus1 |
hrmm |
12:53 |
|
Bobr joined #minetest-hub |
12:53 |
|
Bobr joined #minetest-hub |
12:53 |
|
Bobr joined #minetest-hub |
12:53 |
Jordach |
>kiwiirc |
12:54 |
Jordach |
git gud and install a real client |
12:54 |
tenplus1 |
hi bob |
12:54 |
Jordach |
tenplus1, at the moment, one of the classes i'm working is extremely rewarding to take suicidal risks |
12:55 |
Jordach |
each class has their own central mechanics |
12:55 |
tenplus1 |
I look forward to seeing the final product :) sounds like it'll be a neat game |
12:55 |
Mr_Pardison |
Jordach: what if we don't feel like installing a client? |
12:55 |
Jordach |
:thinking: |
12:55 |
Jordach |
one of them doesn't even fit the standard RPG archtypes |
12:58 |
Jordach |
tenplus1, how about having someone redirect the entire flow |
12:58 |
tenplus1 |
how do you mean Jordach ? |
12:58 |
Bobr |
hello ten |
12:58 |
Jordach |
where a 4v1 might turn into a free for all |
12:58 |
Jordach |
i've built a 4 player party system at the moment to make battles easier to maange |
12:58 |
tenplus1 |
ooh |
12:59 |
tenplus1 |
back laters folks, gotta go see a man about a mop :P |
12:59 |
|
tenplus1 left #minetest-hub |
13:00 |
Jordach |
i should mention there's another set of four classes from Lunar Plains, mixing it even further |
13:00 |
* Mr_Pardison |
grabs a cocktail shaker for Lunar Plains |
13:00 |
Jordach |
this the pre 2014 lore reset version of Solar Plains |
13:01 |
Jordach |
i'm off to work for another hour and i'll be home soon:tm: |
13:09 |
|
Krock joined #minetest-hub |
13:19 |
ANAND |
And I realized that there is no subgame to speak of... -.- |
13:19 |
ANAND |
There's just a LICENSE and a README |
13:22 |
ANAND |
Since the channel topic is very short, why not add a link to the stats page which xerox123 hosts? :) |
13:25 |
xerox123_ |
Yeah good idea |
13:25 |
xerox123_ |
™ |
13:28 |
* rubenwardy |
disables the broken Windows build CI test for his game, because it's not like Windows matters right? |
13:28 |
ANAND |
lol |
13:29 |
rubenwardy |
broken because I can't work out how to compile ENet in mingw-w63 |
13:29 |
rubenwardy |
why can't they use cmake rather than a crappy configure |
13:54 |
|
benrob0329 joined #minetest-hub |
14:33 |
|
ANAND_ joined #minetest-hub |
14:50 |
Krock |
ISceneNode::getAbsolutePosition's Z axis seems to be broken for attachments: http://krock-works.16mb.com/u/wrecked-2018-08-28_16.44.12.mp4 |
14:52 |
Krock |
implementing it manually using node->getAbsoluteTransformation().rotateVect(); however works perfectly |
14:53 |
Krock |
wth is going on irrlicht |
14:59 |
Krock |
wth is going on minetest? near 200m away from spawn and after ~1.5 entire turns it suddenly stops working http://paste.debian.net/plain/1039663 |
15:07 |
Jordach |
Krock, isn't irrlicht broken synonymous with Irrlicht |
15:07 |
Jordach |
minetest* |
15:08 |
Krock |
probably |
15:09 |
Krock |
attachments seem to work nicely <200m to spawn, but broken when going over that border |
15:24 |
|
Bobr left #minetest-hub |
15:25 |
rdococ |
If a formspec overrides another formspec, is the 'quit' field sent like if you used ESC to exit the first formspec? |
15:27 |
Krock |
try it. probably it's not sent |
15:28 |
Krock |
because you're not double-tapping outside or hitting ESC |
15:29 |
rdococ |
how would I detect when that happens? |
15:30 |
rdococ |
preferably without hooking into show/clear_formspec, but I may do that as a last resort |
15:30 |
Krock |
that was what I'd suggest. but you should not even attempt to do something like that |
15:30 |
Krock |
because CSM + edited client can control what is sent |
15:30 |
Krock |
so don't rely on that |
15:31 |
rdococ |
is there a way to detect what formspec is currently being displayed? |
15:31 |
|
longerstaff13-m joined #minetest-hub |
15:31 |
Krock |
not directly. but the server knows the last sent formspec |
15:32 |
rdococ |
hmm... that still wouldn't work if the client can send formspecs itself |
15:32 |
Krock |
I "opted-out" the quit field in my experimental client to see what happens when mods don't deal with that situation, so the server thinks the formspec is open forever |
15:32 |
Krock |
and found some interesting exploits |
15:33 |
Krock |
(such as writing meta to a node which isn't loaded) |
15:33 |
rdococ |
that sounds fairly serious |
15:33 |
Krock |
it's not something that crashes the server when it's done properly |
15:34 |
Krock |
more than a server crash or item duplication is hard to find actually |
15:34 |
rdococ |
(although now that I think about it, wouldn't that write meta to an ignore node that would be overwritten when loaded anyway?) |
15:35 |
rdococ |
Krock: what do you think I should do? |
15:36 |
Krock |
I don't know what you want to do |
15:36 |
rdococ |
I have an item which displays a formspec that may update with or without user interaction. |
15:37 |
rdococ |
there's probably a much easier way to do it though |
15:37 |
rdococ |
my current code tries to keep track of what formspecs are being displayed, and updates them only for those players |
15:39 |
|
DI3HARD139 joined #minetest-hub |
15:41 |
|
Dargod joined #minetest-hub |
15:41 |
|
DI3HARD139 joined #minetest-hub |
15:43 |
|
rdococ_ joined #minetest-hub |
15:43 |
rdococ_ |
my bouncer connection is dodgy for some reason |
15:43 |
|
Tenplus1 joined #minetest-hub |
15:43 |
Tenplus1 |
o/ folks :P hey Krock |
15:43 |
Krock |
hi Tenplus1 |
15:44 |
Krock |
well, assume that no formspec is sent while the other from you is open, rdococ_ |
15:44 |
Krock |
and listen to the "quit" field to interrupt that procedure |
15:44 |
Krock |
a clean client will then send the quit field because it doesn't bring an advantage to keep it open all the time |
15:44 |
Krock |
but ensure that you secure your formspec callbacks enough |
15:45 |
Tenplus1 |
against csm ? |
15:46 |
Krock |
yes |
15:47 |
rdococ_ |
Krock: the problem I'm having is that if formspec 2 overrides formspec 1, and formspec 1 then updates, it will appear again |
15:49 |
rdococ_ |
anyway, how would I get the last formspec the server sent? |
15:50 |
Tenplus1 |
magic |
15:50 |
rdococ_ |
that helps, thank you |
15:50 |
Krock |
rdococ_: add a variable to your mod which keeps track of which formspec you sent last |
15:50 |
Krock |
there's no API function for getting the active formspec |
15:51 |
rdococ_ |
Krock: if 'you sent last' refers to the formspec that my mod sent last, then that wouldn't solve the problem with formspec overriding |
15:51 |
rdococ_ |
and I've already done that |
15:51 |
Tenplus1 |
hi ben, saw that earlier :) nice to see copper patina being used |
15:51 |
Krock |
why not? if you override one formspec directly to another without closing in the same mod, then you can keep track of it |
15:52 |
Krock |
and if the user closed the first one, look out for "quit" |
15:52 |
rdococ_ |
Krock: what if another mod overrides the formspec? |
15:52 |
rdococ_ |
I already look for "quit" |
15:52 |
Krock |
i.e. resend another formspec while another formspec is open? |
15:52 |
Krock |
in theory that should not happen because the player cannot interact with the world |
15:52 |
rdococ_ |
ah |
15:52 |
Krock |
(when one is open) |
15:53 |
Krock |
although it might work with the chest formspec delay (total nonsense on servers) |
15:54 |
rdococ_ |
I've only been able to reproduce the problem by falling to deah while it's open, and that seems to be the only way to reproduce the problem that would work in practice (assuming the chest formspec delay isn't so great that you forget that you tried to open it) - and I can fix that with a register_on_dieplayer callback |
15:55 |
|
Mr_Pardison joined #minetest-hub |
15:55 |
Tenplus1 |
wb mister |
15:55 |
Mr_Pardison |
\o |
15:55 |
Krock |
well yes, the death formspec is another issue |
15:55 |
Tenplus1 |
do you think copper patina should be the result if normal copper is near water, kinda like mossy cobble ??? |
15:56 |
Mr_Pardison |
I was thinking that would be nice. |
15:56 |
benrob0329 |
Tenplus1: most likely |
15:56 |
benrob0329 |
But honestly copper will corrode anyways |
15:56 |
Mr_Pardison |
instead of having to craft it with a bucket and copper block. |
15:57 |
Tenplus1 |
that's how it works with pigiron mod, rusting iron block for a nice orangey decorative version :P |
15:57 |
Tenplus1 |
then you cook it back into normal block again |
15:57 |
Krock |
Tenplus1: isn't it due to the acid rather than water itself? |
15:57 |
Mr_Pardison |
Krock: yes. |
15:57 |
rdococ_ |
if you're interested, I'm working on a 'digitouch remote' mod which allows you to sync your remotes to a touchscreen, to interact with them remotely |
15:57 |
Krock |
but the idea is good - but only on regular water which is assumed to be salty |
15:57 |
Tenplus1 |
copper that is exposed to the elements undergoes a series of chemical reactions that give the shiny metal a pale green outer layer called a patina |
15:57 |
Mr_Pardison |
it's oxidation, caused primarily by the exposure to O2 with other elements. |
15:58 |
Tenplus1 |
or we could stick with the bucket recipe :P |
15:59 |
|
rdococ_ joined #minetest-hub |
15:59 |
|
rdococ_ joined #minetest-hub |
15:59 |
rdococ_ |
what was my disconnect message? |
15:59 |
Tenplus1 |
changing host |
16:00 |
Mr_Pardison |
first one was remote host closed the connection. |
16:00 |
rdococ_ |
what does that mean? I'm not sure what 'remote host' refers to |
16:01 |
xerox123 |
the server wasn't responsible for the disconnection |
16:02 |
rdococ_ |
* No ping reply for 89 seconds, disconnecting. |
16:02 |
rdococ_ |
you're right, it wasn't |
16:02 |
Tenplus1 |
what irc proggy you using ? |
16:02 |
rdococ_ |
hexchat, and this has never happened before until I switched to a mobile hotspot (I'm away from home) |
16:03 |
Tenplus1 |
hotspot sounds flakey |
16:03 |
rdococ_ |
it only occurs connecting to this specific freenode network, whether through a bouncer or not |
16:03 |
Tenplus1 |
maybe changing timeout to a higher count will help |
16:03 |
rdococ_ |
the mobile hotspot is actually fairly strong, I can play minetest servers (although my data is limited, so I avoid the more intensive ones) |
16:03 |
rdococ_ |
I will try that |
16:04 |
rdococ_ |
not sure how to do that on hexchat though |
16:05 |
Tenplus1 |
https://github.com/hexchat/documentation/blob/master/settings.rst <-- may help |
16:05 |
rdococ_ |
ty |
16:07 |
xerox123 |
net_ping_timeout |
16:08 |
rdococ_ |
looks like it *was* 60 |
16:08 |
rdococ_ |
which is weird - hexchat didn't seem to register the timeout until 90 seconds |
16:09 |
rdococ |
I'm back on the bouncer |
16:09 |
* rdococ |
bounces real high |
16:10 |
Tenplus1 |
lol |
16:14 |
rdococ |
Anyway, the digitouch remote can essentially act as a phone with my luacontroller OS. |
16:14 |
rdococ |
Well - it's more of a tablet PC or smartphone |
16:30 |
benrob0329 |
rdococ: idea: actual programmable PDAs that can interface with wireless Digilines |
16:31 |
benrob0329 |
Perhaps based on one of the digiline interfaces we already have |
16:39 |
rdococ |
Well, the digitouch remote is *kind of* a programmable PDA, but it's just a portable connection to a non-portable system where you have to physically be there to program it. |
16:40 |
rdococ |
However, a fully portable version would require a whole Lua sandbox of its own and that's not a thing I have much experience with. |
16:41 |
benrob0329 |
So, its wireless digilines with a portable digilines formspec? |
16:43 |
rdococ |
Kinda. The remote can be synced with a touchscreen, and allows you to view and interact with the touchscreen from afar. |
16:45 |
rdococ |
Looks like increasing the ping timeout seems to have worked (although it's weird how simply doing that seems to prevent the intense lag spikes that I thought would occur regardless of the timeout setting). |
16:47 |
Tenplus1 |
:P |
16:47 |
rdococ |
Then again, 'ping timeouts' seemed to occur even moments after sending or receiving a message. |
16:59 |
|
garywhite joined #minetest-hub |
16:59 |
|
garywhite joined #minetest-hub |
16:59 |
Tenplus1 |
o/ gary |
17:00 |
garywhite |
o/ 11 |
17:01 |
benrob0329 |
Hello garywhite |
17:01 |
* benrob0329 |
ponders making a Minetest "Brand" company |
17:02 |
rdococ |
minetest "brand" company? |
17:02 |
Tenplus1 |
you gonna sell merch. t-shirts and things :D |
17:02 |
rdococ |
ooh |
17:02 |
Mr_Pardison |
clickbait shirts! |
17:02 |
garywhite |
hi benrob |
17:03 |
benrob0329 |
Lolno |
17:03 |
rdococ |
imagine: real life mesecons that works. you could do it with an electric circuit - each piece of mesecons would have two or more copper wires |
17:03 |
benrob0329 |
Think about:home |
17:03 |
benrob0329 |
Crap |
17:03 |
benrob0329 |
https://cheapiesystems.com/ |
17:03 |
rubenwardy |
benrob0329: I sold some stuff on cafe press |
17:04 |
rubenwardy |
Only have 1 sale I think |
17:04 |
Tenplus1 |
dun dun DUNNN http://i39.tinypic.com/2vru3xv.jpg |
17:04 |
rubenwardy |
But I was considering doing tbis |
17:04 |
Mr_Pardison |
https://tinyurl.com/y9nnly6o |
17:04 |
Mr_Pardison |
!title |
17:04 |
MinetestBot |
Mr_Pardison: The Clickbait Shirt! - THE BACK OF THIS SHIRT WILL SHOCK YOU! Products from ScrapMan Merch | Teespring |
17:04 |
rubenwardy |
I'm gonna have a load of random minetest stuff after the conference in November |
17:04 |
benrob0329 |
Tenplus1: haha, I forgot about that |
17:04 |
Tenplus1 |
:P |
17:05 |
rdococ |
minetest conference? what would you even call that? minecon is taken |
17:05 |
rubenwardy |
Mesecon |
17:05 |
rdococ |
ooh |
17:05 |
rubenwardy |
Obviously |
17:05 |
Tenplus1 |
yup |
17:05 |
rubenwardy |
But no, this is freenode live |
17:06 |
rdococ |
as opposed to freenode recorded |
17:06 |
rubenwardy |
https://rubenwardy.com/freenode-live/ |
17:07 |
garywhite |
A conference? |
17:07 |
Jordach |
rubenwardy, you doing Minetest at 'node LIve |
17:07 |
Jordach |
this year? |
17:07 |
rubenwardy |
Yeah |
17:07 |
Jordach |
i'm happy to come help out |
17:07 |
rubenwardy |
Did it last year too |
17:07 |
Tenplus1 |
where was it hosted |
17:07 |
rubenwardy |
Bristol, UK |
17:08 |
rubenwardy |
Convenient for me |
17:08 |
Tenplus1 |
heh |
17:08 |
* benrob0329 |
hopes to come some day |
17:08 |
rdococ |
ohh, free*node* |
17:08 |
rubenwardy |
Come one, come all |
17:08 |
benrob0329 |
Tenplus1: but I technically have the name Mesecons Inc, though its not the most original |
17:08 |
benrob0329 |
rubenwardy: flights from America aren't cheap |
17:08 |
Tenplus1 |
still kewl tho :D |
17:09 |
rubenwardy |
I can't offer you subsidised transport, but I can buy you a drink |
17:09 |
rdococ |
hmm, I *am* getting lag spikes |
17:09 |
* Tenplus1 |
sets up a teleport pad |
17:09 |
Jordach |
rubenwardy, that's fair |
17:09 |
rubenwardy |
benrob0329: where about's are you? |
17:09 |
rubenwardy |
In the US |
17:10 |
rdococ |
and I just disconnected, fuck. |
17:10 |
benrob0329 |
rubenwardy: Michigan |
17:10 |
rubenwardy |
Hmm |
17:10 |
* rubenwardy |
Google's |
17:10 |
benrob0329 |
The state that looks like a mitten |
17:11 |
rdococ |
mittigan |
17:11 |
rubenwardy |
Ooh, near Chicago |
17:11 |
rubenwardy |
Although scale is strange in the us |
17:12 |
rubenwardy |
Two places I'd like to visit some point are New York and Toronto |
17:12 |
garywhite |
Detroit is about 350 miles away from Chicago by car IIRC |
17:12 |
sofar |
yes, everything seems to be 1.6x smaller, somehow |
17:12 |
Tenplus1 |
ny isnt too bad :D |
17:12 |
rubenwardy |
Would be sweet to meet up with minetest people |
17:12 |
benrob0329 |
Yes |
17:12 |
rdococ |
america is actually a region of highly distorted spacetime |
17:13 |
rubenwardy |
Lol |
17:13 |
sofar |
some parts definitely feel like the 1850's |
17:13 |
benrob0329 |
*walks up to MT booth posing as a fellow Brit* |
17:13 |
Tenplus1 |
just like the library in discworld |
17:13 |
rubenwardy |
*cough* Texas |
17:15 |
Mr_Pardison |
Peach Ice Cream from this small town called Fredricksburg. |
17:15 |
Mr_Pardison |
best stuff you can get during peach season. |
17:15 |
Mr_Pardison |
other than the peaches ofc. |
17:16 |
rubenwardy |
I've met Shara |
17:17 |
rubenwardy |
Also make full use of an open bar |
17:17 |
Tenplus1 |
w00t |
17:18 |
Tenplus1 |
better safe than sorrt |
17:18 |
Tenplus1 |
*y |
17:19 |
rubenwardy |
America is crazy with alcohol |
17:19 |
rubenwardy |
21 |
17:19 |
rubenwardy |
Underage drinking gets your driving license revoked |
17:19 |
rubenwardy |
As if they care about their citizens' health |
17:20 |
* Tenplus1 |
lives in Scotland... 18 to buy/drink, 16/17 if eating with adults and dirnking |
17:20 |
benrob0329 |
Thats crazy |
17:20 |
benrob0329 |
Granted Japan's age of adulthood is what, 16? |
17:20 |
Mr_Pardison |
any Scotch? |
17:20 |
Tenplus1 |
ehehe, not my drink :D |
17:21 |
* Mr_Pardison |
goes blep as he can't recall where the PB&J is |
17:21 |
Mr_Pardison |
found it. |
17:49 |
|
CBugDCoder joined #minetest-hub |
17:49 |
Tenplus1 |
hi CBugDCoder |
17:50 |
CBugDCoder |
hi ten |
17:56 |
|
Mr_Pardison joined #minetest-hub |
18:03 |
|
paramat joined #minetest-hub |
18:04 |
Tenplus1 |
hi paramat |
18:05 |
garywhite |
Gitlab has a MT repository already with the username of P8, is that genuine? |
18:09 |
Fixer |
as genuine as calinous windows |
18:09 |
Tenplus1 |
lol |
18:09 |
Tenplus1 |
o/ fixer |
18:10 |
Fixer |
hi |
18:19 |
benrob0329 |
garywhite: iirc rubenwardy, Calinou, and Krock manage it |
18:19 |
rubenwardy |
No |
18:19 |
rubenwardy |
nerzhul and celeron |
18:19 |
benrob0329 |
Ah |
18:19 |
rubenwardy |
gitlab.com/minetest |
18:30 |
nerzhul |
garywhite: gitlab.com/minetest is the official mirror |
18:31 |
garywhite |
okay, cause it seems a lot of modders are leaving GitHub en masse for Gitlab and it's kinda annoying that now there are two websites that are being used for mods, etc. |
18:31 |
Calinou |
hi :) |
18:31 |
Calinou |
garywhite: I plan to stay in the minetest-mods organization, I have no plans to leave GitHub |
18:32 |
garywhite |
Neither do I, but I mirrored my old subgame over anyway just for the heck of it |
18:36 |
nerzhul |
garywhite yes, but we don't manage this community part in engine |
18:36 |
nerzhul |
note: the giltab.com/minetest/minetest provide daily build packages to test |
18:36 |
nerzhul |
you have that for both linux and windows |
18:37 |
Tenplus1 |
o/ nerzhul |
18:42 |
xerox123 |
!server |
18:42 |
MinetestBot |
xerox123: Lag World | minetest.ntyc.net:30010 | Clients: 0/25, 1/3 | Version: 0.4.17.1 / minetest | Ping: 146ms |
18:42 |
xerox123 |
!server LS-Wonderland |
18:42 |
MinetestBot |
xerox123: LS-Wonderland | mt.xeroxirc.net:30002 | Clients: 0/30, 0/0 | Version: 0.4.17.1-debug / minetest_game | Ping: 88ms |
18:45 |
garywhite |
It'd cost probably $1K each way for me to go to freenode live, not that I would anyway, just for reference |
18:47 |
Shara |
I actually need four different places for all my mods now, not two... :) |
18:47 |
Jordach |
i mean, the cottage i've booked is uh £270 |
18:47 |
Jordach |
but it's a *nice* cottage |
18:51 |
rubenwardy |
Where abouts is it? |
18:52 |
Jordach |
Midsomer Norton |
18:53 |
rubenwardy |
That's quite far out |
18:53 |
rubenwardy |
Good you have a car XD |
18:53 |
Jordach |
>when your friend has a blue badge |
18:53 |
Jordach |
what is parking |
18:54 |
rubenwardy |
It's fairly hard to find parking, should be a lot better with a blue badge though |
18:54 |
Jordach |
there's two carparks within 10 minutes walking |
18:55 |
Jordach |
i already pre-scouted the area on maps |
19:03 |
|
ssieb joined #minetest-hub |
19:03 |
Tenplus1 |
hi ssieb |
19:04 |
CWz |
Yoy |
19:04 |
ssieb |
hi |
19:04 |
Tenplus1 |
o/ CWz |
19:09 |
|
aerozoic joined #minetest-hub |
19:11 |
Tenplus1 |
hi aerozoic |
19:11 |
aerozoic |
hey Tenplus1 wazup! |
19:12 |
Tenplus1 |
chore day :( |
19:14 |
aerozoic |
the secret to chores is to not have any XD |
19:14 |
Tenplus1 |
if only :P |
19:17 |
benrob0329 |
Oh, Krock |
19:18 |
benrob0329 |
I was looking at the forums the other day and noticed that you commented on my Minetest News thread way back in 2016 |
19:18 |
benrob0329 |
I'm so sorry it took me two years to see it lol |
19:19 |
Krock |
link? |
19:20 |
Krock |
(no reply = assuming they don't want to pick up the topic again) |
19:27 |
benrob0329 |
Krock: https://forum.minetest.net/viewtopic.php?p=235286#p235286 |
19:28 |
Krock |
hah yes. long time ago already |
19:36 |
Tenplus1 |
nite folks |
19:36 |
|
Tenplus1 left #minetest-hub |
20:10 |
Fixer |
filter of blocks in map viewer - https://i.imgur.com/35V5W2C.png will be nice to have in minetest-related tools to observe man made structures more clearly |
20:11 |
Krock |
that's a bunch of unknown colors |
20:11 |
Krock |
or did you do a before/after image diff? |
20:12 |
Krock |
correction: is a minecraft tool. other possibilities there |
20:12 |
Fixer |
Krock: mc tool, i just filtered most nonman made blocks... left stuff like cobblestone, torches, logs, planks, etc |
20:13 |
Fixer |
Krock: it also renders all depth... underground included in this pic |
20:13 |
xerox123 |
!server LS-Wonderland |
20:13 |
MinetestBot |
xerox123: LS-Wonderland | mt.xeroxirc.net:30002 | Clients: 14/30, 7/14 | Version: 0.4.17.1 / minetest_game | Ping: 80ms |
20:13 |
xerox123 |
yay, serverlist sees it |
20:13 |
Krock |
oh right. you can do that there because it's just 256m |
20:15 |
Fixer |
non filtered https://i.imgur.com/8Qmkjfx.png |
20:18 |
|
shivajiva joined #minetest-hub |
20:18 |
|
benrob0329 joined #minetest-hub |
20:28 |
|
benrob0329 joined #minetest-hub |
20:51 |
|
benrob0329 joined #minetest-hub |
20:54 |
|
ChimneySwift joined #minetest-hub |
20:57 |
|
CBugDCoder joined #minetest-hub |
21:20 |
|
Mr_Pardison joined #minetest-hub |
21:38 |
|
paramat joined #minetest-hub |
21:40 |
|
DI3HARD139 joined #minetest-hub |
22:48 |
|
benrob0329 joined #minetest-hub |
23:17 |
|
garywhite joined #minetest-hub |
23:17 |
|
garywhite joined #minetest-hub |