Time |
Nick |
Message |
00:26 |
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00:26 |
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00:33 |
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00:43 |
Megaf |
where am I supposed to put subgames now a days? |
00:44 |
Megaf |
I have the subgame minetest_game in the games folder |
00:44 |
Megaf |
and it cant find it |
00:44 |
Megaf |
minetestMinetest:~/MegafServerBin$ bin/minetestserver --config minetest.conf --world worlds/world/ --terminal --gameid list |
00:44 |
Megaf |
2018-08-27 00:44:39: WARNING[Main]: Couldn't find a locale directory! minimal |
00:44 |
Megaf |
it only finds minimal |
00:45 |
Megaf |
minetestMinetest:~/MegafServerBin$ ls games minetest_game |
00:45 |
Megaf |
what am I doing wrong? |
00:47 |
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00:50 |
paramat |
games go in games folder as always |
00:54 |
Megaf |
so why isnt it working? |
00:56 |
Megaf |
paramat: |
01:00 |
Megaf |
do I have to specify anything different in cmake to point it to the game dir? |
01:00 |
Megaf |
rubenwardy: any idea why my current build of minetest cant find minetest subgame? |
01:00 |
Megaf |
:( |
01:01 |
Megaf |
and what is gameid expecting? Minetest, minetest_game or Minetest Game? |
01:03 |
Megaf |
ok, renamed folder to minetest, set game name in game.conf to minetest, set minetest as default_game in minetest.conf and gameid in world.mt |
01:03 |
Megaf |
still not working WHY |
01:04 |
Megaf |
2018-08-27 01:04:02: ERROR[Main]: ServerError: Supplied invalid gamespec |
01:07 |
Megaf |
minetestMinetest:~/MegafServerBin$ bin/minetestserver --config minetest.conf --world worlds/world/ --terminal --gameid list 2018-08-27 01:07:42: WARNING[Main]: Couldn't find a locale directory! |
01:07 |
Megaf |
minimal |
01:08 |
Megaf |
minimal doesnt fucking exist for fucks sake |
01:12 |
Megaf |
benrob0329: you there? Have you seen this error before? |
01:12 |
Megaf |
sfan5: ? |
01:12 |
Megaf |
anyone alive? |
01:14 |
benrob0329 |
Megaf: nope, If minimal doesn't exist you may want to get that looked at :-) |
01:14 |
benrob0329 |
although, minimal isn't shipped with release i don't think, so perhaps you names the game wrong in world.mt? |
01:15 |
Megaf |
it is shiiped |
01:15 |
Megaf |
its on the source |
01:16 |
Megaf |
but make install didnt copy the games folder |
01:16 |
Megaf |
this thing only gets more and more problematic and unliable as time goes by =/ |
01:17 |
Megaf |
lot of useless changes, new bugs and security flaws and and bugs persist... |
01:17 |
benrob0329 |
Megaf: to be honest, you have more server troubles than anyone else I have ever heard of |
01:18 |
benrob0329 |
and I have no idea why |
01:18 |
paramat |
back. don't know why it doesn't work, sorry |
01:19 |
Megaf |
benrob0329: I also happen to have one of the most reliable and oldest servers |
01:19 |
Megaf |
im too tired for this now, maybe I get back to it tomorrow |
01:20 |
Megaf |
by the way, my old build works fine |
01:20 |
Megaf |
minetestMinetest:~/MegafServer/BinMegafServer$ bin/minetestserver --gameid list |
01:20 |
Megaf |
2018-08-27 01:20:15: WARNING[Main]: Couldn't find a locale directory! |
01:20 |
Megaf |
MegafXploreNext |
01:20 |
Megaf |
minetest |
01:21 |
Megaf |
paramat: benrob0329: if you have a server, can you please rename or remove minimal from games and run --gameid list to see if it shows up on the list or not? |
01:23 |
benrob0329 |
Megaf: it shows up as the renamed version |
01:25 |
Megaf |
¯\_(ツ)_/¯ |
02:02 |
Megaf |
Thank you benrob0329 |
02:02 |
Megaf |
thanks paramat |
02:04 |
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04:23 |
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05:05 |
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05:13 |
VanessaE |
in case anyone's interested: new Unified Dyes feature: right click any random node with the airbrush to open the color selector, shift+right-click a colorized node to make the airbrush use that node's color. (punching with the airbrush re-paints the color) |
06:58 |
ChimneySwift |
that's great |
07:28 |
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07:37 |
VanessaE |
:)( |
07:37 |
VanessaE |
:) |
07:43 |
VanessaE |
there, the airbrush is documented properly now. |
07:43 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=11&t=2178&p=28399#p28399 |
07:43 |
VanessaE |
(under "usage guide" details) |
09:50 |
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10:05 |
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10:05 |
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10:55 |
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11:51 |
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12:07 |
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12:39 |
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12:40 |
Fixer |
hey, little drums! |
12:46 |
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12:54 |
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13:41 |
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15:13 |
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15:13 |
tenplus1 |
hi folks :) |
15:13 |
tenplus1 |
shara: https://forum.minetest.net/viewtopic.php?f=11&t=9486&p=329377#p329377 |
15:14 |
rubenwardy |
!title |
15:14 |
MinetestBot |
rubenwardy: [Mod] Color Cubes [0.4] [colorcubes] - Minetest Forums |
15:14 |
tenplus1 |
hi ruben |
15:14 |
tenplus1 |
wuzzy cannot complain about his mod not working, I added craft recipes for standard dye :))) |
15:14 |
rubenwardy |
I don't think you can make a release for someone else's mod like that |
15:14 |
rubenwardy |
kek |
15:15 |
tenplus1 |
his last update was 2016 |
15:15 |
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15:15 |
tenplus1 |
hi bob |
15:15 |
Bobr |
hello |
15:17 |
tenplus1 |
rubenwardy: I know, it's a tad weird to update someone else's mod but he was super pissed at dye changes that I thought I would help him along a bit :) |
15:17 |
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15:17 |
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15:17 |
tenplus1 |
wb Jordach |
15:17 |
tenplus1 |
and he uses some weird ass git website that's a pain to ever look at let alone use |
15:18 |
rubenwardy |
lol |
15:18 |
Jordach |
what the fuck did i just walk into |
15:18 |
tenplus1 |
lol Jordach, https://forum.minetest.net/viewtopic.php?f=11&t=9486&p=329377#p329377 |
15:18 |
Jordach |
inb4 wuzzy drama |
15:18 |
Shara |
tenplus1: nice |
15:18 |
tenplus1 |
he can't complain anymore |
15:18 |
tenplus1 |
o/ Shara |
15:18 |
Shara |
Are you sure about that? :) |
15:19 |
tenplus1 |
well, he will, you're right :P |
15:19 |
Jordach |
like we could just get rid of him you know, solve a lot of problems </sarcasm> |
15:19 |
* tenplus1 |
uses extensive minetest funding to order a hit |
15:19 |
tenplus1 |
will 40 copper do ? |
15:20 |
rubenwardy |
"minetest funding" h |
15:20 |
rubenwardy |
a |
15:20 |
rubenwardy |
ha |
15:20 |
rubenwardy |
ah |
15:33 |
Jordach |
rubenwardy, inb4 i accidentially start working on MT fulltime |
15:33 |
rubenwardy |
oh god |
15:33 |
rubenwardy |
lol |
15:33 |
Jordach |
actualy graphics for everyone |
15:33 |
rubenwardy |
me_irl |
15:34 |
rubenwardy |
for evry1? |
15:36 |
Jordach |
kek |
15:38 |
shivajiva |
can I have a 512x256 shop background with a minetest theme for a formspec then pls? |
15:39 |
tenplus1 |
lol... hi shiva |
15:39 |
shivajiva |
Hiya tenplus ;) |
15:40 |
twoelk |
tenplus1, speaking of wuzzy, ever thought of adding his documentation mods to xanadu? |
15:40 |
Jordach |
wuzzy is all talk and crap Lua |
15:40 |
twoelk |
and adding docs for the xanadu spezific stuf? |
15:41 |
Jordach |
hudbars is the worst offender i've ever seen |
15:42 |
rdococ |
hmm |
15:42 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=9&t=20724 |
15:42 |
MinetestBot |
rubenwardy: [Mod] LATE [late] - Minetest Forums |
15:42 |
rdococ |
I'm working on a widescreen touchscreen mod for digistuff |
15:42 |
rdococ |
not sure how to map the front texture to a 2x1 area, though |
15:43 |
tenplus1 |
hi rdococ |
15:43 |
shivajiva |
I'm sick of having little control over the servers shops as each one is made by a different moderator so I figure it's time to code a server shop for Unified Inventory |
15:43 |
rdococ |
hi tenplus1 |
15:44 |
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15:44 |
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15:44 |
rubenwardy |
what about sfinv :'( |
15:44 |
rubenwardy |
bobr: your IP was exposed then, consider using SASL |
15:44 |
shivajiva |
how easy is it to get a selected item in inv_p or sfinv? |
15:45 |
bobr |
ty sorry still setting this pc up |
15:45 |
shivajiva |
I'm abusing the method used by the craftguide in UI for selection |
15:54 |
shivajiva |
rubenwardy: I'll come pestering you once I get some decent graphics and layout but functionality wise it's working properly |
15:55 |
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15:55 |
tenplus1 |
hi benrob |
15:56 |
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15:56 |
rdococ |
how would I stretch a node tile over a 2x1 face of the node? |
15:56 |
tenplus1 |
wb ANAND |
15:56 |
ANAND |
ty and hi tenplus1 :) |
15:59 |
rdococ |
does anyone know how? |
16:02 |
tenplus1 |
a node 2 wide and 1 high ? |
16:03 |
tenplus1 |
change nodebox numbers to handle that |
16:04 |
benrob0329 |
Hi tenplus1 |
16:04 |
rdococ |
I have the nodebox set up so that the node is 2x1 (the other dimension isn't relevant), but the texture over the face, while being 2:1, is squashed to 1:1 and then tiled over the 2:1 face of the nodebox. |
16:05 |
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16:05 |
tenplus1 |
hi DI3HARD139 |
16:05 |
tenplus1 |
rdococ: make texture even on allsides so it's 1:1 by padding out top and bottom with transparant areas, then it'll work |
16:05 |
tenplus1 |
by zooming it up |
16:06 |
benrob0329 |
tenplus1: what if I told you...that I made a 12-piston elevator? |
16:07 |
tenplus1 |
nice, moving 1 block at a time ? |
16:07 |
benrob0329 |
Yes |
16:07 |
tenplus1 |
nice :) elepower or mesecon ? |
16:07 |
benrob0329 |
Mesecon, LuaCs and Digiline |
16:08 |
tenplus1 |
sweet :) |
16:08 |
benrob0329 |
This was too big for raw logic |
16:08 |
tenplus1 |
ehehe, is interesting to see machines working in game |
16:08 |
tenplus1 |
someone on youtube made an At-At walker using redstone thatlooked amazing |
16:08 |
benrob0329 |
Now that I think about it though, a sand elevator might be better at this size |
16:09 |
benrob0329 |
Its quite slow going back down |
16:11 |
tenplus1 |
just drop 'em into a pool of water, way quicker :) ehehehehe |
16:12 |
benrob0329 |
Now that I think about it, you could do this with raw logic |
16:14 |
benrob0329 |
If you have a pulsing circuit, and you send a sequence of pulses to it (a different number depending on which step) you could potentially have the entire thing retract |
16:14 |
tenplus1 |
:P |
16:14 |
benrob0329 |
As in, each piston step has a pulse circuit that will extend and retract the piston |
16:15 |
benrob0329 |
And you send an on/off signal a certain number of times to it |
16:15 |
rdococ |
tenplus1: that doesn't seem to work |
16:15 |
rdococ |
whatever I do the texture just seems to tile |
16:15 |
rdococ |
I want the texture to stretch |
16:16 |
tenplus1 |
tofillthe node face it has tobe 1:1...so you havce to pad the top and bottom so it looks 2x wide buthas equallengths |
16:17 |
tenplus1 |
the corn crop I use for farming redo is a 32x32 texture but looks 2 high when placed because I use nodebox to trim the sides andscale up |
16:17 |
rdococ |
I try that but idk how to scale it up |
16:18 |
tenplus1 |
show me texture |
16:19 |
rdococ |
https://i.imgur.com/9E9eaJs.png |
16:19 |
rdococ |
creating a widescreen touchscreen |
16:22 |
rdococ |
even if I make all textures square, it doesn't seem to work |
16:23 |
tenplus1 |
checkingsomething :) |
16:25 |
benrob0329 |
tenplus1: I've just realized how to speed up the elevator's decent though |
16:25 |
benrob0329 |
A problem that it has is that it takes two clock cycles to pulse a piston |
16:25 |
tenplus1 |
ooh, logistical problem :P |
16:26 |
benrob0329 |
Because the "relays" used to control the pistons over digilines dont have a PULSE command |
16:26 |
benrob0329 |
However, LuaC interrupts are a pain for trying to delay things, so I decided not to use them |
16:27 |
rdococ |
hmm |
16:27 |
benrob0329 |
BUT if I mimic a pulse circuit (idr the exact name), it should work |
16:27 |
rdococ |
what if a luacontroller sent a digiline message to itself and used that as an interrupt |
16:28 |
benrob0329 |
Basically the way it works is that the input is split into two, the first will activate the output while the second will deactivate it. A small delay of even just a gate makes it send a pulse from a solid stream |
16:29 |
benrob0329 |
However, I can adapt it to slightly simpler form here |
16:29 |
benrob0329 |
If I wire two LuaC pins together, and throw one, the other will create a second event |
16:30 |
tenplus1 |
*confused now* :P |
16:30 |
benrob0329 |
Thats the second event needed to deactivate the piston |
16:30 |
benrob0329 |
Its better with visuals |
16:30 |
rdococ |
tenplus1: corn crop uses plantlike, I'm using nodebox |
16:30 |
tenplus1 |
yep, am testing a few things to see if they work with nodeboxes |
16:30 |
tenplus1 |
would be nice if visual scale worked on texture scaling |
16:31 |
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16:31 |
tenplus1 |
hi longer |
16:32 |
longerstaff13-m |
Hi |
16:32 |
rdococ |
if I can't find another solution, I might have to create a secondary node like the bed's secondary node |
16:32 |
tenplus1 |
unless you make an .obj file anduse a foldable texture around it |
16:34 |
rdococ |
eh |
16:34 |
rdococ |
I have no experience with 3d meshes |
16:35 |
tenplus1 |
http://www.cadnav.com/3d-models/model-3918.html |
16:35 |
tenplus1 |
many free models out there with textures you can edit in gimp :D |
16:37 |
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16:48 |
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16:48 |
tenplus1 |
o/ Darcidride |
16:55 |
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17:03 |
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17:12 |
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17:12 |
Krock |
hi tenplus1 |
17:13 |
tenplus1 |
hey Krock :) how's things ? |
17:13 |
Krock |
working on an ALSA & Freeglut & GL app. Wish me luck :D |
17:13 |
Krock |
oh, and also imgui |
17:13 |
rdococ |
Anyone interested in my widescreen touchscreen mod? |
17:14 |
tenplus1 |
wow, good luck for sure :D |
17:14 |
tenplus1 |
am just tinkering as always :P https://forum.minetest.net/viewtopic.php?f=11&t=9486&p=329377#p329377 |
17:14 |
rdococ |
I haven't finished it or uploaded it yet, but it adds touchscreens which have 16x9 (in... weird formspec units) displays (although the node itself is 2:1 to fit nicely) |
17:17 |
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17:17 |
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17:17 |
tenplus1 |
hi gary |
17:17 |
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17:17 |
tenplus1 |
wb ssieb |
17:18 |
garywhite |
hi |
17:18 |
ssieb |
hi |
17:23 |
benrob0329 |
Hello ssieb, garywhite |
17:30 |
garywhite |
hi benrob |
17:31 |
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17:31 |
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17:31 |
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17:31 |
tenplus1 |
Bobr: did your new desktop finally arrive so you can play MInetest in HD :)) |
17:31 |
Bobr |
ten plus one yes added a new solid state drive and its now dual booted |
17:31 |
tenplus1 |
nice one :) win10 and xubuntu ??? |
17:32 |
Bobr |
win 10 Linux cinamon |
17:32 |
tenplus1 |
ahh,cinnamon is good too :D |
17:32 |
tenplus1 |
nice |
17:32 |
Bobr |
yeah |
17:34 |
rdococ |
hooray -> https://gitlab.com/rdococ/widescreents |
17:34 |
Bobr |
I had something important I wanted to do but cant remember :P |
17:35 |
tenplus1 |
ahh, you split nodes like beds, nice rdococ |
17:35 |
rdococ |
yes |
17:35 |
rdococ |
I also made sure to obey protection when placing the right half |
17:37 |
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17:37 |
Mr-Pardison |
o/ |
17:37 |
tenplus1 |
o/// |
17:37 |
tenplus1 |
got those elusive cloud blocks mister :P |
17:37 |
Mr-Pardison |
kool. |
17:37 |
rdococ |
I also have an idea for a "connected touchscreen" - you would add 'touchscreen extensions' to a touchscreen that would increase the size of a touchscreen |
17:38 |
rdococ |
although I wonder how I would handle non-square touchscreens |
17:38 |
rdococ |
s/square/rectangular/ |
17:38 |
tenplus1 |
could always add an upgrade slot that can take items to enhance touchscreen |
17:39 |
tenplus1 |
was thinking same with technic machines instead of having different LV/MV/HV alternatives |
17:41 |
Mr-Pardison |
MV and HV already have upgrade slots. |
17:41 |
Mr-Pardison |
I forget if LV does or not. |
17:41 |
tenplus1 |
ooh nice |
17:42 |
Mr-Pardison |
you can put in batteries to reduce the amount of power needed to start the machine running. |
17:42 |
Mr-Pardison |
there is also logic thingies that can be put in the upgrade slots but I haven't messed with those quite yet. |
17:42 |
tenplus1 |
there's always time :D |
17:43 |
Mr-Pardison |
once I get some stuff back I'll look into them. |
17:43 |
rdococ |
logic thingies in the upgrade slots reminds me of when I tried to add integrated circuit nodes using an inventory as the 'board' |
17:44 |
rdococ |
you could probably make an inventory-based programming language |
17:44 |
tenplus1 |
ooh, that would be interesting |
17:44 |
tenplus1 |
how about a crafting language as well... that lets you craft with tools and adds wear to them |
17:48 |
rdococ |
I remember when I created a luac_blueprint mod - the idea was that you could store luacontroller code onto them, and paste them to other luacontrollers |
17:48 |
rdococ |
maybe you could do that for luacontroller *memory* as well |
17:50 |
rdococ |
and maybe that could be more useful |
17:53 |
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17:53 |
IhrFussel |
Hello guys |
17:53 |
tenplus1 |
o/ |
17:54 |
IhrFussel |
Can someone tell me how noluspam[obj.owner] = 0 can crash the server (table index is nil) when I CHECK "if obj.owner ~= "" then" before?? |
17:54 |
IhrFussel |
I don't get it |
17:56 |
IhrFussel |
The owner of mobs cannot be nil correct? |
17:56 |
IhrFussel |
It's either "" or the player name |
18:01 |
Krock |
IhrFussel: obj.owner could be nil |
18:02 |
Krock |
or obj |
18:02 |
Krock |
no wait that can't be |
18:03 |
rdococ |
I'm now updating my OS to work with formspecs of any size (although the only touchscreen sizes you can get afaik are 10x8, the original, or 16x9 with my widescreen touchscreen mod). |
18:03 |
IhrFussel |
Usually not cause it's defined as def.owner or "" but looks like it sometimes is nil still... I changed the check to if obj.owner and obj.owner ~= "" then ... let's see if it still crashes |
18:10 |
rdococ |
lol, I was able to connect two differently sized screens to one computer |
18:11 |
rdococ |
hmm, you could have a multi-monitor display |
18:11 |
rdococ |
although it would be less useful than in real life, I suppose |
18:13 |
Mr-Pardison |
I helped my mom setup a 2 monitor setup for her work desktop. |
18:13 |
rdococ |
I converted my luacontroller OS to work in any screen size, provided it's at least 10x8 (the original size the OS was designed for) |
18:14 |
rdococ |
I still have yet to save and push those changes, though |
18:20 |
rdococ |
MiNESTEP alpha 1.13 adds options to change the screen size to work with my widescreents mod (which adds 16:9 touchscreens). |
18:50 |
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18:52 |
* benrob0329 |
ponders getting back into Minetest Modding |
19:16 |
tenplus1 |
:P |
19:47 |
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19:47 |
tenplus1 |
o/ p |
19:50 |
tenplus1 |
paramat: the fire changes with on_flood work well on Xanadu btw :0 |
19:50 |
paramat |
great :) |
19:51 |
tenplus1 |
gotta update to 0.4.17 tho to get sounds, for now it just floods silently :))) but still works great |
20:04 |
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23:35 |
Fixer |
paramat: is it possible to lower floatlands literally to touch base terrain? |
23:35 |
paramat |
yes using mgv7 parameters |
23:36 |
paramat |
see conf.example 'floatland_level' |
23:37 |
paramat |
so you can have high mountains that intersect with floatlands |
23:41 |
paramat |
or even lower |
23:42 |
Fixer |
nice, I'm exploring old mc beta 1.7.3 world with such floatlands, feeeeels soooooo goood, and cities are amazing there, so will be possible to emulate in minetest |
23:50 |
paramat |
oh low floatlands of course, limited world height =) |
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paramat |
you'll need to reduce 'mgv7_float_mount_height' too then |
23:54 |
paramat |
so they not so tall |
23:59 |
Fixer |
example from mc beta https://i.imgur.com/iquOVNT.jpg |