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IRC log for #minetest-hub, 2018-08-27

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Time Nick Message
00:26 bobr joined #minetest-hub
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00:33 benrob0329 joined #minetest-hub
00:43 Megaf where am I supposed to put subgames now a days?
00:44 Megaf I have the subgame minetest_game in the games folder
00:44 Megaf and it cant find it
00:44 Megaf minetest@Minetest:~/MegafServerBin$ bin/minetestserver --config minetest.conf --world worlds/world/ --terminal --gameid list
00:44 Megaf 2018-08-27 00:44:39: WARNING[Main]: Couldn't find a locale directory!                                                                                                                minimal
00:44 Megaf it only finds minimal
00:45 Megaf minetest@Minetest:~/MegafServerBin$ ls games                                                                                                                                         minetest_game
00:45 Megaf what am I doing wrong?
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00:50 paramat games go in games folder as always
00:54 Megaf so why isnt it working?
00:56 Megaf paramat:
01:00 Megaf do I have to specify anything different in cmake to point it to the game dir?
01:00 Megaf rubenwardy: any idea why my current build of minetest cant find minetest subgame?
01:00 Megaf :(
01:01 Megaf and what is gameid expecting? Minetest, minetest_game or Minetest Game?
01:03 Megaf ok, renamed folder to minetest, set game name in game.conf to minetest, set minetest as default_game in minetest.conf and gameid in world.mt
01:03 Megaf still not working WHY
01:04 Megaf 2018-08-27 01:04:02: ERROR[Main]: ServerError: Supplied invalid gamespec
01:07 Megaf minetest@Minetest:~/MegafServerBin$ bin/minetestserver --config minetest.conf --world worlds/world/ --terminal --gameid list                                                         2018-08-27 01:07:42: WARNING[Main]: Couldn't find a locale directory!
01:07 Megaf minimal
01:08 Megaf minimal doesnt fucking exist for fucks sake
01:12 Megaf benrob0329: you there? Have you seen this error before?
01:12 Megaf sfan5: ?
01:12 Megaf anyone alive?
01:14 benrob0329 Megaf: nope, If minimal doesn't exist you may want to get that looked at :-)
01:14 benrob0329 although, minimal isn't shipped with release i don't think, so perhaps you names the game wrong in world.mt?
01:15 Megaf it is shiiped
01:15 Megaf its on the source
01:16 Megaf but make install didnt copy the games folder
01:16 Megaf this thing only gets more and more problematic and unliable as time goes by =/
01:17 Megaf lot of useless changes, new bugs and security flaws and and bugs persist...
01:17 benrob0329 Megaf: to be honest, you have more server troubles than anyone else I have ever heard of
01:18 benrob0329 and I have no idea why
01:18 paramat back. don't know why it doesn't work, sorry
01:19 Megaf benrob0329: I also happen to have one of the most reliable and oldest servers
01:19 Megaf im too tired for this now, maybe I get back to it tomorrow
01:20 Megaf by the way, my old build works fine
01:20 Megaf minetest@Minetest:~/MegafServer/BinMegafServer$ bin/minetestserver --gameid list
01:20 Megaf 2018-08-27 01:20:15: WARNING[Main]: Couldn't find a locale directory!
01:20 Megaf MegafXploreNext
01:20 Megaf minetest
01:21 Megaf paramat: benrob0329: if you have a server, can you please rename or remove minimal from games and run --gameid list to see if it shows up on the list or not?
01:23 benrob0329 Megaf: it shows up as the renamed version
01:25 Megaf ¯\_(ツ)_/¯
02:02 Megaf Thank you benrob0329
02:02 Megaf thanks paramat
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05:13 VanessaE in case anyone's interested:  new Unified Dyes feature:  right click any random node with the airbrush to open the color selector, shift+right-click a colorized node to make the airbrush use that node's color.  (punching with the airbrush re-paints the color)
06:58 ChimneySwift that's great
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07:37 VanessaE :)(
07:37 VanessaE :)
07:43 VanessaE there, the airbrush is documented properly now.
07:43 VanessaE https://forum.minetest.net/viewtopic.php?f=11&t=2178&p=28399#p28399
07:43 VanessaE (under "usage guide" details)
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12:40 Fixer hey, little drums!
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15:13 tenplus1 joined #minetest-hub
15:13 tenplus1 hi folks :)
15:13 tenplus1 shara: https://forum.minetest.net/viewtopic.php?f=11&t=9486&p=329377#p329377
15:14 rubenwardy !title
15:14 MinetestBot rubenwardy: [Mod] Color Cubes [0.4] [colorcubes] - Minetest Forums
15:14 tenplus1 hi ruben
15:14 tenplus1 wuzzy cannot complain about his mod not working, I added craft recipes for standard dye :)))
15:14 rubenwardy I don't think you can make a release for someone else's mod like that
15:14 rubenwardy kek
15:15 tenplus1 his last update was 2016
15:15 Bobr joined #minetest-hub
15:15 tenplus1 hi bob
15:15 Bobr hello
15:17 tenplus1 rubenwardy: I know, it's a tad weird to update someone else's mod but he was super pissed at dye changes that I thought I would help him along a bit :)
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15:17 tenplus1 wb Jordach
15:17 tenplus1 and he uses some weird ass git website that's a pain to ever look at let alone use
15:18 rubenwardy lol
15:18 Jordach what the fuck did i just walk into
15:18 tenplus1 lol Jordach, https://forum.minetest.net/viewtopic.php?f=11&t=9486&p=329377#p329377
15:18 Jordach inb4 wuzzy drama
15:18 Shara tenplus1: nice
15:18 tenplus1 he can't complain anymore
15:18 tenplus1 o/ Shara
15:18 Shara Are you sure about that? :)
15:19 tenplus1 well, he will, you're right :P
15:19 Jordach like we could just get rid of him you know, solve a lot of problems </sarcasm>
15:19 * tenplus1 uses extensive minetest funding to order a hit
15:19 tenplus1 will 40 copper do ?
15:20 rubenwardy "minetest funding" h
15:20 rubenwardy a
15:20 rubenwardy ha
15:20 rubenwardy ah
15:33 Jordach rubenwardy, inb4 i accidentially start working on MT fulltime
15:33 rubenwardy oh god
15:33 rubenwardy lol
15:33 Jordach actualy graphics for everyone
15:33 rubenwardy me_irl
15:34 rubenwardy for evry1?
15:36 Jordach kek
15:38 shivajiva can I have a 512x256 shop background with a minetest theme for a formspec then pls?
15:39 tenplus1 lol... hi shiva
15:39 shivajiva Hiya tenplus ;)
15:40 twoelk tenplus1, speaking of wuzzy, ever thought of adding his documentation mods to xanadu?
15:40 Jordach wuzzy is all talk and crap Lua
15:40 twoelk and adding docs for the xanadu spezific stuf?
15:41 Jordach hudbars is the worst offender i've ever seen
15:42 rdococ hmm
15:42 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=9&amp;t=20724
15:42 MinetestBot rubenwardy: [Mod] LATE [late] - Minetest Forums
15:42 rdococ I'm working on a widescreen touchscreen mod for digistuff
15:42 rdococ not sure how to map the front texture to a 2x1 area, though
15:43 tenplus1 hi rdococ
15:43 shivajiva I'm sick of having little control over the servers shops as each one is made by a different moderator so I figure it's time to code a server shop for Unified Inventory
15:43 rdococ hi tenplus1
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15:44 rubenwardy what about sfinv :'(
15:44 rubenwardy bobr: your IP was exposed then, consider using SASL
15:44 shivajiva how easy is it to get a selected item in inv_p or sfinv?
15:45 bobr ty sorry still setting this pc up
15:45 shivajiva I'm abusing the method used by the craftguide in UI for selection
15:54 shivajiva rubenwardy: I'll come pestering you once I get some decent graphics and layout but functionality wise it's working properly
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15:55 tenplus1 hi benrob
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15:56 rdococ how would I stretch a node tile over a 2x1 face of the node?
15:56 tenplus1 wb ANAND
15:56 ANAND ty and hi tenplus1 :)
15:59 rdococ does anyone know how?
16:02 tenplus1 a node 2 wide and 1 high ?
16:03 tenplus1 change nodebox numbers to handle that
16:04 benrob0329 Hi tenplus1
16:04 rdococ I have the nodebox set up so that the node is 2x1 (the other dimension isn't relevant), but the texture over the face, while being 2:1, is squashed to 1:1 and then tiled over the 2:1 face of the nodebox.
16:05 DI3HARD139 joined #minetest-hub
16:05 tenplus1 hi DI3HARD139
16:05 tenplus1 rdococ: make texture even on allsides so it's 1:1 by padding out top and bottom with transparant areas, then it'll work
16:05 tenplus1 by zooming it up
16:06 benrob0329 tenplus1: what if I told you...that I made a 12-piston elevator?
16:07 tenplus1 nice, moving 1 block at a time ?
16:07 benrob0329 Yes
16:07 tenplus1 nice :) elepower or mesecon ?
16:07 benrob0329 Mesecon, LuaCs and Digiline
16:08 tenplus1 sweet :)
16:08 benrob0329 This was too big for raw logic
16:08 tenplus1 ehehe, is interesting to see machines working in game
16:08 tenplus1 someone on youtube made an At-At walker using redstone thatlooked amazing
16:08 benrob0329 Now that I think about it though, a sand elevator might be better at this size
16:09 benrob0329 Its quite slow going back down
16:11 tenplus1 just drop 'em into a pool of water, way quicker :) ehehehehe
16:12 benrob0329 Now that I think about it, you could do this with raw logic
16:14 benrob0329 If you have a pulsing circuit, and you send a sequence of pulses to it (a different number depending on which step) you could potentially have the entire thing retract
16:14 tenplus1 :P
16:14 benrob0329 As in, each piston step has a pulse circuit that will extend and retract the piston
16:15 benrob0329 And you send an on/off signal a certain number of times to it
16:15 rdococ tenplus1: that doesn't seem to work
16:15 rdococ whatever I do the texture just seems to tile
16:15 rdococ I want the texture to stretch
16:16 tenplus1 tofillthe node face it has tobe 1:1...so you havce to pad the top and bottom so it looks 2x wide buthas equallengths
16:17 tenplus1 the corn crop I use for farming redo is a 32x32 texture but looks 2 high when placed because I use nodebox to trim the sides andscale up
16:17 rdococ I try that but idk how to scale it up
16:18 tenplus1 show me texture
16:19 rdococ https://i.imgur.com/9E9eaJs.png
16:19 rdococ creating a widescreen touchscreen
16:22 rdococ even if I make all textures square, it doesn't seem to work
16:23 tenplus1 checkingsomething :)
16:25 benrob0329 tenplus1: I've just realized how to speed up the elevator's decent though
16:25 benrob0329 A problem that it has is that it takes two clock cycles to pulse a piston
16:25 tenplus1 ooh, logistical problem :P
16:26 benrob0329 Because the "relays" used to control the pistons over digilines dont have a PULSE command
16:26 benrob0329 However, LuaC interrupts are a pain for trying to delay things, so I decided not to use them
16:27 rdococ hmm
16:27 benrob0329 BUT if I mimic a pulse circuit (idr the exact name), it should work
16:27 rdococ what if a luacontroller sent a digiline message to itself and used that as an interrupt
16:28 benrob0329 Basically the way it works is that the input is split into two, the first will activate the output while the second will deactivate it. A small delay of even just a gate makes it send a pulse from a solid stream
16:29 benrob0329 However, I can adapt it to slightly simpler form here
16:29 benrob0329 If I wire two LuaC pins together, and throw one, the other will create a second event
16:30 tenplus1 *confused now* :P
16:30 benrob0329 Thats the second event needed to deactivate the piston
16:30 benrob0329 Its better with visuals
16:30 rdococ tenplus1: corn crop uses plantlike, I'm using nodebox
16:30 tenplus1 yep, am testing a few things to see if they work with nodeboxes
16:30 tenplus1 would be nice if visual scale worked on texture scaling
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16:31 tenplus1 hi longer
16:32 longerstaff13-m Hi
16:32 rdococ if I can't find another solution, I might have to create a secondary node like the bed's secondary node
16:32 tenplus1 unless you make an .obj file anduse a foldable texture around it
16:34 rdococ eh
16:34 rdococ I have no experience with 3d meshes
16:35 tenplus1 http://www.cadnav.com/3d-models/model-3918.html
16:35 tenplus1 many free models out there with textures you can edit in gimp :D
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16:48 tenplus1 o/ Darcidride
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17:12 Krock hi tenplus1
17:13 tenplus1 hey Krock :) how's things ?
17:13 Krock working on an ALSA & Freeglut & GL app. Wish me luck :D
17:13 Krock oh, and also imgui
17:13 rdococ Anyone interested in my widescreen touchscreen mod?
17:14 tenplus1 wow, good luck for sure :D
17:14 tenplus1 am just tinkering as always :P https://forum.minetest.net/viewtopic.php?f=11&amp;t=9486&amp;p=329377#p329377
17:14 rdococ I haven't finished it or uploaded it yet, but it adds touchscreens which have 16x9 (in... weird formspec units) displays (although the node itself is 2:1 to fit nicely)
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17:17 tenplus1 hi gary
17:17 ssieb joined #minetest-hub
17:17 tenplus1 wb ssieb
17:18 garywhite hi
17:18 ssieb hi
17:23 benrob0329 Hello ssieb, garywhite
17:30 garywhite hi benrob
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17:31 tenplus1 Bobr: did your new desktop finally arrive so you can play MInetest in HD :))
17:31 Bobr ten plus one yes added a new solid state drive and its now dual booted
17:31 tenplus1 nice one :) win10 and xubuntu ???
17:32 Bobr win 10 Linux cinamon
17:32 tenplus1 ahh,cinnamon is good too :D
17:32 tenplus1 nice
17:32 Bobr yeah
17:34 rdococ hooray -> https://gitlab.com/rdococ/widescreents
17:34 Bobr I had something important I wanted to do but cant remember :P
17:35 tenplus1 ahh, you split nodes like beds, nice rdococ
17:35 rdococ yes
17:35 rdococ I also made sure to obey protection when placing the right half
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17:37 Mr-Pardison o/
17:37 tenplus1 o///
17:37 tenplus1 got those elusive cloud blocks mister :P
17:37 Mr-Pardison kool.
17:37 rdococ I also have an idea for a "connected touchscreen" - you would add 'touchscreen extensions' to a touchscreen that would increase the size of a touchscreen
17:38 rdococ although I wonder how I would handle non-square touchscreens
17:38 rdococ s/square/rectangular/
17:38 tenplus1 could always add an upgrade slot that can take items to enhance touchscreen
17:39 tenplus1 was thinking same with technic machines instead of having different LV/MV/HV alternatives
17:41 Mr-Pardison MV and HV already have upgrade slots.
17:41 Mr-Pardison I forget if LV does or not.
17:41 tenplus1 ooh nice
17:42 Mr-Pardison you can put in batteries to reduce the amount of power needed to start the machine running.
17:42 Mr-Pardison there is also logic thingies that can be put in the upgrade slots but I haven't messed with those quite yet.
17:42 tenplus1 there's always time :D
17:43 Mr-Pardison once I get some stuff back I'll look into them.
17:43 rdococ logic thingies in the upgrade slots reminds me of when I tried to add integrated circuit nodes using an inventory as the 'board'
17:44 rdococ you could probably make an inventory-based programming language
17:44 tenplus1 ooh, that would be interesting
17:44 tenplus1 how about a crafting language as well... that lets you craft with tools and adds wear to them
17:48 rdococ I remember when I created a luac_blueprint mod - the idea was that you could store luacontroller code onto them, and paste them to other luacontrollers
17:48 rdococ maybe you could do that for luacontroller *memory* as well
17:50 rdococ and maybe that could be more useful
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17:53 IhrFussel Hello guys
17:53 tenplus1 o/
17:54 IhrFussel Can someone tell me how noluspam[obj.owner] = 0 can crash the server (table index is nil) when I CHECK "if obj.owner ~= "" then" before??
17:54 IhrFussel I don't get it
17:56 IhrFussel The owner of mobs cannot be nil correct?
17:56 IhrFussel It's either "" or the player name
18:01 Krock IhrFussel: obj.owner could be nil
18:02 Krock or obj
18:02 Krock no wait that can't be
18:03 rdococ I'm now updating my OS to work with formspecs of any size (although the only touchscreen sizes you can get afaik are 10x8, the original, or 16x9 with my widescreen touchscreen mod).
18:03 IhrFussel Usually not cause it's defined as def.owner or "" but looks like it sometimes is nil still... I changed the check to if obj.owner and obj.owner ~= "" then ... let's see if it still crashes
18:10 rdococ lol, I was able to connect two differently sized screens to one computer
18:11 rdococ hmm, you could have a multi-monitor display
18:11 rdococ although it would be less useful than in real life, I suppose
18:13 Mr-Pardison I helped my mom setup a 2 monitor setup for her work desktop.
18:13 rdococ I converted my luacontroller OS to work in any screen size, provided it's at least 10x8 (the original size the OS was designed for)
18:14 rdococ I still have yet to save and push those changes, though
18:20 rdococ MiNESTEP alpha 1.13 adds options to change the screen size to work with my widescreents mod (which adds 16:9 touchscreens).
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18:52 * benrob0329 ponders getting back into Minetest Modding
19:16 tenplus1 :P
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19:47 tenplus1 o/ p
19:50 tenplus1 paramat: the fire changes with on_flood work well on Xanadu btw :0
19:50 paramat great :)
19:51 tenplus1 gotta update to 0.4.17 tho to get sounds, for now it just floods silently :))) but still works great
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23:35 Fixer paramat: is it possible to lower floatlands literally to touch base terrain?
23:35 paramat yes using mgv7 parameters
23:36 paramat see conf.example 'floatland_level'
23:37 paramat so you can have high mountains that intersect with floatlands
23:41 paramat or even lower
23:42 Fixer nice, I'm exploring old mc beta 1.7.3 world with such floatlands, feeeeels soooooo goood, and cities are amazing there, so will be possible to emulate in minetest
23:50 paramat oh low floatlands of course, limited world height =)
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23:54 paramat you'll need to reduce 'mgv7_float_mount_height' too then
23:54 paramat so they not so tall
23:59 Fixer example from mc beta https://i.imgur.com/iquOVNT.jpg

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