Time |
Nick |
Message |
00:01 |
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garywhite |
BTW, gw_linux is me |
00:43 |
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02:11 |
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07:17 |
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07:20 |
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08:05 |
IcyDiamond |
o/ |
08:53 |
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09:25 |
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09:38 |
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10:28 |
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11:49 |
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12:22 |
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12:29 |
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13:07 |
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Krock joined #minetest-hub |
13:17 |
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IhrFussel joined #minetest-hub |
13:29 |
IcyDiamond |
lol |
13:43 |
IhrFussel |
There is an app which gives users "Gaylord" as name??? |
13:43 |
IhrFussel |
SERIOUSLY? |
13:44 |
IhrFussel |
As if "Ficker" (fucker in German) wasn't already enough |
13:55 |
Shara |
Yes, have seen it as well |
13:56 |
Krock |
lol. had to smile for a bit when I saw "Gaylord" |
13:58 |
ANAND |
I've seen such names too. Never knew they were auto-generated by the apps themselves... ._. |
14:02 |
IhrFussel |
And people accept such names...they should erase it and type their own when they read it |
14:03 |
Krock |
It's the same as when we had guest names in pre-2016. Not many people bothered changing it |
14:03 |
Krock |
the name field has to be empty or the server throwing a kick message so that they change it |
14:31 |
IcyDiamond |
lol |
14:31 |
IhrFussel |
WE does NOT erase meta when I use //set air correct? |
14:32 |
IhrFussel |
Or is the ignoring of meta only for certain WE commands? |
14:36 |
Krock |
WE uses VManip, so all meta is kept |
14:37 |
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14:39 |
IhrFussel |
That's rather bad when I need to erase lots of chests |
14:39 |
IhrFussel |
It makes no sense if the data remains |
15:16 |
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paramat joined #minetest-hub |
15:18 |
twoelk |
nodes of air with connected metadata? might be a nice mod to detect hidden treasures :P |
15:20 |
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Gael-de-Sailly joined #minetest-hub |
15:23 |
paramat |
lvm is designed to be fast and so not touch metadata |
15:24 |
IhrFussel |
Looks like I'll have to implement a custom command for deleting node + meta |
15:41 |
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ANAND joined #minetest-hub |
15:43 |
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jluc joined #minetest-hub |
16:02 |
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Thomas-S joined #minetest-hub |
16:08 |
rud0lf |
why Thomas-S has got +v from server? |
16:08 |
rud0lf |
was there a split? |
16:08 |
Thomas-S |
I got an unaffiliated cloak, maybe this is the reason. |
16:09 |
rud0lf |
hm |
16:09 |
rud0lf |
i thought ChanServ gives flags |
16:09 |
rud0lf |
just wondering, not a big deal, nvm |
16:09 |
Krock |
rud0lf: but here is no ChanServ present |
16:10 |
Krock |
if it is, then it's ChanServ who grants permissions |
16:10 |
rud0lf |
oh |
16:54 |
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17:09 |
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A-Hamilton joined #minetest-hub |
17:44 |
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paramat joined #minetest-hub |
17:45 |
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aerozoic joined #minetest-hub |
17:51 |
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garywhite joined #minetest-hub |
17:51 |
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garywhite joined #minetest-hub |
17:53 |
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twoelk left #minetest-hub |
19:03 |
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Jordach joined #minetest-hub |
19:04 |
Jordach |
beep |
19:04 |
Krock |
boop |
19:04 |
Krock |
TOTALLY NOT A ROBOT |
19:04 |
A-Hamilton |
quack |
19:04 |
Jordach |
honk |
19:04 |
Krock |
what's up, Jordach ? :) |
19:05 |
Jordach |
bask in my skybox magic |
19:05 |
Jordach |
https://forum.minetest.net/viewtopic.php?f=3&t=156&p=327319#p327319 |
19:05 |
Shara |
Hi Jordach |
19:06 |
Jordach |
kind of tempted to recompile MT to support enabling of sun, moon and stars onto textured skyboxes |
19:07 |
Shara |
Well you know my thoughts about skyboxes. |
19:07 |
* Jordach |
laughs |
19:07 |
Jordach |
perfectly smooth skybox without the distortions that happens when you use non-spherical FoV appearances |
19:18 |
sofar |
I'd love to see a simple model where you can add/remove sky objects with arbitrary rotation properties |
19:18 |
sofar |
layered textures with transparency |
19:18 |
sofar |
tilted axis |
19:18 |
sofar |
perhaps even ellipis |
19:22 |
Shara |
I've started to think of anything related to skyboxes as wishful thinking by default |
19:23 |
Jordach |
couldn't we uh |
19:23 |
Jordach |
replace it with a uh |
19:23 |
Jordach |
animated mesh |
19:23 |
Jordach |
like with bones and such |
19:23 |
Jordach |
for anything planetary, stars etc |
19:24 |
Jordach |
sofar: this is technically your mod on steroids |
19:24 |
Jordach |
except i've spent the time to intergrate it with atmos :D |
19:29 |
sofar |
I think you can use entities, yes, that would be an interesting experiment for sure |
19:29 |
Jordach |
not entities for the skybox |
19:29 |
Jordach |
but an actual mesh *as* the skybox\ |
19:34 |
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garywhite joined #minetest-hub |
19:46 |
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Jordach joined #minetest-hub |
20:22 |
sofar |
Jordach: you could use a mesh, but you'd just make your texture map horribly complex to make/maintain |
20:22 |
sofar |
I don't see why 6 panels is so hard to work with tbh |
20:25 |
Jordach |
6 panels requires the source material to have a 90FoV render, instead of the 75FoV |
20:25 |
Jordach |
a mesh does not have that limitation for a perfect looking skybox without visible corners |
20:26 |
Jordach |
how do i know that 90FoV is needed? the minecraft main menu skybox also requires 90FoV |
21:01 |
Jordach |
?? |
21:01 |
Jordach |
https://youtu.be/T8W_8fDLbAc |
21:01 |
Jordach |
Shara, sofar |
21:01 |
Jordach |
i'd like for you both to sit and enjoy my madness |
21:07 |
Jordach |
(i've replaced the entire videos audio because apparently the macOS Mojave recorder picks up internal audio now) |
21:08 |
Shara |
Seems like enjoyable madness to me |
21:09 |
* A-Hamilton |
is already in the madness |
21:10 |
A-Hamilton |
also known as dealing with my sister when she is ready to get back to college and away from home. |
21:10 |
Jordach |
the polling rate of the skybox is at 0.1 seconds |
21:11 |
Krock |
Jordach: nice, how much RAM does it take per 10s? |
21:11 |
Jordach |
it's all locals |
21:11 |
Jordach |
no RAM required |
21:11 |
Jordach |
the only thing that changes is the fact that the original texture is just coloured |
21:11 |
Krock |
I meant exactly this part " the original texture is just coloured" |
21:11 |
Jordach |
are you smelling a memory leak |
21:11 |
Krock |
and the texture is never dropped internally |
21:12 |
Krock |
it's a known issue that media (once loaded) is never unloaded until you quit to the menu |
21:12 |
Krock |
because it could be used somewhen later or is still in use by something |
21:13 |
Krock |
same issue as with the skin builder mod with high skin texture resolutions |
21:13 |
IhrFussel |
Does MT accept IPv6 addresses when I don't set IPv6 server setting to true? Cause I've never seen one in the log |
21:14 |
longerstaff13 |
IhrFussel: is it currently enabled right now? |
21:14 |
IhrFussel |
Nope I have no IPv6 MT setting that's why I wondered if MT only allows IPv4 by default |
21:16 |
IhrFussel |
Or you mean the machine where it's hosted? Not sure if that one is capable of IPv6 |
21:16 |
Jordach |
Krock: the ram was literally clearing itself |
21:16 |
Jordach |
this iGPU i think has like 128mb of VRAM |
21:17 |
Jordach |
it was literally RAM usage according to htop |
21:19 |
Jordach |
Krock: https://youtu.be/XC9yDERFhik |
21:19 |
Jordach |
i filmed for two minutes |
21:19 |
Jordach |
seems macOS actually is removing the unused data |
21:21 |
Jordach |
i mean, once the textures are made, and probably re-used |
21:21 |
Jordach |
don't think it's too much of a problem |
21:26 |
Jordach |
Krock: what's your thoughts |
21:26 |
Krock |
still, the memory use slowly rises |
21:26 |
Krock |
gets worse the higher your skybox resolution is |
21:27 |
sofar |
client ram usage for a 512x512 skybox texture x6 == |
21:27 |
sofar |
6.3mb ram |
21:27 |
Jordach |
i'm using 128x textures on purpose |
21:27 |
Jordach |
but how is it so perfectly gradiented? the skybox textures always have cubic smoothing applied no matter your settings |
21:28 |
sofar |
I used to have 2048^2 skyboxes on ITB |
21:28 |
sofar |
100mb ram lmao |
21:28 |
Krock |
ouch |
21:28 |
sofar |
yeah, it sucked to lower the resolution though |
21:28 |
Jordach |
sofar: actually i might be saving ram largely |
21:28 |
Jordach |
i use the same texture on all four compass directions |
21:29 |
sofar |
you could use a 1x256 texture |
21:29 |
sofar |
instead of 128x128 |
21:29 |
Jordach |
but then you get cubic looking corners |
21:29 |
Jordach |
and that looks bad |
21:29 |
sofar |
aye |
21:29 |
Jordach |
it's why i rendered the skybox with blender |
21:30 |
Jordach |
because i happen to have an easy way of making mt skyboxes with it |
21:30 |
Jordach |
i wish we had a texture modifier that marked texture strings for deletion |
21:30 |
Jordach |
so on the fly texturing would stop being a possible issue |
21:32 |
Jordach |
or at least delete them on demand |
21:36 |
Jordach |
sofar: the default skybox speed setting is once per second |
21:36 |
Jordach |
i plan on doing some trickery to save even more memory |
21:36 |
Jordach |
or by modifying the engine to support the sun, moon and stars on top of the skybox textures |
21:55 |
Jordach |
there, got the light_level to also follow the transitions |
21:55 |
Jordach |
through the override system |
21:56 |
Jordach |
my only bugbear now is to properly crossfade RGBA for the fod |
21:56 |
Jordach |
i wonder... |
21:57 |
Jordach |
sofar: is there a way to convert hex values into standard decimal? |
21:58 |
sofar |
$ lua |
21:58 |
sofar |
a = 0x20 |
21:58 |
sofar |
print(a) |
21:59 |
sofar |
prints: 32 |
21:59 |
sofar |
not what you want? |
21:59 |
Jordach |
ah, i see |
21:59 |
sofar |
print(tonumber("0x7DE")) |
21:59 |
Jordach |
i was expecting a way to turn a colorspec into the inputs of minetest.rgba |
22:02 |
Jordach |
wow, i wasn't expecting to not crash myself later on with this |
22:05 |
Jordach |
sofar: i'm mad enough to write serialised lua by hand |
22:05 |
Jordach |
which how the entire skybox mechanism works |
22:05 |
Jordach |
it's a definable 102 entry list |
22:28 |
Jordach |
sofar: smooth fog works too |
22:28 |
Jordach |
:D |
22:56 |
Jordach |
!tell Krock i remember from testing wardrobe players with a recently changed appearance would revert to their previous one when they initially joined the server after relogging another client |
22:56 |
MinetestBot |
Jordach: I'll pass that on when Krock is around |
22:57 |
Jordach |
!tell Krock i believe that image data was not saved for the other client |
22:57 |
MinetestBot |
Jordach: I'll pass that on when Krock is around |
23:19 |
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tumeninodes joined #minetest-hub |
23:26 |
tumeninodes |
Jordach: next, could you try rendering water with Blender too? :D The skybox looks beautiful! |
23:28 |
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Jordach joined #minetest-hub |
23:40 |
tumeninodes |
I think your kittys unplugged your server :P |
23:42 |
Jordach |
it's the macbook |
23:42 |
tumeninodes |
ahhhh |
23:43 |
A-Hamilton |
and how could you blame the kitty? |
23:43 |
tumeninodes |
cuz kittehs are mischievous... they distract you with their cuteness |
23:50 |
tumeninodes |
ok, let's try something else.... |