Time Nick Message 00:29 garywhite BTW, gw_linux is me 08:05 IcyDiamond o/ 13:29 IcyDiamond lol 13:43 IhrFussel There is an app which gives users "Gaylord" as name??? 13:43 IhrFussel SERIOUSLY? 13:44 IhrFussel As if "Ficker" (fucker in German) wasn't already enough 13:55 Shara Yes, have seen it as well 13:56 Krock lol. had to smile for a bit when I saw "Gaylord" 13:58 ANAND I've seen such names too. Never knew they were auto-generated by the apps themselves... ._. 14:02 IhrFussel And people accept such names...they should erase it and type their own when they read it 14:03 Krock It's the same as when we had guest names in pre-2016. Not many people bothered changing it 14:03 Krock the name field has to be empty or the server throwing a kick message so that they change it 14:31 IcyDiamond lol 14:31 IhrFussel WE does NOT erase meta when I use //set air correct? 14:32 IhrFussel Or is the ignoring of meta only for certain WE commands? 14:36 Krock WE uses VManip, so all meta is kept 14:39 IhrFussel That's rather bad when I need to erase lots of chests 14:39 IhrFussel It makes no sense if the data remains 15:18 twoelk nodes of air with connected metadata? might be a nice mod to detect hidden treasures :P 15:23 paramat lvm is designed to be fast and so not touch metadata 15:24 IhrFussel Looks like I'll have to implement a custom command for deleting node + meta 16:08 rud0lf why Thomas-S has got +v from server? 16:08 rud0lf was there a split? 16:08 Thomas-S I got an unaffiliated cloak, maybe this is the reason. 16:09 rud0lf hm 16:09 rud0lf i thought ChanServ gives flags 16:09 rud0lf just wondering, not a big deal, nvm 16:09 Krock rud0lf: but here is no ChanServ present 16:10 Krock if it is, then it's ChanServ who grants permissions 16:10 rud0lf oh 19:04 Jordach beep 19:04 Krock boop 19:04 Krock TOTALLY NOT A ROBOT 19:04 A-Hamilton quack 19:04 Jordach honk 19:04 Krock what's up, Jordach ? :) 19:05 Jordach bask in my skybox magic 19:05 Jordach https://forum.minetest.net/viewtopic.php?f=3&t=156&p=327319#p327319 19:05 Shara Hi Jordach 19:06 Jordach kind of tempted to recompile MT to support enabling of sun, moon and stars onto textured skyboxes 19:07 Shara Well you know my thoughts about skyboxes. 19:07 * Jordach laughs 19:07 Jordach perfectly smooth skybox without the distortions that happens when you use non-spherical FoV appearances 19:18 sofar I'd love to see a simple model where you can add/remove sky objects with arbitrary rotation properties 19:18 sofar layered textures with transparency 19:18 sofar tilted axis 19:18 sofar perhaps even ellipis 19:22 Shara I've started to think of anything related to skyboxes as wishful thinking by default 19:23 Jordach couldn't we uh 19:23 Jordach replace it with a uh 19:23 Jordach animated mesh 19:23 Jordach like with bones and such 19:23 Jordach for anything planetary, stars etc 19:24 Jordach sofar: this is technically your mod on steroids 19:24 Jordach except i've spent the time to intergrate it with atmos :D 19:29 sofar I think you can use entities, yes, that would be an interesting experiment for sure 19:29 Jordach not entities for the skybox 19:29 Jordach but an actual mesh *as* the skybox\ 20:22 sofar Jordach: you could use a mesh, but you'd just make your texture map horribly complex to make/maintain 20:22 sofar I don't see why 6 panels is so hard to work with tbh 20:25 Jordach 6 panels requires the source material to have a 90FoV render, instead of the 75FoV 20:25 Jordach a mesh does not have that limitation for a perfect looking skybox without visible corners 20:26 Jordach how do i know that 90FoV is needed? the minecraft main menu skybox also requires 90FoV 21:01 Jordach ?? 21:01 Jordach https://youtu.be/T8W_8fDLbAc 21:01 Jordach Shara, sofar 21:01 Jordach i'd like for you both to sit and enjoy my madness 21:07 Jordach (i've replaced the entire videos audio because apparently the macOS Mojave recorder picks up internal audio now) 21:08 Shara Seems like enjoyable madness to me 21:09 * A-Hamilton is already in the madness 21:10 A-Hamilton also known as dealing with my sister when she is ready to get back to college and away from home. 21:10 Jordach the polling rate of the skybox is at 0.1 seconds 21:11 Krock Jordach: nice, how much RAM does it take per 10s? 21:11 Jordach it's all locals 21:11 Jordach no RAM required 21:11 Jordach the only thing that changes is the fact that the original texture is just coloured 21:11 Krock I meant exactly this part " the original texture is just coloured" 21:11 Jordach are you smelling a memory leak 21:11 Krock and the texture is never dropped internally 21:12 Krock it's a known issue that media (once loaded) is never unloaded until you quit to the menu 21:12 Krock because it could be used somewhen later or is still in use by something 21:13 Krock same issue as with the skin builder mod with high skin texture resolutions 21:13 IhrFussel Does MT accept IPv6 addresses when I don't set IPv6 server setting to true? Cause I've never seen one in the log 21:14 longerstaff13 IhrFussel: is it currently enabled right now? 21:14 IhrFussel Nope I have no IPv6 MT setting that's why I wondered if MT only allows IPv4 by default 21:16 IhrFussel Or you mean the machine where it's hosted? Not sure if that one is capable of IPv6 21:16 Jordach Krock: the ram was literally clearing itself 21:16 Jordach this iGPU i think has like 128mb of VRAM 21:17 Jordach it was literally RAM usage according to htop 21:19 Jordach Krock: https://youtu.be/XC9yDERFhik 21:19 Jordach i filmed for two minutes 21:19 Jordach seems macOS actually is removing the unused data 21:21 Jordach i mean, once the textures are made, and probably re-used 21:21 Jordach don't think it's too much of a problem 21:26 Jordach Krock: what's your thoughts 21:26 Krock still, the memory use slowly rises 21:26 Krock gets worse the higher your skybox resolution is 21:27 sofar client ram usage for a 512x512 skybox texture x6 == 21:27 sofar 6.3mb ram 21:27 Jordach i'm using 128x textures on purpose 21:27 Jordach but how is it so perfectly gradiented? the skybox textures always have cubic smoothing applied no matter your settings 21:28 sofar I used to have 2048^2 skyboxes on ITB 21:28 sofar 100mb ram lmao 21:28 Krock ouch 21:28 sofar yeah, it sucked to lower the resolution though 21:28 Jordach sofar: actually i might be saving ram largely 21:28 Jordach i use the same texture on all four compass directions 21:29 sofar you could use a 1x256 texture 21:29 sofar instead of 128x128 21:29 Jordach but then you get cubic looking corners 21:29 Jordach and that looks bad 21:29 sofar aye 21:29 Jordach it's why i rendered the skybox with blender 21:30 Jordach because i happen to have an easy way of making mt skyboxes with it 21:30 Jordach i wish we had a texture modifier that marked texture strings for deletion 21:30 Jordach so on the fly texturing would stop being a possible issue 21:32 Jordach or at least delete them on demand 21:36 Jordach sofar: the default skybox speed setting is once per second 21:36 Jordach i plan on doing some trickery to save even more memory 21:36 Jordach or by modifying the engine to support the sun, moon and stars on top of the skybox textures 21:55 Jordach there, got the light_level to also follow the transitions 21:55 Jordach through the override system 21:56 Jordach my only bugbear now is to properly crossfade RGBA for the fod 21:56 Jordach i wonder... 21:57 Jordach sofar: is there a way to convert hex values into standard decimal? 21:58 sofar $ lua 21:58 sofar a = 0x20 21:58 sofar print(a) 21:59 sofar prints: 32 21:59 sofar not what you want? 21:59 Jordach ah, i see 21:59 sofar print(tonumber("0x7DE")) 21:59 Jordach i was expecting a way to turn a colorspec into the inputs of minetest.rgba 22:02 Jordach wow, i wasn't expecting to not crash myself later on with this 22:05 Jordach sofar: i'm mad enough to write serialised lua by hand 22:05 Jordach which how the entire skybox mechanism works 22:05 Jordach it's a definable 102 entry list 22:28 Jordach sofar: smooth fog works too 22:28 Jordach :D 22:56 Jordach !tell Krock i remember from testing wardrobe players with a recently changed appearance would revert to their previous one when they initially joined the server after relogging another client 22:56 MinetestBot Jordach: I'll pass that on when Krock is around 22:57 Jordach !tell Krock i believe that image data was not saved for the other client 22:57 MinetestBot Jordach: I'll pass that on when Krock is around 23:26 tumeninodes Jordach: next, could you try rendering water with Blender too? :D The skybox looks beautiful! 23:40 tumeninodes I think your kittys unplugged your server :P 23:42 Jordach it's the macbook 23:42 tumeninodes ahhhh 23:43 A-Hamilton and how could you blame the kitty? 23:43 tumeninodes cuz kittehs are mischievous... they distract you with their cuteness 23:50 tumeninodes ok, let's try something else....