Time |
Nick |
Message |
00:48 |
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01:30 |
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01:53 |
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02:36 |
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04:52 |
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06:43 |
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07:42 |
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twoelk joined #minetest-hub |
08:43 |
twoelk |
It's oh so quiet |
08:43 |
twoelk |
Shh! Shh! |
08:44 |
twoelk |
It's oh so still. |
08:44 |
twoelk |
Shh! Shh! |
08:44 |
twoelk |
I'm all alone |
08:44 |
twoelk |
Shh! Shh! |
08:55 |
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Tenplus1 joined #minetest-hub |
08:56 |
Tenplus1 |
Hi folks... |
09:01 |
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Krock joined #minetest-hub |
09:01 |
Krock |
hi Tenplus1 |
09:02 |
Tenplus1 |
hey Krock, what's new ? |
09:03 |
Krock |
reviewed some PRs.. merging soon due to absent mod author |
09:03 |
Tenplus1 |
anything good ? |
09:06 |
Krock |
bugfixes and little tweaks. I'm not keen adding features to a repo which isn't mine |
09:07 |
Tenplus1 |
yeah, unless someone adds a pull request that's jsut too tempting :PPPP heh |
09:07 |
Tenplus1 |
is this on minetest-mods git ?? |
09:09 |
Krock |
yes |
09:11 |
Tenplus1 |
will check it out and see if any of the mods I use are updated :P thx dude |
09:33 |
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DI3HARD139 joined #minetest-hub |
09:33 |
Tenplus1 |
hi DI3HARD139 |
09:33 |
DI3HARD139 |
Hello tenplus1 |
09:59 |
Tenplus1 |
lol |
10:00 |
Tenplus1 |
would it be worth adding nodebox/mesh/objects added to falling nodes ? |
10:01 |
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Fixer joined #minetest-hub |
10:01 |
Tenplus1 |
hi fixer |
10:02 |
Tenplus1 |
e.g. falling anvils look like the actual nodebox and not just a weirdly textured block |
10:05 |
Krock |
well, falling nodes use the same draw mechanism as dropped items |
10:05 |
Krock |
so if the anvil shows up wrong as dropped stack, then it'll do aswell as falling node |
10:06 |
Tenplus1 |
I was gonna add an option for specific nodebox/object style falling entities :D |
10:07 |
Tenplus1 |
since am working on falling.lua atm :P |
10:08 |
Krock |
Well so, merging https://github.com/minetest-mods/moreblocks/pull/124 https://github.com/minetest-mods/beverage/pull/7 https://github.com/minetest-mods/maptools/pull/11 https://github.com/minetest-mods/prefab/pull/3 |
10:08 |
Fixer |
hi tidyman |
10:08 |
Tenplus1 |
o/ |
10:09 |
Fixer |
nice |
10:10 |
Tenplus1 |
kewl pulls |
10:12 |
Tenplus1 |
*cough* https://github.com/minetest/minetest_game/pull/2141 https://github.com/minetest/minetest_game/pull/2142 |
10:14 |
Krock |
1) did you test the compat with colored bricks/nodes and unifieddyes? |
10:14 |
Krock |
2) how about mods that use colored wool? do the recipes work as before? |
10:15 |
Tenplus1 |
unified dyes adds it's own colour dye tables/charts and doesnt use the one's from dye mod... double checking for any other new colour mods |
10:17 |
Tenplus1 |
yup, they add and reference their own tables: https://github.com/minetest-mods/coloredwood/blob/bd490be57191b3f20902ca86f687aeb815fa1f1d/init.lua#L37 |
10:17 |
Tenplus1 |
and make use of dye:red dye:cyan etc which is registered ok |
10:25 |
Krock |
I see |
10:27 |
Krock |
gloopblocks depends on the basecolor group |
10:28 |
Krock |
stained_glass uses unicolor_ |
10:28 |
Krock |
gloopblocks alsu makes use of excolor_ and basecolor_ |
10:29 |
Tenplus1 |
o.O I did a search for dye. dye: for all the mods in minetest-mods... those never came up |
10:29 |
Tenplus1 |
stupid search... git sucketh |
10:29 |
Krock |
well, I downloaded the heaviest mod collection that currently exists. dreambuilder MP |
10:30 |
Tenplus1 |
oof, yeah that's huge |
10:30 |
Krock |
well so, from my personal mod collection there's also nowhere *color_* used |
10:31 |
Tenplus1 |
?? wait, why wouldnt it use group:dye,red ?? |
10:31 |
Krock |
I have no clue |
10:32 |
Tenplus1 |
for gloopblocks it's only the rainbow block that needs it... shoudl submit a pull to change that to normaldye |
10:41 |
Tenplus1 |
lol https://github.com/minetest-mods/gloopblocks/pull/22 |
10:44 |
VanessaE |
Tenplus1: use the gitlab repo please. |
10:44 |
Tenplus1 |
hi Vanessa, am not on gitlab |
10:44 |
Tenplus1 |
will check it out tho |
10:44 |
VanessaE |
yet. :P |
10:44 |
Tenplus1 |
lol |
10:45 |
Tenplus1 |
wait, why is it on minetest-mods ? do changes to gitlab filter through ? |
10:45 |
Krock |
you could login with github directly |
10:46 |
Krock |
it's also possible to contribute to both mods, as long there aren't too many pulls and the repos are more or less up to date synced |
10:46 |
Tenplus1 |
O.o |
10:47 |
twoelk |
mods once on minetest-mods are not so easy to get out again ;-P |
10:48 |
twoelk |
that would break the idea of a central repository |
10:49 |
Tenplus1 |
pah |
10:49 |
Tenplus1 |
also hi twoelk |
10:49 |
* twoelk |
updated from both sources yesterday - just in case |
10:49 |
twoelk |
o/ |
10:50 |
twoelk |
so now I have two monstrous modpaks :-D and am none the wiser |
10:54 |
Tenplus1 |
*shudder* I dont like the feel of gitlab |
10:58 |
VanessaE |
merged. :) |
10:59 |
Tenplus1 |
that was quick :) thx |
10:59 |
VanessaE |
you're welcome |
10:59 |
Tenplus1 |
now I gotta figure a way to simplify same recipes in coloured glass without using unicolor_ |
10:59 |
Tenplus1 |
hi raven |
11:00 |
Raven262 |
Hi ten |
11:04 |
Tenplus1 |
o/ |
11:06 |
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aerozoic joined #minetest-hub |
11:07 |
Tenplus1 |
hi aerozoic |
11:07 |
aerozoic |
hello |
11:40 |
Tenplus1 |
back in a bit |
11:40 |
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Tenplus1 left #minetest-hub |
11:43 |
rubenwardy |
There are 299 packages on CDB. Whose package will be number 300? |
11:44 |
Krock |
airsword |
11:45 |
rubenwardy |
Already on there ;) |
11:48 |
Krock |
Not a valid integer value |
11:48 |
Krock |
Number must be between 0 and 999999. |
11:48 |
Krock |
oh. |
11:48 |
Krock |
I just tried adding it |
11:51 |
rubenwardy |
The topic id |
11:51 |
rubenwardy |
I need some JavaScript to do this automagically |
11:52 |
Krock |
thing is, that error is wrong. the topic id was in that range, but the issue was that the mod already existed |
11:52 |
rubenwardy |
Oh odd |
11:53 |
Krock |
candidate for No.300: https://content.minetest.net/packages/Krock/upgrade_packs/ |
11:53 |
* rubenwardy |
rejects |
11:54 |
Krock |
nuh |
12:03 |
twoelk |
hm, tags are not searchable yet? |
12:10 |
lisac |
https://content.minetest.net/packages/lisacvuk/toolranks/ |
12:51 |
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Krock joined #minetest-hub |
13:07 |
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TommyTreasure joined #minetest-hub |
13:07 |
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TommyTreasure joined #minetest-hub |
13:20 |
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IhrFussel joined #minetest-hub |
13:21 |
IhrFussel |
Looks like certain mobile users can now remove entities even though they are not attached to them... I was sitting ina cart and a mobile player in front of me logged off -> my cart disappeared |
13:21 |
Krock |
hi fussel |
13:22 |
rubenwardy |
Some cool things cdb could do: analyse API usage |
13:22 |
rubenwardy |
So see how many mods use deprecated APIs |
13:22 |
rubenwardy |
What APIs are actually used |
13:22 |
rubenwardy |
Maybe compare function loc to APIs |
13:23 |
Krock |
well, get_attribute is deprecated, but not in 0.4.x |
13:23 |
rubenwardy |
Ie: if an API appears a lot in large functions, then it may be a bad sign |
13:23 |
Krock |
so it depends on the definition of "deprecated" |
13:23 |
rubenwardy |
CDB is aimed at 5.0 mind |
13:23 |
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piesquared joined #minetest-hub |
13:24 |
Krock |
yet almost no mod is 5.0 exclusive |
13:59 |
ANAND |
Issue-PR ratio is at 7 again :D |
13:59 |
ANAND |
770 - 110 to be precise |
14:09 |
BillyS |
Wait one gosh darned second. |
14:09 |
BillyS |
Hmmm ... |
14:10 |
BillyS |
piesquared, you realize my client shows nick changes right? |
14:10 |
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AndroBuilder joined #minetest-hub |
14:14 |
IhrFussel |
BillyS, if I understand IRC correctly then they tried to use "Sokomine" as name but it got changed to Sokomine_ ... then they changed it back to their old name |
14:14 |
BillyS |
No |
14:14 |
BillyS |
They used Sokomine_ to impersonate the real Sokomine |
14:14 |
BillyS |
And PM'd me abou an update to his chesttols mod |
14:14 |
BillyS |
*about |
14:15 |
IhrFussel |
Oops sorry didn't see they typed the _ themselves...hard to see in this theme |
14:15 |
BillyS |
yep |
14:15 |
IhrFussel |
I mean the red line that indicates new messages below blocked the underscore (HexChat) |
14:16 |
BillyS |
Oh |
14:16 |
BillyS |
I use weechat |
14:17 |
IhrFussel |
Not blocked, hid I think* ... these mobile clients that slow down map loading are really a pain in the butt ... at least they don't stall my map now but it's weird when the map starts to only appear mapblock-by-mapblock |
14:18 |
piesquared |
yay |
14:19 |
piesquared |
Ok, i didnt have speak here |
14:35 |
ANAND |
Perfect-7 Issue-PR ratio ruined... |
14:47 |
IcyDiamond |
How would I go by giving a node a colored "glow" |
14:50 |
rubenwardy |
I've seen it hackily done with entities |
14:50 |
rubenwardy |
Anything can be hackily done with entities |
14:50 |
IcyDiamond |
xD |
14:50 |
rubenwardy |
The proper way to do it would be shaders though |
14:50 |
IcyDiamond |
haha rip |
14:51 |
rubenwardy |
The hacky way was making a bloom for a torch |
14:51 |
IcyDiamond |
I wanted to give my nuclear reactor core a blue glow in the water |
14:51 |
rubenwardy |
Maybe it was Jordach? |
14:51 |
rubenwardy |
Well, making it a light source is the closest thing |
14:51 |
rubenwardy |
Water is blue |
14:51 |
IcyDiamond |
:P |
14:57 |
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14:59 |
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Frodo_ left #minetest-hub |
15:00 |
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ANAND joined #minetest-hub |
15:08 |
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Frodo_ joined #minetest-hub |
16:00 |
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tenplus1 joined #minetest-hub |
16:00 |
tenplus1 |
o// |
16:04 |
Krock |
wb tenplus1 with a lowercase t now |
16:04 |
tenplus1 |
ehehe, thx |
16:08 |
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longerstaff13 joined #minetest-hub |
16:08 |
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longerstaff13 joined #minetest-hub |
16:08 |
tenplus1 |
hi longer |
16:11 |
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Darcidride joined #minetest-hub |
16:11 |
tenplus1 |
hi Darcidride |
16:14 |
tenplus1 |
Shara: I've tried caverealms alongside dungeon loot and settlements and I cannot get it to OOM |
16:25 |
longerstaff13 |
o/ tenplus1 |
16:26 |
tenplus1 |
o// |
16:26 |
longerstaff13 |
o/// lol |
16:28 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-07-27-19:28:13.png reactor setup |
16:28 |
* tenplus1 |
powers his super margarita blender 4000 with it |
16:28 |
tenplus1 |
hi icy |
16:28 |
IcyDiamond |
hi |
16:30 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-07-27-19:28:34.png the top node is the controller |
16:30 |
IcyDiamond |
aka control rods |
16:31 |
IcyDiamond |
you can raise/lower one at a time |
16:31 |
tenplus1 |
what does it power ? |
16:31 |
IcyDiamond |
reactor wont generate power magically, it will have to heat up coolant which can then be turned into power |
16:31 |
IcyDiamond |
XD |
16:32 |
tenplus1 |
P |
16:32 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-07-27-19:32:05.png current reactor interface |
17:05 |
Shara |
tenplus1: awesome, thanks for testing |
17:06 |
tenplus1 |
hi shara |
17:08 |
tenplus1 |
math.randomseed(os.time()) isnt so random... am testing lucky blocks and opening 2 at same time with same results |
17:27 |
tenplus1 |
fixed, math.randomseed(os.time() + minetest.get_timeofday()) makes for a very random seed |
17:31 |
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ssieb joined #minetest-hub |
17:33 |
tenplus1 |
hi ssieb |
17:33 |
ssieb |
hi |
17:48 |
BillyS |
Erm |
17:48 |
BillyS |
I was reading https://forum.minetest.net/viewtopic.php?f=53&t=20551 |
17:48 |
BillyS |
It says "Server CSM restrictions will be able to disable the use of any CSMod, because of this, we should not allow any CSMod on the forum whether it seems harmless or not." |
17:48 |
tenplus1 |
hi billy |
17:48 |
BillyS |
How is that possible? |
17:49 |
BillyS |
Hi tenpuls1 |
17:49 |
BillyS |
*tenplus1 :P |
17:49 |
IhrFussel |
Does the Minetest community really have to tolerate/accept the fact that there are many third-party apps using MT code and implement mechanics that were never intended to be added in MT? For example the "coin system" where players have to earn coins to unlock new servers in the server list... to get coins they watch ads or pay money |
17:49 |
tenplus1 |
hi fussel |
17:50 |
BillyS |
IhrFussel, as long as MT is open source idk what we can do about it. :/ |
17:50 |
tenplus1 |
erk, that sounds aweful... why would they use./pay for such a thing when official app is free |
17:50 |
Shara |
tenplus1: because Apple |
17:50 |
IhrFussel |
tenplus1, iOS is the main issue because people are forced to use these apps there |
17:50 |
tenplus1 |
damn apple |
17:51 |
IhrFussel |
I wish the devs would've made more conditions in the license...like how far third-party devs may go with making money |
17:52 |
IhrFussel |
Displaying ads is okay, but locking the server list??? |
17:52 |
Shara |
Fussel, no, displaying ads isn't really okay at all |
17:52 |
IhrFussel |
I mean ads didn't introduce such bullcrap at least |
17:52 |
Shara |
But opensource is what it is, and despite generally being a great thing, will get abused |
17:53 |
Shara |
Adds earn someone else money in exchange for people being able to play on my server, which I pay money to run |
17:53 |
Shara |
That is some rather large bullcrap by itself, don't you think? |
17:53 |
IhrFussel |
Players have no free choice anymore which server they wanna play on...they are FORCED to visit a certain server until they watched enough ads and can "unlock" another ... that should be illegal |
17:53 |
tenplus1 |
yeah, that totally sucks in itself |
17:54 |
tenplus1 |
no server should be locked out until paid for, that's extortion in a way |
17:54 |
BillyS |
Can't they manually enter an ip / port? |
17:54 |
IhrFussel |
BillyS, nope some of those apps removed that...some even manipulated the server list so that "featured" servers appear first |
17:55 |
BillyS |
That is disgusting |
17:55 |
tenplus1 |
agreed |
17:56 |
IhrFussel |
Server owners have no control over those clients whatsoever ... sometimes players yell at me cause they think I am responsible for those ADS |
17:57 |
IhrFussel |
Then I have to explain to them that they don't play on a [random app name] server but on a Minetest server and how certain people just took the source code and made their own ad-infested version |
17:58 |
tenplus1 |
yeah, I post advisories here and there to help with the game and make sure players are using the official minetest app |
17:59 |
IhrFussel |
It was already bad enough when those apps "only" had an ad banner on screen and a different GUI from Minetest... but now it's almost impossible to properly support those players |
18:00 |
IhrFussel |
I have one person who uses an iPad and gets a new name from their app whenever they restart the device ... they have 30+ accounts now but cannot keep one |
18:00 |
tenplus1 |
only real way to stop them is adding: strict_protocol_version_checking = true |
18:01 |
BillyS |
What really burns me up is the whole "pay for VIP" thing that allows you to fly |
18:01 |
BillyS |
And then they end up banned |
18:01 |
BillyS |
or at least not allowed to use it |
18:01 |
IhrFussel |
It also looks like some 3rd-party apps lock the account to the device...someone reported to me once that the app on anew device didn't let them use that account without paying money |
18:02 |
BillyS |
pathhetic |
18:02 |
tenplus1 |
it's causing server owners hassle and the players themselves |
18:03 |
IhrFussel |
I wonder what's next...what "great" ideas do these money-addicted asses have next |
18:03 |
tenplus1 |
you do realise they will be mining crypto currency within the fake clients |
18:04 |
IhrFussel |
Maybe that would explain the map stalling xP |
18:04 |
tenplus1 |
wouldnt be surprised... client is working hard to do both at once |
18:06 |
IhrFussel |
Is there actual evidence or was that a joke? |
18:06 |
tenplus1 |
lets just say I'm sure there's a client out there that's has it included |
18:08 |
IhrFussel |
Do other server owners experience slow loading of the map when there are quite a few mobile users with random names connected? Not necessarily stalling but map appearing slow and the load range is reduced |
18:09 |
BillyS |
I do |
18:09 |
tenplus1 |
strangely we can have up to 18 players and things work ok, then at times I've noticed around 5 and things are laggy... wouldnt be surprised if it's a shitty client |
18:09 |
BillyS |
^ exactly |
18:10 |
IhrFussel |
It#s definitely not my performance or bandwidth...right now the map loads 1 mapblock at a time instead of 10 which I set |
18:12 |
IhrFussel |
Why would an ad-infested client even need to have its network code changed in case it's really caused by those clients |
18:12 |
IhrFussel |
Maybe there are race conditions between MT packages and ad packages... |
18:15 |
IhrFussel |
I don't know how ads work in apps...but I'm guessing the app needs to have a constant connection to the ad service right? |
18:15 |
tenplus1 |
yeh, pings the ad server now and again to load new ad |
18:16 |
Krock |
> Maybe there are race conditions between MT packages and ad packages... |
18:16 |
Krock |
huh? that are multiple connections |
18:16 |
IhrFussel |
Server restart -> 10 mapblocks at once load again |
18:19 |
BillyS |
Wait, minetest has a string.split function? |
18:19 |
tenplus1 |
yeh |
18:19 |
BillyS |
And I never knew ... |
18:19 |
tenplus1 |
:P |
18:20 |
tenplus1 |
local string = "hello folks" ; local parts = string:split(" ") ; print (parts[1], parts[2]) |
18:20 |
IhrFussel |
Krock, but if an app has ads that means more network needed and maybe that's why these clients respond so slow to the server -> delays mapblocks for everyone else ... not sure if that sounds plausible |
18:21 |
Krock |
slow connections should not affect the server at all |
18:25 |
tenplus1 |
that weird server glitch where tnt_burning would drop itself as an item has been fixed... |
18:25 |
tenplus1 |
if you dont want an item to drop have "drop = {}," instead of drop = "", |
18:28 |
BillyS |
Hmm ... |
18:29 |
BillyS |
Does the minetest client know the location of all the players on the server it is connected to? |
18:29 |
BillyS |
Or just the ones near it? |
18:29 |
sfan5 |
the client knows the locations of all clients it can see the nametags for |
18:29 |
tenplus1 |
server can read ip address of anyone connected and you can backtrace from that |
18:29 |
sfan5 |
which are all of them by default |
18:30 |
BillyS |
Interesting ... |
18:30 |
BillyS |
Ok, thx |
18:30 |
Shara |
Any recommendations for good (not-costing-a-fortune) hosting providers? I may need to look at alternatives for RC very soon. |
18:31 |
IhrFussel |
Shara, netcup |
18:32 |
Shara |
That's the one you use? |
18:32 |
IhrFussel |
Yup and although they are in Germany you can rent one international AFAIK...it's very cheap considering the specs you get https://www.netcup.eu/vserver/ |
18:33 |
IhrFussel |
It says "VPS" but it's not a regular VPS...you get dedicated resources |
18:33 |
sfan5 |
Shara: what are you looking for? vps? vps with dedicated cores? dedicated servers? region? |
18:34 |
Shara |
Fussel: Which option there are you using? |
18:34 |
Shara |
sfan5: I prefer european based, but beyond that... I would consider most things. |
18:35 |
Shara |
My current host "might" surprise me, in which case I'll stay with them, but I suspect they won't... |
18:36 |
IhrFussel |
The actual VPS servers with shared resources are even cheaper |
18:37 |
Shara |
Well, I wouldn't need to go cheaper than that option anyway |
18:38 |
IhrFussel |
netcup root servers have 20 TB traffic per month before "punishing you" with a 10mbit/s bandwidth |
18:38 |
tenplus1 |
sneak a raspberry pi3 into your workplace with minetest loaded and running a server :PP |
18:38 |
sfan5 |
i'll list a few hosters for dedicated servers then: hetzner (de), worldstream (nl), ovh (fr), aruba (it) |
18:38 |
Shara |
sfan5: currently using OVH, and have generally found them good. just they have pulled something that annoys me. |
18:38 |
sfan5 |
scaleway (fr) is also worth a look for vps |
18:40 |
Shara |
Basically newcomers now get twice the space for the same price, and space is my key issue, but the best they seem to offer is to purchase a second VPS and manually migrate everything myself.. at which point I may as well look elsewhere. |
18:40 |
sfan5 |
a few well-known for vps: ramnode, linode, vultr, contabo, |
18:41 |
sfan5 |
yeah, not surprising they don't want you to easily take advantage of that |
18:41 |
Shara |
I replied to support that unless I can keep the IP address and they make it easy, there is no point me not looking elsewhere... so will see what they come back with. |
18:41 |
IhrFussel |
Well if you need a SSD then 50-100 GB is already a lot I'd say...if you accept a classic HDD then 300-500 GB should be offered for the rpice you wanna pay |
18:42 |
Shara |
The timing is actually nice in a way, since I took a shorter contract with them last time anyway, thinking I might move... might be the kick I need to do it |
18:42 |
Shara |
I use SSD currently. Not sure how much of a hit I'd take switching to HDD. |
18:42 |
tenplus1 |
depends how good the cache was on it |
18:42 |
Shara |
Thing is, I only get 40 GB with them, and new customers get 80... doesn't feel too good |
18:43 |
IhrFussel |
netcup has SAS HDD...I heard those are not comparable to standard HDDs |
18:43 |
Shara |
The only thing that's made me delay in moving so far is how clueless I end up feeling when I try and look at alternatives :D |
18:46 |
tenplus1 |
unless you take it as a personal project and run a server at home :) full control |
18:46 |
Shara |
Wouldn't work well for me. |
18:48 |
IhrFussel |
Is there ANY other hoster where you get 16 GB DDR4 RAM for $18 ? |
18:48 |
Shara |
Well, I don't see any need for that much |
18:48 |
IhrFussel |
Although you never need that amount but it#s dirt cheap |
18:48 |
Shara |
RC runs with 8 currently and doesn't even need that |
18:49 |
Shara |
CPU and storage space feel more like the issues |
18:51 |
tenplus1 |
if mt engine would handle multi-core better or make use if it more other than the mapgen it would help a lot |
18:51 |
tenplus1 |
btw, that's not a complaint :) more of a wish |
18:52 |
Shara |
Yes, mapgen was always the issue for RC. It was hard work getting that to be not too big a problem. |
18:52 |
Krock |
chunksize=4 and lower generate distance 8) |
18:52 |
IhrFussel |
Shara, whatever you choose make sure you have 4 cores... setting mapgen to 3 threads helps a lot |
18:53 |
Krock |
cores != threads |
18:53 |
Shara |
What Krock said :) |
18:53 |
IhrFussel |
No, but it#s recommended to set the emerge threads amount to (totalcores-1) IIRC |
18:54 |
tenplus1 |
so I have a dual-core 1.8ghz HT cpu, mines should be set to 1 then ? |
18:54 |
Shara |
The thing that helped RC was just kicking moretrees. |
18:55 |
tenplus1 |
yeah, as nice as moretrees and biomes_lib is for decoration, it hogs resources |
18:55 |
Shara |
I still have the mod, but I stopped the trees showing up on mapgen, so people have to actually plant them |
18:56 |
tenplus1 |
kewl |
19:13 |
twoelk |
so the mapgen of moretrees is the issue? |
19:15 |
tenplus1 |
that and the abms |
19:18 |
Darcidride |
Hi |
19:18 |
tenplus1 |
o// |
19:36 |
Krock |
so.. 13 lines of code make snow throwable. Yet it arises two problems: 1) relies on spawning a "__builtin" entity. 2) may be unwanted due to lawn damaging |
19:37 |
tenplus1 |
have a protection check on land before placing snow |
19:37 |
BillyS |
Is the official minetest availible for kindle? |
19:38 |
sfan5 |
no |
19:38 |
BillyS |
Didn't think so |
19:38 |
tenplus1 |
kindle = android... .apk ??? |
19:38 |
BillyS |
kindle =/= andriod |
19:41 |
tenplus1 |
Krock: you adding throwable snowballs to mtgame ? |
19:41 |
Krock |
tenplus1: yes but they act very weird sometimes :D |
19:41 |
tenplus1 |
how about leveled snow ? 1/4 1/2 3/4 full block :) that would make for some awesome decoration |
19:41 |
Krock |
well, that used to exist when C++ weather support was a thign |
19:42 |
Sokomine |
krock: take a snowball and thorw it to a moresnow covered wheat field in mg_villages. ahve fun |
19:42 |
Krock |
but since that's removed the snow does not stack any more for some reason |
19:42 |
Krock |
Sokomine: fun intensifies |
19:42 |
tenplus1 |
moresnow has stackable snow although 8 levels |
19:42 |
tenplus1 |
just need 4 :P |
19:43 |
Krock |
why not 9 for an entire node? that would be snowblock equivalent |
19:43 |
tenplus1 |
wait, isnt 2x2 snow = 1x snowblock ? |
19:44 |
tenplus1 |
damn |
19:44 |
tenplus1 |
all that time I assumed it was 2x2... ahahahaha.... yeah 9 levels :D |
19:52 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-07-27-22:49:19.png reactor setup |
19:52 |
tenplus1 |
oof, that's a huge reactor |
19:52 |
tenplus1 |
all that for a donut maker |
19:52 |
IcyDiamond |
next up i shall add a heat exchanger that uses the hot coolant to evaporate water and then the steam will be ran into a turbine |
19:52 |
IcyDiamond |
xD |
19:53 |
tenplus1 |
sounds industrial |
19:53 |
IcyDiamond |
aye |
19:53 |
IcyDiamond |
the water is to keep it from melting :D |
19:54 |
IcyDiamond |
it uses voxelmanip to get the amount of water around it |
19:54 |
tenplus1 |
does it hurt you if you get too close ? |
19:54 |
IcyDiamond |
not yet |
19:54 |
IcyDiamond |
i'll add radioactivity effects at a later date |
19:54 |
IcyDiamond |
xD |
19:54 |
tenplus1 |
:P |
20:03 |
* Sokomine |
lets the water from IcyDiamonds installation flow to her for more cooling |
20:03 |
tenplus1 |
lol, is it hot your side too Sokomine? |
20:04 |
IcyDiamond |
:D |
20:04 |
IcyDiamond |
Sokomine: don't blame me if you get cancer though |
20:04 |
IcyDiamond |
it's just radioactivity |
20:04 |
IcyDiamond |
XD |
20:18 |
Sokomine |
IcyDiamond: i divert it to my home before you use it for cooling. your reactor might overheat through that... |
20:18 |
* Sokomine |
places a few big mountains between herself and IcyDiamonds react |
20:28 |
tenplus1 |
nite folks o/// |
20:28 |
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20:29 |
Krock |
guys, I've encountered a strange bug on European servers - African ones seem to be affected too |
20:29 |
Krock |
the problem is that the moon is no longer rendered |
20:29 |
Krock |
I have no clue why this happened but the software bug started off with a red bugged texture and then disappeared entirely |
20:30 |
Megaf |
BillyS: Can't you download the apk and install from it? |
20:30 |
BillyS |
Idk |
20:30 |
BillyS |
I don't have a kindle |
20:30 |
Megaf |
Did you try? |
20:30 |
BillyS |
I was just wondering for a friend |
20:31 |
sofar |
Krock: just /set time_speed to something ridiculous like 72 |
20:31 |
Megaf |
Ok, give a try, there's lots of stuff on the internet about even enabling the Google App Store in the Kindle |
20:32 |
Megaf |
sofar: do we actually have moon phases? |
20:33 |
Krock |
sofar: permission denied. I don't have the settime privilege |
20:34 |
Krock |
and neither "god" or "server" |
20:34 |
sofar |
puny mortal |
20:34 |
Krock |
I know. tried upgrading but that doesn't seem to work out of the box |
20:36 |
* sofar |
doesn't see the moon, it's hidden under 32km of rock |
20:38 |
Megaf |
That kinda makes me want to rebuild my underground home/base |
20:38 |
Krock |
wrong direction, sofar |
20:38 |
Megaf |
by rebuild I mean building an ew one |
20:38 |
Megaf |
maybe below nether |
20:50 |
Krock |
but seriously. I just discovered that "Host Game" and "Play Game" button again in the mainmenu. I can't imagine that I ever pressed that one |
20:50 |
Krock |
it's always been there but a double click or enter always did the job just fine |
21:02 |
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21:09 |
Fixer |
moon eclipse is beautiful |
21:10 |
Fixer |
mars is below as well |
21:10 |
Fixer |
shiny |
21:13 |
Shara |
Tonight is the first night we had clouds in what feels like forever... no chance to see it |
21:18 |
paramat |
nuts thunderstorm here |
21:22 |
paramat |
nutstorm |
21:23 |
IcyDiamond |
Sokomine: all it takes is a good thick layer of concrete and it's just background radiation again |
21:24 |
IcyDiamond |
Chernobyl blown reactor got a big concrete cover as well |
21:25 |
Sokomine |
Krock: i'm afraid the moon on my local server is affected as well. we need to file a bug report |
21:26 |
Krock |
Sokomine: it was worse an hour ago.. I think the bug solves itself slowly |
21:26 |
Krock |
might be the servers overheating a little |
21:26 |
Krock |
thus the red color |
21:27 |
Sokomine |
Krock: used it just recently to test something with my apartment mod. in general i start normal local games only |
21:28 |
Sokomine |
fixer: indeed. though it's too bright for mars. at least i havn't been able to see it. the moon looks beautiful. but it's also very small...and that's our nearest neighbour |
21:29 |
Sokomine |
Krock: could be. there was a bugging skybox first that showed dark clouds (we do know that clouds are always white! and cubic of course...not so..whirly) |
21:29 |
Krock |
Sokomine: all over the years I double-clicked the list item or hit enter in the password field.. I somehow forgot this button |
21:31 |
Sokomine |
krock: no wonder. but: your server was a good one. perhaps you ought to run one again (real server, no singleplayer accident) |
21:31 |
rubenwardy |
too many clouds :( |
21:32 |
Krock |
Sokomine: which reminds me of re-opening it. You had some very nice buildings there that you might want to export |
21:32 |
Krock |
well, re-opening as read-only map |
21:33 |
Krock |
will do it this weekend if you'd like to explore the old map :) |
21:37 |
Shara |
Maybe I should just make the moon on my server red again. |
21:37 |
Shara |
I did creep out some players with that once :) |
21:38 |
rubenwardy |
I can imagine quite a fun haunted mod |
21:38 |
Shara |
I started making one way back, but it didn't go far |
21:39 |
Shara |
But this was fun: http://rc.minetest.tv/wp-content/uploads/2016/10/hallows.png |
21:39 |
Krock |
oh no, it's squashed |
21:40 |
* MrFeline |
shows his claws |
21:40 |
Shara |
Hi Tiger |
21:40 |
* MrFeline |
hides behind Krocks legs |
21:42 |
Sokomine |
ah :-) would like to re-explore it. still...what i need is that one sandstonebrick texture that i used for the building complex |
21:43 |
Sokomine |
Shara: i still have saturn as moon texture |
22:05 |
Fixer |
mars is very bright this month |
22:07 |
rubenwardy |
Fixer: what with Donald trump and such, Mars is probably feeling energetic |
22:07 |
Fixer |
i do too |
22:07 |
rubenwardy |
was hoping that Venus would win over though |
22:08 |
rubenwardy |
Venus trumps Mars, right |
22:08 |
Fixer |
though chinisium crap telescope broke itself when I wanted to look at mars, had to aim it in very shitty way, was able to see a Mars yellow-red disc, not much details, and also shakes like hell |
22:17 |
Fixer |
eclipse (my foto) https://i.imgur.com/9CHnw2t.png |
22:17 |
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22:18 |
Shara |
Fixer: seems you got a nice view :) |
22:19 |
Fixer |
more https://i.imgur.com/jiOLUkj.png |
22:19 |
Fixer |
bright dot below is Mars |
22:19 |
paramat |
nice |
22:20 |
rubenwardy |
sigh |
22:20 |
rubenwardy |
* young man shouts at clouds * |
22:21 |
Fixer |
smaller view during peak https://i.imgur.com/aLWMPk3.png |
22:23 |
Fixer |
sadly cloud kinda blocked it during peak and I did not shot it closer |
22:25 |
Fixer |
nice |
22:25 |
Fixer |
closer than mine |
22:25 |
Fixer |
also need to remove hot pixels |
22:27 |
Fixer |
luckily I have Pixel Fixer |
22:35 |
Fixer |
450D is quite noisy by todays standards |
22:35 |
Fixer |
for iso 800 |
22:35 |
Fixer |
wtf i did iso 800, oh well |
22:35 |
Fixer |
i could literally use 400 and 2 sec |
22:35 |
Fixer |
or 4 sec |
22:35 |
Sokomine |
fixer: oh, that looks surprisingly good |
22:37 |
Fixer |
https://i.imgur.com/qRd54hw.png |
22:54 |
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23:17 |
Fixer |
aw |
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