Time |
Nick |
Message |
00:00 |
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entuland joined #minetest-hub |
00:26 |
IhrFussel |
Guys? Is my way of writing placeholders in commands just not good or are people stupid? For example /location ID or /add NAME |
00:27 |
IhrFussel |
Some type the placeholders *literally* |
00:28 |
entuland |
ahahaha |
00:28 |
entuland |
consider adding an example for the dumbest ones |
00:29 |
entuland |
you could be even evil and have your mod reply in a sassy manner when they issue the command verbatim |
00:51 |
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00:51 |
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01:18 |
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01:18 |
tumeninodes |
is there still no support for paramtype2 = facedir for connected node types? |
01:20 |
tumeninodes |
I have been hacking away throughout the day at something, and just cannot get one portion to work properly when placing in the East and West directions. |
01:22 |
tumeninodes |
I tried implementing the way fences does it but, does not seem to work for the situation I am playing with (which is walls). Perhaps if I just literally tweak the fences code it might work. hmmmm |
01:24 |
tumeninodes |
this might give an idea of what my problem is https://imgur.com/a/zDP29cc |
01:24 |
tumeninodes |
!title |
01:24 |
MinetestBot |
tumeninodes: troublesome walls - Album on Imgur |
01:25 |
tumeninodes |
though, most are probably sleeping right now, looking at the time |
01:29 |
tumeninodes |
and a couple ways I attempted to deal with it (I know the pos in the commented-out sections is off) https://pastebin.com/fVwh2T1w |
01:31 |
tumeninodes |
and the 2d brackets on the first lines for connecting are there because, it will not run if they are not there. I did have them removed in testing b4 commenting out the 2d lines |
01:37 |
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02:04 |
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02:06 |
paramat |
your front, back, left, right nodeboxes are identical, that doesn't seem right |
02:07 |
paramat |
facedir makes little sense for connected nodeboxes |
02:08 |
tumeninodes |
hmmm, you know what? I think I accidentally used the same positions on all the connections.. (trying to work too fast) |
02:09 |
tumeninodes |
I didn't even realize I did that..., I'll fix it and see what happens. Thanks for pointing that out to me |
02:17 |
paramat |
oh cool |
02:18 |
tumeninodes |
meh, still trying to get used to using the positions... even with different pos, they still only connect in one direction. top & bottom connection works fine, as well as whe placing from north or south |
02:19 |
tumeninodes |
it is the placing from east & west giving me crap |
02:22 |
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02:24 |
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02:30 |
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02:50 |
paramat |
likely nodebox co-ordinate issues |
02:53 |
tumeninodes |
eh, I cheated and did this https://pastebin.com/bjBdApap |
02:53 |
tumeninodes |
which gives me this https://imgur.com/a/OfksJ3B |
02:54 |
tumeninodes |
I'm not sure how to get it to work using just one node and, it does not give me the single type of node I like/want, which is not a pole/post but a full, width node |
02:55 |
tumeninodes |
good enough for me/my personal use anyway ; ) |
02:55 |
tumeninodes |
tomorrow, I need to take another whack at those wall lamps I showed you :D |
02:56 |
tumeninodes |
this adds some nice options to walls though |
02:56 |
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03:00 |
tumeninodes |
I do feel, that adding such options to the walls mod would be a great addition..., just done by someone with the skills to do it properly. |
03:15 |
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03:21 |
paramat |
it seems Shara would like that for walls in MTG |
03:22 |
tumeninodes |
I've wanted that for quite a while as well. I believe it would go over very well with users |
03:23 |
tumeninodes |
here code is at the top of that, for the original walls.. and works nice. However, i was unable to get it to work with a filler wall |
03:23 |
tumeninodes |
her/here |
03:29 |
tumeninodes |
plus, my brain hurts today, all day |
03:34 |
tumeninodes |
I'm off to bed \o ... latah |
03:35 |
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04:07 |
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04:14 |
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04:31 |
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04:40 |
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06:23 |
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06:28 |
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06:55 |
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07:42 |
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07:51 |
rubenwardy |
Check out @CGIllora’s Tweet: https://twitter.com/CGIllora/status/1016611279660879872?s=09 |
07:51 |
rubenwardy |
Wow |
07:51 |
rubenwardy |
Some kid has the profiler open |
08:05 |
lhofhansl |
:) |
08:10 |
ANAND_ |
Must've accidentally pressed the wrong key, lol :P |
08:21 |
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09:27 |
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09:55 |
rubenwardy |
Woooaaaahh https://github.com/rubenwardy |
09:59 |
xerox123_ |
Wut |
10:01 |
rubenwardy |
Look at the contributions in the last year |
10:01 |
rubenwardy |
https://cdn.pbrd.co/images/Hu5ZxWQ.png |
10:04 |
xerox123_ |
It's saying something! |
10:48 |
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10:48 |
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11:13 |
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Fixer joined #minetest-hub |
11:50 |
rubenwardy |
VanessaE: does https://github.com/minetest-mods/round_trunks have a forum topuc |
11:50 |
rubenwardy |
Or your gitlab version rather |
11:52 |
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12:26 |
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12:31 |
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13:04 |
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13:11 |
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14:55 |
BillyS |
On my minetest server, it seems like protected rails keep breaking. I'm the only one with access to the protection. Is there some "rail decay" ABM or something that does that? |
14:55 |
BillyS |
I do have the boost_cart mod installed |
15:12 |
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15:27 |
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15:48 |
rubenwardy |
Check out @ignaciopollo’s Tweet: https://twitter.com/ignaciopollo/status/1017331162098913280?s=09 |
15:48 |
rubenwardy |
Woah |
16:13 |
sfan5 |
huh |
16:21 |
rubenwardy |
Do you store stats on number of users, sfan5? |
16:25 |
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16:29 |
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tenplus1 joined #minetest-hub |
16:29 |
MinetestBot |
tenplus1: Jul-11 15:00 UTC <IhrFussel> Regarding on_activate() of carts... the issue was that data.placets wasn't set yet in first on_activate() ... I fixed that by adding if not self.placets then self.placets = os.time() + 120 end in get_staticdata() |
16:29 |
tenplus1 |
hi folks... |
16:29 |
tenplus1 |
hi kr |
16:30 |
tenplus1 |
fail! |
16:31 |
ANAND |
lol, hi tenplus1 :) |
16:32 |
tenplus1 |
hi ANAND |
16:32 |
tenplus1 |
:P just updated mobs_monster, has new crystal spider added and removed old model |
16:34 |
ANAND |
cool :) |
16:34 |
tenplus1 |
the new model is a lot better :) has 6 textures for different spider types :D |
16:43 |
sfan5 |
rubenwardy: no |
16:43 |
tenplus1 |
hi sfan |
16:43 |
sfan5 |
the only statistic we have is the max number of users |
16:44 |
sfan5 |
the user chart would roughly follow the traffic chart anyway, nothing too exciting |
16:47 |
rubenwardy |
Aw |
16:47 |
rubenwardy |
I'll probably start logging it then |
16:47 |
rubenwardy |
Maybe |
16:47 |
rubenwardy |
Would be interesting to see over months |
16:55 |
BillyS |
o/ tenplus1 |
16:55 |
tenplus1 |
hi billy :0 |
16:57 |
BillyS |
Hmm ... trying to get a backup script working |
16:58 |
tenplus1 |
for your map ? |
16:58 |
BillyS |
yep |
16:58 |
tenplus1 |
wanna see ours ? |
16:58 |
BillyS |
Sure |
16:58 |
BillyS |
I think I've got one, it's just tricky |
16:58 |
BillyS |
I had to set up a lockfile for it |
16:59 |
tenplus1 |
https://pastebin.com/2d94krCg |
16:59 |
tenplus1 |
it's very simple :D |
16:59 |
BillyS |
It finds and kills the minetest server, then grabs the lockfile before the autostart script gets it |
16:59 |
BillyS |
nice |
17:00 |
BillyS |
How do you cordinate that with an auto-start script? |
17:01 |
tenplus1 |
we dont, lol... out autostart just handles server errors and restarts, we close server for a few minutes to do backup then bring it back up :D |
17:01 |
BillyS |
ah |
17:01 |
BillyS |
So it's manual? |
17:02 |
tenplus1 |
yeh |
17:02 |
rubenwardy |
Lol |
17:02 |
tenplus1 |
we have 3 scripts, 1 to run minetest server and keep running it if it breaks |
17:02 |
tenplus1 |
one to do backups, and the 3rd checks to make sure server hasnt stalled, if it has it force shuts minetest |
17:03 |
tenplus1 |
it's all a learning process :D |
17:03 |
BillyS |
xD |
17:04 |
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ANAND joined #minetest-hub |
17:05 |
BillyS |
These are my prototype scripts (they haven't been tested yet): http://pasteall.org/1023534 |
17:07 |
BillyS |
o/ ANAND |
17:07 |
ANAND |
o/ BillyS :) |
17:27 |
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17:31 |
rubenwardy |
Want to see my backup script? |
17:31 |
rubenwardy |
Do cat /dev/null |
17:31 |
tenplus1 |
lol |
17:32 |
tenplus1 |
you dont have one :P |
17:32 |
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lumberJ joined #minetest-hub |
17:32 |
tenplus1 |
hi lumberJ |
17:32 |
lumberJ |
hey tenplus1 |
17:33 |
lumberJ |
i guess i can't call you ten for short...makes the math wrong |
17:33 |
tenplus1 |
lol, that's fine... players call me that on server |
17:34 |
lumberJ |
eleven doesn't shorten things much either |
17:34 |
lumberJ |
:D |
17:36 |
rubenwardy |
Ooh |
17:36 |
tenplus1 |
but hey, twizzlers make for good straws that can be eaten after use :) why arent bars doing this |
17:36 |
* tenplus1 |
checks for paramat activity |
17:37 |
lumberJ |
ten, do you use a geiger counter for that? |
17:38 |
tenplus1 |
for what ?? |
17:39 |
lumberJ |
checking for paranormal..i mean paramat activity |
17:39 |
tenplus1 |
ohh, no... I use an electro-offtopic-o'meter |
17:41 |
tenplus1 |
brb, coffee time :DDD |
17:41 |
lumberJ |
sweet |
17:44 |
tenplus1 |
*noms cheesecake* |
17:49 |
rubenwardy |
Cheeeeesssseecakkeee |
17:49 |
rubenwardy |
!mod [food_sweet] |
17:49 |
MinetestBot |
rubenwardy: Sweet Foods [food_sweet] support food 2.3 by rubenwardy - https://forum.minetest.net/viewtopic.php?t=9039 |
17:50 |
tenplus1 |
ooh yeah, forgot about that :))) was thinking [pie] with red velvet cheesecake :DDD |
17:52 |
rubenwardy |
Not one, but two cheesecakes! |
17:52 |
rubenwardy |
Actually proud of some of the pixel art in that mos |
17:52 |
tenplus1 |
*gets uber fat* |
17:52 |
tenplus1 |
am kinda glad the food_ groups are added in default and many new mods now :D |
17:52 |
rubenwardy |
XD |
17:57 |
* lumberJ |
awaits tenplus1 heart attack mod |
18:00 |
xerox123 |
is tiramisu implemented? |
18:00 |
tenplus1 |
we have coffee cake but no, not tiramisu... would be nice tho |
18:00 |
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18:01 |
tenplus1 |
o/ ssieb |
18:01 |
tenplus1 |
diabetus mod |
18:01 |
ssieb |
hi |
18:01 |
xerox123 |
treadmill mod |
18:02 |
xerox123 |
prescriptions mod |
18:02 |
xerox123 |
list goes on... |
18:02 |
* tenplus1 |
will keep minetest light hearted :D |
18:06 |
tenplus1 |
Protector Redo updated, no longer uses moreblocks circle stone texture, has it's own |
18:07 |
rubenwardy |
Yay |
18:07 |
rubenwardy |
Sorry CTF players |
18:07 |
tenplus1 |
why sorry ? |
18:07 |
xerox123 |
^ |
18:07 |
rubenwardy |
Was going to do some dev today, but was challanged to a civ5 game |
18:08 |
tenplus1 |
civ is fun |
18:08 |
rubenwardy |
It's great! |
18:08 |
rubenwardy |
Should play it sometime |
18:09 |
xerox123 |
my phone is now updated to Android Oreo 8.1 :D |
18:09 |
rubenwardy |
Yay |
18:09 |
tenplus1 |
I wish, cant unlock my Leovo B Vibe *sigh* |
18:09 |
tenplus1 |
stuck on 6.0 |
18:10 |
xerox123 |
I got dis: https://www.amazon.co.uk/Wileyfox-SIM-Free-Smartphone-Android-Nougat-Midnight-Blue/dp/B01M7QNR0T |
18:11 |
tenplus1 |
nice phone... still too high for my price range tho :PPP my lenovo b was 60 quid :D |
18:12 |
xerox123 |
holy shit it's expensive af now, got mine for £169 back in 03/17 |
18:16 |
tenplus1 |
seems apple are discontinuing iphone X and s for new model in sep... ouch! |
18:16 |
lumberJ |
guy at the verizon store is still recommending the iPhone 8 |
18:20 |
tenplus1 |
gotta love how they classify "budget" as 220 GBP or above |
18:20 |
tenplus1 |
ouch! |
19:00 |
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19:01 |
tenplus1 |
hi fussel |
19:11 |
tenplus1 |
brb |
19:11 |
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19:12 |
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19:12 |
tenplus1 |
fastest reboot in the west |
19:19 |
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19:19 |
tenplus1 |
hi entu |
19:20 |
entuland |
hello there tenplus1 |
19:20 |
tenplus1 |
o/ |
19:48 |
ANAND |
Is it possible to modify an itemstack in after_dug_node? |
19:48 |
tenplus1 |
so long as you have the player reference, yes... you can get stack in hand and amend it |
19:49 |
ANAND |
hacky workaround, eh? ;) |
19:49 |
tenplus1 |
https://notabug.org/TenPlus1/mobs_animal/src/master/cow.lua#L68 <-- I use it for milking cow if this helps |
19:49 |
ANAND |
Will look into it, thanks :) |
20:14 |
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20:16 |
tenplus1 |
hi andro |
20:20 |
rubenwardy |
something I started making a few years ago but never finished: https://rubenwardy.com/puzzleplatformer/ |
20:22 |
tenplus1 |
lol, level 8 :) it's fun... |
20:22 |
rubenwardy |
huh |
20:22 |
rubenwardy |
no clouds |
20:23 |
rubenwardy |
wait |
20:23 |
rubenwardy |
there's clouds now |
20:23 |
rubenwardy |
odd |
20:23 |
rubenwardy |
...there's only 7 levels though |
20:24 |
tenplus1 |
miscounted |
20:24 |
tenplus1 |
ahahaha, too late for math |
20:24 |
xerox123 |
guys travels super fast |
20:24 |
xerox123 |
guy* |
20:24 |
rubenwardy |
yeah |
20:24 |
rubenwardy |
the physics is wonky |
20:24 |
tenplus1 |
no wonder with all that sugar in the cake |
20:25 |
xerox123 |
lol chucking a box into water |
20:26 |
xerox123 |
I glitched and now I'm falling through nothing |
20:26 |
rubenwardy |
hahaha |
20:26 |
xerox123 |
http://i.imgur.com/VG0cezV.png |
20:26 |
xerox123 |
needs a self-destruct |
20:27 |
rubenwardy |
"facing: left" |
20:27 |
rubenwardy |
another one: https://rubenwardy.com/project-kingdom/ |
20:27 |
rubenwardy |
even less of a game |
20:28 |
rubenwardy |
lol! |
20:28 |
rubenwardy |
rete limiting doesn't liike thawt |
20:29 |
tenplus1 |
nite folks |
20:29 |
xerox123 |
gnite |
20:29 |
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20:29 |
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20:39 |
rubenwardy |
prize for who knows what puzzleplatformer was inspired by |
20:40 |
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20:42 |
Calinou |
that triangle-faced player reminds me of something |
20:44 |
Calinou |
wow, there's a sound if you put a crate on spikes :D |
20:46 |
Calinou |
finished all the levels |
20:46 |
Calinou |
nice game :P |
20:50 |
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21:03 |
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IhrFussel joined #minetest-hub |
21:12 |
xerox123 |
<Rexism8> <thousands of spaces> <nameIRC> I hate ********** |
21:54 |
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22:40 |
rubenwardy |
Also colouring usernames differently |
22:41 |
Shara |
^ |
22:41 |
Shara |
That would help |
22:41 |
rubenwardy |
Btw |
22:41 |
Shara |
It's not a big issue either way. First time in a really long while that I saw someone try this |
22:41 |
rubenwardy |
https://github.com/rubenwardy/puzzleplatformer/ |
23:21 |
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23:22 |
* paramat |
does some paranormal activity |
23:27 |
* paramat |
arrives through the parachute |
23:38 |
lumberJ |
:D |
23:55 |
IhrFussel |
Doesn't this simple line fix it? message = string.gsub(message , "%s+", " ") |