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IRC log for #minetest-hub, 2018-07-07

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All times shown according to UTC.

Time Nick Message
00:01 Shara Can't find any breaks along x though, only y and z
00:01 tumeninodes I vote for renaming pixels to dixels. cuz..., you know
00:02 ssieb joined #minetest-hub
00:04 paramat interesting, worth an issue. see if waving normal cubic nodes do it too
00:05 paramat i wonder if the 'nodeboxes sometimes don't work' bug is simply down to being on mapblock borders ..
00:05 Shara leaves don't
00:06 Shara water sources don't have this issue either
00:06 Shara just the nodeboxes
00:07 paramat (or maybe, add this to the existing issue)
00:08 Shara Have a link to it? (not that I am too hopefully this will get fixed)
00:08 Shara hopeful*
00:08 paramat sure ..
00:08 Shara Though maybe the clue that it's mapblock border related will help.
00:08 paramat #5871
00:08 ShadowBot https://github.com/minetest/minetest/issues/5871 -- Some meshes/nodeboxes do not properly wave
00:08 Shara Thanks
00:13 tumeninodes I have actually scoured all over for someone with RBA's skills on the net, and asking people I know..., very difficult area to fill. And most want compensation for their work
00:14 tumeninodes at times it can feel like trying to infiltrate a secret, coveted cult
00:14 Shara Maybe that's what it is
00:15 tumeninodes could be
00:15 paramat we've had a few contributors working on shaders but that work seems to have gone quiet recently. numberzero may have the knowledge
00:16 tumeninodes KaadmY was doing some decent experimenting too
00:16 Shara Seems he gave up though
00:16 tumeninodes he got... frustrated
00:18 tumeninodes I think sometimes "process" wears people out, rather than the actual work
00:19 tumeninodes 'limitations' too, such as those within Irrlicht, itself. But that is where the real talent comes in, is when one is able to work around or with those limitations
00:20 tumeninodes or get forceful with MT and make it take the code :D
00:23 Sokomine aaaah! my firefox is learning to behave. i wasn't aware of kill -STOP and -CONT. with that, firefox processes that ought to be idle can be made idle
00:23 Sokomine sorry for writing something so off-topic here. but it annoyed me for a long time. and: more cpu ressources for mt that way :)
00:23 tumeninodes possibly some good info to share with others :)
00:24 Sokomine tumeninodes: i'm afraid the only way to catch graphics enthusiasts is by getting them to play mt. and that might be difficult as good graphics is not what mt has (compared to other games)
00:25 tumeninodes yeh, they all seem to like games with realism
00:25 Sokomine tumeninodes: certainly! it was really annoying to have those processes eat away cpu usage and produce heat for absolutely no gain at all
00:26 Sokomine no wonder if they're graphics enthusiasts. takes someone who really loves mt to live and work with those limitations we have
00:27 tumeninodes I'm telling you, it seems more difficult to work with shaders/graphics in this particular environment, than with those type of games. More precision is required due to the cubicness of it all
00:27 tumeninodes heh I made a new word
00:28 tumeninodes I had one person who seemed very interested... then "woops, sorry..., just got accepted into another project"
00:29 Sokomine oh :-(
00:29 tumeninodes someone will come around eventually
00:29 Sokomine well...try to get them to play the game first :-) some may like it
00:29 paramat kaadmy gave up when insulted by mr.k :)
00:29 tumeninodes ^
00:29 Sokomine it won't work by trying to recruit workers. not if we can't pay them
00:32 tumeninodes I worked with someone much like him in the past but, we got along fine, as long as I knew how to take his way of critiquing. (was also French by coincidence)
00:32 paramat lol
00:32 tumeninodes I honestly believe it is a cultural thing, regarding the graphics/artist aspects
00:33 paramat but yes, initially i learnt to not take mr.k too seriously, but it went too far
00:33 tumeninodes yeh, some get a bit big headed, the more others work to work with them
00:34 paramat some nationalities are into shaders more than others?
00:34 tumeninodes hahaha
00:35 tumeninodes art + the French... it's an ego thing.
00:36 tumeninodes "French artists... being obnoxious since 1490"
01:03 entuland oh well, not all of them. I enjoyed reading Boris Vian
01:41 tumeninodes no, of course not "all", I was generalizing, as a joke. My last name is LeBlanc, ... pretty French, myself. :P (well, of Acadian decent tbh)
01:42 entuland eheehh, I was sort of joking myself as well
01:42 entuland Boris Vian is extremely obnoxious - but that's also the reason why I like it
01:42 tumeninodes well ain't we just a coupla jokers? :D
01:43 tumeninodes "why so serious?"
01:43 entuland I've written an essay about his "J'irai cracher sur vos tombes" (I'll spit on your graves) poem, for my high school final examination :P
01:44 ircSparky does anyone here happen to be good at using Kdenlive?
01:44 entuland nope, sorry, used it a few times several years ago, ircSparky
01:46 entuland ah no that was one of his stories, not a poem
01:46 entuland damn, 22 years
01:47 entuland anyways, what's the problem with kdenlive, ircSparky?
01:49 ircSparky im trying to get a specific effect
01:49 ircSparky so
01:50 entuland which one?
01:50 entuland the technique may not be specific of kdenlive
01:50 ircSparky I have a video of minetest, a clean slate, and a title
01:51 ircSparky in the video, I have a character come up in front of the backround
01:51 ircSparky I want the character to be in front of the title
01:51 ircSparky but the title has to be in front of the backround
01:51 entuland I see
01:51 ircSparky does that make sense?
01:51 entuland sure
01:51 entuland it's a variation of the chroma key background replacement
01:52 entuland where you set a color as transparent
01:52 entuland in your case, you need a still image as reference to determine what's to render as transparent
01:52 entuland hopefully the background doesn't move / change in your case
01:52 entuland otherwise it's way trickier
01:52 entuland not sure if kdenlive supports that technique
01:53 entuland let me check
01:54 ircSparky part of the backround does, but nowhere that the title needs to be
01:54 entuland that's the important part
01:54 entuland and you should also be able to set some tolerance
01:54 ircSparky for some context, the part the title is over is the sky, and the moving part of the backround is the waving grass
01:54 ircSparky might also be able to do edge crop
01:56 entuland the technique is called background subtraction probably
01:57 * paramat feels an urge to wookie-howl when working on mgvalleys
01:58 entuland this explains in detail how the technique works - the one I mentioned is a crude approach: https://en.wikipedia.org/wiki/Background_subtraction
02:00 entuland hell, I can't believe I would be able to implement that processing myself frame by frame and I can't find out quickly whether kdenlive supports it
02:05 tumeninodes paramat: https://www.youtube.com/watch?v=Pr3sBks5o_8
02:10 paramat getting somewhere though
02:12 tumeninodes insane asylum?
02:18 entuland ircSparky, and at that point, we could bring that back here, if you can record that thing again :P
02:19 paramat lol
02:27 entuland damn ircSparky let me know if that weird conception actually works ahahahah
02:27 entuland I can't try it myself damn
02:28 entuland sorry everybody for the lack of context, we're on the kdenlive channel discussing the thing about bg removal
02:28 entuland and we may actually have found a nice way to do that
02:31 ircSparky patience my mam :P
02:31 ircSparky im working on it
02:31 entuland :)
02:32 entuland I'm trying to download kdenlive for windows to see if it's any good even if it's in beta
02:32 entuland I really need to have this beast dual boot
02:32 ircSparky its confuzing
02:32 ircSparky yea
02:32 ircSparky ive had a few problems with the windows version
02:32 ircSparky but
02:32 entuland you need two copies of the movie
02:32 ircSparky i like it better than hitfilm free
02:33 entuland and one still
02:33 entuland and also a crop to limit the trick to just the area you need to mask
02:36 ircSparky another issue is that "transistions" like subtract or difference are different than "effects" like colorize or invert
02:37 ircSparky the transitions appear to be done after effects
02:39 entuland ouch
02:39 entuland well
02:39 entuland you can still work that around with multiple renders
02:40 entuland first copy of the movie movie, subtract still from movie, multiply by an insane value, invert, subtract from second copy of the movie
02:40 ircSparky yea
02:40 ircSparky rendering now
02:40 entuland that should work, may just need multiple renders
02:41 ircSparky maybe I shouldve just rotoscoped it :P
02:41 entuland ahahaha
02:41 entuland calling for _non_ weird stuff, aren't we?
02:42 entuland :P
02:43 ircSparky :P
02:48 ircSparky ha, i think i got it
02:48 tumeninodes guys, may be better to keep this at kdenlive channels?
02:48 entuland sure, no problem
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02:50 paramat or minetest-chat
02:51 entuland luckily we were still within the 50 lines more or less :P
02:52 tumeninodes I always manage to get into -chat when no one is around :D
02:52 entuland by minetest-chat we mean #minetest correct?
02:53 tumeninodes nope #minetest-chat
02:53 entuland ah
02:54 entuland I missed that, thanks
02:55 tumeninodes I wonder sometimes if minetest-mods should start getting some use
03:06 ircSparky entuland, https://drive.google.com/open?id=1r4VphWTPIMkv5WjtFUC83WZ4-1udtc08
03:08 entuland eeheh I meant #minetest-chat as the "advised channel" :P
03:08 entuland but I guess it's nice to have it here anyways, cause it fits as "stuff we're messing with with minetest" :P
03:10 ircSparky ok
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08:30 longerstaff13-m I have found a problem with the official minetest app on android -> https://postimg.cc/image/5tvqngpul/
08:31 longerstaff13-m Apparently it's not only me having this issue
08:35 IcyDiamond Wow at first it was hard to tell what's the image and what is ad
08:36 IcyDiamond longerstaff13-m: well, did you open an issue?
08:37 IcyDiamond Oh nvm it already exists
08:38 longerstaff13-m :P
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10:29 Krock joined #minetest-hub
10:29 MinetestBot Krock: Jul-06 22:40 UTC <rubenwardy> https://content.minetest.net/api/topics/
10:30 Krock nice. already more data than what I collected
10:31 rubenwardy Should add a join to say if the topic is in cdb
10:31 rubenwardy But cba
10:34 rubenwardy I'm not sure on those time stamps though
10:34 rubenwardy Like, not sure which time it'll give if you're not logged in
10:35 rubenwardy So just ignore the time part I guess
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10:51 shivajiva anybody successfully compiled mt on mint 18.3?
10:52 Krock please no. noobs invaded github
10:52 Krock s/noobs/a noob/
10:53 Krock rubenwardy: how about only getting the date? that's roughly correct (+1/-1 day)
10:53 Krock no need to adjust it to the timezones
10:56 rubenwardy Yeah probably
10:56 rubenwardy Probably easier
10:58 rubenwardy What were his deleted comments?
10:58 IhrFussel joined #minetest-hub
10:59 IhrFussel Hi guys...my custom "entering cart" solution still doesn't work...well the entering doesn't work, leaving works...any clue? https://pastebin.com/1CgRkNVp
11:02 IhrFussel When the entering triggers I see the "Entered a cart" but it doesn't actually attach me to a cart
11:02 IhrFussel Now here's what's REALLY weird...if I trigger the "in" code while I'm attached to a cart, I LEAVE the cart???
11:13 tenplus1 joined #minetest-hub
11:13 tenplus1 hi folks :)
11:14 rubenwardy Hey
11:14 tenplus1 hi ruben, how's things :)
11:15 rubenwardy Good thanks
11:15 tenplus1 kewl...  we got panda's now :P
11:15 longerstaff13 o/
11:15 rubenwardy Nicccee
11:15 tenplus1 hi longer :P
11:15 longerstaff13 hello :P
11:15 rubenwardy Will they have kids though?
11:15 rubenwardy Answer: no
11:15 tenplus1 AspireMint has been throwing out models left and right :D ehehe
11:16 tenplus1 er...  they can be tamed and yes can have kids... but... if you hit 'em they do attack
11:16 tenplus1 like hog and cow
11:18 tenplus1 you think they shouldnt be able to breed ?
11:19 rubenwardy Huh
11:19 rubenwardy Wait
11:19 rubenwardy Are you talking about Edinburgh zoo or mobs redo
11:19 tenplus1 mobs redo
11:19 tenplus1 lolol
11:19 tenplus1 mobs_animal has panda's if you run ethereal mod (bamboo biome)
11:21 rubenwardy Ah lol
11:22 rubenwardy I thought it was the formwr
11:22 tenplus1 last zoo I went to was in Glasgow, but that one has been closed for many years now
11:37 Krock joined #minetest-hub
11:37 tenplus1 o/
11:39 Krock hi tenplus1
11:40 IhrFussel Should this work now (ignore everything except .placets fields)? https://pastebin.com/C1xXZ9Gn
11:41 tenplus1 ??
11:42 IhrFussel I want the carts to despawn after 3 minutes when loading them in on_activate()
11:42 Krock IhrFussel: ent.object, not obj.object
11:42 tenplus1 https://notabug.org/TenPlus1/carts <-- has 10 second drop timer you could easily change to 3 mins
11:43 Ruslan1 joined #minetest-hub
11:43 Krock obj.object is always nil, so the function thinks you want to detach
11:44 IhrFussel Krock, that should fix my entering/leaving :D
11:45 Krock rubenwardy: the deleted comments were in the format of "i got sam problem fix/add thix now ok"
11:45 IhrFussel I use boost_cart not carts, but all I just need is to remember the timestamp between unloading/restarts etc
11:45 tenplus1 ah
11:45 rubenwardy Lol
11:45 rubenwardy Ew
11:45 IhrFussel So is it the correct way? Add placets to get_staticdata table and in on_activate receive it from this table again?
11:46 Krock yes.
11:47 IhrFussel And how often is get_staticdata called?
11:47 Krock IhrFussel: you can shorten that code: self.placets = data.placets or (os.time() + 180)
11:47 tenplus1 every time the cart is spawned.loaded
11:47 Krock every time the cart is unloaded
11:47 Krock on_activate is when it's loaded
11:49 Krock however, get_staticdata is also called when the map saves, but that shouldn't be an issue for a small data amount like this
11:49 IhrFussel So we secretly have an "unload" callback already?
11:49 IhrFussel Ahh I see^^
11:50 tenplus1 Krock: spawed a mob and it called both on_activate and staticdata
11:50 Krock tenplus1: latter to save the map, I guess.
11:52 tenplus1 ah, so activate then call staticdata to do 1st save or whatever
11:52 tenplus1 when if block is unloaded or map closed it does staticdata again ?
11:53 Krock yes
11:53 tenplus1 gotcha...
11:53 Krock oh nice, the boost_cart updates arrived in MTG now
11:53 Darcidride joined #minetest-hub
11:53 tenplus1 hi Darcidride
11:56 IhrFussel So if I understoof this correctly now: without retreiving the table in on_activate() all .self variables I declare only exist until entity gets unloaded?
11:56 IhrFussel understood*
11:56 Krock yes
11:59 shivajiva Hi tenplus
11:59 tenplus1 hi shiva :P
11:59 longerstaff13 o/ shivajiva
11:59 Krock https://forum.minetest.net/viewtopic.php?p=324580#p324580  *jumps off a bridge*
11:59 shivajiva Hi longers
12:00 tenplus1 erk, that's creepy
12:00 Krock totally
12:00 longerstaff13 o.o
12:03 Shara ekk
12:04 IhrFussel Krock, thank you so much :D Now all works well... carts are removed after 3 minutes when loaded and entering/leaving via custom methods
12:04 tenplus1 hi shara
12:05 * longerstaff13 is still giggling at spider sam
12:05 Krock ok
12:05 Shara spider sam is awesome
12:06 longerstaff13 I agree
12:06 * tenplus1 tests new boat changes
12:07 tenplus1 if someone comes up with a nice new crystal spider texture for the NEW spider model I can deprecate the old one :0
12:09 shivajiva minetest/0.5-dev/src/terminal_chat_console.cpp:59:19: error: ‘move’ was not declared in this scope...ideas?
12:13 rubenwardy you need a C++11 compiler
12:16 rubenwardy Krock: https://github.com/minetest/contentdb/blob/master/app/tasks/forumtasks.py#L55-L72
12:16 IhrFussel I think I found a bug with entities (at least in 0.4.17): on_activate() does not get called when the entity first spawns
12:16 Krock nice regex you've got there
12:16 rubenwardy look upon my regex and weep, mortals
12:16 tenplus1 it's definitely called, just tested in mobs redo fussel
12:16 Krock ninja'd
12:17 IhrFussel tenplus1, I placed a cart on rails, walked away for 3 minutes, came back, cart was still there, walked way again for a few minutes, walked back, cart was gone
12:17 Shara Now I am very tempted to adjust walls mod to allow connecting walls of any height...
12:17 Krock at least two parts inside are identical, the other look very similar
12:18 Shara I seem to have it working for connecting hedges
12:18 rubenwardy Krock: couldn't be bothered to use variables or something
12:18 rubenwardy it's just     <title> ::= <taglist><text><taglist><text>
12:19 Krock is "tag in BANNED_NAMES" case insensitive? I hope so
12:20 rubenwardy no
12:20 rubenwardy names can only be lower case
12:20 Krock so "[MOD]" would not be filtered out?
12:21 rubenwardy for two reasons:
12:21 rubenwardy 1. it's all caps
12:21 rubenwardy 2. it's in the bad names
12:21 rubenwardy the first reason first
12:21 Krock oh, I see. It iterates through a list of tags given by regex. didn't notice that
12:21 rubenwardy this means that   [Mod] Blah [Blah]   won't be parsed correctly
12:21 rubenwardy but that's badly formed anyway
12:22 rubenwardy if you go to https://content.minetest.net/todo/topics/
12:22 rubenwardy you can see a list of topics without a detected basename
12:23 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=17007
12:23 MinetestBot rubenwardy: [Mod]Archer[Archer] - Minetest Forums
12:23 rubenwardy is one of them
12:23 Krock oh nice
12:23 rubenwardy another one of them is: https://forum.minetest.net/viewtopic.php?t=9103
12:23 rubenwardy !title
12:23 MinetestBot rubenwardy: Declare your game to be ready to be bundled with Minetest - Minetest Forums
12:23 rubenwardy because that's in mod releases
12:23 rubenwardy err
12:23 rubenwardy game releases
12:24 rubenwardy it may be best to capture upper case tags too and lower case them
12:24 rubenwardy but
12:24 rubenwardy if there's less than 20, you could just go through and rename yourself
12:24 rubenwardy you being me
12:25 IhrFussel tenplus1, I just tested it again, the cart is still there after placing and leaving for 5 minutes
12:25 tenplus1 weird
12:25 tenplus1 that's why I went for a short drop timer, it's less coding and works every time
12:25 rubenwardy I'd much rather have more correct titles than more titles
12:25 rubenwardy if that makes sense
12:25 rubenwardy *names
12:26 Krock yes
12:26 IhrFussel tenplus1, add a minetest.log() to your mob_activate callback and see if it really displays on first spawn of mobs
12:26 rubenwardy so being stricter stops  [2012023-2] being the title name, but may prevent simple mistakes being caught
12:26 rubenwardy would be good to generate a diff actually
12:26 tenplus1 fussel, I added print commands inside the actual functions themselves and they appear each time
12:29 IhrFussel But there is none at the very top of the callback right? You should add it as first code line to make sure it really always runs
12:29 tenplus1 huh ?
12:30 IhrFussel I mean add a .log or print as first line inside mob_activate()
12:30 tenplus1 I did, and it worked ok
12:30 IhrFussel Are you sure that it displayed the moment you spawned a mob?
12:30 tenplus1 am not gonna add unecessary log text to each mob spawning, I only do so for testing
12:31 tenplus1 hold on a sec...
12:31 rubenwardy also, most games don't have a name anyway
12:31 rubenwardy which is annoying
12:32 tenplus1 fussel, yes... as soon as I spawn in a monster it calls on_activate then staticdata in order
12:32 rubenwardy also modpacks
12:33 IhrFussel Do you spawn the monster via /spawnentity or egg?
12:33 tenplus1 egg
12:33 tenplus1 but it would work the same way via egg or add_entity
12:34 IhrFussel 0.4.17.1?
12:34 tenplus1 yeh
12:34 tenplus1 you on winblows or linux ?
12:34 tenplus1 I know, it shouldnt matter, but just incase
12:35 longerstaff13 winblows lol
12:36 tenplus1 cause I use on_activate and staticdata in such a way so that remove_far_mobs works when it unloads
12:37 rubenwardy WTF is this shit: https://forum.minetest.net/viewtopic.php?t=9248
12:37 rubenwardy two mods in one topic
12:37 tenplus1 saves time searching :) eheh
12:38 rubenwardy right
12:38 rubenwardy I'm calling the police
12:38 rubenwardy this aint on
12:38 tenplus1 lol
12:38 rubenwardy !title
12:38 MinetestBot rubenwardy: [Mod] Mesecons lamps and logic gates [mesegates, meselamps] - Minetest Forums
12:39 rubenwardy literally unplayable
12:41 tenplus1 jimmies were rustled
12:41 rubenwardy with the power of change author invested in me
12:42 tenplus1 - granted by The Sun newspaper
12:42 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=11&amp;t=20426&amp;p=140681
12:42 MinetestBot rubenwardy: [Mod] Mesecon lamps [meselamps] - Minetest Forums
12:42 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=9248
12:42 MinetestBot rubenwardy: [Mod] Improved Mesecons logic gates [mesegates] - Minetest Forums
12:43 rubenwardy horrah
12:43 tenplus1 lol :P
12:43 rubenwardy all for a 2014 topics
12:44 IhrFussel tenplus1, okay you're right...so then either my placets field in on_activate() is wrong or my server version (dec 2017) got a bug that causes it
12:45 tenplus1 :P
12:49 DI3HARD139 joined #minetest-hub
12:49 tenplus1 hi di3
12:50 DI3HARD139 Hello
12:50 rubenwardy !title https://forum.minetest.net/viewtopic.php?t=17106
12:50 MinetestBot rubenwardy: [Mod] Mob Engine [2.3.2] [mob-engine] - Minetest Forums
12:50 * rubenwardy sighs
12:51 tenplus1 whassup with that one ruben ?
12:51 rubenwardy -
12:51 rubenwardy who even moves these topics
12:51 rubenwardy jesus
12:52 entuland joined #minetest-hub
12:53 tenplus1 hi entuland
12:53 entuland hello there tenplus1
13:00 Krock oh! got an idea why the carts client-side & server-side desync easily
13:00 tenplus1 ?
13:01 * rubenwardy expects a fix soon
13:01 Krock the acceleration is non-0 half of the time because the velocity is == max velocity
13:02 * tenplus1 notices Settlements mod... testing
13:02 Krock it's a cute version of the large villages mg mod
13:03 tenplus1 sometimes small and cute wins out :P
13:03 Krock but I miss little paths to the houses
13:04 tenplus1 wont run cause it requires mobdebug... ?!?!?!
13:04 tenplus1 removed
13:04 Krock inb4 mod error on start
13:06 tenplus1 ahahaha, he's added npc support and I have a building here with 8 npc's inside... lololol
13:09 tenplus1 the schem furnace is inactive
13:23 Krock tenplus1: ready for testing: https://github.com/SmallJoker/boost_cart/commit/d486143f4
13:24 tenplus1 settlements works nice, managed to speed generation up by using swap nodes instead :) since we're using freshly generated map areas to begin with :D
13:24 tenplus1 thx Krock, checking
13:25 Krock the speed limits up- and downhill will now be the same as straight forward, so expect sqrt(2) less speed into that direction
13:26 tenplus1 ah kewl.
13:35 tenplus1 working a-ok krock :D
13:36 Krock nice :D
13:36 tenplus1 when it's done, you gonna merge changes into default carts ?
13:45 Krock maybe in the next patch PR, which is in a few weeks, depending on how much is going to be changed
13:46 rubenwardy ffs
13:46 rubenwardy 1 sec
13:47 rubenwardy https://i.rubenwardy.com/Oa3oS.jpg
13:47 rubenwardy someone has been trying to do SQL injection on the type query string parameter
13:47 rubenwardy and also adding random values to it
13:47 rubenwardy need to log logged in users
13:48 entuland oh wow
13:48 entuland definitely you need to check who's trying that stuff
13:48 tenplus1 o.O
13:48 Calinou probably someone with a fake account, I doubt it's an active community memeber
13:48 Calinou member*
13:48 Calinou ("fake" as in "single purpose account")
13:49 rubenwardy it's probably a bot tbh
13:49 rubenwardy kinda glad my email doesn't automatically sync
13:49 rubenwardy would've been woken up probably
13:52 Krock your phone soon needs recharging
13:52 sfan5 >sending an email for every exception
13:52 rubenwardy it is charging
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13:59 Topic for #minetest-hub is now Keep offtopic short (<50 lines) or use #minetest-chat | http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/
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14:02 Topic for #minetest-hub is now Keep offtopic short (<50 lines) or use #minetest-chat | http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/
14:02 sfan5 ? test
14:02 sfan5 it works
14:03 sfan5 guess I'll have to reimport the backups now since older lines will have been truncated if they contained emojis
14:04 entuland rubenwardy, the search facility in contentdb doesn't take package names in account?
14:04 rubenwardy no
14:04 rubenwardy package titles should be pretty similar anyway
14:04 rubenwardy but I am planning on revamping search at some point
14:04 entuland yep, they should work normally but I stumbled on that by mistake
14:05 sfan5 the old database used charset=utf8 too...
14:08 Krock τÏṁsτÏï„
14:09 sfan5 nope not a single emoji in the database, guess mysql truncated those
14:09 sfan5 oh well
14:12 rubenwardy sadness
14:12 tenplus1 that weorks :P
14:12 rubenwardy ?
14:12 rubenwardy probably just newer unicode tbh
14:12 rubenwardy heh
14:12 rubenwardy nah
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14:28 rubenwardy actually
14:34 Krock tenplus1: someone in #minetest asks for a xanadu admin
15:00 rubenwardy shivajiva: sban ban API, pretty please?
15:01 rubenwardy until then,      minetest.registered_chatcommands["ban"].func("root", "ban reason")
15:05 rubenwardy plus banned player name ofc
15:50 rubenwardy Soteria will basically stop this anyway
15:51 tenplus1 ??
15:51 rubenwardy Soteria is a mod I just wrote to do anticheat
15:51 tenplus1 ooh, improved anticheat, you gotta link ?
15:51 rubenwardy no, unfortunately
15:51 tenplus1 buuuuu
15:52 rubenwardy I'd like to avoid an arms race
15:52 rubenwardy so I'm going to keep the apple part private
15:52 tenplus1 ahh, good point :)
15:53 sfan5 you could always release it in compiled form
15:53 sfan5 there's no decompiler for the latest version .luac's as produced by luajit afaik
15:53 ThomasMonroe hello all
15:53 tenplus1 hi thomas
15:54 ThomasMonroe hey tenplus1
15:54 ThomasMonroe how are things going?
15:54 tenplus1 sfan5: so you can pre-compile .lua code like java does with bytecode
15:54 sfan5 of course
15:54 tenplus1 Thomas, not bad dude... you ?
15:54 ThomasMonroe pretty good :)
15:54 tenplus1 ya learn something new every day sfan5... heh... didnt know we could do that
15:55 Raven262 joined #minetest-hub
15:55 tenplus1 wb
15:58 srifqi joined #minetest-hub
15:58 tenplus1 o/ srifqi
15:58 srifqi o/ tenplus1
16:05 tenplus1 lol, watching a kid playing skyblocks on mt server
16:06 tenplus1 for once it isnt a 3fps video with a horrible intro
16:25 Hijiri joined #minetest-hub
16:31 rubenwardy Apart from the horses, all of those classes were planned for my CTF  ircSparky aha
16:31 rubenwardy Good job though
16:32 xerox123 hello all
16:34 tenplus1 hi xerox
16:34 srifqi hello
16:38 xerox123 is minetest multi-threaded?
16:39 tenplus1 mapgen, yes...  lua, no
16:39 Sokomine tenplus1: can you make mobs_redo's dependency on tnt optional?
16:40 tenplus1 the dependency is already optional
16:41 Sokomine then my version does not seem to be up to date
16:42 Sokomine ah, right. hm. still, mt complained about unsatisifed dependency with missing tnt mod?
16:42 tenplus1 https://notabug.org/templus1/mobs
16:44 xerox123 404™
16:44 xerox123 teMplus1 :P
16:44 tenplus1 https://notabug.org/templus1/mobs_redo
16:44 tenplus1 oops
16:57 paramat joined #minetest-hub
16:57 tenplus1 o/ paramat
16:58 tenplus1 commented on https://github.com/minetest/minetest_game/pull/2162 paramat
17:03 srifqi left #minetest-hub
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17:14 paramat yes good point
17:16 paramat Shara perhaps use the '.. simple' leaf textures for hedges as they're thicker
17:20 Shara paramat: interesting idea. I might try it... though you know how I love my fancy leaves
17:34 paramat they'll still be fancy, the 'simple' textures just have less transparent pixels
17:34 Sokomine that could be very nice, yes. i prefer the transparent leaves for normal gameplay. but hedges are very thick things
17:34 paramat the simple textures are not opaque
17:34 Shara People can also set whatever texture they want when registering a hedge
17:34 tenplus1 would definitely save a lot of new textures being added
17:35 Shara I made glowing goldleaf hedges earlier just to see what they would look like :)
17:38 paramat MTG bushes use the 'simple' textures only, to create more visual thickness
17:43 ircSparky rubenwardy, hahehnice lemme know when they're added
17:46 entuland joined #minetest-hub
17:46 tenplus1 wb entuland
17:46 entuland hey there
17:53 tumeninodes joined #minetest-hub
17:54 * tumeninodes has just discovered that 'git stash' and 'git stash pop' can be extremely handy
17:55 tumeninodes ... and to never attempt to use such features unless you have actually read how they work :D
17:58 tenplus1 am just getting around to git clone :P
17:59 Krock everybody starts somewhere :D
18:07 tumeninodes I'm impatient, and easily distracted. I start here, then start there... and over there too
18:23 tumeninodes has anyone given thought about the possibility of MT/MTG applying to join the Summer of Code for 2019?
18:24 tumeninodes is anyone against it?
18:29 paramat me
18:30 tumeninodes oh, you do not approve of it?
18:31 paramat oh sorry, i disapprove
18:32 tumeninodes :D that's what I said
18:37 paramat yeah, but it was unclear what i was replying to :)
18:37 tumeninodes oh haha
18:46 rubenwardy Minetest's code is a mess and there's no one willing to mentor
18:46 tumeninodes oh
18:49 tumeninodes well it's good to get that out of the way then :D
18:55 paramat it would just bring in people with little experience of MT and force them to code despite that. so essentially low-experience and low-commitment contributions, we need the opposite
18:57 tumeninodes I can understand that
18:58 paramat if someone is interested in MT they'll already be here, and completely due to their own interest, as it should be :)
18:59 tumeninodes I had thought, possibly being involved "might" potentially attract more interested people
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19:02 paramat hm actually, reading 'how it works', it seems to just be what already happens in MT dev, but organised by google, which is unnecessary and will be a waste of time and probably irritating :)
19:02 paramat https://summerofcode.withgoogle.com/how-it-works/
19:03 paramat inflexible and formalised
19:04 paramat these people can get involved the normal way
19:04 tumeninodes yes, except... student gets paid by GSoC, and organization gets paid by GSoC
19:04 paramat "
19:04 paramat Mentors and students submit their evaluations of one another. These evaluations are a required step of the program." ugh
19:05 tumeninodes this where most of these students actually even find out about most of the orgs, through the program
19:05 paramat man it's like some kind of exam
19:05 tumeninodes well that's sort of "what it is" actually :D
19:06 tumeninodes most who come to MT/MTG, happen to somehow stumble upon it...
19:07 tumeninodes it's a somewhat well known community but, not as well known as it could be
19:07 paramat paid, hmm, that's even more worrying, and reduces the chance of genuine interest
19:07 tumeninodes github also has that "help wanted' tag that could be popped up
19:08 tumeninodes well the org is paid nonetheless but, I 'think' student is paid under meeting certain standards
19:08 paramat yes i also dislike that 'help wanted' label for similar reasons
19:09 tumeninodes well, it's sort of hard to attract people, when you do nothing to attract people :P
19:09 paramat the exposure for MT/MTG is a plus but far outweighed by the hassle ;)
19:10 tumeninodes I would have thought at least trying it, one year, could not hurt
19:11 paramat we can find better ways to get attention
19:11 tumeninodes ok
19:12 tumeninodes but just so you know... I am NOT running around wearing a MT/MTG thong, handing out flyers
19:12 paramat it would hurt, no one has time to get involved and do all this formal stuff. we don't even have enough time for MTdev
19:13 paramat lol
19:13 tumeninodes it's really to bad there are no other, somewhat similar, programs... with more flexibility
19:15 paramat MT seems popular actually, and well known, we don't really need more popularity, just more devs
19:15 paramat well, more popularity is fine of course
19:16 tumeninodes popularity as in end users sure.. but just not within game-dev realms
19:16 paramat over the last few years i see an ever increasing amount of issues and involvement, just not at a core-dev type level
19:17 paramat exactly
19:19 paramat also we seem to have no shortage of good contributors, we can't find time to keep up with reviewing
19:19 paramat seems the only thing we need is more core dev time
19:19 tumeninodes true
19:20 tumeninodes maybe if core devs just didn't sleep... it's overrated anyway
19:21 tumeninodes :D
19:21 tumeninodes afk
19:22 Krock sleeping is clearly overrated, surely! /s
19:23 * Sokomine puts paramat into a cloning machine
19:23 * Sokomine puts krock into the next one
19:24 * tenplus1 clones donuts
19:26 * Shara is with Ten on this
19:26 Shara Doughnuts first please, clone devs later
19:27 tenplus1 :PPP
19:27 tenplus1 seems we have players collecting Panda's on Xanadu already, one already has 20 tamed and in their panda army... ouch!
19:30 * Krock uses the cloning machine to clone itself
19:30 tenplus1 we shall call it Cloney McCloneFace
19:33 longerstaff13 heh
19:36 BillyS w00t, I have 12 players!
19:36 BillyS And none of them are guests
19:36 Krock It's funny to watch boost_cart lagging out completely with speed = 40
19:36 BillyS I also have 0.5 lag
19:37 tenplus1 erk, that's a tad fast
19:37 Krock at least only when using the left-right controls
19:37 BillyS And a RTT of 0.045
19:37 BillyS </boasting>
19:37 BillyS :P
19:38 BillyS o/ 9+3
19:39 tenplus1 hi billy
19:39 tenplus1 !server Xanadu
19:39 MinetestBot tenplus1: Xanadu | 98.166.127.241 | Clients: 12/40, 8/21 | Version: 0.4.16 / minetest | Ping: 119ms
19:39 BillyS Is Xanadu your server?
19:39 BillyS !server Blocky Survival
19:39 MinetestBot BillyS: Blocky Survival | mt.packets4hire.com:30005 | Clients: 11/50, 3/13 | Version: 0.4.17 / minetest_game_modified | Ping: 87ms
19:39 tenplus1 yup, checking
19:42 BillyS Also, who do I need to yell at to get mob collision improved / decrease mob glitching
19:42 BillyS ?
19:42 tenplus1 what's happening with mobs ?
19:42 BillyS Extreme glitching
19:43 tenplus1 lag or in general ? exmaple ?
19:43 BillyS With the prehistoric life mod, some mobs will just glitch through 4-node walls
19:43 tenplus1 the stepheight cant be too big... the engine has a weird issue where entities can glitch through solid walls if the stepheight > 1.1
19:44 BillyS Hmmm
19:44 BillyS That could be it
19:44 tenplus1 already reported this, which is why I lowered it for mostly all mobs to 0.6
19:45 tenplus1 https://github.com/minetest/minetest/issues/5966
19:46 BillyS k, thx
19:46 tumeninodes prehistoric mobs a UUGE
19:46 tumeninodes *are
19:46 tenplus1 :P
19:47 * paramat clones the cloning machine that is cloning doughnuts and feeds the output back into itself
19:48 Krock forkbomb
19:48 * tumeninodes has a strange craving for doughnuts
19:48 tenplus1 ehehehe
19:52 tenplus1 Pova updated with a few nil checks, now supported by (3d_armor, playerplus)
19:55 BillyS <base64>
19:55 BillyS WW91ciBvcGVyYXRpbmcgc3lzdGVtIGlzIG5vdyBiZWluZyBjb3JydXB0ZWQgLi4uChsoMAo=
19:55 BillyS </base64>
19:55 tenplus1 no it's not, I use ubuntu :D
19:55 Krock Your operating system is now being corrupted ...
19:55 Krock (0
19:56 tumeninodes what thaaaaaaaaa?
19:56 BillyS darnit, Krock. :P
19:56 Krock Installing malware... 1/20043 complete
19:56 BillyS You weren't supposed to say that ... I was hoping to get someone who would run it in a terminal
19:56 BillyS with base64 -D
19:56 tenplus1 lol
19:57 tumeninodes \o oooo ooo ooo me, me me... I did it!
19:57 Krock * -d
19:57 BillyS lol
19:57 BillyS On a mac it's -D
19:59 Krock BillyS: would you be interested in a superior replacement for currency:shop ?
19:59 tumeninodes I now have this as my desktop, after running it https://i2.wp.com/bungalower.com/wp-content/uploads/2017/10/0-6.jpg?fit=500%2C379
19:59 BillyS Maybe >_>
19:59 Krock not sure if there's demand for it. should be backwards compatible
19:59 BillyS Does it have a bug in it that only you know about which allows item duplication or getting privs? >_>
20:00 Krock ofc. it also wipes the map.sqlite if you don't pay me 20 ponies
20:03 tenplus1 for Krock https://www.gnome-look.org/p/1000036/
20:04 Krock tenplus1: oh nice, but I disabled the splash screen because text looks so nerdy
20:04 tenplus1 I would but somehow it's tied into ubuntu-minimal... buggers
20:04 Krock it also spins way too fast
20:04 tumeninodes just found the an old project I helped with on kdelook heh 13 years ago (I'm geminiguy) https://addons.videolan.org/p/1115857
20:05 tenplus1 omg, I remember the kde splash screen :D
20:05 tumeninodes sooo long ago
20:07 tumeninodes also remember working on project looking glass, which went nowhere fast
20:09 tumeninodes heh look at this old sh...tuff https://www.opendesktop.org/member/76244/
20:10 tumeninodes 'one like' story of my life :D
20:10 BillyS !server Blocky Survival
20:10 MinetestBot BillyS: Blocky Survival | mt.packets4hire.com:30005 | Clients: 12/50, 3/13 | Version: 0.4.17 / minetest_game_modified | Ping: 86ms
20:11 BillyS Hmmm ... what does the 3/13 mean?
20:11 tenplus1 that reminds me, gotta update xanadu to 0.4.17-1
20:12 tenplus1 see if it improves lag/ping time
20:17 tenplus1 nite folks p///
20:17 tenplus1 left #minetest-hub
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20:51 xerox123 BillyS: average/top I think
20:52 BillyS ah
20:52 xerox123 !server LS-Wonderland
20:52 MinetestBot xerox123: LS-Wonderland | mt.xeroxirc.net:30002 | Clients: 16/23, 16/23 | Version: 0.4.17.1 / minetest_game | Ping: 15ms
20:52 xerox123 yeah
21:00 * Sokomine stares agrily at a brummer
21:02 * BillyS wonder what a brummer is
21:02 Sokomine a very large, loud fly
21:02 Sokomine kept ignoring the open window and flew around me in circles :-( didn't even settle down somewhere
21:02 paramat joined #minetest-hub
21:03 BillyS Ah
21:04 Sokomine this parcicular specimen was very big for such an insect. but at least i caught it eventually
21:12 xerox123 brave lad, I would be hiding in another room if I saw that
21:35 Sokomine i'd have left it where it was if it wasn't for that annoying noise. plus they're not really good to have in the house...not very hygienic species
21:58 IhrFussel I got still that issue on my server where cars (and possibly other entities?) suddenly stop when driving ... the stopping can even happen at a low speed of 8 nodes per sec ... meanwhile carts go 17 nodes/sec and never stop suddenly
22:01 IhrFussel I'm thinking it could be something about physical entities since carts are non-physical ... maybe some invisible "object wall"
22:02 tumeninodes left #minetest-hub
22:03 rubenwardy <Stix> !login Stix STIX
22:03 rubenwardy <CTF_Bot> You are now logged in as Stix
22:03 rubenwardy sigh
22:17 rubenwardy the current state of qub3d: https://github.com/qub3d/qub3dengine/blob/master/source/src/main.cpp
22:17 * Sokomine plays around a bit with the heightmap
22:18 Sokomine trying to put fences around cliffs didn't entirely work out. but it looks good to highlight cliffs
22:20 rubenwardy this is basically just a marketting project
22:20 rubenwardy lol
22:28 Corvus_ joined #minetest-hub
22:30 Krock password 1234 would be better /s
23:11 Fixer https://forum.minetest.net/download/file.php?mode=view&amp;id=15677&amp;sid=bbb440cac7caab179937102bbbe20235
23:12 rubenwardy pixels
23:22 Ruslan1 joined #minetest-hub
23:25 Sokomine hm
23:27 ManElevation joined #minetest-hub
23:28 rubenwardy https://i.rubenwardy.com/uhStg.png
23:28 Fixer rubenwardy: what is DM?
23:28 rubenwardy direct message
23:33 Shara Why do they insist on calling it something weird like that?
23:33 rubenwardy \o/
23:33 Shara I can't help but read "simply dungeon master me the link"
23:33 Shara Dungeon masters as carrier pigeons... okay...
23:34 rubenwardy I have a friend that calls profile pictures   DPs
23:34 Shara With things like that going on, maybe I am happy not to be involved there :)
23:34 Shara DPs??
23:35 rubenwardy Stands for display picture, apparently
23:36 Shara Some days I think use of acronyms should be a punishable offence...
23:36 BillyS ydyst?
23:36 Sokomine same here. guess the message arrives in a fireball
23:36 Shara And there we go... off with BillyS's head please.
23:36 BillyS Oh cmon, I just screwed in back in!
23:37 BillyS *it
23:37 Shara Unscrew it again right now then.
23:37 Shara Really.
23:37 * BillyS unscrews his head and plugs it into his computer
23:37 Shara There, let that be an example..
23:38 Shara It's way too hot here for handling acronyms. :(
23:38 BillyS idk about that. tbh, it's quite cool over here.
23:39 Shara 27 C here at gone midnight.
23:39 rubenwardy my friend says "Everyone calls them dps where I'm from ;)"
23:39 rubenwardy she's from London
23:39 rubenwardy I feel bad for her
23:40 paramat DM heh
23:48 Fixer lol
23:56 tumeninodes joined #minetest-hub
23:58 tumeninodes well, I stole Shara's code, and added that, plus some filler nodes to walls and... https://imgur.com/a/H8Lfvzz
23:58 tumeninodes !title
23:58 MinetestBot tumeninodes: stolen code - Album on Imgur
23:58 rubenwardy stole??
23:58 rubenwardy outrageous
23:58 tumeninodes right?
23:59 xerox123_ rubenwardy, I'm from London and I have never heard of that in my life
23:59 tumeninodes what, stealing?
23:59 tumeninodes :D
23:59 rubenwardy yeah tumeninodes, that's only if you're from east london

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