Time |
Nick |
Message |
00:01 |
Shara |
Can't find any breaks along x though, only y and z |
00:01 |
tumeninodes |
I vote for renaming pixels to dixels. cuz..., you know |
00:02 |
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ssieb joined #minetest-hub |
00:04 |
paramat |
interesting, worth an issue. see if waving normal cubic nodes do it too |
00:05 |
paramat |
i wonder if the 'nodeboxes sometimes don't work' bug is simply down to being on mapblock borders .. |
00:05 |
Shara |
leaves don't |
00:06 |
Shara |
water sources don't have this issue either |
00:06 |
Shara |
just the nodeboxes |
00:07 |
paramat |
(or maybe, add this to the existing issue) |
00:08 |
Shara |
Have a link to it? (not that I am too hopefully this will get fixed) |
00:08 |
Shara |
hopeful* |
00:08 |
paramat |
sure .. |
00:08 |
Shara |
Though maybe the clue that it's mapblock border related will help. |
00:08 |
paramat |
#5871 |
00:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/5871 -- Some meshes/nodeboxes do not properly wave |
00:08 |
Shara |
Thanks |
00:13 |
tumeninodes |
I have actually scoured all over for someone with RBA's skills on the net, and asking people I know..., very difficult area to fill. And most want compensation for their work |
00:14 |
tumeninodes |
at times it can feel like trying to infiltrate a secret, coveted cult |
00:14 |
Shara |
Maybe that's what it is |
00:15 |
tumeninodes |
could be |
00:15 |
paramat |
we've had a few contributors working on shaders but that work seems to have gone quiet recently. numberzero may have the knowledge |
00:16 |
tumeninodes |
KaadmY was doing some decent experimenting too |
00:16 |
Shara |
Seems he gave up though |
00:16 |
tumeninodes |
he got... frustrated |
00:18 |
tumeninodes |
I think sometimes "process" wears people out, rather than the actual work |
00:19 |
tumeninodes |
'limitations' too, such as those within Irrlicht, itself. But that is where the real talent comes in, is when one is able to work around or with those limitations |
00:20 |
tumeninodes |
or get forceful with MT and make it take the code :D |
00:23 |
Sokomine |
aaaah! my firefox is learning to behave. i wasn't aware of kill -STOP and -CONT. with that, firefox processes that ought to be idle can be made idle |
00:23 |
Sokomine |
sorry for writing something so off-topic here. but it annoyed me for a long time. and: more cpu ressources for mt that way :) |
00:23 |
tumeninodes |
possibly some good info to share with others :) |
00:24 |
Sokomine |
tumeninodes: i'm afraid the only way to catch graphics enthusiasts is by getting them to play mt. and that might be difficult as good graphics is not what mt has (compared to other games) |
00:25 |
tumeninodes |
yeh, they all seem to like games with realism |
00:25 |
Sokomine |
tumeninodes: certainly! it was really annoying to have those processes eat away cpu usage and produce heat for absolutely no gain at all |
00:26 |
Sokomine |
no wonder if they're graphics enthusiasts. takes someone who really loves mt to live and work with those limitations we have |
00:27 |
tumeninodes |
I'm telling you, it seems more difficult to work with shaders/graphics in this particular environment, than with those type of games. More precision is required due to the cubicness of it all |
00:27 |
tumeninodes |
heh I made a new word |
00:28 |
tumeninodes |
I had one person who seemed very interested... then "woops, sorry..., just got accepted into another project" |
00:29 |
Sokomine |
oh :-( |
00:29 |
tumeninodes |
someone will come around eventually |
00:29 |
Sokomine |
well...try to get them to play the game first :-) some may like it |
00:29 |
paramat |
kaadmy gave up when insulted by mr.k :) |
00:29 |
tumeninodes |
^ |
00:29 |
Sokomine |
it won't work by trying to recruit workers. not if we can't pay them |
00:32 |
tumeninodes |
I worked with someone much like him in the past but, we got along fine, as long as I knew how to take his way of critiquing. (was also French by coincidence) |
00:32 |
paramat |
lol |
00:32 |
tumeninodes |
I honestly believe it is a cultural thing, regarding the graphics/artist aspects |
00:33 |
paramat |
but yes, initially i learnt to not take mr.k too seriously, but it went too far |
00:33 |
tumeninodes |
yeh, some get a bit big headed, the more others work to work with them |
00:34 |
paramat |
some nationalities are into shaders more than others? |
00:34 |
tumeninodes |
hahaha |
00:35 |
tumeninodes |
art + the French... it's an ego thing. |
00:36 |
tumeninodes |
"French artists... being obnoxious since 1490" |
01:03 |
entuland |
oh well, not all of them. I enjoyed reading Boris Vian |
01:41 |
tumeninodes |
no, of course not "all", I was generalizing, as a joke. My last name is LeBlanc, ... pretty French, myself. :P (well, of Acadian decent tbh) |
01:42 |
entuland |
eheehh, I was sort of joking myself as well |
01:42 |
entuland |
Boris Vian is extremely obnoxious - but that's also the reason why I like it |
01:42 |
tumeninodes |
well ain't we just a coupla jokers? :D |
01:43 |
tumeninodes |
"why so serious?" |
01:43 |
entuland |
I've written an essay about his "J'irai cracher sur vos tombes" (I'll spit on your graves) poem, for my high school final examination :P |
01:44 |
ircSparky |
does anyone here happen to be good at using Kdenlive? |
01:44 |
entuland |
nope, sorry, used it a few times several years ago, ircSparky |
01:46 |
entuland |
ah no that was one of his stories, not a poem |
01:46 |
entuland |
damn, 22 years |
01:47 |
entuland |
anyways, what's the problem with kdenlive, ircSparky? |
01:49 |
ircSparky |
im trying to get a specific effect |
01:49 |
ircSparky |
so |
01:50 |
entuland |
which one? |
01:50 |
entuland |
the technique may not be specific of kdenlive |
01:50 |
ircSparky |
I have a video of minetest, a clean slate, and a title |
01:51 |
ircSparky |
in the video, I have a character come up in front of the backround |
01:51 |
ircSparky |
I want the character to be in front of the title |
01:51 |
ircSparky |
but the title has to be in front of the backround |
01:51 |
entuland |
I see |
01:51 |
ircSparky |
does that make sense? |
01:51 |
entuland |
sure |
01:51 |
entuland |
it's a variation of the chroma key background replacement |
01:52 |
entuland |
where you set a color as transparent |
01:52 |
entuland |
in your case, you need a still image as reference to determine what's to render as transparent |
01:52 |
entuland |
hopefully the background doesn't move / change in your case |
01:52 |
entuland |
otherwise it's way trickier |
01:52 |
entuland |
not sure if kdenlive supports that technique |
01:53 |
entuland |
let me check |
01:54 |
ircSparky |
part of the backround does, but nowhere that the title needs to be |
01:54 |
entuland |
that's the important part |
01:54 |
entuland |
and you should also be able to set some tolerance |
01:54 |
ircSparky |
for some context, the part the title is over is the sky, and the moving part of the backround is the waving grass |
01:54 |
ircSparky |
might also be able to do edge crop |
01:56 |
entuland |
the technique is called background subtraction probably |
01:57 |
* paramat |
feels an urge to wookie-howl when working on mgvalleys |
01:58 |
entuland |
this explains in detail how the technique works - the one I mentioned is a crude approach: https://en.wikipedia.org/wiki/Background_subtraction |
02:00 |
entuland |
hell, I can't believe I would be able to implement that processing myself frame by frame and I can't find out quickly whether kdenlive supports it |
02:05 |
tumeninodes |
paramat: https://www.youtube.com/watch?v=Pr3sBks5o_8 |
02:10 |
paramat |
getting somewhere though |
02:12 |
tumeninodes |
insane asylum? |
02:18 |
entuland |
ircSparky, and at that point, we could bring that back here, if you can record that thing again :P |
02:19 |
paramat |
lol |
02:27 |
entuland |
damn ircSparky let me know if that weird conception actually works ahahahah |
02:27 |
entuland |
I can't try it myself damn |
02:28 |
entuland |
sorry everybody for the lack of context, we're on the kdenlive channel discussing the thing about bg removal |
02:28 |
entuland |
and we may actually have found a nice way to do that |
02:31 |
ircSparky |
patience my mam :P |
02:31 |
ircSparky |
im working on it |
02:31 |
entuland |
:) |
02:32 |
entuland |
I'm trying to download kdenlive for windows to see if it's any good even if it's in beta |
02:32 |
entuland |
I really need to have this beast dual boot |
02:32 |
ircSparky |
its confuzing |
02:32 |
ircSparky |
yea |
02:32 |
ircSparky |
ive had a few problems with the windows version |
02:32 |
ircSparky |
but |
02:32 |
entuland |
you need two copies of the movie |
02:32 |
ircSparky |
i like it better than hitfilm free |
02:33 |
entuland |
and one still |
02:33 |
entuland |
and also a crop to limit the trick to just the area you need to mask |
02:36 |
ircSparky |
another issue is that "transistions" like subtract or difference are different than "effects" like colorize or invert |
02:37 |
ircSparky |
the transitions appear to be done after effects |
02:39 |
entuland |
ouch |
02:39 |
entuland |
well |
02:39 |
entuland |
you can still work that around with multiple renders |
02:40 |
entuland |
first copy of the movie movie, subtract still from movie, multiply by an insane value, invert, subtract from second copy of the movie |
02:40 |
ircSparky |
yea |
02:40 |
ircSparky |
rendering now |
02:40 |
entuland |
that should work, may just need multiple renders |
02:41 |
ircSparky |
maybe I shouldve just rotoscoped it :P |
02:41 |
entuland |
ahahaha |
02:41 |
entuland |
calling for _non_ weird stuff, aren't we? |
02:42 |
entuland |
:P |
02:43 |
ircSparky |
:P |
02:48 |
ircSparky |
ha, i think i got it |
02:48 |
tumeninodes |
guys, may be better to keep this at kdenlive channels? |
02:48 |
entuland |
sure, no problem |
02:49 |
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02:50 |
paramat |
or minetest-chat |
02:51 |
entuland |
luckily we were still within the 50 lines more or less :P |
02:52 |
tumeninodes |
I always manage to get into -chat when no one is around :D |
02:52 |
entuland |
by minetest-chat we mean #minetest correct? |
02:53 |
tumeninodes |
nope #minetest-chat |
02:53 |
entuland |
ah |
02:54 |
entuland |
I missed that, thanks |
02:55 |
tumeninodes |
I wonder sometimes if minetest-mods should start getting some use |
03:06 |
ircSparky |
entuland, https://drive.google.com/open?id=1r4VphWTPIMkv5WjtFUC83WZ4-1udtc08 |
03:08 |
entuland |
eeheh I meant #minetest-chat as the "advised channel" :P |
03:08 |
entuland |
but I guess it's nice to have it here anyways, cause it fits as "stuff we're messing with with minetest" :P |
03:10 |
ircSparky |
ok |
03:40 |
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04:12 |
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04:15 |
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paramat joined #minetest-hub |
04:36 |
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lumberJ joined #minetest-hub |
04:50 |
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ssieb joined #minetest-hub |
06:48 |
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07:47 |
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08:30 |
longerstaff13-m |
I have found a problem with the official minetest app on android -> https://postimg.cc/image/5tvqngpul/ |
08:31 |
longerstaff13-m |
Apparently it's not only me having this issue |
08:35 |
IcyDiamond |
Wow at first it was hard to tell what's the image and what is ad |
08:36 |
IcyDiamond |
longerstaff13-m: well, did you open an issue? |
08:37 |
IcyDiamond |
Oh nvm it already exists |
08:38 |
longerstaff13-m |
:P |
08:39 |
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09:36 |
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10:09 |
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10:14 |
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Fixer joined #minetest-hub |
10:14 |
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10:29 |
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Krock joined #minetest-hub |
10:29 |
MinetestBot |
Krock: Jul-06 22:40 UTC <rubenwardy> https://content.minetest.net/api/topics/ |
10:30 |
Krock |
nice. already more data than what I collected |
10:31 |
rubenwardy |
Should add a join to say if the topic is in cdb |
10:31 |
rubenwardy |
But cba |
10:34 |
rubenwardy |
I'm not sure on those time stamps though |
10:34 |
rubenwardy |
Like, not sure which time it'll give if you're not logged in |
10:35 |
rubenwardy |
So just ignore the time part I guess |
10:47 |
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10:51 |
shivajiva |
anybody successfully compiled mt on mint 18.3? |
10:52 |
Krock |
please no. noobs invaded github |
10:52 |
Krock |
s/noobs/a noob/ |
10:53 |
Krock |
rubenwardy: how about only getting the date? that's roughly correct (+1/-1 day) |
10:53 |
Krock |
no need to adjust it to the timezones |
10:56 |
rubenwardy |
Yeah probably |
10:56 |
rubenwardy |
Probably easier |
10:58 |
rubenwardy |
What were his deleted comments? |
10:58 |
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IhrFussel joined #minetest-hub |
10:59 |
IhrFussel |
Hi guys...my custom "entering cart" solution still doesn't work...well the entering doesn't work, leaving works...any clue? https://pastebin.com/1CgRkNVp |
11:02 |
IhrFussel |
When the entering triggers I see the "Entered a cart" but it doesn't actually attach me to a cart |
11:02 |
IhrFussel |
Now here's what's REALLY weird...if I trigger the "in" code while I'm attached to a cart, I LEAVE the cart??? |
11:13 |
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tenplus1 joined #minetest-hub |
11:13 |
tenplus1 |
hi folks :) |
11:14 |
rubenwardy |
Hey |
11:14 |
tenplus1 |
hi ruben, how's things :) |
11:15 |
rubenwardy |
Good thanks |
11:15 |
tenplus1 |
kewl... we got panda's now :P |
11:15 |
longerstaff13 |
o/ |
11:15 |
rubenwardy |
Nicccee |
11:15 |
tenplus1 |
hi longer :P |
11:15 |
longerstaff13 |
hello :P |
11:15 |
rubenwardy |
Will they have kids though? |
11:15 |
rubenwardy |
Answer: no |
11:15 |
tenplus1 |
AspireMint has been throwing out models left and right :D ehehe |
11:16 |
tenplus1 |
er... they can be tamed and yes can have kids... but... if you hit 'em they do attack |
11:16 |
tenplus1 |
like hog and cow |
11:18 |
tenplus1 |
you think they shouldnt be able to breed ? |
11:19 |
rubenwardy |
Huh |
11:19 |
rubenwardy |
Wait |
11:19 |
rubenwardy |
Are you talking about Edinburgh zoo or mobs redo |
11:19 |
tenplus1 |
mobs redo |
11:19 |
tenplus1 |
lolol |
11:19 |
tenplus1 |
mobs_animal has panda's if you run ethereal mod (bamboo biome) |
11:21 |
rubenwardy |
Ah lol |
11:22 |
rubenwardy |
I thought it was the formwr |
11:22 |
tenplus1 |
last zoo I went to was in Glasgow, but that one has been closed for many years now |
11:37 |
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Krock joined #minetest-hub |
11:37 |
tenplus1 |
o/ |
11:39 |
Krock |
hi tenplus1 |
11:40 |
IhrFussel |
Should this work now (ignore everything except .placets fields)? https://pastebin.com/C1xXZ9Gn |
11:41 |
tenplus1 |
?? |
11:42 |
IhrFussel |
I want the carts to despawn after 3 minutes when loading them in on_activate() |
11:42 |
Krock |
IhrFussel: ent.object, not obj.object |
11:42 |
tenplus1 |
https://notabug.org/TenPlus1/carts <-- has 10 second drop timer you could easily change to 3 mins |
11:43 |
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Ruslan1 joined #minetest-hub |
11:43 |
Krock |
obj.object is always nil, so the function thinks you want to detach |
11:44 |
IhrFussel |
Krock, that should fix my entering/leaving :D |
11:45 |
Krock |
rubenwardy: the deleted comments were in the format of "i got sam problem fix/add thix now ok" |
11:45 |
IhrFussel |
I use boost_cart not carts, but all I just need is to remember the timestamp between unloading/restarts etc |
11:45 |
tenplus1 |
ah |
11:45 |
rubenwardy |
Lol |
11:45 |
rubenwardy |
Ew |
11:45 |
IhrFussel |
So is it the correct way? Add placets to get_staticdata table and in on_activate receive it from this table again? |
11:46 |
Krock |
yes. |
11:47 |
IhrFussel |
And how often is get_staticdata called? |
11:47 |
Krock |
IhrFussel: you can shorten that code: self.placets = data.placets or (os.time() + 180) |
11:47 |
tenplus1 |
every time the cart is spawned.loaded |
11:47 |
Krock |
every time the cart is unloaded |
11:47 |
Krock |
on_activate is when it's loaded |
11:49 |
Krock |
however, get_staticdata is also called when the map saves, but that shouldn't be an issue for a small data amount like this |
11:49 |
IhrFussel |
So we secretly have an "unload" callback already? |
11:49 |
IhrFussel |
Ahh I see^^ |
11:50 |
tenplus1 |
Krock: spawed a mob and it called both on_activate and staticdata |
11:50 |
Krock |
tenplus1: latter to save the map, I guess. |
11:52 |
tenplus1 |
ah, so activate then call staticdata to do 1st save or whatever |
11:52 |
tenplus1 |
when if block is unloaded or map closed it does staticdata again ? |
11:53 |
Krock |
yes |
11:53 |
tenplus1 |
gotcha... |
11:53 |
Krock |
oh nice, the boost_cart updates arrived in MTG now |
11:53 |
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11:53 |
tenplus1 |
hi Darcidride |
11:56 |
IhrFussel |
So if I understoof this correctly now: without retreiving the table in on_activate() all .self variables I declare only exist until entity gets unloaded? |
11:56 |
IhrFussel |
understood* |
11:56 |
Krock |
yes |
11:59 |
shivajiva |
Hi tenplus |
11:59 |
tenplus1 |
hi shiva :P |
11:59 |
longerstaff13 |
o/ shivajiva |
11:59 |
Krock |
https://forum.minetest.net/viewtopic.php?p=324580#p324580 *jumps off a bridge* |
11:59 |
shivajiva |
Hi longers |
12:00 |
tenplus1 |
erk, that's creepy |
12:00 |
Krock |
totally |
12:00 |
longerstaff13 |
o.o |
12:03 |
Shara |
ekk |
12:04 |
IhrFussel |
Krock, thank you so much :D Now all works well... carts are removed after 3 minutes when loaded and entering/leaving via custom methods |
12:04 |
tenplus1 |
hi shara |
12:05 |
* longerstaff13 |
is still giggling at spider sam |
12:05 |
Krock |
ok |
12:05 |
Shara |
spider sam is awesome |
12:06 |
longerstaff13 |
I agree |
12:06 |
* tenplus1 |
tests new boat changes |
12:07 |
tenplus1 |
if someone comes up with a nice new crystal spider texture for the NEW spider model I can deprecate the old one :0 |
12:09 |
shivajiva |
minetest/0.5-dev/src/terminal_chat_console.cpp:59:19: error: ‘move’ was not declared in this scope...ideas? |
12:13 |
rubenwardy |
you need a C++11 compiler |
12:16 |
rubenwardy |
Krock: https://github.com/minetest/contentdb/blob/master/app/tasks/forumtasks.py#L55-L72 |
12:16 |
IhrFussel |
I think I found a bug with entities (at least in 0.4.17): on_activate() does not get called when the entity first spawns |
12:16 |
Krock |
nice regex you've got there |
12:16 |
rubenwardy |
look upon my regex and weep, mortals |
12:16 |
tenplus1 |
it's definitely called, just tested in mobs redo fussel |
12:16 |
Krock |
ninja'd |
12:17 |
IhrFussel |
tenplus1, I placed a cart on rails, walked away for 3 minutes, came back, cart was still there, walked way again for a few minutes, walked back, cart was gone |
12:17 |
Shara |
Now I am very tempted to adjust walls mod to allow connecting walls of any height... |
12:17 |
Krock |
at least two parts inside are identical, the other look very similar |
12:18 |
Shara |
I seem to have it working for connecting hedges |
12:18 |
rubenwardy |
Krock: couldn't be bothered to use variables or something |
12:18 |
rubenwardy |
it's just <title> ::= <taglist><text><taglist><text> |
12:19 |
Krock |
is "tag in BANNED_NAMES" case insensitive? I hope so |
12:20 |
rubenwardy |
no |
12:20 |
rubenwardy |
names can only be lower case |
12:20 |
Krock |
so "[MOD]" would not be filtered out? |
12:21 |
rubenwardy |
for two reasons: |
12:21 |
rubenwardy |
1. it's all caps |
12:21 |
rubenwardy |
2. it's in the bad names |
12:21 |
rubenwardy |
the first reason first |
12:21 |
Krock |
oh, I see. It iterates through a list of tags given by regex. didn't notice that |
12:21 |
rubenwardy |
this means that [Mod] Blah [Blah] won't be parsed correctly |
12:21 |
rubenwardy |
but that's badly formed anyway |
12:22 |
rubenwardy |
if you go to https://content.minetest.net/todo/topics/ |
12:22 |
rubenwardy |
you can see a list of topics without a detected basename |
12:23 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?t=17007 |
12:23 |
MinetestBot |
rubenwardy: [Mod]Archer[Archer] - Minetest Forums |
12:23 |
rubenwardy |
is one of them |
12:23 |
Krock |
oh nice |
12:23 |
rubenwardy |
another one of them is: https://forum.minetest.net/viewtopic.php?t=9103 |
12:23 |
rubenwardy |
!title |
12:23 |
MinetestBot |
rubenwardy: Declare your game to be ready to be bundled with Minetest - Minetest Forums |
12:23 |
rubenwardy |
because that's in mod releases |
12:23 |
rubenwardy |
err |
12:23 |
rubenwardy |
game releases |
12:24 |
rubenwardy |
it may be best to capture upper case tags too and lower case them |
12:24 |
rubenwardy |
but |
12:24 |
rubenwardy |
if there's less than 20, you could just go through and rename yourself |
12:24 |
rubenwardy |
you being me |
12:25 |
IhrFussel |
tenplus1, I just tested it again, the cart is still there after placing and leaving for 5 minutes |
12:25 |
tenplus1 |
weird |
12:25 |
tenplus1 |
that's why I went for a short drop timer, it's less coding and works every time |
12:25 |
rubenwardy |
I'd much rather have more correct titles than more titles |
12:25 |
rubenwardy |
if that makes sense |
12:25 |
rubenwardy |
*names |
12:26 |
Krock |
yes |
12:26 |
IhrFussel |
tenplus1, add a minetest.log() to your mob_activate callback and see if it really displays on first spawn of mobs |
12:26 |
rubenwardy |
so being stricter stops [2012023-2] being the title name, but may prevent simple mistakes being caught |
12:26 |
rubenwardy |
would be good to generate a diff actually |
12:26 |
tenplus1 |
fussel, I added print commands inside the actual functions themselves and they appear each time |
12:29 |
IhrFussel |
But there is none at the very top of the callback right? You should add it as first code line to make sure it really always runs |
12:29 |
tenplus1 |
huh ? |
12:30 |
IhrFussel |
I mean add a .log or print as first line inside mob_activate() |
12:30 |
tenplus1 |
I did, and it worked ok |
12:30 |
IhrFussel |
Are you sure that it displayed the moment you spawned a mob? |
12:30 |
tenplus1 |
am not gonna add unecessary log text to each mob spawning, I only do so for testing |
12:31 |
tenplus1 |
hold on a sec... |
12:31 |
rubenwardy |
also, most games don't have a name anyway |
12:31 |
rubenwardy |
which is annoying |
12:32 |
tenplus1 |
fussel, yes... as soon as I spawn in a monster it calls on_activate then staticdata in order |
12:32 |
rubenwardy |
also modpacks |
12:33 |
IhrFussel |
Do you spawn the monster via /spawnentity or egg? |
12:33 |
tenplus1 |
egg |
12:33 |
tenplus1 |
but it would work the same way via egg or add_entity |
12:34 |
IhrFussel |
0.4.17.1? |
12:34 |
tenplus1 |
yeh |
12:34 |
tenplus1 |
you on winblows or linux ? |
12:34 |
tenplus1 |
I know, it shouldnt matter, but just incase |
12:35 |
longerstaff13 |
winblows lol |
12:36 |
tenplus1 |
cause I use on_activate and staticdata in such a way so that remove_far_mobs works when it unloads |
12:37 |
rubenwardy |
WTF is this shit: https://forum.minetest.net/viewtopic.php?t=9248 |
12:37 |
rubenwardy |
two mods in one topic |
12:37 |
tenplus1 |
saves time searching :) eheh |
12:38 |
rubenwardy |
right |
12:38 |
rubenwardy |
I'm calling the police |
12:38 |
rubenwardy |
this aint on |
12:38 |
tenplus1 |
lol |
12:38 |
rubenwardy |
!title |
12:38 |
MinetestBot |
rubenwardy: [Mod] Mesecons lamps and logic gates [mesegates, meselamps] - Minetest Forums |
12:39 |
rubenwardy |
literally unplayable |
12:41 |
tenplus1 |
jimmies were rustled |
12:41 |
rubenwardy |
with the power of change author invested in me |
12:42 |
tenplus1 |
- granted by The Sun newspaper |
12:42 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=11&t=20426&p=140681 |
12:42 |
MinetestBot |
rubenwardy: [Mod] Mesecon lamps [meselamps] - Minetest Forums |
12:42 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?t=9248 |
12:42 |
MinetestBot |
rubenwardy: [Mod] Improved Mesecons logic gates [mesegates] - Minetest Forums |
12:43 |
rubenwardy |
horrah |
12:43 |
tenplus1 |
lol :P |
12:43 |
rubenwardy |
all for a 2014 topics |
12:44 |
IhrFussel |
tenplus1, okay you're right...so then either my placets field in on_activate() is wrong or my server version (dec 2017) got a bug that causes it |
12:45 |
tenplus1 |
:P |
12:49 |
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12:49 |
tenplus1 |
hi di3 |
12:50 |
DI3HARD139 |
Hello |
12:50 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?t=17106 |
12:50 |
MinetestBot |
rubenwardy: [Mod] Mob Engine [2.3.2] [mob-engine] - Minetest Forums |
12:50 |
* rubenwardy |
sighs |
12:51 |
tenplus1 |
whassup with that one ruben ? |
12:51 |
rubenwardy |
- |
12:51 |
rubenwardy |
who even moves these topics |
12:51 |
rubenwardy |
jesus |
12:52 |
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12:53 |
tenplus1 |
hi entuland |
12:53 |
entuland |
hello there tenplus1 |
13:00 |
Krock |
oh! got an idea why the carts client-side & server-side desync easily |
13:00 |
tenplus1 |
? |
13:01 |
* rubenwardy |
expects a fix soon |
13:01 |
Krock |
the acceleration is non-0 half of the time because the velocity is == max velocity |
13:02 |
* tenplus1 |
notices Settlements mod... testing |
13:02 |
Krock |
it's a cute version of the large villages mg mod |
13:03 |
tenplus1 |
sometimes small and cute wins out :P |
13:03 |
Krock |
but I miss little paths to the houses |
13:04 |
tenplus1 |
wont run cause it requires mobdebug... ?!?!?! |
13:04 |
tenplus1 |
removed |
13:04 |
Krock |
inb4 mod error on start |
13:06 |
tenplus1 |
ahahaha, he's added npc support and I have a building here with 8 npc's inside... lololol |
13:09 |
tenplus1 |
the schem furnace is inactive |
13:23 |
Krock |
tenplus1: ready for testing: https://github.com/SmallJoker/boost_cart/commit/d486143f4 |
13:24 |
tenplus1 |
settlements works nice, managed to speed generation up by using swap nodes instead :) since we're using freshly generated map areas to begin with :D |
13:24 |
tenplus1 |
thx Krock, checking |
13:25 |
Krock |
the speed limits up- and downhill will now be the same as straight forward, so expect sqrt(2) less speed into that direction |
13:26 |
tenplus1 |
ah kewl. |
13:35 |
tenplus1 |
working a-ok krock :D |
13:36 |
Krock |
nice :D |
13:36 |
tenplus1 |
when it's done, you gonna merge changes into default carts ? |
13:45 |
Krock |
maybe in the next patch PR, which is in a few weeks, depending on how much is going to be changed |
13:46 |
rubenwardy |
ffs |
13:46 |
rubenwardy |
1 sec |
13:47 |
rubenwardy |
https://i.rubenwardy.com/Oa3oS.jpg |
13:47 |
rubenwardy |
someone has been trying to do SQL injection on the type query string parameter |
13:47 |
rubenwardy |
and also adding random values to it |
13:47 |
rubenwardy |
need to log logged in users |
13:48 |
entuland |
oh wow |
13:48 |
entuland |
definitely you need to check who's trying that stuff |
13:48 |
tenplus1 |
o.O |
13:48 |
Calinou |
probably someone with a fake account, I doubt it's an active community memeber |
13:48 |
Calinou |
member* |
13:48 |
Calinou |
("fake" as in "single purpose account") |
13:49 |
rubenwardy |
it's probably a bot tbh |
13:49 |
rubenwardy |
kinda glad my email doesn't automatically sync |
13:49 |
rubenwardy |
would've been woken up probably |
13:52 |
Krock |
your phone soon needs recharging |
13:52 |
sfan5 |
>sending an email for every exception |
13:52 |
rubenwardy |
it is charging |
13:59 |
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13:59 |
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Topic for #minetest-hub is now Keep offtopic short (<50 lines) or use #minetest-chat | http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/ |
14:02 |
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14:02 |
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Topic for #minetest-hub is now Keep offtopic short (<50 lines) or use #minetest-chat | http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/ |
14:02 |
sfan5 |
? test |
14:02 |
sfan5 |
it works |
14:03 |
sfan5 |
guess I'll have to reimport the backups now since older lines will have been truncated if they contained emojis |
14:04 |
entuland |
rubenwardy, the search facility in contentdb doesn't take package names in account? |
14:04 |
rubenwardy |
no |
14:04 |
rubenwardy |
package titles should be pretty similar anyway |
14:04 |
rubenwardy |
but I am planning on revamping search at some point |
14:04 |
entuland |
yep, they should work normally but I stumbled on that by mistake |
14:05 |
sfan5 |
the old database used charset=utf8 too... |
14:08 |
Krock |
ÏÏṁsÏÏï |
14:09 |
sfan5 |
nope not a single emoji in the database, guess mysql truncated those |
14:09 |
sfan5 |
oh well |
14:12 |
rubenwardy |
sadness |
14:12 |
tenplus1 |
that weorks :P |
14:12 |
rubenwardy |
? |
14:12 |
rubenwardy |
probably just newer unicode tbh |
14:12 |
rubenwardy |
heh |
14:12 |
rubenwardy |
nah |
14:23 |
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14:28 |
rubenwardy |
actually |
14:34 |
Krock |
tenplus1: someone in #minetest asks for a xanadu admin |
15:00 |
rubenwardy |
shivajiva: sban ban API, pretty please? |
15:01 |
rubenwardy |
until then, minetest.registered_chatcommands["ban"].func("root", "ban reason") |
15:05 |
rubenwardy |
plus banned player name ofc |
15:50 |
rubenwardy |
Soteria will basically stop this anyway |
15:51 |
tenplus1 |
?? |
15:51 |
rubenwardy |
Soteria is a mod I just wrote to do anticheat |
15:51 |
tenplus1 |
ooh, improved anticheat, you gotta link ? |
15:51 |
rubenwardy |
no, unfortunately |
15:51 |
tenplus1 |
buuuuu |
15:52 |
rubenwardy |
I'd like to avoid an arms race |
15:52 |
rubenwardy |
so I'm going to keep the apple part private |
15:52 |
tenplus1 |
ahh, good point :) |
15:53 |
sfan5 |
you could always release it in compiled form |
15:53 |
sfan5 |
there's no decompiler for the latest version .luac's as produced by luajit afaik |
15:53 |
ThomasMonroe |
hello all |
15:53 |
tenplus1 |
hi thomas |
15:54 |
ThomasMonroe |
hey tenplus1 |
15:54 |
ThomasMonroe |
how are things going? |
15:54 |
tenplus1 |
sfan5: so you can pre-compile .lua code like java does with bytecode |
15:54 |
sfan5 |
of course |
15:54 |
tenplus1 |
Thomas, not bad dude... you ? |
15:54 |
ThomasMonroe |
pretty good :) |
15:54 |
tenplus1 |
ya learn something new every day sfan5... heh... didnt know we could do that |
15:55 |
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15:55 |
tenplus1 |
wb |
15:58 |
|
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15:58 |
tenplus1 |
o/ srifqi |
15:58 |
srifqi |
o/ tenplus1 |
16:05 |
tenplus1 |
lol, watching a kid playing skyblocks on mt server |
16:06 |
tenplus1 |
for once it isnt a 3fps video with a horrible intro |
16:25 |
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16:31 |
rubenwardy |
Apart from the horses, all of those classes were planned for my CTF ircSparky aha |
16:31 |
rubenwardy |
Good job though |
16:32 |
xerox123 |
hello all |
16:34 |
tenplus1 |
hi xerox |
16:34 |
srifqi |
hello |
16:38 |
xerox123 |
is minetest multi-threaded? |
16:39 |
tenplus1 |
mapgen, yes... lua, no |
16:39 |
Sokomine |
tenplus1: can you make mobs_redo's dependency on tnt optional? |
16:40 |
tenplus1 |
the dependency is already optional |
16:41 |
Sokomine |
then my version does not seem to be up to date |
16:42 |
Sokomine |
ah, right. hm. still, mt complained about unsatisifed dependency with missing tnt mod? |
16:42 |
tenplus1 |
https://notabug.org/templus1/mobs |
16:44 |
xerox123 |
404™ |
16:44 |
xerox123 |
teMplus1 :P |
16:44 |
tenplus1 |
https://notabug.org/templus1/mobs_redo |
16:44 |
tenplus1 |
oops |
16:57 |
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16:57 |
tenplus1 |
o/ paramat |
16:58 |
tenplus1 |
commented on https://github.com/minetest/minetest_game/pull/2162 paramat |
17:03 |
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17:06 |
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17:12 |
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17:14 |
paramat |
yes good point |
17:16 |
paramat |
Shara perhaps use the '.. simple' leaf textures for hedges as they're thicker |
17:20 |
Shara |
paramat: interesting idea. I might try it... though you know how I love my fancy leaves |
17:34 |
paramat |
they'll still be fancy, the 'simple' textures just have less transparent pixels |
17:34 |
Sokomine |
that could be very nice, yes. i prefer the transparent leaves for normal gameplay. but hedges are very thick things |
17:34 |
paramat |
the simple textures are not opaque |
17:34 |
Shara |
People can also set whatever texture they want when registering a hedge |
17:34 |
tenplus1 |
would definitely save a lot of new textures being added |
17:35 |
Shara |
I made glowing goldleaf hedges earlier just to see what they would look like :) |
17:38 |
paramat |
MTG bushes use the 'simple' textures only, to create more visual thickness |
17:43 |
ircSparky |
rubenwardy, hahehnice lemme know when they're added |
17:46 |
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17:46 |
tenplus1 |
wb entuland |
17:46 |
entuland |
hey there |
17:53 |
|
tumeninodes joined #minetest-hub |
17:54 |
* tumeninodes |
has just discovered that 'git stash' and 'git stash pop' can be extremely handy |
17:55 |
tumeninodes |
... and to never attempt to use such features unless you have actually read how they work :D |
17:58 |
tenplus1 |
am just getting around to git clone :P |
17:59 |
Krock |
everybody starts somewhere :D |
18:07 |
tumeninodes |
I'm impatient, and easily distracted. I start here, then start there... and over there too |
18:23 |
tumeninodes |
has anyone given thought about the possibility of MT/MTG applying to join the Summer of Code for 2019? |
18:24 |
tumeninodes |
is anyone against it? |
18:29 |
paramat |
me |
18:30 |
tumeninodes |
oh, you do not approve of it? |
18:31 |
paramat |
oh sorry, i disapprove |
18:32 |
tumeninodes |
:D that's what I said |
18:37 |
paramat |
yeah, but it was unclear what i was replying to :) |
18:37 |
tumeninodes |
oh haha |
18:46 |
rubenwardy |
Minetest's code is a mess and there's no one willing to mentor |
18:46 |
tumeninodes |
oh |
18:49 |
tumeninodes |
well it's good to get that out of the way then :D |
18:55 |
paramat |
it would just bring in people with little experience of MT and force them to code despite that. so essentially low-experience and low-commitment contributions, we need the opposite |
18:57 |
tumeninodes |
I can understand that |
18:58 |
paramat |
if someone is interested in MT they'll already be here, and completely due to their own interest, as it should be :) |
18:59 |
tumeninodes |
I had thought, possibly being involved "might" potentially attract more interested people |
19:00 |
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garywhite joined #minetest-hub |
19:02 |
paramat |
hm actually, reading 'how it works', it seems to just be what already happens in MT dev, but organised by google, which is unnecessary and will be a waste of time and probably irritating :) |
19:02 |
paramat |
https://summerofcode.withgoogle.com/how-it-works/ |
19:03 |
paramat |
inflexible and formalised |
19:04 |
paramat |
these people can get involved the normal way |
19:04 |
tumeninodes |
yes, except... student gets paid by GSoC, and organization gets paid by GSoC |
19:04 |
paramat |
" |
19:04 |
paramat |
Mentors and students submit their evaluations of one another. These evaluations are a required step of the program." ugh |
19:05 |
tumeninodes |
this where most of these students actually even find out about most of the orgs, through the program |
19:05 |
paramat |
man it's like some kind of exam |
19:05 |
tumeninodes |
well that's sort of "what it is" actually :D |
19:06 |
tumeninodes |
most who come to MT/MTG, happen to somehow stumble upon it... |
19:07 |
tumeninodes |
it's a somewhat well known community but, not as well known as it could be |
19:07 |
paramat |
paid, hmm, that's even more worrying, and reduces the chance of genuine interest |
19:07 |
tumeninodes |
github also has that "help wanted' tag that could be popped up |
19:08 |
tumeninodes |
well the org is paid nonetheless but, I 'think' student is paid under meeting certain standards |
19:08 |
paramat |
yes i also dislike that 'help wanted' label for similar reasons |
19:09 |
tumeninodes |
well, it's sort of hard to attract people, when you do nothing to attract people :P |
19:09 |
paramat |
the exposure for MT/MTG is a plus but far outweighed by the hassle ;) |
19:10 |
tumeninodes |
I would have thought at least trying it, one year, could not hurt |
19:11 |
paramat |
we can find better ways to get attention |
19:11 |
tumeninodes |
ok |
19:12 |
tumeninodes |
but just so you know... I am NOT running around wearing a MT/MTG thong, handing out flyers |
19:12 |
paramat |
it would hurt, no one has time to get involved and do all this formal stuff. we don't even have enough time for MTdev |
19:13 |
paramat |
lol |
19:13 |
tumeninodes |
it's really to bad there are no other, somewhat similar, programs... with more flexibility |
19:15 |
paramat |
MT seems popular actually, and well known, we don't really need more popularity, just more devs |
19:15 |
paramat |
well, more popularity is fine of course |
19:16 |
tumeninodes |
popularity as in end users sure.. but just not within game-dev realms |
19:16 |
paramat |
over the last few years i see an ever increasing amount of issues and involvement, just not at a core-dev type level |
19:17 |
paramat |
exactly |
19:19 |
paramat |
also we seem to have no shortage of good contributors, we can't find time to keep up with reviewing |
19:19 |
paramat |
seems the only thing we need is more core dev time |
19:19 |
tumeninodes |
true |
19:20 |
tumeninodes |
maybe if core devs just didn't sleep... it's overrated anyway |
19:21 |
tumeninodes |
:D |
19:21 |
tumeninodes |
afk |
19:22 |
Krock |
sleeping is clearly overrated, surely! /s |
19:23 |
* Sokomine |
puts paramat into a cloning machine |
19:23 |
* Sokomine |
puts krock into the next one |
19:24 |
* tenplus1 |
clones donuts |
19:26 |
* Shara |
is with Ten on this |
19:26 |
Shara |
Doughnuts first please, clone devs later |
19:27 |
tenplus1 |
:PPP |
19:27 |
tenplus1 |
seems we have players collecting Panda's on Xanadu already, one already has 20 tamed and in their panda army... ouch! |
19:30 |
* Krock |
uses the cloning machine to clone itself |
19:30 |
tenplus1 |
we shall call it Cloney McCloneFace |
19:33 |
longerstaff13 |
heh |
19:36 |
BillyS |
w00t, I have 12 players! |
19:36 |
BillyS |
And none of them are guests |
19:36 |
Krock |
It's funny to watch boost_cart lagging out completely with speed = 40 |
19:36 |
BillyS |
I also have 0.5 lag |
19:37 |
tenplus1 |
erk, that's a tad fast |
19:37 |
Krock |
at least only when using the left-right controls |
19:37 |
BillyS |
And a RTT of 0.045 |
19:37 |
BillyS |
</boasting> |
19:37 |
BillyS |
:P |
19:38 |
BillyS |
o/ 9+3 |
19:39 |
tenplus1 |
hi billy |
19:39 |
tenplus1 |
!server Xanadu |
19:39 |
MinetestBot |
tenplus1: Xanadu | 98.166.127.241 | Clients: 12/40, 8/21 | Version: 0.4.16 / minetest | Ping: 119ms |
19:39 |
BillyS |
Is Xanadu your server? |
19:39 |
BillyS |
!server Blocky Survival |
19:39 |
MinetestBot |
BillyS: Blocky Survival | mt.packets4hire.com:30005 | Clients: 11/50, 3/13 | Version: 0.4.17 / minetest_game_modified | Ping: 87ms |
19:39 |
tenplus1 |
yup, checking |
19:42 |
BillyS |
Also, who do I need to yell at to get mob collision improved / decrease mob glitching |
19:42 |
BillyS |
? |
19:42 |
tenplus1 |
what's happening with mobs ? |
19:42 |
BillyS |
Extreme glitching |
19:43 |
tenplus1 |
lag or in general ? exmaple ? |
19:43 |
BillyS |
With the prehistoric life mod, some mobs will just glitch through 4-node walls |
19:43 |
tenplus1 |
the stepheight cant be too big... the engine has a weird issue where entities can glitch through solid walls if the stepheight > 1.1 |
19:44 |
BillyS |
Hmmm |
19:44 |
BillyS |
That could be it |
19:44 |
tenplus1 |
already reported this, which is why I lowered it for mostly all mobs to 0.6 |
19:45 |
tenplus1 |
https://github.com/minetest/minetest/issues/5966 |
19:46 |
BillyS |
k, thx |
19:46 |
tumeninodes |
prehistoric mobs a UUGE |
19:46 |
tumeninodes |
*are |
19:46 |
tenplus1 |
:P |
19:47 |
* paramat |
clones the cloning machine that is cloning doughnuts and feeds the output back into itself |
19:48 |
Krock |
forkbomb |
19:48 |
* tumeninodes |
has a strange craving for doughnuts |
19:48 |
tenplus1 |
ehehehe |
19:52 |
tenplus1 |
Pova updated with a few nil checks, now supported by (3d_armor, playerplus) |
19:55 |
BillyS |
<base64> |
19:55 |
BillyS |
WW91ciBvcGVyYXRpbmcgc3lzdGVtIGlzIG5vdyBiZWluZyBjb3JydXB0ZWQgLi4uChsoMAo= |
19:55 |
BillyS |
</base64> |
19:55 |
tenplus1 |
no it's not, I use ubuntu :D |
19:55 |
Krock |
Your operating system is now being corrupted ... |
19:55 |
Krock |
(0 |
19:56 |
tumeninodes |
what thaaaaaaaaa? |
19:56 |
BillyS |
darnit, Krock. :P |
19:56 |
Krock |
Installing malware... 1/20043 complete |
19:56 |
BillyS |
You weren't supposed to say that ... I was hoping to get someone who would run it in a terminal |
19:56 |
BillyS |
with base64 -D |
19:56 |
tenplus1 |
lol |
19:57 |
tumeninodes |
\o oooo ooo ooo me, me me... I did it! |
19:57 |
Krock |
* -d |
19:57 |
BillyS |
lol |
19:57 |
BillyS |
On a mac it's -D |
19:59 |
Krock |
BillyS: would you be interested in a superior replacement for currency:shop ? |
19:59 |
tumeninodes |
I now have this as my desktop, after running it https://i2.wp.com/bungalower.com/wp-content/uploads/2017/10/0-6.jpg?fit=500%2C379 |
19:59 |
BillyS |
Maybe >_> |
19:59 |
Krock |
not sure if there's demand for it. should be backwards compatible |
19:59 |
BillyS |
Does it have a bug in it that only you know about which allows item duplication or getting privs? >_> |
20:00 |
Krock |
ofc. it also wipes the map.sqlite if you don't pay me 20 ponies |
20:03 |
tenplus1 |
for Krock https://www.gnome-look.org/p/1000036/ |
20:04 |
Krock |
tenplus1: oh nice, but I disabled the splash screen because text looks so nerdy |
20:04 |
tenplus1 |
I would but somehow it's tied into ubuntu-minimal... buggers |
20:04 |
Krock |
it also spins way too fast |
20:04 |
tumeninodes |
just found the an old project I helped with on kdelook heh 13 years ago (I'm geminiguy) https://addons.videolan.org/p/1115857 |
20:05 |
tenplus1 |
omg, I remember the kde splash screen :D |
20:05 |
tumeninodes |
sooo long ago |
20:07 |
tumeninodes |
also remember working on project looking glass, which went nowhere fast |
20:09 |
tumeninodes |
heh look at this old sh...tuff https://www.opendesktop.org/member/76244/ |
20:10 |
tumeninodes |
'one like' story of my life :D |
20:10 |
BillyS |
!server Blocky Survival |
20:10 |
MinetestBot |
BillyS: Blocky Survival | mt.packets4hire.com:30005 | Clients: 12/50, 3/13 | Version: 0.4.17 / minetest_game_modified | Ping: 86ms |
20:11 |
BillyS |
Hmmm ... what does the 3/13 mean? |
20:11 |
tenplus1 |
that reminds me, gotta update xanadu to 0.4.17-1 |
20:12 |
tenplus1 |
see if it improves lag/ping time |
20:17 |
tenplus1 |
nite folks p/// |
20:17 |
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20:43 |
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20:51 |
xerox123 |
BillyS: average/top I think |
20:52 |
BillyS |
ah |
20:52 |
xerox123 |
!server LS-Wonderland |
20:52 |
MinetestBot |
xerox123: LS-Wonderland | mt.xeroxirc.net:30002 | Clients: 16/23, 16/23 | Version: 0.4.17.1 / minetest_game | Ping: 15ms |
20:52 |
xerox123 |
yeah |
21:00 |
* Sokomine |
stares agrily at a brummer |
21:02 |
* BillyS |
wonder what a brummer is |
21:02 |
Sokomine |
a very large, loud fly |
21:02 |
Sokomine |
kept ignoring the open window and flew around me in circles :-( didn't even settle down somewhere |
21:02 |
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21:03 |
BillyS |
Ah |
21:04 |
Sokomine |
this parcicular specimen was very big for such an insect. but at least i caught it eventually |
21:12 |
xerox123 |
brave lad, I would be hiding in another room if I saw that |
21:35 |
Sokomine |
i'd have left it where it was if it wasn't for that annoying noise. plus they're not really good to have in the house...not very hygienic species |
21:58 |
IhrFussel |
I got still that issue on my server where cars (and possibly other entities?) suddenly stop when driving ... the stopping can even happen at a low speed of 8 nodes per sec ... meanwhile carts go 17 nodes/sec and never stop suddenly |
22:01 |
IhrFussel |
I'm thinking it could be something about physical entities since carts are non-physical ... maybe some invisible "object wall" |
22:02 |
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22:03 |
rubenwardy |
<Stix> !login Stix STIX |
22:03 |
rubenwardy |
<CTF_Bot> You are now logged in as Stix |
22:03 |
rubenwardy |
sigh |
22:17 |
rubenwardy |
the current state of qub3d: https://github.com/qub3d/qub3dengine/blob/master/source/src/main.cpp |
22:17 |
* Sokomine |
plays around a bit with the heightmap |
22:18 |
Sokomine |
trying to put fences around cliffs didn't entirely work out. but it looks good to highlight cliffs |
22:20 |
rubenwardy |
this is basically just a marketting project |
22:20 |
rubenwardy |
lol |
22:28 |
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22:30 |
Krock |
password 1234 would be better /s |
23:11 |
Fixer |
https://forum.minetest.net/download/file.php?mode=view&id=15677&sid=bbb440cac7caab179937102bbbe20235 |
23:12 |
rubenwardy |
pixels |
23:22 |
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23:25 |
Sokomine |
hm |
23:27 |
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23:28 |
rubenwardy |
https://i.rubenwardy.com/uhStg.png |
23:28 |
Fixer |
rubenwardy: what is DM? |
23:28 |
rubenwardy |
direct message |
23:33 |
Shara |
Why do they insist on calling it something weird like that? |
23:33 |
rubenwardy |
\o/ |
23:33 |
Shara |
I can't help but read "simply dungeon master me the link" |
23:33 |
Shara |
Dungeon masters as carrier pigeons... okay... |
23:34 |
rubenwardy |
I have a friend that calls profile pictures DPs |
23:34 |
Shara |
With things like that going on, maybe I am happy not to be involved there :) |
23:34 |
Shara |
DPs?? |
23:35 |
rubenwardy |
Stands for display picture, apparently |
23:36 |
Shara |
Some days I think use of acronyms should be a punishable offence... |
23:36 |
BillyS |
ydyst? |
23:36 |
Sokomine |
same here. guess the message arrives in a fireball |
23:36 |
Shara |
And there we go... off with BillyS's head please. |
23:36 |
BillyS |
Oh cmon, I just screwed in back in! |
23:37 |
BillyS |
*it |
23:37 |
Shara |
Unscrew it again right now then. |
23:37 |
Shara |
Really. |
23:37 |
* BillyS |
unscrews his head and plugs it into his computer |
23:37 |
Shara |
There, let that be an example.. |
23:38 |
Shara |
It's way too hot here for handling acronyms. :( |
23:38 |
BillyS |
idk about that. tbh, it's quite cool over here. |
23:39 |
Shara |
27 C here at gone midnight. |
23:39 |
rubenwardy |
my friend says "Everyone calls them dps where I'm from ;)" |
23:39 |
rubenwardy |
she's from London |
23:39 |
rubenwardy |
I feel bad for her |
23:40 |
paramat |
DM heh |
23:48 |
Fixer |
lol |
23:56 |
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23:58 |
tumeninodes |
well, I stole Shara's code, and added that, plus some filler nodes to walls and... https://imgur.com/a/H8Lfvzz |
23:58 |
tumeninodes |
!title |
23:58 |
MinetestBot |
tumeninodes: stolen code - Album on Imgur |
23:58 |
rubenwardy |
stole?? |
23:58 |
rubenwardy |
outrageous |
23:58 |
tumeninodes |
right? |
23:59 |
xerox123_ |
rubenwardy, I'm from London and I have never heard of that in my life |
23:59 |
tumeninodes |
what, stealing? |
23:59 |
tumeninodes |
:D |
23:59 |
rubenwardy |
yeah tumeninodes, that's only if you're from east london |