Time |
Nick |
Message |
00:04 |
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00:06 |
Sokomine |
Fixer: i need to buy a scan-fax-copy-print thing eventually i'm afraid. the family is asking for such a device. i'm unsure how well they'll work under linux. and i have two inkjet printers which ran dry a long time ago :/ |
00:17 |
benrob0329 |
Sokomine: if you go for an inkjet, do the kind without ink cartridges |
00:17 |
benrob0329 |
otherwise go for a toner printer |
00:17 |
benrob0329 |
Brother is usually pretty good with providing official Linux support too, but not always |
00:29 |
Sokomine |
benrob0329: thanks. i'll see what might be suitable |
00:33 |
sofar |
I went with a led printer |
00:33 |
sofar |
brother, too |
00:34 |
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07:49 |
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09:55 |
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09:57 |
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10:54 |
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11:16 |
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12:17 |
Krock |
VanessaE, strange enough that I was able to reproduce the bug which was reported on the forums |
12:17 |
Krock |
-> new PR. Needs review |
12:21 |
VanessaE |
nore *double poke* :) |
12:21 |
Krock |
https://gitlab.com/VanessaE/pipeworks/merge_requests/1 GitLab's interface is .. complicated |
12:22 |
xerox123 |
hello everyone |
12:22 |
Krock |
hi xerox123 |
12:22 |
VanessaE |
nah, it just takes getting used to. pipeworks codebase... now THAT is complicated (for a mod) :) |
12:27 |
nore |
Krock: seems mostly good, a few changes that would be good I think: in the input table, some way to allow each property to either be "static" (ie, setters do nothing at all) or to be "dynamic" |
12:28 |
nore |
also, "set_breath" is implemented |
12:28 |
nore |
but in any case, this looks good :) haven't tested it though |
12:30 |
Krock |
hmm. so you're suggesting read-only properties? hmm |
12:30 |
nore |
well, a pipeworks' player position can't really be changed |
12:31 |
nore |
it makes sense to change the wield index though, for instance |
12:31 |
Krock |
yes, and strictly spoken the inventory formspec can't be changed either |
12:31 |
nore |
yup |
12:31 |
nore |
as the yaw, pitch, hp, etc |
12:34 |
nore |
I'd move the eye offset thing to that function as well btw |
12:46 |
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12:46 |
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Topic for #minetest-hub is now Keep offtopic short (<50 lines) or use #minetest-chat | http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/ |
12:46 |
nore |
Krock: hmmmm I was thinking that is_dynamic should be per-field instead though |
12:46 |
nore |
although this should be fine as well |
12:47 |
Krock |
it works too :3 |
12:47 |
nore |
concerning eye offset: so, is get/set_eye_offset merged into minetest/master or not? |
12:47 |
Krock |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4818-L4822 |
12:47 |
Krock |
oh. my getter function has too many args |
12:48 |
nore |
hmmmm in that case I think get/set_eye_offset should modify the position as well |
12:48 |
nore |
(if they are dynamic) |
12:48 |
Krock |
but the eye offset is quite useless when it comes to X/Z coordinates because it doesn't allow to move the camera |
12:49 |
nore |
since we always want to have pos+get_eye_offset() equal to camera position, which is fixed |
12:49 |
Krock |
nodes don't have an offset |
12:50 |
Krock |
since this function is only used for callbacks so that protection mods can handle pipeworks fine |
12:50 |
nore |
yeah, I know |
12:50 |
nore |
the thing is, get_pos()+get_eye_offset() should be equal to the camera position |
12:51 |
nore |
since that is the position of the wielder |
12:51 |
nore |
(and not just get_pos()) |
12:51 |
Krock |
oh, I think you mean the player property "eye_height" |
12:52 |
nore |
ah yes that |
12:52 |
Krock |
the eye offset is usually 0 0 0 |
12:52 |
nore |
it is different from eye_offset? :o |
12:52 |
Krock |
heh yes. the eye offset is only used for small changes. No idea why this was added after all |
12:53 |
Krock |
since there are maximal values specified |
12:53 |
nore |
okaaay |
12:53 |
nore |
good to know anyway |
12:59 |
Krock |
It's only usable if the player head has an offset into an axis, but the entity will still rotate around the center as before. It's pretty much an useless function |
13:00 |
Krock |
updated the PR. feel free to approve, merge, request changes, whatsoever |
13:01 |
nore |
hmmmm so the idea was closer to: use pos-eye_height as the "real" position |
13:02 |
nore |
ie returned by get_pos and the like |
13:02 |
Krock |
i.e. eye_height = 0? |
13:02 |
nore |
I assume there are get_eye_height and set_eye_height in the API? |
13:02 |
Krock |
that's set_properties |
13:02 |
nore |
oh okay |
13:03 |
Krock |
like model, textures, stepheight, zoom and such |
13:03 |
Krock |
I could implement the behaviour of ?et_properties but I'm not sure how much of a profit it'll be |
13:04 |
nore |
the point is that mods that use eye_height to know the camera position should work correctly, as well as those who use a fixed value of 1.5 because they were crated before eye_height |
13:04 |
nore |
*created |
13:04 |
nore |
nah, set_properties isn't needed |
13:33 |
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13:35 |
Krock |
you have one job. job. |
13:43 |
sfan5 |
I was migrating to a new server, don't blame the poor bot |
13:43 |
Krock |
sorry loggingbot_ |
14:12 |
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14:24 |
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14:28 |
Fixer |
*,,,,* |
15:14 |
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16:01 |
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19:15 |
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19:26 |
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19:28 |
IhrFussel |
Channel almost dead today |
19:33 |
IcyDiamond |
True |
19:35 |
* Shara |
pokes it |
19:37 |
tumeninodes |
... sick |
19:39 |
* Shara |
pokes tumeninodes as well |
19:41 |
* sofar |
hands Shara a stick |
19:42 |
Shara |
Thanks |
19:42 |
* Shara |
pokes sofar with it :D |
19:43 |
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19:48 |
Shara |
Okay, random question for the silence: anyone know if a mod has been published by anyone adding connecting hedges (kind of like walls)? |
19:49 |
Shara |
I made one for something and wondering if it's worth releasing... just seems like a thing someone must have done by now |
19:51 |
Fixer |
IhrFussel: https://www.youtube.com/watch?v=ltncQ0t8I6A |
19:52 |
BillyS |
Shara: If there is such a mod, I haven't seen it, and I've gone through lots of mods deciding what one to add to my server |
19:52 |
tumeninodes |
Fixer's music vid links creep me out :D |
19:52 |
Shara |
BillyS: okay thanks. Will probably release it this weekend then |
19:53 |
BillyS |
nice |
19:53 |
Shara |
I was asked to make it by someone so that there'd be more use for leaves |
19:55 |
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19:58 |
Fixer |
tumeninodes: https://www.youtube.com/watch?v=SCXy0B2DzZU |
20:00 |
* tumeninodes |
clicks, like a true sucka... regrets intensify |
20:08 |
paramat |
can't remember a connected hedges mod |
20:26 |
IhrFussel |
Player asking MOD "do you sell your admin shield?" |
20:39 |
IhrFussel |
He's not giving up "i give you 2500 iron" lol |
20:55 |
BillyS |
lol |
20:55 |
BillyS |
Yay, posted my server on the fourm |
20:55 |
Shara |
And let me guess... your mods still have creative, right? |
20:55 |
BillyS |
*forium |
20:55 |
BillyS |
*forum |
20:55 |
BillyS |
My mods don't |
20:56 |
Shara |
BillyS: congrats. two and a half years into hosting mine and I still didn't do that :) |
20:56 |
BillyS |
lol |
20:56 |
BillyS |
Well, you're server isn't open to just anyone. :P |
21:02 |
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21:10 |
IhrFussel |
Shara, you mean my MODs? |
21:10 |
Shara |
I see no reason to capitalise the word |
21:11 |
IhrFussel |
I capitalize it... MOD = moderator, mod = modification |
21:12 |
IhrFussel |
I just wasn't sure who you meant since you replied after BillyS |
21:13 |
IhrFussel |
Also making a server thread in the forums makes little sense most of the time since 90% of players (or even more) just play via apps and probably never knew that there is a "Minetest" (unless you block the app users) |
21:13 |
BillyS |
heh true |
21:13 |
BillyS |
But a lot of the pros have a forum account |
21:14 |
IhrFussel |
Yeah but judging from my own server/thread I see that only 5,100 viewed my thread while 100,000 accounts exist |
21:15 |
IhrFussel |
Not even sure how the forum counts views...is it unique per IP? |
21:16 |
* tumeninodes |
writes code which fries the boards of any device using an unofficial MTG app ; ) |
21:16 |
BillyS |
lol |
21:18 |
IhrFussel |
42,367 APP names |
21:18 |
BillyS |
...I just realized I can hack my server as well as my client |
21:19 |
tumeninodes |
selfban? |
21:19 |
BillyS |
I wonder if I can be banned from the MT community ... :P |
21:20 |
IhrFussel |
Wow almost 50% of existing accounts on my server have a random app name ... there you can see how much of an impact third-party-apps have on MT |
21:20 |
BillyS |
Someone should make an official minetest app |
21:20 |
red-001 |
how do you know they are using an app name? |
21:20 |
red-001 |
and don't just like numbers and names |
21:20 |
BillyS |
The only issue is, in order to have an app on the appstore you have to pay $99/year |
21:21 |
IhrFussel |
red-001, [A-Z][a-z]{1,}[0-9]{3,4} << that is the pattern to detect 99% of random generated names |
21:21 |
BillyS |
Those are names like Bignoob123 |
21:22 |
IhrFussel |
Of course some false positives will be counted too but not many people choose a name that starts with 1 uppercase letter, several lowercase letters and ends with 3 or 4 digits |
21:23 |
IhrFussel |
The names are always the same just the number is different... that is how I see "ah another generated name" |
21:28 |
IhrFussel |
When I scroll through the list I really wonder where the app devs take these names from...some are very offending, others just make absolutely no sense in any language |
21:30 |
BillyS |
heh |
21:31 |
red-001 |
idk list like that seem easy to find https://github.com/halibut/alterna/blob/master/game/data/last-names.txt |
21:31 |
red-001 |
lists* |
21:34 |
red-001 |
IhrFussel, well now that I think about it people make similar lists for password breaking |
21:40 |
BillyS |
oOooooh, I just found Sokomine's aparetment mod |
21:41 |
BillyS |
It looks like Sokomine has been busy lately. :P |
22:25 |
garywhite |
BillyS: An official Minetest app for what, iPad? |
22:26 |
BillyS |
Yep |
22:33 |
sofar |
will never be in the app store due to app store limitations |
22:33 |
sofar |
feel free to make a build, though |
22:37 |
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22:54 |
Fixer |
IhrFussel: wait for "i give you 25 nudes" |
22:56 |
Fixer |
IhrFussel: what is worrying, do those Nazi123 players join with new name each time? That will be a disaster |
22:57 |
Fixer |
IhrFussel: also, why do they use random app names? wth? |
22:57 |
IhrFussel |
Many of them get a new random name once per day or so |
22:57 |
Fixer |
IhrFussel: this is bad, so they can't have their stuff locked or use any protection |
22:58 |
IhrFussel |
They could if they understood the account system...the app they use just pre-fills the username and password fields with random data so that they can join any server with one button press |
22:59 |
IhrFussel |
They could however erase the pre-generated stuff and enter their own which most don't do |
23:03 |
Fixer |
oh |
23:03 |
Fixer |
IhrFussel: but why don't they autoremember the name for each server? |
23:04 |
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23:05 |
IhrFussel |
Some apps do, others don't ... it varies I think |
23:06 |
IhrFussel |
Maybe the people get a new name because they erased the old one in the name field but didn't enter their own...not sure |
23:08 |
tumeninodes |
most probably forget their acct info, and rather than all the bother to recover the info, simply create a new acct, which is much easier. |
23:10 |
tumeninodes |
this is why FB has such a huge user count..., many are users with multiple accts. A lot of people do this so they can gift themselves on FB based games/apps without paying |
23:10 |
IhrFussel |
The password the apps generate per name is also random like X4mbGh!7 |
23:12 |
tumeninodes |
but, using the 1 out of 10 method..., how many users per 10 are problematic? |
23:15 |
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23:16 |
IhrFussel |
I got a command that counts the amount of accounts on the same IP ... for some random names it shows 50 |
23:24 |
IhrFussel |
Most users with such names only join once and never again |
23:25 |
tumeninodes |
oh, they join again... just under a diff acct/name..., every single time they join |