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IRC log for #minetest-hub, 2018-07-05

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All times shown according to UTC.

Time Nick Message
00:04 benrob0329 joined #minetest-hub
00:06 Sokomine Fixer: i need to buy a scan-fax-copy-print thing eventually i'm afraid. the family is asking for such a device. i'm unsure how well they'll work under linux. and i have two inkjet printers which ran dry a long time ago :/
00:17 benrob0329 Sokomine: if you go for an inkjet, do the kind without ink cartridges
00:17 benrob0329 otherwise go for a toner printer
00:17 benrob0329 Brother is usually pretty good with providing official Linux support too, but not always
00:29 Sokomine benrob0329: thanks. i'll see what might be suitable
00:33 sofar I went with a led printer
00:33 sofar brother, too
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12:17 Krock VanessaE, strange enough that I was able to reproduce the bug which was reported on the forums
12:17 Krock -> new PR. Needs review
12:21 VanessaE nore *double poke* :)
12:21 Krock https://gitlab.com/VanessaE/pipeworks/merge_requests/1 GitLab's interface is .. complicated
12:22 xerox123 hello everyone
12:22 Krock hi xerox123
12:22 VanessaE nah, it just takes getting used to.  pipeworks codebase... now THAT is complicated  (for a mod)  :)
12:27 nore Krock: seems mostly good, a few changes that would be good I think: in the input table, some way to allow each property to either be "static" (ie, setters do nothing at all) or to be "dynamic"
12:28 nore also, "set_breath" is implemented
12:28 nore but in any case, this looks good :) haven't tested it though
12:30 Krock hmm. so you're suggesting read-only properties? hmm
12:30 nore well, a pipeworks' player position can't really be changed
12:31 nore it makes sense to change the wield index though, for instance
12:31 Krock yes, and strictly spoken the inventory formspec can't be changed either
12:31 nore yup
12:31 nore as the yaw, pitch, hp, etc
12:34 nore I'd move the eye offset thing to that function as well btw
12:46 loggingbot_ joined #minetest-hub
12:46 Topic for #minetest-hub is now Keep offtopic short (<50 lines) or use #minetest-chat | http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/
12:46 nore Krock: hmmmm I was thinking that is_dynamic should be per-field instead though
12:46 nore although this should be fine as well
12:47 Krock it works too :3
12:47 nore concerning eye offset: so, is get/set_eye_offset merged into minetest/master or not?
12:47 Krock https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4818-L4822
12:47 Krock oh. my getter function has too many args
12:48 nore hmmmm in that case I think get/set_eye_offset should modify the position as well
12:48 nore (if they are dynamic)
12:48 Krock but the eye offset is quite useless when it comes to X/Z coordinates because it doesn't allow to move the camera
12:49 nore since we always want to have pos+get_eye_offset() equal to camera position, which is fixed
12:49 Krock nodes don't have an offset
12:50 Krock since this function is only used for callbacks so that protection mods can handle pipeworks fine
12:50 nore yeah, I know
12:50 nore the thing is, get_pos()+get_eye_offset() should be equal to the camera position
12:51 nore since that is the position of the wielder
12:51 nore (and not just get_pos())
12:51 Krock oh, I think you mean the player property "eye_height"
12:52 nore ah yes that
12:52 Krock the eye offset is usually 0 0 0
12:52 nore it is different from eye_offset? :o
12:52 Krock heh yes. the eye offset is only used for small changes. No idea why this was added after all
12:53 Krock since there are maximal values specified
12:53 nore okaaay
12:53 nore good to know anyway
12:59 Krock It's only usable if the player head has an offset into an axis, but the entity will still rotate around the center as before. It's pretty much an useless function
13:00 Krock updated the PR. feel free to approve, merge, request changes, whatsoever
13:01 nore hmmmm so the idea was closer to: use pos-eye_height as the "real" position
13:02 nore ie returned by get_pos and the like
13:02 Krock i.e. eye_height = 0?
13:02 nore I assume there are get_eye_height and set_eye_height in the API?
13:02 Krock that's set_properties
13:02 nore oh okay
13:03 Krock like model, textures, stepheight, zoom and such
13:03 Krock I could implement the behaviour of ?et_properties but I'm not sure how much of a profit it'll be
13:04 nore the point is that mods that use eye_height to know the camera position should work correctly, as well as those who use a fixed value of 1.5 because they were crated before eye_height
13:04 nore *created
13:04 nore nah, set_properties isn't needed
13:33 Krock joined #minetest-hub
13:35 Krock you have one job.  job.
13:43 sfan5 I was migrating to a new server, don't blame the poor bot
13:43 Krock sorry loggingbot_
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14:28 Fixer *,,,,*
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19:28 IhrFussel Channel almost dead today
19:33 IcyDiamond True
19:35 * Shara pokes it
19:37 tumeninodes ... sick
19:39 * Shara pokes tumeninodes as well
19:41 * sofar hands Shara a stick
19:42 Shara Thanks
19:42 * Shara pokes sofar with it :D
19:43 jluc joined #minetest-hub
19:48 Shara Okay, random question for the silence: anyone know if a mod has been published by anyone adding connecting hedges (kind of like walls)?
19:49 Shara I made one for something and wondering if it's worth releasing... just seems like a thing someone must have done by now
19:51 Fixer IhrFussel: https://www.youtube.com/watch?v=ltncQ0t8I6A
19:52 BillyS Shara: If there is such a mod, I haven't seen it, and I've gone through lots of mods deciding what one to add to my server
19:52 tumeninodes Fixer's music vid links creep me out :D
19:52 Shara BillyS: okay thanks. Will probably release it this weekend then
19:53 BillyS nice
19:53 Shara I was asked to make it by someone so that there'd be more use for leaves
19:55 benrob0329 joined #minetest-hub
19:58 Fixer tumeninodes: https://www.youtube.com/watch?v=SCXy0B2DzZU
20:00 * tumeninodes clicks, like a true sucka... regrets intensify
20:08 paramat can't remember a connected hedges mod
20:26 IhrFussel Player asking MOD "do you sell your admin shield?"
20:39 IhrFussel He's not giving up "i give you 2500 iron" lol
20:55 BillyS lol
20:55 BillyS Yay, posted my server on the fourm
20:55 Shara And let me guess... your mods still have creative, right?
20:55 BillyS *forium
20:55 BillyS *forum
20:55 BillyS My mods don't
20:56 Shara BillyS: congrats. two and a half years into hosting mine and I still didn't do that :)
20:56 BillyS lol
20:56 BillyS Well, you're server isn't open to just anyone. :P
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21:10 IhrFussel Shara, you mean my MODs?
21:10 Shara I see no reason to capitalise the word
21:11 IhrFussel I capitalize it... MOD = moderator, mod = modification
21:12 IhrFussel I just wasn't sure who you meant since you replied after BillyS
21:13 IhrFussel Also making a server thread in the forums makes little sense most of the time since 90% of players (or even more) just play via apps and probably never knew that there is a "Minetest" (unless you block the app users)
21:13 BillyS heh true
21:13 BillyS But a lot of the pros have a forum account
21:14 IhrFussel Yeah but judging from my own server/thread I see that only 5,100 viewed my thread while 100,000 accounts exist
21:15 IhrFussel Not even sure how the forum counts views...is it unique per IP?
21:16 * tumeninodes writes code which fries the boards of any device using an unofficial MTG app ; )
21:16 BillyS lol
21:18 IhrFussel 42,367 APP names
21:18 BillyS ...I just realized I can hack my server as well as my client
21:19 tumeninodes selfban?
21:19 BillyS I wonder if I can be banned from the MT community ... :P
21:20 IhrFussel Wow almost 50% of existing accounts on my server have a random app name ... there you can see how much of an impact third-party-apps have on MT
21:20 BillyS Someone should make an official minetest app
21:20 red-001 how do you know they are using an app name?
21:20 red-001 and don't just like numbers and names
21:20 BillyS The only issue is, in order to have an app on the appstore you have to pay $99/year
21:21 IhrFussel red-001, [A-Z][a-z]{1,}[0-9]{3,4} << that is the pattern to detect 99% of random generated names
21:21 BillyS Those are names like Bignoob123
21:22 IhrFussel Of course some false positives will be counted too but not many people choose a name that starts with 1 uppercase letter, several lowercase letters and ends with 3 or 4 digits
21:23 IhrFussel The names are always the same just the number is different... that is how I see "ah another generated name"
21:28 IhrFussel When I scroll through the list I really wonder where the app devs take these names from...some are very offending, others just make absolutely no sense in any language
21:30 BillyS heh
21:31 red-001 idk list like that seem easy to find https://github.com/halibut/alterna/blob/master/game/data/last-names.txt
21:31 red-001 lists*
21:34 red-001 IhrFussel, well now that I think about it people make similar lists for password breaking
21:40 BillyS oOooooh, I just found Sokomine's aparetment mod
21:41 BillyS It looks like Sokomine has been busy lately. :P
22:25 garywhite BillyS: An official Minetest app for what, iPad?
22:26 BillyS Yep
22:33 sofar will never be in the app store due to app store limitations
22:33 sofar feel free to make a build, though
22:37 paramat joined #minetest-hub
22:54 Fixer IhrFussel: wait for "i give you 25 nudes"
22:56 Fixer IhrFussel: what is worrying, do those Nazi123 players join with new name each time? That will be a disaster
22:57 Fixer IhrFussel: also, why do they use random app names? wth?
22:57 IhrFussel Many of them get a new random name once per day or so
22:57 Fixer IhrFussel: this is bad, so they can't have their stuff locked or use any protection
22:58 IhrFussel They could if they understood the account system...the app they use just pre-fills the username and password fields with random data so that they can join any server with one button press
22:59 IhrFussel They could however erase the pre-generated stuff and enter their own which most don't do
23:03 Fixer oh
23:03 Fixer IhrFussel: but why don't they autoremember the name for each server?
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23:05 IhrFussel Some apps do, others don't ... it varies I think
23:06 IhrFussel Maybe the people get a new name because they erased the old one in the name field but didn't enter their own...not sure
23:08 tumeninodes most probably forget their acct info, and rather than all the bother to recover the info, simply create a new acct, which is much easier.
23:10 tumeninodes this is why FB has such a huge user count..., many are users with multiple accts. A lot of people do this so they can gift themselves on FB based games/apps without paying
23:10 IhrFussel The password the apps generate per name is also random like X4mbGh!7
23:12 tumeninodes but, using the 1 out of 10 method..., how many users per 10 are problematic?
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23:16 IhrFussel I got a command that counts the amount of accounts on the same IP ... for some random names it shows 50
23:24 IhrFussel Most users with such names only join once and never again
23:25 tumeninodes oh, they join again... just under a diff acct/name..., every single time they join

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