Time |
Nick |
Message |
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10:34 |
* shivajiva |
adds ownership to compost barrels and throws out the ABM's for node timers... |
11:08 |
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11:49 |
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11:49 |
IhrFussel |
Say bye bye to any iOS player with this mod https://forum.minetest.net/viewtopic.php?f=9&t=20196 |
11:50 |
IhrFussel |
Also the formspec of that mod not only is displayed when a player is attached to an entity but also if they lost connection for 10 seconds (which happens a lot with mobile players) |
12:07 |
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12:13 |
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12:37 |
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12:48 |
Fixer |
when YT in a name is not enough, so they print it twice... |
13:42 |
BillyS |
With regards to the memory problems my server has, I found a cool little package for ubuntu called "glances" which does a good job at monitoring system resources |
14:09 |
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14:38 |
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Krock joined #minetest-hub |
14:39 |
Krock |
Appealing Hello Message |
14:39 |
BillyS |
Krock: Do you have any idea why I can't seem to put numbers in a minetest formspec textlist? |
14:40 |
rubenwardy |
are you esaping? |
14:40 |
rubenwardy |
minetest.formspec_escape("text for a single row") |
14:40 |
BillyS |
No, I'll do that. |
14:40 |
BillyS |
Thanks |
14:41 |
Krock |
huh? numbers generally shouldn't be a problem. Please link the code if escape doesn't work |
14:42 |
Krock |
everything is handled as a string. https://github.com/minetest/minetest/blob/master/src/gui/guiFormSpecMenu.cpp#L799 -- so you'll only have to escape the commas, but not the numbers |
14:42 |
Krock |
since the numbers are formatted with a full stop in Lua |
14:43 |
rubenwardy |
could be done manually with a comma |
14:44 |
BillyS |
that seems to have worked, thanks |
14:46 |
Krock |
uh well. good. |
14:46 |
Krock |
!next |
14:46 |
MinetestBot |
Another satisfied customer. Next! |
15:14 |
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Mr_Pardison joined #minetest-hub |
15:26 |
BillyS |
The strangest thing is happening to me . . |
15:27 |
BillyS |
If I use //lua to set the texture for my player, it just goes white. |
15:27 |
BillyS |
There is no error, and I know the image exists, but it doesn't seem to apply to my player |
15:30 |
BillyS |
Also, I stole tenplus1's texture mod and modified it to work with the texture database, and it doesn't seem to work either. |
16:02 |
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16:51 |
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16:53 |
Krock |
BillyS, if there's no error in the debug output/console/terminal window, then the texture was found. However, it might have wrong dimensions to be displayed correctly |
16:54 |
BillyS |
Maybe |
17:04 |
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17:52 |
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18:00 |
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18:06 |
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18:32 |
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18:32 |
tenplus1 |
hifolks |
18:32 |
Mr_Pardison |
greetings, 11 |
18:32 |
tenplus1 |
hi mister :P |
18:33 |
tenplus1 |
Mobs Redo API 1.42 released |
18:34 |
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paramat joined #minetest-hub |
18:34 |
rubenwardy |
would you consider tagging versions on git? |
18:34 |
rubenwardy |
can be done with the release feature |
18:34 |
tenplus1 |
hi ruben, hi paramat |
18:34 |
tenplus1 |
the release feature on the git ste ? |
18:34 |
tenplus1 |
*site |
18:35 |
rubenwardy |
if you go here: https://github.com/tenplus1/mobs_redo/releases |
18:35 |
rubenwardy |
you can say a certain commit is 1.42 |
18:35 |
rubenwardy |
it then makes it easier to see where each version is |
18:35 |
rubenwardy |
you can then link to :https://github.com/tenplus1/mobs_redo/archive/v1.42.zip |
18:35 |
tenplus1 |
will that have more than one api on that git page ? |
18:35 |
rubenwardy |
also, made a release ( https://content.minetest.net/packages/TenPlus1/mobs/ ) |
18:36 |
rubenwardy |
version |
18:37 |
tenplus1 |
can nametags for entities be configured, e.g. height above entity? |
18:38 |
Calinou |
heh, found this while searching for voxel mesh rendering articles: https://store.steampowered.com/app/404530/Voxel_Turf/ |
18:38 |
tenplus1 |
hi Cal |
18:50 |
Krock |
hi tenplus1 |
18:51 |
tenplus1 |
o/ krock :) |
18:56 |
tenplus1 |
hrm, entity selectionbox doesnt seem to affect nametag height |
18:58 |
paramat |
nametag height is fixed above collisionbox top i think |
19:01 |
tenplus1 |
tried changing both collision and selectionbox, stays in same place sadly |
19:14 |
IhrFussel |
tenplus1, hi there =) I think the adjustable height for the nametag only exists in 0.5.0 |
19:15 |
tenplus1 |
hi fussel |
19:16 |
tenplus1 |
yeah I noticed a pull for that one... was hoping there was another way to do it :PP |
19:33 |
tenplus1 |
ooh, a few good smelting mods on forum :) very nice |
19:34 |
* Mr_Pardison |
starts smelting tenplus1 |
19:34 |
* tenplus1 |
smelts into bacon |
19:35 |
Mr_Pardison |
mm... bacon. |
19:35 |
tenplus1 |
ehehe |
19:35 |
Mr_Pardison |
good addition to the nuked PB and ice cream I will add to it. |
19:35 |
tenplus1 |
sounds devilish |
19:36 |
tenplus1 |
Stairs Redo updated to use new inner_ outer_ names with aliases set for compatibility |
19:37 |
Mr_Pardison |
devilish, maybe. good, oh yes. healthy? nope :P |
19:37 |
* tenplus1 |
is craving ice cream now |
19:43 |
tenplus1 |
hrm, wonder if I can add a recipe for that in-game :P |
19:44 |
tenplus1 |
gelatine from leaves or cows, rosewater, sugar, cornflour... that's all we need I think |
19:44 |
Amaz |
Yes! Turkish delight in Minetest would be great! |
19:44 |
tenplus1 |
o/ Amaz |
19:44 |
Amaz |
Hi :) |
19:45 |
Mr_Pardison |
roses? check. sugar? yup. rosewater? crafting group:bucket w/ water or water source + rose. cornflour? I would think craft of corn and flour. |
19:45 |
Krock |
tenplus1, a pot to mix the stuff would be helpful too |
19:46 |
tenplus1 |
corn on cob + pestle could be an easy recipe for cornflour |
19:46 |
tenplus1 |
farming redo has utensils now :) |
19:46 |
tenplus1 |
just gotta amend some recipes to use them :D |
19:46 |
Mr_Pardison |
perfect for it. |
19:46 |
Mr_Pardison |
ez enough to do. |
19:47 |
* Mr_Pardison |
takes a vote |
19:47 |
Mr_Pardison |
who wants Turkish delight as a food in MT? |
19:47 |
tenplus1 |
ehehe, may even add wild mint so we can make those into turkish delight also |
19:47 |
tenplus1 |
what's the other one... rose, mint and lemon I think |
19:50 |
tenplus1 |
so cooking bones could give gelatin... sorry to all vegetarians in advance :P |
20:01 |
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20:18 |
tenplus1 |
wb tommy |
20:18 |
tenplus1 |
nite folks o// |
20:18 |
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20:29 |
Fixer |
\\o |
20:36 |
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20:39 |
benrob0329 |
o/ everyone |
20:47 |
Mr_Pardison |
greetings, benrob0329 |
21:01 |
sofar |
Tenplus1: soup? |
21:03 |
Mr_Pardison |
sofar: they left so the foodie discussion will (sadly) have to wait :/ |
21:11 |
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zorman2000 joined #minetest-hub |
21:12 |
zorman2000 |
rubenwardy, for the online content site, does it only accepts mods that are from Mod Released forum section? |
21:12 |
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21:17 |
Shara |
zorman2000: they don't need to be on the forum (I've added ones that aren't) |
21:19 |
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21:20 |
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21:24 |
zorman2000 |
Shara, awesome... do you happen to have the link handy? (don't know where to find it) |
21:24 |
Shara |
https://content.minetest.net/ |
21:24 |
zorman2000 |
Thanks you so much! |
21:25 |
Shara |
No problem. Just let us know if you need any help with it :) |
21:26 |
zorman2000 |
Sure, will do! |
21:35 |
zorman2000 |
Ok, yes, got a question. Trying to make a release, and want to do it from precise commit. What to provide? |
21:36 |
zorman2000 |
I tried the full commit key but it didn't work |
21:37 |
Shara |
Hmm, haven't tried that yet. There is a place to pick a branch, but not sure about specific commits. |
21:38 |
Shara |
You may need to wait on rubenwardy for that |
21:38 |
zorman2000 |
Ok, no problem... I can mine from branch for now :) |
21:39 |
zorman2000 |
The label does says "VCS Commit or Branch" |
21:39 |
Shara |
Yes. But no idea how it would work |
21:41 |
zorman2000 |
Got you, that is fine... it says now "Waiting for approval" ... does anyone actually approves? |
21:42 |
Shara |
We check them :) |
21:42 |
Shara |
I see three different releases? |
21:43 |
Shara |
Also license you've set doesn't match the one in the forum topic |
22:06 |
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22:16 |
Fixer |
https://forum.minetest.net/viewtopic.php?f=9&t=20195 |
22:54 |
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23:05 |
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23:09 |
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paramat joined #minetest-hub |
23:17 |
zorman2000 |
Hey, sorry Shara I was afk |
23:17 |
zorman2000 |
The three releases were accidental |
23:20 |
Calinou |
rubenwardy: https://forum.minetest.net/viewtopic.php?f=3&t=20155#p319811 |
23:20 |
Calinou |
actually, no, HTTPS for apt transport is more secure. But obviously, Debian is being deaf :) |
23:20 |
Calinou |
https://blog.packagecloud.io/eng/2018/02/21/attacks-against-secure-apt-repositories/ |
23:20 |
Calinou |
"The easiest way to prevent the attacks covered below is to always serve your APT repository over TLS; no exceptions." |
23:21 |
zorman2000 |
Shara, also fixed the license |
23:22 |
zorman2000 |
Thanks for approving though |
23:23 |
rubenwardy |
I deleted the bad releases and approved it |
23:23 |
rubenwardy |
the github API claimed it was any valid refs |
23:23 |
rubenwardy |
but I only checked branches and tags, and not commits |
23:24 |
rubenwardy |
did you provide the correct hash? Ie: not a url, but a 32-character ish long piece of text |
23:24 |
rubenwardy |
The import job resulted in a 404 |
23:25 |
zorman2000 |
rubenwardy, thanks. Yes I did used the long hex number |
23:25 |
zorman2000 |
Maybe I was wrong and not understanding |
23:25 |
rubenwardy |
well, idk |
23:25 |
zorman2000 |
I wasn't sure that the releases got approved by real humans |
23:25 |
zorman2000 |
Thought that the message was because the commit was wrong :) |
23:25 |
rubenwardy |
yeah |
23:26 |
zorman2000 |
Probably my bad, no worries... if I found other issue when I upload another will let you know |
23:26 |
rubenwardy |
you made 3 releases - 2 of them were correct and 1 failed |
23:26 |
rubenwardy |
the 1 that failed was due to a 404 |
23:26 |
rubenwardy |
doesn't tell me the URL though :( |
23:26 |
zorman2000 |
That was probably me putting wrong stuff in the text field |
23:27 |
zorman2000 |
I can't remember which one I did that failed (I did see that) |
23:27 |
rubenwardy |
it was one of the 2 "alpha" releases |
23:31 |
zorman2000 |
I think I tried to use a zip file link from Github (was really doing bizarre stuff) |
23:31 |
rubenwardy |
yeah, that won't work |
23:32 |
rubenwardy |
hmm, need to add some fancy JS to the releases page |
23:32 |
zorman2000 |
I will try a full commit hash next time and if I find anything then I report it here |
23:32 |
rubenwardy |
to hide the file upload and vcs ref text box when not needed |
23:33 |
zorman2000 |
You could use at the very list JQuery |
23:33 |
rubenwardy |
already do |
23:33 |
rubenwardy |
it's done on the package page |
23:33 |
rubenwardy |
when you change the type |
23:33 |
zorman2000 |
It is not that fancy then I guess :) (not sure, mostly worked with Angular but know this can be done in Jquery too) |
23:34 |
rubenwardy |
yeah, not fancy at all |
23:35 |
zorman2000 |
I do know most people around here don't like JS |
23:35 |
rubenwardy |
I don't require it to use the site, it just makes things a lot easier and clearer |
23:36 |
rubenwardy |
which is how JS should be |
23:36 |
zorman2000 |
Yeah, it is best |
23:36 |
rubenwardy |
less for functionality, more for effects and convenience |
23:36 |
zorman2000 |
Things such as hiding/showing elements are pure basics |
23:36 |
zorman2000 |
And need to be done |
23:37 |
zorman2000 |
Btw, mostly good job on the page |
23:37 |
zorman2000 |
Just some text is not centered correctly in buttons (vertically) |
23:37 |
rubenwardy |
not sure how to do that |
23:37 |
rubenwardy |
CSS sucks |
23:38 |
rubenwardy |
anyway, gtg |
23:38 |
rubenwardy |
o/ |
23:41 |
zorman2000 |
o/ |
23:44 |
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23:46 |
BillyS |
"CSS sucks". The truest words I've heard in a long time . . . |
23:48 |
rdococ |
... |