Time |
Nick |
Message |
01:10 |
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ANAND joined #minetest-hub |
01:21 |
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Tmanyo joined #minetest-hub |
02:07 |
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AndroBuilder joined #minetest-hub |
04:54 |
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Dargow joined #minetest-hub |
06:11 |
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ClobberXD joined #minetest-hub |
06:14 |
ClobberXD |
Hello! Can someone tell me what's the difference between SAOs and CAOs? |
06:37 |
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behalebabo joined #minetest-hub |
06:43 |
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sniper570 joined #minetest-hub |
07:07 |
rubenwardy |
ClobberXD: an object is a player Lua entity. An active object is a loaded object, similar to active (map)block. A SAO is a server side active object - the class the server uses for them |
07:07 |
rubenwardy |
And a CAO is a client side active object - includes rendering stuffs |
07:08 |
rubenwardy |
*player or Lua entity |
07:08 |
ClobberXD |
rubenwardy: ok thanks! |
07:23 |
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lumberJuice joined #minetest-hub |
08:17 |
ANAND |
rubenwardy, so CAOs just handles the rendering of SAOs? |
09:19 |
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entuland joined #minetest-hub |
09:41 |
sfan5 |
!tell paramat https://github.com/Treer/amidstest |
09:41 |
MinetestBot |
sfan5: I'll pass that on when paramat is around |
10:33 |
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IhrFussel joined #minetest-hub |
10:42 |
IhrFussel |
What the heck is this error? I never had such an error before "bool con::ConnectionSendThread::rawSendAsPacket(irr::u16, irr::u8, SharedBuffer<unsigned char>, bool): A fatal error occured: Trying to send raw packet reliable but no peer found!" |
10:43 |
IhrFussel |
It crashed my server |
10:47 |
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Fixer joined #minetest-hub |
11:02 |
shivajiva |
not seen that one before IhrFussel |
11:18 |
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entuland_ joined #minetest-hub |
11:43 |
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sniper338 joined #minetest-hub |
11:51 |
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Gael-de-Sailly joined #minetest-hub |
12:19 |
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aerozoic joined #minetest-hub |
12:20 |
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lisac joined #minetest-hub |
12:33 |
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Mr_Pardison joined #minetest-hub |
12:44 |
rubenwardy |
oops https://i.rubenwardy.com/4oyJI.png |
12:44 |
IcyDiamond |
Lol |
12:45 |
rubenwardy |
it'll enter beta in a week or so |
12:49 |
rubenwardy |
(beta meaning that the database will be stable, and I won't reset it anymore) |
13:49 |
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longerstaff13-m joined #minetest-hub |
14:11 |
IhrFussel |
Is it possible to attach a texture to a player on the fly? |
14:11 |
rubenwardy |
yes |
14:12 |
rubenwardy |
see player_api's api |
14:12 |
IhrFussel |
Is it only possible in 0.5.0? |
14:15 |
ANAND |
IhrFussel, are you talking about player skin texture? |
14:15 |
IhrFussel |
ANAND, I want to, for example, add a flame to a player texture |
14:15 |
IhrFussel |
The skin texture yes |
14:15 |
ANAND |
hmm |
14:15 |
ANAND |
ok gimme a minute |
14:16 |
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Mr-Pardison joined #minetest-hub |
14:20 |
ANAND |
IhrFussel, http://irc.minetest.net/minetest/2018-05-13#i_5305422 |
14:20 |
ANAND |
I asked a similar question yesterday |
14:22 |
IhrFussel |
So if that is the only way then that pretty much means there is no way to just *append* a custom texture to an already existing skin |
14:22 |
rubenwardy |
set_texture_mod |
14:23 |
rubenwardy |
player:set_texture_mod("^anotherthing") |
14:24 |
IhrFussel |
Does it work for players? lua api states "only LuaEntity" |
14:30 |
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Mr_Pardison joined #minetest-hub |
14:50 |
IhrFussel |
rubenwardy, does set_texture_mod() require a .png? Or a node name or what is it? If PNG then it doesn't seem to work on players |
14:50 |
IhrFussel |
I tried player:set_texture_mod("^fire_basic_flame.png") |
15:11 |
rdococ |
my caps lock stopped workig |
15:12 |
rdococ |
and my n key too, if temporarily |
15:12 |
Mr-Pardison |
well, at least the shift key still works, right? |
15:14 |
rdococ |
it does |
15:14 |
Mr-Pardison |
yay |
15:15 |
rdococ |
but I have a habit of using CAPS LOCK |
15:15 |
ANAND |
Mr-Pardison, don't say 'yay' when rdococ is around!! |
15:15 |
rdococ |
YaY! |
15:16 |
ANAND |
No YaY! |
15:16 |
ANAND |
:P |
15:16 |
Mr-Pardison |
ANAND: If you're telling me not to do that but do that yourself, isn't that a tad hypocritical? |
15:16 |
rdococ |
Two extra yays have been added to the yay counter. When the counter reaches the number [CLASSIFIED], the yays will have enough power to invade. |
15:16 |
ANAND |
uh oh... |
15:16 |
ANAND |
Mr-Pardison, I had to tell you somehow ;) |
15:17 |
Mr-Pardison |
tru |
15:17 |
rdococ |
ANAND's previous two yays counted as two yays each for some reason. |
15:17 |
* Mr-Pardison |
checks his security clearance and sees that classified is equal to 283k |
15:17 |
ANAND |
hehe |
15:17 |
* rdococ |
watches as Mr-Pardison sees the fake number of yays requried |
15:18 |
rdococ |
s/requried/required/ |
15:18 |
Mr-Pardison |
if you can't spell required correctly, then your security clearance isn't at the proper level :P |
15:19 |
rdococ |
It is your yay energy that measures your security clearance - the more you yay, the higher your clearance can be |
15:20 |
Mr-Pardison |
then according to lurk3 over on another channel, I've got proper security clearance. |
15:21 |
rdococ |
lurk3 has no authority over your proper security clearance |
15:21 |
rdococ |
The yays may additionally deduct your security clearance at any time |
15:37 |
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nerzhul joined #minetest-hub |
15:42 |
xerox123 |
hello |
15:43 |
Mr-Pardison |
yellow |
15:45 |
xerox123 |
exams started today |
15:46 |
Mr-Pardison |
<sarcasm>oh how fun!</sarcasm> |
15:50 |
rdococ |
<sarcasm></sarcasm>Yay |
15:58 |
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paramat joined #minetest-hub |
16:02 |
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Gael-de-Sailly joined #minetest-hub |
16:18 |
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CWz joined #minetest-hub |
16:52 |
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entuland joined #minetest-hub |
16:57 |
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Krock joined #minetest-hub |
16:57 |
Krock |
hi Mr-Pardison |
16:57 |
ThomasMonroe |
hiya Krock :) |
16:57 |
Mr-Pardison |
'ello Krock |
16:58 |
Krock |
hi ThomasMonroe |
16:59 |
IhrFussel |
Is there a way to stop image errors from appearing in the chat? |
16:59 |
Krock |
increase the debug log level |
16:59 |
Krock |
= none 8) |
17:01 |
IhrFussel |
none is the only option? I'm guessing fatal errors would crash the server anyway |
17:02 |
IhrFussel |
Wait does this also disable crash log messages? |
17:02 |
longerstaff13 |
hi |
17:03 |
longerstaff13 |
lol |
17:03 |
Mr-Pardison |
hai |
17:08 |
rdococ |
yai |
17:21 |
Krock |
I don't think that it would affect any crash logging |
17:21 |
Krock |
unless it's a script error (Lua), then it might prevent loggign |
17:28 |
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entuland joined #minetest-hub |
17:52 |
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ssieb joined #minetest-hub |
18:22 |
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Mr_Pardison joined #minetest-hub |
18:41 |
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sniper338 joined #minetest-hub |
18:41 |
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sniper338 joined #minetest-hub |
19:25 |
Krock |
rdococ, good luck with random numbers |
19:56 |
Shara |
Way too much off really. |
19:57 |
Shara |
Doesn't matter. If you feel you can't just type these things, maybe this isn't the place for them anyway |
20:29 |
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paramat joined #minetest-hub |
20:39 |
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aerozoic joined #minetest-hub |
21:24 |
paramat |
no need for (off) for on-topic ;) people rarely use that for offtopic |
21:37 |
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paramat joined #minetest-hub |
22:15 |
longerstaff13 |
o/ paramat |
22:24 |
nerzhul |
off is to disable logging not offtopic |
22:32 |
paramat |
yes |
22:47 |
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Fixer joined #minetest-hub |
23:05 |
longerstaff13 |
happy midnight :P |