Time Nick Message 06:14 ClobberXD Hello! Can someone tell me what's the difference between SAOs and CAOs? 07:07 rubenwardy ClobberXD: an object is a player Lua entity. An active object is a loaded object, similar to active (map)block. A SAO is a server side active object - the class the server uses for them 07:07 rubenwardy And a CAO is a client side active object - includes rendering stuffs 07:08 rubenwardy *player or Lua entity 07:08 ClobberXD rubenwardy: ok thanks! 08:17 ANAND rubenwardy, so CAOs just handles the rendering of SAOs? 09:41 sfan5 !tell paramat https://github.com/Treer/amidstest 09:41 MinetestBot sfan5: I'll pass that on when paramat is around 10:42 IhrFussel What the heck is this error? I never had such an error before "bool con::ConnectionSendThread::rawSendAsPacket(irr::u16, irr::u8, SharedBuffer, bool): A fatal error occured: Trying to send raw packet reliable but no peer found!" 10:43 IhrFussel It crashed my server 11:02 shivajiva not seen that one before IhrFussel 12:44 rubenwardy oops https://i.rubenwardy.com/4oyJI.png 12:44 IcyDiamond Lol 12:45 rubenwardy it'll enter beta in a week or so 12:49 rubenwardy (beta meaning that the database will be stable, and I won't reset it anymore) 14:11 IhrFussel Is it possible to attach a texture to a player on the fly? 14:11 rubenwardy yes 14:12 rubenwardy see player_api's api 14:12 IhrFussel Is it only possible in 0.5.0? 14:15 ANAND IhrFussel, are you talking about player skin texture? 14:15 IhrFussel ANAND, I want to, for example, add a flame to a player texture 14:15 IhrFussel The skin texture yes 14:15 ANAND hmm 14:15 ANAND ok gimme a minute 14:20 ANAND IhrFussel, http://irc.minetest.net/minetest/2018-05-13#i_5305422 14:20 ANAND I asked a similar question yesterday 14:22 IhrFussel So if that is the only way then that pretty much means there is no way to just *append* a custom texture to an already existing skin 14:22 rubenwardy set_texture_mod 14:23 rubenwardy player:set_texture_mod("^anotherthing") 14:24 IhrFussel Does it work for players? lua api states "only LuaEntity" 14:50 IhrFussel rubenwardy, does set_texture_mod() require a .png? Or a node name or what is it? If PNG then it doesn't seem to work on players 14:50 IhrFussel I tried player:set_texture_mod("^fire_basic_flame.png") 15:11 rdococ my caps lock stopped workig 15:12 rdococ and my n key too, if temporarily 15:12 Mr-Pardison well, at least the shift key still works, right? 15:14 rdococ it does 15:14 Mr-Pardison yay 15:15 rdococ but I have a habit of using CAPS LOCK 15:15 ANAND Mr-Pardison, don't say 'yay' when rdococ is around!! 15:15 rdococ YaY! 15:16 ANAND No YaY! 15:16 ANAND :P 15:16 Mr-Pardison ANAND: If you're telling me not to do that but do that yourself, isn't that a tad hypocritical? 15:16 rdococ Two extra yays have been added to the yay counter. When the counter reaches the number [CLASSIFIED], the yays will have enough power to invade. 15:16 ANAND uh oh... 15:16 ANAND Mr-Pardison, I had to tell you somehow ;) 15:17 Mr-Pardison tru 15:17 rdococ ANAND's previous two yays counted as two yays each for some reason. 15:17 * Mr-Pardison checks his security clearance and sees that classified is equal to 283k 15:17 ANAND hehe 15:17 * rdococ watches as Mr-Pardison sees the fake number of yays requried 15:18 rdococ s/requried/required/ 15:18 Mr-Pardison if you can't spell required correctly, then your security clearance isn't at the proper level :P 15:19 rdococ It is your yay energy that measures your security clearance - the more you yay, the higher your clearance can be 15:20 Mr-Pardison then according to lurk3 over on another channel, I've got proper security clearance. 15:21 rdococ lurk3 has no authority over your proper security clearance 15:21 rdococ The yays may additionally deduct your security clearance at any time 15:42 xerox123 hello 15:43 Mr-Pardison yellow 15:45 xerox123 exams started today 15:46 Mr-Pardison oh how fun! 15:50 rdococ Yay 16:57 Krock hi Mr-Pardison 16:57 ThomasMonroe hiya Krock :) 16:57 Mr-Pardison 'ello Krock 16:58 Krock hi ThomasMonroe 16:59 IhrFussel Is there a way to stop image errors from appearing in the chat? 16:59 Krock increase the debug log level 16:59 Krock = none 8) 17:01 IhrFussel none is the only option? I'm guessing fatal errors would crash the server anyway 17:02 IhrFussel Wait does this also disable crash log messages? 17:02 longerstaff13 hi 17:03 longerstaff13 lol 17:03 Mr-Pardison hai 17:08 rdococ yai 17:21 Krock I don't think that it would affect any crash logging 17:21 Krock unless it's a script error (Lua), then it might prevent loggign 19:25 Krock rdococ, good luck with random numbers 19:56 Shara Way too much off really. 19:57 Shara Doesn't matter. If you feel you can't just type these things, maybe this isn't the place for them anyway 21:24 paramat no need for (off) for on-topic ;) people rarely use that for offtopic 22:15 longerstaff13 o/ paramat 22:24 nerzhul off is to disable logging not offtopic 22:32 paramat yes 23:05 longerstaff13 happy midnight :P