Time |
Nick |
Message |
00:15 |
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NathanS21 joined #minetest-hub |
00:18 |
IhrFussel |
Can you find river water in v7 biomes? I think no |
00:27 |
* Sokomine |
hands out some nets to players in order to catch removed obsolete entities |
00:33 |
* rdococ |
tries to catch Sokomine with the net |
00:33 |
paramat |
no is correct |
00:34 |
paramat |
the river water node is only needed for sloping rivers such as mgvalleys |
00:34 |
Sokomine |
that's a pity. the river water is very decorative. it ought to be present in more biomes |
02:00 |
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lumberJ joined #minetest-hub |
02:40 |
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AndroBuilder joined #minetest-hub |
03:07 |
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redneonglow joined #minetest-hub |
03:43 |
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redneonglow joined #minetest-hub |
05:04 |
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TommyTreasure joined #minetest-hub |
05:04 |
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TommyTreasure joined #minetest-hub |
08:41 |
AndroBuilder |
Sokomine: do you need any privs to be able to claim areas with the area-markers? and 2nd is it possible to make users claim personal areas only in a pre-defined (marked) area? and how do i limit the size of the claimable area? |
08:56 |
rdococ |
is inv:get_stack 0-indexed or 1-indexed? |
09:09 |
|
lisac joined #minetest-hub |
09:32 |
lisac |
anyone has any idea how to counter people placing watersources above buildings? |
09:32 |
lisac |
someone flooded half the spawn on Craig's last night. |
09:39 |
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Gael-de-Sailly joined #minetest-hub |
09:41 |
longerstaff13 |
something similar happened on ThomasMonroe's server, Legends of Survival |
09:41 |
longerstaff13 |
a while ago though, been cleaned up now ^ |
09:45 |
lisac |
if anyone here speaks Spanish: https://gist.github.com/lisacvuk/90436a3bb2027d8088abe912934f4ea2 |
09:45 |
lisac |
that is the conversation between two people around the time the griefing happened |
09:46 |
lisac |
I google translated it to 'I'll do one side you the other', 'Water', 'Beach' |
09:46 |
lisac |
they were the only two people online, too |
09:49 |
lisac |
heh would you look at that |
09:49 |
lisac |
<craig-server> <WILLIAM12> Server Water HAAHHAHAHA |
09:49 |
lisac |
<craig-server> <WILLIAM12> Spawn With Water HAHAH |
09:49 |
lisac |
a while back |
10:03 |
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sniper338 joined #minetest-hub |
10:10 |
AndroBuilder |
where do i find the mod-floder if i install it with the debian/ubuntu package? .... i have the world in /home/XXX/.minetest/worlds ... and the server file in /usr/games/minetest/minetestserver |
10:10 |
AndroBuilder |
but where will i find mods and stuff? |
10:49 |
shivajiva |
http://dev.minetest.net/Installing_Mods |
10:52 |
shivajiva |
lisac: you could add a privilege for spilling water that the players earn to stop random idiots griefing |
10:56 |
Shara |
lisac: It's also good to protect above and below the spawn to some ridiculously large distance |
10:57 |
Shara |
LLiquids are not the only thing people can use for stunts like this |
11:12 |
|
Fixer joined #minetest-hub |
11:18 |
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longerstaff13-m joined #minetest-hub |
11:21 |
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Krock joined #minetest-hub |
11:21 |
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CWz joined #minetest-hub |
11:42 |
Fixer |
VanessaE: hi, your 30000, 30001, 30008 do not announce, only basicplus and nostalgia are visible |
11:47 |
CWz |
It happens. |
12:29 |
AndroBuilder |
where do i find the mod-floder if i install it with the debian/ubuntu package? .... i have the world in /home/XXX/.minetest/worlds ... and the server file in /usr/games/minetest/minetestserver |
12:30 |
AndroBuilder |
but where will i find mods and stuff? or where do i put them? in the home/xxx/.minetest folder? or in ther usr/games/minetest folder? |
12:30 |
AndroBuilder |
the later ... there is no folder just the minetestserver file! |
13:14 |
|
aerozoic joined #minetest-hub |
13:14 |
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tenplus1 joined #minetest-hub |
13:14 |
tenplus1 |
hif olks |
13:15 |
tenplus1 |
*folks :P |
13:17 |
Shara |
Hi tenplus1 :) |
13:17 |
tenplus1 |
Hey Shara... how's ytou ? |
13:17 |
Shara |
Sleepy :P |
13:18 |
tenplus1 |
ehehe, same here :P sunday chill mode activate! |
13:18 |
Fixer |
hi |
13:18 |
shivajiva |
Hit enplus :P |
13:18 |
tenplus1 |
I did however update mobs redo API with tnt fix and smooth turning |
13:18 |
tenplus1 |
hey shiva, hows u |
13:18 |
Fixer |
tenplus1: can protector_redo protect in noncubic shape? |
13:18 |
shivajiva |
good thanks, what about you? |
13:19 |
tenplus1 |
am okie, chillin |
13:19 |
tenplus1 |
hey fixer, it only does a simple radius check for simplicity and speed |
13:20 |
tenplus1 |
what you got in mind though ? |
13:29 |
|
lumberJ joined #minetest-hub |
13:31 |
Fixer |
tenplus1: right now it protects in 11x11x11 area iirc, what if I want it 11x22x11 ? |
13:31 |
tenplus1 |
hi lumberJ |
13:31 |
tenplus1 |
typically you place a protector above the 1st to enlarge height |
13:31 |
|
paramat joined #minetest-hub |
13:31 |
tenplus1 |
o/ paramat |
13:31 |
lumberJ |
hey tenplus1 |
13:32 |
tenplus1 |
...or you could set radius lower and have more control over protection of small areas |
13:32 |
Fixer |
tenplus1: yes, typically, but I want atypical |
13:32 |
Krock |
Fixer, according to the code, the radius is fixed to "protector_radius", i.e. the dimensions cannot be changed |
13:32 |
tenplus1 |
hi Krock |
13:32 |
Krock |
hi tenplus1 |
13:33 |
Krock |
but having different volumes would probably not cause a bigger mess than they have on some servers right now xD |
13:33 |
tenplus1 |
the simpler solution is to reduce protector_radius and use it more precisely |
13:33 |
Krock |
like those nice 1-meter strips of not protected area |
13:33 |
Krock |
..and clutter your own area with more nodes |
13:39 |
Shara |
Or just use areas :P |
13:39 |
tenplus1 |
lol |
13:39 |
tenplus1 |
cant get more precise than that :D |
13:40 |
Fixer |
that is why landrush protector is so good and easy |
13:41 |
Fixer |
and avoid headache with griefers above |
13:41 |
tenplus1 |
doesnt that protect the map block ? |
13:41 |
Fixer |
mostly |
13:41 |
Fixer |
16x200x16 or so |
13:42 |
tenplus1 |
then you lose presicion... public farms on xanadu are protected so that players can only access/dig 1 layer of crops and not the dirt or anythign above... |
13:42 |
Fixer |
tenplus1: try adding ability to hide/show protectors by some tool |
13:42 |
Shara |
Fixer: that's not ideal solution either though |
13:42 |
Fixer |
tenplus1: with landrush you will need to place it somewhere at +120 to harvest crops |
13:43 |
Shara |
Protector node would stil use the space |
13:43 |
Fixer |
that's other suggestion, sky is cluttered with those protectors and ruins the view |
13:43 |
Fixer |
i know |
13:43 |
Shara |
Fixer: with 200 on y.. what about players who make huge building as block of flats, then try and sell individual rooms for people to decorate? This becomes impossible |
13:44 |
tenplus1 |
yup... |
13:44 |
Fixer |
yeah |
13:44 |
tenplus1 |
and hiding the protectors is easy enough, but finding them again to remove is a pain |
13:44 |
tenplus1 |
ppl forget where they placed them |
13:48 |
Fixer |
"TerraCraft is a small SandBox game engine written in Python 3 + Pyglet." |
13:48 |
Fixer |
oh |
13:48 |
tenplus1 |
lol, you tried it ? |
13:49 |
Fixer |
no |
13:51 |
rubenwardy |
It's hardly a game engine |
13:51 |
rubenwardy |
It's like 500 lines or something |
13:51 |
tenplus1 |
ehehe... hi ruben |
13:58 |
|
lumberJ joined #minetest-hub |
14:16 |
Fixer |
"hiding ore until unlocked" |
14:16 |
Fixer |
heh |
14:17 |
tenplus1 |
? |
14:17 |
Fixer |
https://minecraft.curseforge.com/projects/sevtech-ages |
14:18 |
tenplus1 |
sounds quite interesting |
14:18 |
rubenwardy |
ooh |
14:18 |
rubenwardy |
hmmm |
14:19 |
rubenwardy |
wondering how to hide things in Minetest like that |
14:19 |
rubenwardy |
like, whole types of things |
14:19 |
rubenwardy |
per-client aliases? XD |
14:21 |
Krock |
where are all the screenshots in that page? |
14:22 |
|
sniper570 joined #minetest-hub |
14:22 |
tenplus1 |
hi sniper |
14:25 |
Fixer |
rubenwardy: ChanceBasedOreMining |
14:25 |
Fixer |
rubenwardy: everything is stone |
14:25 |
rubenwardy |
ew |
14:25 |
rubenwardy |
nah |
14:25 |
Fixer |
rubenwardy: depending on pick you use you get different probability of ores |
14:25 |
rubenwardy |
I was thinking more Civ style revealing |
14:26 |
Fixer |
rubenwardy: elaborate on that |
14:26 |
rubenwardy |
you don't see a resource in civ until its unlocked |
14:26 |
rubenwardy |
so oil will just look like plain grass land |
14:26 |
rubenwardy |
err *ocean |
14:26 |
tenplus1 |
prolly better having skill levels for mining as to what ores you can actually dig, instead of hisding them |
14:26 |
rubenwardy |
and iron would look like stone |
14:26 |
rubenwardy |
this is more for strategy reasons |
14:27 |
rubenwardy |
so you'd only want this in a strategy game with limited area |
14:27 |
Fixer |
oh |
14:27 |
rubenwardy |
tenplus1: also refining |
14:27 |
Fixer |
also, what to do you think about ANSI art in books? |
14:27 |
rubenwardy |
like, it sometimes makes sense to be able to dig a block but not be able to refine it into a material |
14:27 |
rubenwardy |
say getting iron ore but not knowing how to make iron yet |
14:28 |
Fixer |
--- is holding us back |
14:28 |
Fixer |
that modpack is 300mb in size o_o |
14:28 |
tenplus1 |
oof |
14:28 |
tenplus1 |
too big |
14:29 |
Fixer |
my x800gto will not handle it, probably |
14:31 |
tenplus1 |
I still like the idea of having the default furnace cook foods and melt simple iron, and the need for a proper smelted made of blast bricks for level 2 ores |
14:31 |
tenplus1 |
with 2 slots to make bronze etc |
14:32 |
Fixer |
it feels bad to me |
14:32 |
rubenwardy |
crafting will have that |
14:33 |
rubenwardy |
first furnace is only a single furnace, and will only go hot enough to cook food or make tin(?) |
14:33 |
rubenwardy |
maybe bronze, idk |
14:33 |
rubenwardy |
then you'll get hotter furnaces which also support alloying |
14:33 |
tenplus1 |
yup... |
14:34 |
Fixer |
rubenwardy: this will overcomplicate |
14:34 |
rubenwardy |
progression |
14:34 |
rubenwardy |
Terraria has this |
14:34 |
rubenwardy |
crafting station levels |
14:34 |
tenplus1 |
players enjoy levelling up in most games, it would be a good thing for mt as well |
14:34 |
Fixer |
mtg is mess, don't turn it into mess in a cube :D |
14:34 |
rubenwardy |
this isn't for MTG |
14:34 |
Fixer |
mtg is not even a game, but a sandbox |
14:35 |
rubenwardy |
I mean, depends on your definition of game |
14:35 |
Fixer |
i was wrong |
14:35 |
Fixer |
it is sandbox game mostly |
14:37 |
AndroBuilder |
but where will i find mods and stuff? or where do i put them? in the home/xxx/.minetest folder? or in ther usr/games/minetest folder? |
14:37 |
AndroBuilder |
the later ... there is no folder just the minetestserver file! |
14:37 |
tenplus1 |
put mods inside .minetest/mods/ |
14:37 |
rubenwardy |
former |
14:37 |
tenplus1 |
and enable per world |
14:37 |
AndroBuilder |
ok |
14:37 |
Fixer |
i'm looking into this ore changes, tools debate, it is so hard to decide on everything, there is no clear vision to me |
14:38 |
rubenwardy |
really want to work on progress trees, will be a fun challenge |
14:38 |
Fixer |
for mtg? |
14:38 |
rubenwardy |
for a mod |
14:38 |
AndroBuilder |
what do you mean with progress tree? |
14:39 |
tenplus1 |
AndroBuilder: levelling up during the game... new skills and abilities |
14:39 |
rubenwardy |
AndroBuilder: you earn research points and can spend it to learn new craft recipes and such |
14:40 |
rubenwardy |
like in games like civ |
14:40 |
rubenwardy |
it's a tree in that things depend on other things |
14:40 |
rubenwardy |
well |
14:40 |
AndroBuilder |
ah okay ... sweet |
14:40 |
rubenwardy |
graph is more accurate, but sounds boring |
14:40 |
tenplus1 |
is there a way to stop tolls breaking when wear level is at lowest point ? |
14:41 |
AndroBuilder |
but wouldn't this change the entire game-basic? ... since now you depend on ressources to build things which you need to build more complexe items |
14:41 |
rubenwardy |
AndroBuilder: talking to me? |
14:41 |
AndroBuilder |
yes rubenwardy |
14:41 |
rubenwardy |
well, it's not for inclusion in MTG |
14:41 |
rubenwardy |
more for a separate game |
14:46 |
rubenwardy |
AndroBuilder: the good thing about this is that it introduces things to players slowly |
14:46 |
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Raven262 joined #minetest-hub |
14:46 |
tenplus1 |
hi raven |
14:46 |
rubenwardy |
so they get less overwelmed |
14:46 |
rubenwardy |
meaning you can have more stuff in the game |
14:46 |
AndroBuilder |
rubenwardy: that is true :) |
14:46 |
Raven262 |
Hi ten |
14:46 |
tenplus1 |
o/ |
14:46 |
AndroBuilder |
i would love to have this tutorial world ... as standard in the MTG |
14:47 |
AndroBuilder |
option to learn Movement and things |
14:49 |
Shara |
I find it difficult to understand what there is to learn about movement |
14:49 |
rubenwardy |
^ |
14:49 |
rubenwardy |
lol |
14:49 |
rubenwardy |
that sort of thing should be at most an overlay |
14:49 |
rubenwardy |
rather than a whole thing with signs and such |
14:49 |
Shara |
I mean it's pretty standard for anyone who ever played any game at all ever |
14:50 |
rubenwardy |
also, it's platform dependent |
14:50 |
Shara |
tutorial should probably be something more like a mod that can be disabled, instead of a game |
14:51 |
Shara |
I mean, someone who is going to actualy need a tutorial probably wouldn't know how to switch game anyway |
14:51 |
rubenwardy |
0.5.0 though |
14:51 |
tenplus1 |
tutorial would be handy |
14:51 |
rubenwardy |
tutorials are a lazy way to introduce mechanics |
14:52 |
Shara |
^ |
14:52 |
tenplus1 |
keep it like mario and introduce items/features bit by bit as you progress ? |
14:52 |
Shara |
pretty much |
14:53 |
tenplus1 |
yeah, learn as ya play... |
14:53 |
rubenwardy |
one of the aims of my mod |
14:53 |
rubenwardy |
there are non-crafting related things to learn |
14:53 |
rubenwardy |
like sneak |
14:53 |
rubenwardy |
which should be a pop-up |
14:54 |
rubenwardy |
like, if you place 20 blocks in the last 30 seconds, if pops up with "Sneak to stop falling off of blocks" in the top right and then disappears if you hit the sneak button |
14:56 |
shivajiva |
I like that ^ |
14:56 |
tenplus1 |
a simple quest mod would be interesting also |
14:58 |
shivajiva |
wish someone would show me that, with hooks into place, craft, dig, use things get complicated pretty quickly |
14:59 |
shivajiva |
that's all skyblock mod is and I can't seem to find a path to making it simpler |
15:00 |
Shara |
A good tutorial should be a thing that naturally integrates with the game.. not a separate game |
15:01 |
paramat |
yes |
15:01 |
tenplus1 |
shiva, did you see this: https://forum.minetest.net/viewtopic.php?f=9&t=19625 |
15:02 |
AndroBuilder |
i put the minetest.conf ... also in the home/xxx/.minetest/ folder? |
15:03 |
shivajiva |
tenplus1: yes I did |
15:04 |
tenplus1 |
the new functions in 0.5x might assist with the questing idea... |
15:08 |
Fixer |
rubenwardy: i'm glad you raised few topics about new games and contributors, I think that should go into minetest first page actually |
15:10 |
tenplus1 |
players should know that there are other [game] files available for use |
15:13 |
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DI3HARD139 joined #minetest-hub |
15:14 |
tenplus1 |
hi DI3HARD139 |
15:25 |
Fixer |
paramat: have you considered singlenode mapgen case for spawn? |
15:26 |
Fixer |
paramat: i've noticed it spawned me not at 0 0 at singlenode |
15:27 |
Fixer |
also walking sounds need redo too, new snow sound is nice |
15:28 |
tenplus1 |
more realistic sounds woudl be awesome |
15:28 |
paramat |
hm |
15:29 |
paramat |
will check singlenode spawn |
15:30 |
paramat |
yes footsteps need improvement, but the amount of sound editing work that takes is huge, so it's slow work |
15:30 |
Fixer |
for example, walking on green dirt makes sound more resembling walking on straw |
15:30 |
Fixer |
walking on wood feels like you are on high heels |
15:30 |
paramat |
lol |
15:30 |
paramat |
yes |
15:31 |
tenplus1 |
https://www.youtube.com/watch?v=3K53cqqAbgU |
15:37 |
Fixer |
This does not work :/ https://i.imgur.com/Ke3SPLE.png |
15:37 |
Fixer |
What is the codepage in the books? |
15:39 |
tenplus1 |
we shoudl also have a flag to use fixed width fonts in formspec |
15:39 |
Fixer |
I have new "very" "progressive" idea, to make area map via symbols in a book |
15:40 |
Fixer |
that will be creepy and fun |
15:42 |
tenplus1 |
area map ? |
15:42 |
Fixer |
yeah |
15:43 |
Fixer |
like those, but in text form https://i.imgur.com/oMZc7jH.png |
15:50 |
rubenwardy |
you know that's completely unreadable ^ |
15:50 |
rubenwardy |
unless you can already know what things are |
15:50 |
tenplus1 |
was wondering |
15:50 |
rubenwardy |
like, it doesn't label towns or builds at all |
15:50 |
rubenwardy |
so that green tile could just be empty or full of random buildings |
15:52 |
Fixer |
FAIL https://i.imgur.com/Gf6bc6v.png |
15:53 |
Fixer |
rubenwardy: i mark buildings with signs usually on that horizontal map |
15:54 |
rubenwardy |
not ingame, but: https://rubenwardy.com/redcrab/maps/old-interactive/ |
15:54 |
rubenwardy |
checkout that whole folder btw |
15:54 |
Fixer |
rubenwardy: i know this |
15:55 |
tenplus1 |
a nice visual of biomes would be amazing though.. a simple way to show a colour output of what to expec |
15:55 |
Fixer |
rubenwardy: btw how you estimated population? |
15:57 |
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Gael-de-Sailly joined #minetest-hub |
15:57 |
tenplus1 |
hi gael |
16:01 |
rubenwardy |
Fixer: signs |
16:03 |
Fixer |
"Air hoes :thinking:" |
16:03 |
Fixer |
lol |
16:05 |
AndroBuilder |
one beginner question ... as far as i figured ... my mtserver is running with init.d (on ubuntu 16.04) and i need two things ... 1) give it a different path for the config file and 2) make sure if it crashed it will restart |
16:06 |
rubenwardy |
--config |
16:06 |
rubenwardy |
and systemd or script |
16:06 |
AndroBuilder |
yes i know but WHERE to put this? :D |
16:06 |
rubenwardy |
however you start it |
16:07 |
AndroBuilder |
i installed it with the app-get install ... |
16:07 |
rubenwardy |
... |
16:07 |
rubenwardy |
is init.d the same as a systemd service? |
16:07 |
AndroBuilder |
i can't even find the bin files ... in this installastion |
16:09 |
tenplus1 |
new mob api running on xanadu with smooth rotation if interested |
16:36 |
rubenwardy |
nice |
16:40 |
tenplus1 |
also tnt fivision by 0 fix :P eheh |
16:42 |
Fixer |
i've requested smooth rotation long ago, is it in mobs_redo now? |
16:42 |
tenplus1 |
yes, added today |
16:43 |
Fixer |
nice, ty |
16:46 |
tenplus1 |
can be tweaked if still not as smooth... |
17:01 |
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mransom joined #minetest-hub |
17:01 |
TommyTreasure |
is there a way to send a chat message to minetestserver via shell command? ie: Server going down in 10 minutes for backup |
17:02 |
tenplus1 |
hi tommy |
17:02 |
TommyTreasure |
hi tenplus1 |
17:13 |
rubenwardy |
https://i.rubenwardy.com/HNkjD.png |
17:13 |
rubenwardy |
hmmmmm |
17:14 |
* Shara |
likes |
17:14 |
rubenwardy |
:D |
17:14 |
rubenwardy |
argh |
17:14 |
Shara |
though one of these days the logo placement really needs to be reassessed... |
17:15 |
rubenwardy |
yeah |
17:15 |
rubenwardy |
also, why no scrolling thing with image support |
17:15 |
rubenwardy |
grrr |
17:15 |
Shara |
Fix it :P |
17:15 |
rubenwardy |
naaah |
17:15 |
rubenwardy |
CBA |
17:17 |
Shara |
It will annoy you enough one day :) |
17:20 |
Sokomine |
rubenwardy: looks very nice. hope it's comming eventually |
17:20 |
rubenwardy |
the aim is for 0.5.0 |
17:21 |
Sokomine |
rubenwardy: still, even with a mod installation system directly inside the game (which is great!) there's one issue that will remain: the sheer amount of mods. if you display a list of all mods that exist the player will never find what he/she is looking for |
17:21 |
rubenwardy |
that's the aim of the tag system |
17:21 |
rubenwardy |
and also categorisation |
17:21 |
rubenwardy |
errr |
17:21 |
Sokomine |
unfortunately my own attemt at adding categories to mods failed some years ago because there where too many mods around already |
17:21 |
rubenwardy |
and also featuring and fancy sorting |
17:21 |
rubenwardy |
and also games |
17:21 |
Sokomine |
sounds very good |
17:22 |
tenplus1 |
+100 :) |
17:22 |
Sokomine |
maybe we can start with a few more common mods and add categories/tags for them |
17:22 |
* Sokomine |
nods to ten |
17:22 |
tenplus1 |
o/ soko |
17:24 |
Sokomine |
guess i'll have to add screenshots to my mods then :-) the older ones still don't have them |
17:24 |
tenplus1 |
where will the mods be hosted for list ? |
17:25 |
rubenwardy |
tenplus1: the website I'm developing |
17:26 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=14&t=19766 |
17:34 |
* tenplus1 |
still thinks of how to add monoids to default |
17:52 |
rubenwardy |
https://i.rubenwardy.com/a2f6k.png |
17:52 |
tenplus1 |
looking good :P |
17:52 |
rubenwardy |
:D |
17:55 |
rubenwardy |
argh |
17:55 |
rubenwardy |
now I need to update the engine so that it tells the UI whether a package is installed and where |
17:56 |
rubenwardy |
although: how should it handle packages that were downloaded externally, and don't have author information? |
17:57 |
rubenwardy |
also, what about multiple copies of the package? |
17:57 |
tenplus1 |
manual install vs automatic |
17:59 |
rubenwardy |
? |
17:59 |
tenplus1 |
if a player installs a mod manually and the list has the same mod for install with the menu |
17:59 |
tenplus1 |
that kinda issue ? |
18:01 |
rubenwardy |
Yeah |
18:03 |
tenplus1 |
I have an idea for player overrides that play safe with mods |
18:03 |
rubenwardy |
\o/ |
18:04 |
tenplus1 |
kinda wish I had a huge paper pad handy :) wanna doodle this for thinking :D |
18:04 |
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18:04 |
tenplus1 |
wb ransom |
18:05 |
rubenwardy |
I guess manually installed packages should be treated as not installed |
18:05 |
tenplus1 |
yeah, and hope the player is smart enough to not install it twice :D |
18:06 |
rubenwardy |
Basically, the mods and texture pack tabs will both be removed from the main menu |
18:06 |
rubenwardy |
And replaced with a content tab |
18:06 |
tenplus1 |
sounds good... |
18:06 |
rubenwardy |
Which has a list of all the packages, filterable by type |
18:07 |
rubenwardy |
Manually installed mods could be uninstalled there |
18:07 |
rubenwardy |
There will then be a button to open up the online repository browser |
18:08 |
tenplus1 |
so it handles mods, textures and [games] |
18:09 |
rubenwardy |
Yeah |
18:09 |
tenplus1 |
+1000 <-- extra 0 for that |
18:16 |
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18:16 |
tenplus1 |
o/ raven |
18:16 |
Raven262 |
o/ ten |
18:16 |
tenplus1 |
:P |
18:16 |
Raven262 |
Did I just say something without being voiced? |
18:17 |
Raven262 |
Or was that just lag... |
18:17 |
tenplus1 |
it voices 2 seconds before you said anything :d |
18:17 |
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18:17 |
tenplus1 |
hi longer |
18:23 |
xerox123 |
hello |
18:23 |
tenplus1 |
hi xerox |
18:24 |
xerox123 |
how's your Sunday been? :D |
18:24 |
tenplus1 |
quiet thankfully :) you ? |
18:25 |
xerox123 |
accidently slept in, woke up at 1pm |
18:25 |
tenplus1 |
ehehe, on a sunday.. that's ok :) |
18:37 |
rdococ |
xerox123 and tenplus1: Yay! |
18:40 |
tenplus1 |
hi rdococ |
18:40 |
tenplus1 |
back in a bit :P |
18:40 |
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19:22 |
rubenwardy |
#7226 |
19:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/7226 -- Add online content library by rubenwardy |
20:18 |
rubenwardy |
sofar: promoted you so you can approve / do your own stuff |
20:18 |
sofar |
neat |
20:19 |
sofar |
no screenshot upload yet :) |
20:20 |
sofar |
afk more chores |
20:20 |
rubenwardy |
it works, but the nginx config is broken |
20:20 |
rubenwardy |
too secure :) |
20:20 |
rubenwardy |
actually no |
20:20 |
rubenwardy |
it failed because the tmp dir wasn't available |
20:21 |
sofar |
yep |
20:21 |
rubenwardy |
ah nice |
20:26 |
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23:11 |
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23:18 |
rubenwardy |
https://i.rubenwardy.com/P6c18.png |
23:30 |
sofar |
rubenwardy: why the buttons `save` and `go`? |
23:30 |
rubenwardy |
flask bugh |
23:30 |
rubenwardy |
need to fix that at some point |
23:31 |
sofar |
also, I made a booboo, how do I delete a release? :) |
23:31 |
rubenwardy |
errr |
23:31 |
rubenwardy |
no such feature yet :D |
23:32 |
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23:32 |
sofar |
I can't edit the tag, and somehow url failed to get from github too |
23:32 |
rubenwardy |
that feature doesn't exist yet |